Sharone looks to see if anything else is apparent in the gallery before they leave the room. "Any other rooms here that we should see before we head upstairs?"
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bigan would shrug. "I mean... are we all done investigating this floor before we head up to the tower?" He would look to Arthur who seemed more experienced in investigating
"Well," Athur begins. "There are two rooms which we did pass by on the way to the gallery. However, if I was reading the map correctly, the only way in and out of that tower, is through that archway. Which means that if we go up it, we will have to come back down. Its not the main staircase to the second floor of the house.
That tower is all that remains of Castle Laventz, that is the part that the rest of the house was built onto by Loren Halvhrest. As such, it probably the most haunted part of the whole house. It is also possibly the most dangerous part too. And yet it might hold the secrets we need.
On the other hand, we could always leave the tower alone until we know for sure that we need to investigate it."
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Sharone tries hard to remember the map they were shown, says to Arthur "Let's go into the two rooms we passed by, and then up the tower - that would be my vote. But I am curious as to whether Alanik has learned anything from that spirit board. Does he know how to use that thing correctly?"
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Were there two more rooms...?" Bigan would ponder, opening the north door into the hall and seeing the door to the left. "So there is...! Well, come on now! Everyone back to the hall!" The giddy barbarian would post in-front of the door they missed and wait for the others to conjoin around so he can open the door.
Arthur looks disappointed as he turns back round, "Okay, we will the leave the tower alone for now then."
Bigan opens the door to find another room that looks to be fitted for relaxing in and possibly for studying. This room also has some curious collections. There seems to be a lot of books about celestial beings that have been left lying around the room. Hanging from the ceiling are two large white bird like wings that seem too big for any known bird. On a desk, is a shrunken head that seems humanoid, possibly human.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Lyreth looks around for a body to go with the head, but finds no body.
Wrenn examines the wings and as far as he can see they might be a celestial's wings. Then he looks through the books and reads information about celestials and the upper realms. Though, it seems that the information does not have any adequate sources.
Bigan and Sharone's searches also return similar books. It seems that whilst Loren Halvhrest may have had an interest in celestials he was not able to tell fact from fiction.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
"I don't know," Arthur replies. "However, Loren Halvhrest clearly had some unusual interest not just with the castle. Whether any of this stuff is real or if its stuff that people sold to him taking advantage of his wealth, his interests and possibly his naivety its hard to say."
Just at that moment things above you begin to flap create a wind and causing dust to be blown up into the air around you. Then a moment later the wings stop moving.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
“Interesting.. Well, one more room and then we will head up the tower. Lead on Arthur. After we handle the tower perhaps we should check back in with Alanik.” Sharone prepares to leave the room.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
"You want me to lead the way, now?" Arthur asks. "Very well."
He leads you out of the room, and he is about to open the door to the other room when you hear a shout.
"Arthur! Come quick!" It's the voice of Alanik coming from the parlour, sounding excited.
Arthur stands there with his hand on the door handle to the other room before turning to look at you and then moving to the parlour. He then opens the door and you find Alanik sitting at the table with an excited expression on his face.
"I just got a reaction from the spirit board, it seems that for it to work we have to be touching the planchette. However, the planchette barely moved. I wonder if we all sit around the table and touch the planchette at the same... maybe will we get stronger reactions from the board."
Arthur shrugs his shoulders, "Seem like something we can try."
He then moves to sit at the table next to Alanik.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
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Wrenn says "Means nothing to me, unless it has to do with the spirit board"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"You don't want to investigate that tower?" Arthur says only momentarily taking his eyes off the archway.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Sharone looks to see if anything else is apparent in the gallery before they leave the room. "Any other rooms here that we should see before we head upstairs?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bigan would shrug. "I mean... are we all done investigating this floor before we head up to the tower?" He would look to Arthur who seemed more experienced in investigating
"Well," Athur begins. "There are two rooms which we did pass by on the way to the gallery. However, if I was reading the map correctly, the only way in and out of that tower, is through that archway. Which means that if we go up it, we will have to come back down. Its not the main staircase to the second floor of the house.
That tower is all that remains of Castle Laventz, that is the part that the rest of the house was built onto by Loren Halvhrest. As such, it probably the most haunted part of the whole house. It is also possibly the most dangerous part too. And yet it might hold the secrets we need.
On the other hand, we could always leave the tower alone until we know for sure that we need to investigate it."
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Sharone tries hard to remember the map they were shown, says to Arthur "Let's go into the two rooms we passed by, and then up the tower - that would be my vote. But I am curious as to whether Alanik has learned anything from that spirit board. Does he know how to use that thing correctly?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Were there two more rooms...?" Bigan would ponder, opening the north door into the hall and seeing the door to the left. "So there is...! Well, come on now! Everyone back to the hall!" The giddy barbarian would post in-front of the door they missed and wait for the others to conjoin around so he can open the door.
Misira feels a bit unsure of the tower, especially after his run in with pitchfork. So she gladly follows Bigan to the hallway.
Arthur looks disappointed as he turns back round, "Okay, we will the leave the tower alone for now then."
Bigan opens the door to find another room that looks to be fitted for relaxing in and possibly for studying. This room also has some curious collections. There seems to be a lot of books about celestial beings that have been left lying around the room. Hanging from the ceiling are two large white bird like wings that seem too big for any known bird. On a desk, is a shrunken head that seems humanoid, possibly human.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Lyreth looks at the desk and tries to find the body for the doll head.
Investigation 16
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Wrenn looks at the spectacle wonders if the wings are a celestials wings perception 7
and he decides to read some of the books 15 since they're laying around.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bigan searches for any Tome or book relating to Milil
Sharone searches the books for any history about the house or its inhabitants.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lyreth looks around for a body to go with the head, but finds no body.
Wrenn examines the wings and as far as he can see they might be a celestial's wings. Then he looks through the books and reads information about celestials and the upper realms. Though, it seems that the information does not have any adequate sources.
Bigan and Sharone's searches also return similar books. It seems that whilst Loren Halvhrest may have had an interest in celestials he was not able to tell fact from fiction.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
After the good read Wrenn says "I wonder who's head that was?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I don't know," Arthur replies. "However, Loren Halvhrest clearly had some unusual interest not just with the castle. Whether any of this stuff is real or if its stuff that people sold to him taking advantage of his wealth, his interests and possibly his naivety its hard to say."
Just at that moment things above you begin to flap create a wind and causing dust to be blown up into the air around you. Then a moment later the wings stop moving.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Wrenn look up at the wings "Macabre ceiling fan?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
“Interesting.. Well, one more room and then we will head up the tower. Lead on Arthur. After we handle the tower perhaps we should check back in with Alanik.” Sharone prepares to leave the room.
A wizard is never late, nor is he early, he arrives precisely when he means to.
“Sure glad they didn’t attack” Misira looks a little relieved.” I’m with you Sharone, let’s move on “
"You want me to lead the way, now?" Arthur asks. "Very well."
He leads you out of the room, and he is about to open the door to the other room when you hear a shout.
"Arthur! Come quick!" It's the voice of Alanik coming from the parlour, sounding excited.
Arthur stands there with his hand on the door handle to the other room before turning to look at you and then moving to the parlour. He then opens the door and you find Alanik sitting at the table with an excited expression on his face.
"I just got a reaction from the spirit board, it seems that for it to work we have to be touching the planchette. However, the planchette barely moved. I wonder if we all sit around the table and touch the planchette at the same... maybe will we get stronger reactions from the board."
Arthur shrugs his shoulders, "Seem like something we can try."
He then moves to sit at the table next to Alanik.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax