Eraleigh wakes Ragnik and informs him of the ghosts, the frost, the singing, and Nadaar’s endorsement of leaving the ghosts alone unless we can’t help it.
It is toward the end of your watch when you hear hollow sounding screams coming from upstairs. Before you can react, the ghostly figure runs through the kitchen door and up the stairs.
OoC: You basically have 1 round to react before the screams wake the other members of your party.
Not wanting to disturb the others just yet, Ragnik arms himself and moves towards the bottom of the stairs and taking up a defensive stance (Dodge action)and begins to climb the stairs.
As you begin to climb the stairs, insubstantial and ghostly figures begin to run down the stairs, but fade away by the time they reach the fourth stair down. Above, a ghostly blue ceiling has been laid over the tavern, while ghostly flames lick from the ceiling fire.
Once you are near the top, you can see the Innkeepers room is engulfed in otherworldly flames. The Innkeeper is trying desperately to reach the door, screams of anguish and cries for help now clearly audible.
Lucius rolls over and into a kneeling position, looking around. “What is going on?”, he whispers as he tries to take in the scene.
Seeing the others head for the stairs he grabs his sword belt and starts buckling it on as he stands and walks after them. With the ghostly figures now visible coming down the stairs, he grasps the amulet hanging around his neck, and focuses on his surroundings.
Action: Divine Sense
Divine Sense The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lucius' pupils dilate as his eyes widen, now fully alert. "Be careful!", he calls up the stairs. "There is the stench of evil up there. I sense one ghost at least, but there may be more", he continues.
He looks around for his shield, and spots it back over by his bedroll. His companions were already ahead of him, and not wanting to delay further, he leaves it and carries on up the stairs. One hand rests on the hilt of his rapier, ready to draw, and the other grasps the amulet around his neck.
Nadaar, moving to catch up with Lucius, sees him looking back over at his shield. He says "Here" handing him his shield. "I've enhanced my armor so I'll be OK".
"We should just leave them be" nodding his head to Eraleigh's question. He tugs his arm and motions we should leave.
D&D since 1984
Eraleigh nods nervously, but keeps an eye on the ghosts
Paladin - warforged - orange
Eraleigh & Nadaar
You leave the kitchen and return to your beds. The rest of the watch passes without incident.
Eraleigh & Ragnik
Eraleigh wakes Ragnik for his watch...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Eraleigh wakes Ragnik and informs him of the ghosts, the frost, the singing, and Nadaar’s endorsement of leaving the ghosts alone unless we can’t help it.
Paladin - warforged - orange
Ragnik stretches, his joints cracking slightly, as Eraleigh wakes him. “Ghosts you say? How odd, worry not I don’t plan on causing any mischief here.”
Ragnik finds a suitable area to keep an eye on the party and the inns surroundings, trying to keep as wide a berth as possible.
It is toward the end of your watch when you hear hollow sounding screams coming from upstairs. Before you can react, the ghostly figure runs through the kitchen door and up the stairs.
OoC: You basically have 1 round to react before the screams wake the other members of your party.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Not wanting to disturb the others just yet, Ragnik arms himself and moves towards the bottom of the stairs and taking up a defensive stance (Dodge action)and begins to climb the stairs.
Nadaar gives a shove to his sleeping comrades and follows up behind Ragnik.
D&D since 1984
Eraleigh tries to blink the sleep from his eyes and follows Nadaar, hiding behind him with a dagger in his hand.
Paladin - warforged - orange
Ragnar
As you begin to climb the stairs, insubstantial and ghostly figures begin to run down the stairs, but fade away by the time they reach the fourth stair down. Above, a ghostly blue ceiling has been laid over the tavern, while ghostly flames lick from the ceiling fire.
Once you are near the top, you can see the Innkeepers room is engulfed in otherworldly flames. The Innkeeper is trying desperately to reach the door, screams of anguish and cries for help now clearly audible.
Rest of the Party
OoC: Can now move as you are alert enough...
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Lucius rolls over and into a kneeling position, looking around. “What is going on?”, he whispers as he tries to take in the scene.
Seeing the others head for the stairs he grabs his sword belt and starts buckling it on as he stands and walks after them. With the ghostly figures now visible coming down the stairs, he grasps the amulet hanging around his neck, and focuses on his surroundings.
Action: Divine Sense
Divine Sense
The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.
Lucius
A foul odor emminates from upstairs. There is only the one ghost of the Innkeeper upstairs.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Lucius' pupils dilate as his eyes widen, now fully alert. "Be careful!", he calls up the stairs. "There is the stench of evil up there. I sense one ghost at least, but there may be more", he continues.
He looks around for his shield, and spots it back over by his bedroll. His companions were already ahead of him, and not wanting to delay further, he leaves it and carries on up the stairs. One hand rests on the hilt of his rapier, ready to draw, and the other grasps the amulet around his neck.
Nadaar, moving to catch up with Lucius, sees him looking back over at his shield. He says "Here" handing him his shield. "I've enhanced my armor so I'll be OK".
D&D since 1984
“My thanks, Nadaar”, Lucius says taking the shield and strapping it on his arm.
Ragnik takes his light hammer from his belt and raises it towards the ghostly flame to see how it reacts.
if there doesn’t appear to be any negative reaction he will climb to the next floor slowly moving towards the innkeepers ghost.
Are any of these blue flames in reach of Eraleigh? Shorty problems
Paladin - warforged - orange
Ragnar takes in the situation, wary and concerned, backs a little and draws his sword. Is the ghost making any moves towards him?
It does not react... Like the flames don't even exist
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
The ones on the wall will be. But you will need to pass the ghost.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG