((Sorry I've been a bit scarce this week, classes just started up again, so I've been getting swamped with emails and the like. E'lar has just been on watch with his Passive Perception of 17 in addition to any other checks he may need to make.))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
You listen to the scream and swear that it is coming from the first doorway on the right. You run in to check it out..
Remi:
You listen to the scream and swear that it is coming from the doorway on the left.
Tastie:
You listen to the scream and swear that it isn't coming from any direction and that it is actually just in your head. The reality of that really gets to you as you stand in the dim light of this dusty old mansion.
Gabin, as you dart into the room on your right, you see that the parlor is empty except for four wingback chairs situated along the left-hand wall and a desk in the right-hand corner beside the window. A fireplace dominates the southeast corner.
This post has potentially manipulated dice roll results.
Lanky becomes serious as he starts to try to hunt down the ghosts. "If you hear or see anything unusual, yell. And I mean unusual in a bad way, Tastie." Lanky holds onto his halberd and slowly makes his way in. Once inside he inspects the place and sees the door to the left and uses Echo's ecolocation to see if there is anybody in there before he steps in to search for anything unusual.
She stands at the base of the stairs, somewhat enthralled by the voice in her head. “I hear someone upstairs,” she says meekly, “They day they are trapped...Guys? Should I go check?”
Remi rushes over to the western door and opens it, as he does he calls out “Old Sindlav from school long ago, he’s calling out to me, doesn’t know why he’s here. Something is wrong…”. Remi seems convinced and alarmed that he would hear his friend from long ago…
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Lanky - your bat goes into the hallway and notices a doorway to the N and to the S, sees Remi run past you and into the room to the North. Also notices a lot of chairs in the room to the South.
Gabin - you peer into the chimney and do not see or hear anything, other than a lot of ash and dust. As you stand up, there is a mirror on the mantle and the image looking back at you is not your own. It is of your father, looking at you like he is looking at Trizzle - with horror in his face. Just as you realize what you are looking at, it fades away and becomes your reflection.
Tastie - as you stand at the base of the stairs you hear his voice in your ear again, please, please help. Looking around, everyone is busy with their own affairs.
E'lar - you step inside and see that everyone is running in their own direction, seemingly trying to figure this mansion out. You face the door and stand guard making sure nothing gets in to interfere with your friends.
Remi - you charge into the meeting room, there is a round table with four chairs that stands in the center of this room. Windows look out into the back yard. The fireplace in the corner is filled with broken masonry. A framed portrait hangs on the right-hand wall. But all you see is the creature that stands menacingly waiting for you.
This post has potentially manipulated dice roll results.
Remi shouts out as the claws rake out and tear his flesh, “Help, I’m being attacked! It’s not Sindlav, there is some sort of a creature in here!” (Does Remi know what it is?)
Remi con save : 8
Remi initiative: 15
Survival to recognize creature? : 14
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A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Lanky rushes to Remi, ready to remedy the situation. "Tastie, don't leave, we got a situation here! I think whatever is calling you may do the same thing it did to Remi. Nobody runs ahead! If you hear something, say something and we deal with it together! The spirits are probably trying to split us up to take us down."
This post has potentially manipulated dice roll results.
Tastie
At the sound of Remi’s pain-tinged voice, she snaps out of her stupor and runs towards his voice. She’ll basically push Lanky towards where Remi is, if he hasn’t yet gone to help. “What the deuce, Hefty? Get in there! Spirit! Spirit!”
DM - just checking - it looks close but is Remi outside the range of Tastie’s Spear of Warning? (Surprise factor)
She pushes into the room and sees the monstrosity and she backs up to the eastern wall, gulping. “Gross,” she exclaims. initiative - 19
This post has potentially manipulated dice roll results.
Gabin is startled by the haunting reminder of his past in the mirror and backs up suddenly, stumbling into the desk hard. He blinks and the image is gone, but at that moment he hears Remi shouting from the other room.No, not again. I can't fail again,he thinks with desperation. He turns around, ready to fight.
Initiative: 5
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((Sorry I've been a bit scarce this week, classes just started up again, so I've been getting swamped with emails and the like. E'lar has just been on watch with his Passive Perception of 17 in addition to any other checks he may need to make.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Remi insight : 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
Tastie insight 9
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(No worries, glad to hear from you!)
Gabin:
You listen to the scream and swear that it is coming from the first doorway on the right. You run in to check it out..
Remi:
You listen to the scream and swear that it is coming from the doorway on the left.
