From the rooftop, T'larenis able to reach the belfry. Hanging inside is a large bell. It covered with peeling white paint, revealing a shiny metal underneath. The bell, which is 3 feet wide, hangs from an iron fixture bolted to a wooden crossbeam.
Looking down through the belfry, T'larencan see the main hall of what must have once been a church. He is 40' above the dust covered floor of the chamber below, the ceiling of which is supported by tall stone columns. The broken remains of church pew can be seen below, along with a few humanoid bones.
The interior is dark and quiet, with no sign of any additional Orcs.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Take a breather here my friend." Droknin tells Barkas. "I will go check on the ones up on the tower." He puts his paw on the first step to climb up the tower from the exterior, then he pauses. He feels his age catching up with him. He gives a sigh, and takes the steps inside of the tower to go up instead. Once up there. "How's everyone doing up here?"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Aranea gives a nod to T'laren before he hops over toward the bell tower. Droknin is next to ascend the tower. The warlock winces as she sees the amount of blood covering the leonin. It must've been a fierce battle below.
"Still standing," Aranea tells him. "That was some battle. For a while there I thought we might not make it."
The warlock follows Droknin back down the tower. She joins Barkas and winces again at the blood covering him.
Barkas takes a short rest as the others investigate the area, resting his back against the wall and tying off some of his wound, applying poultices to his lacerations. “Whoooo, weeee….” he says, as his eyes seem to close for a bit. When he comes to again, he seems stronger and rested, standing slowly, gingerly, but moving much better. “What ah… what did ya find?” he calls out.
Short rest taken, if allowed. Spent his last 2 hit die, healing for 18 points.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
[Hold off on the short rest for just a moment now, Barkas... it takes an hour. It's certainly possible you will have time for one, but at the moment the others have just started exploring.]
T'laren, the interior of the building looks dusty and unused. While the courtyards are full of signs of Orc occupation, the inside doesn't seem to contain any of their tents or belongings. For some reason, the Orcs seem to have left the inside of this place alone.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
T'laren will call Neral't forth below him and send him down to alight on the dusty floor before trading places. Before he switches, he'll catch Aranea or Droknin's eye and gesture that he's going down below.
Once on the floor, he'll move carefully, gauging the remains from a distance (are they intact, or just a few scattered bones?). He'll also look to the doors to see if they were barricaded from the inside... not that that should have kept ogres out if they wanted in... What would keep the orcs in the courtyard? An aversion to a holy place...? A more powerful predator?
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Droknin will signal for T’laren to see if he can open the entrance, and he will make his way there to see if the door is unlocked.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
((Ok, will hold on that short rest. Barkas is at 21 hp and has used both of his wild shapes.))
Barkas stands, seeing the investigation of the tower, out of curiosity he starts to walk toward Droknin. “Did you find something? Why didn’’t the orcs shelter inside the church?” He holds onto his staff and tries to catch up to the Leonin, hoping there weren’t any more that were hiding and waiting to attack.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Aranea follows Droknin. She too is curious about what is inside the temple that would possibly scare off a band of roving orcs. She tries to open the door but if it's locked she will wait for T'laren's assistance.
This post has potentially manipulated dice roll results.
"That is a very good question my friend." Droknin replies to Barkas. "Let us find out."
Athletics: 11 (if brute force is needed)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Of course my friend." Droknin says with a smile, thinking how can possibly someone perform a physical feat better than him. After Barkas does a better yank on the door, the Leonin's eyes go wide. "Ah, yes of course... I knew that, I was just testing you my friend."
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The front door... opens easily. Though once opened, battered hinges meet their final end and it sags and then crashes to the floor. The sounds echo through the cavernous interior of the chapel.
As T'larenand then the others see, there is no sign of Orc habitation here. The floor of this main hall is littered with the debris of broken pews and ancient humanoid bones.
To the west, a chamber seems to have seen more recent use, though not by Orcs. The room contains six beds with moldy mattresses, the shattered remains of a wooden table and six chairs, and a soot-stained fireplace containing a rusty cauldron hanging from a spit. There are old cooking tools here and some discarded trash that suggests someone was staying here, though by the looks of it they have been gone at least as long as since the Orcs arrived.
To the east, another chamber mirrors that on the west, though without the signs of habitation. All the furniture here is smashed and decayed and the hearth is baren.
Last, to the south, lies a final chamber. This door does resist, though Barkasis able to bend it into compliance [using the rolls from earlier]. Six stone pillars brace the vaulted ceiling of this temple, the floor of which is buried under a thick layer of dust. Also covered in dust are four humanoid skeletons in tattered priestly vestments, lying near a stone altar situated in an alcove under four narrow windows. Carved into the front of the altar is a humanoid eye. This chamber is cold, even for the season, and much colder than the rest of the building. As you enter, a ghostly, ephemeral shape appears before you on the far side of the altar. A priest, his eyes looking past you without sight, slowly extends a hand and places it atop the altar. He glows, a bit brighter for a moment, and then fades away. As he disappears, you notice the chill in the room as dissipated somewhat.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Intrigued, Aranea moves toward the altar. She also places her hand on top where the spirit recently placed his. She tries to recall anything she knows about the symbol of the Eye and the other religious iconography inside the temple.
She quickly realizes she's not as well versed in the gods as she would like and sighs. She kneels down near the skeletons in priestly vestments to examine whether they have anything of interest on their bodies. Whether she feels any hesitation in rifling through the pockets of the dead (and dead priests no less), she shows no sign.
The moment Araneaplaces her hand atop the altar, her eyes glaze over milky white, and an involuntary gasp escapes her.
Aranea:
You experience the unusual sensation of your spirit leaving your body. There is a moment of intense disorientation, and then you are looking down at your own face, incapacitated. Your point of view moves away, up toward the ceiling. You can see T'larenand his echo, Droknin and Barkas, all turning to look at your body with concern.
And then you lose sight of them as you pass through the ceiling and up into the clear night sky. Higher and higher you rise, as your view pans slowly south, a direction you are moving at some speed. The fields and forests roll past beneath you as you fly southward, into the foothills and then the lower peaks of the Sword Mountains. Higher and faster you soar, skirting mountain ledges and whipping through canyons far above the lowlands you have left behind.
You crest a final ridge and then slow your ascent, whispy clouds parting to reveal a stone fortress situated atop the icy spur of a jagged, snow-covered mountain that you recognize as Icespire Peak, a landmark so enormous as to be visible from Phandalin on a clear day. The mountain dwarfs the fortress, which consists of two separate structures joined together by a stone bridge. A narrow, winding path corkscrews up the mountainside to the smaller of the two structures, and appears to be the only safe way to reach it by land. It’s an unwelcome path, but not as unwelcome as the cold, rime covered fortress itself. It seems abandoned, sections of it crumbled and broken, tossed down the mountainside below it.
You descend toward the roof of the main structure, were a jagged pile of ice and snow dominates the scene. It is only when you draw close that it dawns on you what it is you see. It is no mere pile of ice. The shape laid out before you on the roof of the fortress is the sleeping form of a white dragon. What looks from a distance like packed snow or perhaps shaggy white fur, are in fact massive white scales. The icy shell over the top are a pair of huge wings. The body is curled up on itself, slumbering like a house cat.
As you look on in awe, a touch of dragon-fear tingling at the back of your spine, you cannot help but wonder why you have been shown this....
Back in the Chapel:
As the party startles, seeing Aranea suddenly affected by some charm or malady upon touching the altar, Droknin, T'larenand Barkasare distracting by a loud 'crack' behind them. Wheeling, concerned about hidden Orc assassins, they see the interior of the main hall of the temple remains dark and empty. There is another 'crack' then a loud 'twang' as the crossbeam holding the churchbell high above finally gives way. The bell tumbles, as if in slow motion, down to the stone floor below. When the large bell hits the ground, it is not with the massive 'CLANG' that you expect, but with a duller, thud-like sound.
