Think of it this way, You're not Retreating, You are advancing in a different direction.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
(The dice warning is because he added the Advantage roll in between the original attack roll and original damage roll. You get the warning any time you add new rolls before previous existing ones. If he moves that advantage roll to be the last roll in the post, it should get rid of the warning)
(Where are the Giant and male elf in relation to each other? Mainly, are they within 5 feet of each other or was it something like Elf - Tryvan - Giant on the other side so they're closer to 10 feet apart? And where am I in relation to each? Affects whether I get sneak attack on the male elf. Also, if we run away now they take Tryvan with them unless someone can heal him first...)
(My current plan is to see if I can get in to slash at the male elf without getting in melee range of the giant, then move off into the trees and try to use my bonus action to hide, but waiting to see what the situation is where we all are relative to each other)
Tyrvan is between the male elf and the armored giant. To get to the male elf you would have to move past the half-giant.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Yes you do, the half-giant is roughly 20 feet away from you. You could run around him and get to the Half elf but you would use most of your movement.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
Seeing the fight is hopeless, imras takes one strike at the giant then fades back into the trees.
(Not sure on distance for the trees. If I can reach it after the giant, then I’ll do the above. Otherwise, I’ll forgo the attack and just move into the trees.)
Attack if it happens: Attack: 17 Damage: 7 sneak attack: 5 giant can’t perform opportunity attacks against me
Bonus action has to hide once I’m in the trees: 26
This post has potentially manipulated dice roll results.
Imras as you move to strike at the Armored half-giant, You thrust your hand forward but a sudden turn to face Brystel causes your wrist to bend backwards. In such a manner that is causes you a brief flash of pain, Dropping your dagger at the sudden stinging pain. As you strike him, he is going to use Retaliation on his reaction to take a strike at you imras.
Retaliation allows a attack on a reaction against a target that had just did a melee attack against you.
Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
(Is his retaliation different from Path of the Bezerker’s retaliation? Cause that one is when you take damage, not when you’re attacked. And I definitely did th do damage on a critical miss :p. And am I able to pick the dagger back up on the way to the trees, or maybe do a dex save to try to catch it with He other hand?)
He is a completely Home brewed character that has his own form of Abilities, Tweaked from the official sources. He can use retaliation on any melee attack made towards him, he does not need to be damaged. This was done to fit the Story of who and what he is, Which none of you know yet.
Make a dex save to grab your dagger with your offhand as you dash away from the armored half-giant Imras.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
In a matter of a second. You drop the dagger and wince with pain; by pure instinct grab it with your other hand before it ever came close to touching the ground. Moving away from the Large foe.
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Chronicles of Eon: Eon: Survival at Sea (Approaching End Game) Dungeon Master Eon: Scorched Skies (The Story has just Begun) Dungeon Master Eon: City Of Graves (Summer/Autumn 2019) Dungeon Master
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We might all be heroic to run. 8(
Think of it this way, You're not Retreating, You are advancing in a different direction.
(The dice warning is because he added the Advantage roll in between the original attack roll and original damage roll. You get the warning any time you add new rolls before previous existing ones. If he moves that advantage roll to be the last roll in the post, it should get rid of the warning)
(Where are the Giant and male elf in relation to each other? Mainly, are they within 5 feet of each other or was it something like Elf - Tryvan - Giant on the other side so they're closer to 10 feet apart? And where am I in relation to each? Affects whether I get sneak attack on the male elf. Also, if we run away now they take Tryvan with them unless someone can heal him first...)
I'm all for the tactical withdrawal, and I can help Tyrvan. Like I said, just waiting for my turn again.
(My current plan is to see if I can get in to slash at the male elf without getting in melee range of the giant, then move off into the trees and try to use my bonus action to hide, but waiting to see what the situation is where we all are relative to each other)
Tyrvan is between the male elf and the armored giant. To get to the male elf you would have to move past the half-giant.
(Do I have the movement to get around the giant outside of melee range, hit the elf, and get into the trees?)
Yes you do, the half-giant is roughly 20 feet away from you. You could run around him and get to the Half elf but you would use most of your movement.
Seeing the fight is hopeless, imras takes one strike at the giant then fades back into the trees.
(Not sure on distance for the trees. If I can reach it after the giant, then I’ll do the above. Otherwise, I’ll forgo the attack and just move into the trees.)
Attack if it happens: Attack: 17 Damage: 7 sneak attack: 5 giant can’t perform opportunity attacks against me
Bonus action has to hide once I’m in the trees: 26
OOC: Everybody taking the weekend off? I guess that's allowed.
(OOC: I'm still snoozing lol)
Tryvan - Half-Elf Rouge. Survival at Sea
Jakton Terrace - Human Fighter - Helm's Inquistion
Geoffrey Longhorse - Human Paladin - Eon: Scorched Skies
I've been around. Just waiting on people to take their turns.
(Think we’re waiting on the dm?)
Ooc: same
Imras as you move to strike at the Armored half-giant, You thrust your hand forward but a sudden turn to face Brystel causes your wrist to bend backwards. In such a manner that is causes you a brief flash of pain, Dropping your dagger at the sudden stinging pain. As you strike him, he is going to use Retaliation on his reaction to take a strike at you imras.
Retaliation allows a attack on a reaction against a target that had just did a melee attack against you.
Attack: 13 Damage: 19 Bludgeoning + 4 Lightning damage.
Bean, Your turn.
Sorry folks, I was spending time with Family and didnt have time to check the Thread.
(Is his retaliation different from Path of the Bezerker’s retaliation? Cause that one is when you take damage, not when you’re attacked. And I definitely did th do damage on a critical miss :p. And am I able to pick the dagger back up on the way to the trees, or maybe do a dex save to try to catch it with He other hand?)
He is a completely Home brewed character that has his own form of Abilities, Tweaked from the official sources. He can use retaliation on any melee attack made towards him, he does not need to be damaged. This was done to fit the Story of who and what he is, Which none of you know yet.
Make a dex save to grab your dagger with your offhand as you dash away from the armored half-giant Imras.
(That’s fine, just double checking :D)
dex: 6
In a matter of a second. You drop the dagger and wince with pain; by pure instinct grab it with your other hand before it ever came close to touching the ground. Moving away from the Large foe.