Tastie:
You listen to the scream and swear that it isn't coming from any direction and that it is actually just in your head. The reality of that really gets to you as you stand in the dim light of this dusty old mansion.
Gabin, as you dart into the room on your right, you see that the parlor is empty except for four wingback chairs situated along the left-hand wall and a desk in the right-hand corner beside the window. A fireplace dominates the southeast corner.
Remi runs to the westward door to check it out.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Elirion glances up as the others move off and continues with her ritual, telling Arara to be vigilant.
Remi runs to the westward hallway and sees a doorway to his North and South.
Lanky becomes serious as he starts to try to hunt down the ghosts. "If you hear or see anything unusual, yell. And I mean unusual in a bad way, Tastie." Lanky holds onto his halberd and slowly makes his way in. Once inside he inspects the place and sees the door to the left and uses Echo's ecolocation to see if there is anybody in there before he steps in to search for anything unusual.
Echo's perception 2
Investigation: 24
Seeing nowhere else that the scream could have come from, Gabin rushes to the fire place and peers up the chimney
Tastie
She stands at the base of the stairs, somewhat enthralled by the voice in her head. “I hear someone upstairs,” she says meekly, “They day they are trapped...Guys? Should I go check?”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Remi rushes over to the western door and opens it, as he does he calls out “Old Sindlav from school long ago, he’s calling out to me, doesn’t know why he’s here. Something is wrong…”. Remi seems convinced and alarmed that he would hear his friend from long ago…
A wizard is never late, nor is he early, he arrives precisely when he means to.
E'lar joins where the commotion is, keeping a watchful eye on the outside until he is called within.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Lanky - your bat goes into the hallway and notices a doorway to the N and to the S, sees Remi run past you and into the room to the North. Also notices a lot of chairs in the room to the South.
Gabin - you peer into the chimney and do not see or hear anything, other than a lot of ash and dust. As you stand up, there is a mirror on the mantle and the image looking back at you is not your own. It is of your father, looking at you like he is looking at Trizzle - with horror in his face. Just as you realize what you are looking at, it fades away and becomes your reflection.
Tastie - as you stand at the base of the stairs you hear his voice in your ear again, please, please help. Looking around, everyone is busy with their own affairs.
E'lar - you step inside and see that everyone is running in their own direction, seemingly trying to figure this mansion out. You face the door and stand guard making sure nothing gets in to interfere with your friends.
Remi - you charge into the meeting room, there is a round table with four chairs that stands in the center of this room. Windows look out into the back yard. The fireplace in the corner is filled with broken masonry. A framed portrait hangs on the right-hand wall. But all you see is the creature that stands menacingly waiting for you.
Remi -
As you enter the room, the creature surprises you and attacks with his long claws, leaping at you and landing on the table.
Attack: 21 Damage: 6
Roll a CON save of 11 or be paralyzed. Also, at the start of your turn, roll a WIS save of 11 or be frightened of the creature.
As for initiative, go ahead and roll yours - we'll have others roll if need be.
Remi shouts out as the claws rake out and tear his flesh, “Help, I’m being attacked! It’s not Sindlav, there is some sort of a creature in here!” (Does Remi know what it is?)
Remi con save : 8
Remi initiative: 15
Survival to recognize creature? : 14
A wizard is never late, nor is he early, he arrives precisely when he means to.
Lanky rushes to Remi, ready to remedy the situation. "Tastie, don't leave, we got a situation here! I think whatever is calling you may do the same thing it did to Remi. Nobody runs ahead! If you hear something, say something and we deal with it together! The spirits are probably trying to split us up to take us down."
Inititive: 21
E'lar Initiative: 10
E'lar will imbue his club and move in the direction of Remi's call.
((I don't think I specified it, but he would have equipped his shield upon entering the town.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Tastie
At the sound of Remi’s pain-tinged voice, she snaps out of her stupor and runs towards his voice. She’ll basically push Lanky towards where Remi is, if he hasn’t yet gone to help. “What the deuce, Hefty? Get in there! Spirit! Spirit!”
DM - just checking - it looks close but is Remi outside the range of Tastie’s Spear of Warning? (Surprise factor)
She pushes into the room and sees the monstrosity and she backs up to the eastern wall, gulping. “Gross,” she exclaims.
initiative - 19
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Gabin is startled by the haunting reminder of his past in the mirror and backs up suddenly, stumbling into the desk hard. He blinks and the image is gone, but at that moment he hears Remi shouting from the other room. No, not again. I can't fail again, he thinks with desperation. He turns around, ready to fight.
Initiative: 5