While not loud, exactly, this sound seems unnatural, almost mystical. You feel the noise, and your keen senses can almost see the waves of sound flowing through the air, likes waves through a pool. The sound waves pass up through the walls of the church, and down into the ground.
That isn't all you see. As the bell hits the ground, more of the dark paint cracks and flakes off of its surface, revealing the gleam of solid gold beneath....
Aranea:
If you had a body at the moment, you would scream in fright as the eyes of the dragon snap open, revealing pale blue pupils filled with cold malice. The body uncoils and the head moves skyward, this way and that, eyes searching as if startled awake from a dream. Then it turns toward you, and you see a shimmer like gold pass over its eyes. It smiles, exposing teeth longer than your hands.
It rises up on all fours, gives itself a deep stretch, and then bounds in your direction... through you as makes for the edge of the fortress roof. Your point of view rotates to follow it. With a roar like the cracking of a glacier it hurls itself off the side of the tower... and then appears again moments later, soaring on great wings, glistening like frost in the moonlight. It makes three arcing passes over the mountaintop, before tucking its wings and entering a dive, following the mountainside down, toward the lower lands to the north.
You are following it, you realize, soaring first behind the dragon, and then rushing past it, faster and faster. You leave the mountains and pass over the foothills, then the low forests.
Soon you see the outline of the abandoned monastery rushing to meet you, and you brace yourself for a collision with yourself.
Back in the Chapel:
Araneagasps, staggering again under the clumsy weight of a human form.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I do not like this, perhaps this building is about to crumble?" Droknin carries Aranea on his arms. "We should leave this place." The Leonin will wait for the others, but at the first sign the building is giving, he runs for the entrance.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
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From the rooftop, T'laren is able to reach the belfry. Hanging inside is a large bell. It covered with peeling white paint, revealing a shiny metal underneath. The bell, which is 3 feet wide, hangs from an iron fixture bolted to a wooden crossbeam.
Looking down through the belfry, T'laren can see the main hall of what must have once been a church. He is 40' above the dust covered floor of the chamber below, the ceiling of which is supported by tall stone columns. The broken remains of church pew can be seen below, along with a few humanoid bones.
The interior is dark and quiet, with no sign of any additional Orcs.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Is it dusty in a disused fashion, or dirty from orc occupation?
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"Take a breather here my friend." Droknin tells Barkas. "I will go check on the ones up on the tower." He puts his paw on the first step to climb up the tower from the exterior, then he pauses. He feels his age catching up with him. He gives a sigh, and takes the steps inside of the tower to go up instead. Once up there. "How's everyone doing up here?"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Aranea gives a nod to T'laren before he hops over toward the bell tower. Droknin is next to ascend the tower. The warlock winces as she sees the amount of blood covering the leonin. It must've been a fierce battle below.
"Still standing," Aranea tells him. "That was some battle. For a while there I thought we might not make it."
The warlock follows Droknin back down the tower. She joins Barkas and winces again at the blood covering him.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Barkas takes a short rest as the others investigate the area, resting his back against the wall and tying off some of his wound, applying poultices to his lacerations. “Whoooo, weeee….” he says, as his eyes seem to close for a bit. When he comes to again, he seems stronger and rested, standing slowly, gingerly, but moving much better. “What ah… what did ya find?” he calls out.
Short rest taken, if allowed. Spent his last 2 hit die, healing for 18 points.
A wizard is never late, nor is he early, he arrives precisely when he means to.
[Hold off on the short rest for just a moment now, Barkas... it takes an hour. It's certainly possible you will have time for one, but at the moment the others have just started exploring.]
T'laren, the interior of the building looks dusty and unused. While the courtyards are full of signs of Orc occupation, the inside doesn't seem to contain any of their tents or belongings. For some reason, the Orcs seem to have left the inside of this place alone.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
T'laren will call Neral't forth below him and send him down to alight on the dusty floor before trading places. Before he switches, he'll catch Aranea or Droknin's eye and gesture that he's going down below.
Once on the floor, he'll move carefully, gauging the remains from a distance (are they intact, or just a few scattered bones?). He'll also look to the doors to see if they were barricaded from the inside... not that that should have kept ogres out if they wanted in... What would keep the orcs in the courtyard? An aversion to a holy place...? A more powerful predator?
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Droknin will signal for T’laren to see if he can open the entrance, and he will make his way there to see if the door is unlocked.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
((Ok, will hold on that short rest. Barkas is at 21 hp and has used both of his wild shapes.))
Barkas stands, seeing the investigation of the tower, out of curiosity he starts to walk toward Droknin. “Did you find something? Why didn’’t the orcs shelter inside the church?” He holds onto his staff and tries to catch up to the Leonin, hoping there weren’t any more that were hiding and waiting to attack.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Aranea follows Droknin. She too is curious about what is inside the temple that would possibly scare off a band of roving orcs. She tries to open the door but if it's locked she will wait for T'laren's assistance.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
"That is a very good question my friend." Droknin replies to Barkas. "Let us find out."
Athletics: 11 (if brute force is needed)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
“Here, lemme at that, stan back.” Barkas goes forward and yanks in the door to open it.
Athletics : 18
A wizard is never late, nor is he early, he arrives precisely when he means to.
"Of course my friend." Droknin says with a smile, thinking how can possibly someone perform a physical feat better than him. After Barkas does a better yank on the door, the Leonin's eyes go wide. "Ah, yes of course... I knew that, I was just testing you my friend."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The front door... opens easily. Though once opened, battered hinges meet their final end and it sags and then crashes to the floor. The sounds echo through the cavernous interior of the chapel.
As T'laren and then the others see, there is no sign of Orc habitation here. The floor of this main hall is littered with the debris of broken pews and ancient humanoid bones.
To the west, a chamber seems to have seen more recent use, though not by Orcs. The room contains six beds with moldy mattresses, the shattered remains of a wooden table and six chairs, and a soot-stained fireplace containing a rusty cauldron hanging from a spit. There are old cooking tools here and some discarded trash that suggests someone was staying here, though by the looks of it they have been gone at least as long as since the Orcs arrived.
To the east, another chamber mirrors that on the west, though without the signs of habitation. All the furniture here is smashed and decayed and the hearth is baren.
Last, to the south, lies a final chamber. This door does resist, though Barkas is able to bend it into compliance [using the rolls from earlier]. Six stone pillars brace the vaulted ceiling of this temple, the floor of which is buried under a thick layer of dust. Also covered in dust are four humanoid skeletons in tattered priestly vestments, lying near a stone altar situated in an alcove under four narrow windows. Carved into the front of the altar is a humanoid eye. This chamber is cold, even for the season, and much colder than the rest of the building. As you enter, a ghostly, ephemeral shape appears before you on the far side of the altar. A priest, his eyes looking past you without sight, slowly extends a hand and places it atop the altar. He glows, a bit brighter for a moment, and then fades away. As he disappears, you notice the chill in the room as dissipated somewhat.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Droknin's mane stands up straight. "What was that?" (Being an albino Leonin, his skin complexion doesn't get any whiter than that)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
T'laren relaxes the tension on his bowstring as the figure fades.
"I'm wagering that's what kept the orcs and ogres from setting up camp inside the shrine.", he remarks wryly.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Intrigued, Aranea moves toward the altar. She also places her hand on top where the spirit recently placed his. She tries to recall anything she knows about the symbol of the Eye and the other religious iconography inside the temple.
Religion - 16
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
She quickly realizes she's not as well versed in the gods as she would like and sighs. She kneels down near the skeletons in priestly vestments to examine whether they have anything of interest on their bodies. Whether she feels any hesitation in rifling through the pockets of the dead (and dead priests no less), she shows no sign.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
The moment Aranea places her hand atop the altar, her eyes glaze over milky white, and an involuntary gasp escapes her.
Aranea:
You experience the unusual sensation of your spirit leaving your body. There is a moment of intense disorientation, and then you are looking down at your own face, incapacitated. Your point of view moves away, up toward the ceiling. You can see T'laren and his echo, Droknin and Barkas, all turning to look at your body with concern.
And then you lose sight of them as you pass through the ceiling and up into the clear night sky. Higher and higher you rise, as your view pans slowly south, a direction you are moving at some speed. The fields and forests roll past beneath you as you fly southward, into the foothills and then the lower peaks of the Sword Mountains. Higher and faster you soar, skirting mountain ledges and whipping through canyons far above the lowlands you have left behind.
You crest a final ridge and then slow your ascent, whispy clouds parting to reveal a stone fortress situated atop the icy spur of a jagged, snow-covered mountain that you recognize as Icespire Peak, a landmark so enormous as to be visible from Phandalin on a clear day. The mountain dwarfs the fortress, which consists of two separate structures joined together by a stone bridge. A narrow, winding path corkscrews up the mountainside to the smaller of the two structures, and appears to be the only safe way to reach it by land. It’s an unwelcome path, but not as unwelcome as the cold, rime covered fortress itself. It seems abandoned, sections of it crumbled and broken, tossed down the mountainside below it.
You descend toward the roof of the main structure, were a jagged pile of ice and snow dominates the scene. It is only when you draw close that it dawns on you what it is you see. It is no mere pile of ice. The shape laid out before you on the roof of the fortress is the sleeping form of a white dragon. What looks from a distance like packed snow or perhaps shaggy white fur, are in fact massive white scales. The icy shell over the top are a pair of huge wings. The body is curled up on itself, slumbering like a house cat.
As you look on in awe, a touch of dragon-fear tingling at the back of your spine, you cannot help but wonder why you have been shown this....
Back in the Chapel:
As the party startles, seeing Aranea suddenly affected by some charm or malady upon touching the altar, Droknin, T'laren and Barkas are distracting by a loud 'crack' behind them. Wheeling, concerned about hidden Orc assassins, they see the interior of the main hall of the temple remains dark and empty. There is another 'crack' then a loud 'twang' as the crossbeam holding the churchbell high above finally gives way. The bell tumbles, as if in slow motion, down to the stone floor below. When the large bell hits the ground, it is not with the massive 'CLANG' that you expect, but with a duller, thud-like sound.
While not loud, exactly, this sound seems unnatural, almost mystical. You feel the noise, and your keen senses can almost see the waves of sound flowing through the air, likes waves through a pool. The sound waves pass up through the walls of the church, and down into the ground.
That isn't all you see. As the bell hits the ground, more of the dark paint cracks and flakes off of its surface, revealing the gleam of solid gold beneath....
Aranea:
If you had a body at the moment, you would scream in fright as the eyes of the dragon snap open, revealing pale blue pupils filled with cold malice. The body uncoils and the head moves skyward, this way and that, eyes searching as if startled awake from a dream. Then it turns toward you, and you see a shimmer like gold pass over its eyes. It smiles, exposing teeth longer than your hands.
It rises up on all fours, gives itself a deep stretch, and then bounds in your direction... through you as makes for the edge of the fortress roof. Your point of view rotates to follow it. With a roar like the cracking of a glacier it hurls itself off the side of the tower... and then appears again moments later, soaring on great wings, glistening like frost in the moonlight. It makes three arcing passes over the mountaintop, before tucking its wings and entering a dive, following the mountainside down, toward the lower lands to the north.
You are following it, you realize, soaring first behind the dragon, and then rushing past it, faster and faster. You leave the mountains and pass over the foothills, then the low forests.
Soon you see the outline of the abandoned monastery rushing to meet you, and you brace yourself for a collision with yourself.
Back in the Chapel:
Aranea gasps, staggering again under the clumsy weight of a human form.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I do not like this, perhaps this building is about to crumble?" Droknin carries Aranea on his arms. "We should leave this place." The Leonin will wait for the others, but at the first sign the building is giving, he runs for the entrance.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."