Outside of the town of Oakhurst is an ancient and mysterious fortress. Forgotten by time, within this structure are mysteries and enemies, traps and battles. Each of you have come to Oakhurst for your own reasons, but the call of the citadel calls to you all.
This is a traditional dungeon crawl adventure in the Tales of the Yawning Portal that spans levels 1-3. I am looking for four players to venture into this dungeon. This is my first time dming so there will be a learning curve for me on how to run things properly.
If this sounds interesting to you:
Name:
Class:
Race:
Backstory:
Reason for traveling to Oakhurst: (I’ll include a few ideas the book has in it)
For character creation, point buy or standard array. Tasha's racial and class options are all okay, if you want custom lineage, I just want you to give a reason why you are using it over a normal race.
Feel free to pm any questions you might have
I am planning on keeping this open until I have enough applications to select an interesting group so get them in fast.
Here are a few ideas as to why you are in Oakhurst
Going for Glory
You are eager to make a name for yourself. The legend of the Sunless Citadel is well known locally, and stories indicate it is a place that holds promise for those intent on discovery, glory, and treasure!
Rescue Mission
Another party of adventurers, locally based, delved into the Sunless Citadel a month past. They were never seen again. Two human members of that ill-fated party were brother and sister, Talgen Hucrele (a fighter) and Sharwyn Hucrele (a wizard). They were part of an important merchant family based in the nearby village of Oakhurst. Kerowyn Hucrele, the matriarch of the family, offers salvage rights to you and your team if you can find and return with the two lost members of her family—or at least return the gold signet rings worn by the missing brother and sister. She also offers a reward of 125 gp per signet ring, per character. If the characters bring back the Hucreles in good shape (of good mind and body), she offers to double the reward.
Solving a Mystery
The goblin tribe infesting the nearby ruins, called the Sunless Citadel, though no one knows why) sells a single piece of magical fruit to the highest bidder in Oakhurst once every midsummer. They’ve been doing this for the last twelve years. Usually, the fruit sells for around 50 gp, which is all the townsfolk can bring themselves to pay a goblin. The fruit, apparently an apple of perfect hue, heals those who suffer from any disease or other ailment. They sometimes plant the seeds at the center of each fruit, hoping to engender an enchanted apple tree. When the seeds germinate in their proper season, they produce a twiggy mass of twisted sapling stems. Not too long after the saplings reach 2 feet in height, they are stolen—every time. The townsfolk assume the goblins send out thieves to ensure their monopoly of enchanted fruit. You are interested in piercing the mystery associated with how wretched goblins could ever possess such a wonder, and how they steal every sprouting sapling grown from the enchanted fruit’s seed. Moreover, you wish to find this rumored tree of healing, hoping to heal an ailing friend or relative.
hello and welcome to DMing! Would be honored to join you in this dungeon crawl.
Name: “Mighty” the KOBOLD!
Class: fighter / rune knight
Race: kobold
Backstory: “Mighty” didn’t have a name for many years, when life was just the next meal and the search for food and places to stay the night. But on some nights, Mighty would stay up later than the other kobolds, and dream of the world outside.
these dreams grew and grew, until one day small and scared no more, he didn’t rush back into the darkness after a kitchen raid of a local village, but stay near the cave entrance, and just watched the moon slide across the sky all evening.
what beauty! He thought, and wondered just how big it was, there so far across countless space. Then his Dreams changed… of dragons mighty, of Tiamat raging, of bahamut souring, and he knew. He knew he too was a dragon, in petite scale, like the earth and moon were cosmos in condensation.
so he left his clan and strode out into the world, to become somebody. To take what he deserved with his own claws. And one day after some time, learning common, he named himself MIGHTY, for now he was, in his heart, no matter what others thought.
Reason for traveling to Oakhurst: eager to make a name for myself, as well as for the kobold race… too often other races consider us pests, and equate us to reptilian rodents. No, I’ll shown them! We be dragons! We kobolds can also be an honored people, if given the chance to rise with our daring!
***note: sry cafinatedkobold, I have been picked up in a game where after the character creation process the PC became a rune knight, so if selected I would prefer to change Mighty the Kobold into a different class that best fits the group: possibilities like: Draconic sorcerer, arcane trickster rogue, or circle of stars Druid***
Raethryn is a devotee of Lathander. He grew up in its temple, and is well on his way to a path teaching enlightenment via Lathander’s many disciplines. However, an important part of becoming a teacher is a firsthand knowledge and experience with the world. Raethryn has not yet taken this pilgrimage, and the high priest has informed him its time has arrived. He’s been asked to go investigate the emerges fortress, and discover its secrets, including the mysterious source of the healing fruit. Raethryn marches onward with a mission in mind. https://www.dndbeyond.com/profile/nschrock/characters/65324570
Backstory: Hailing from a nearby village, Simeon was raised by simple farm-folk and enjoyed a peaceful adolescence working in a local noble's orchard. When he came of age, he set out to earn himself a heroic story, like the ones he had once heard told to to the children of his peaceful village. Traveling during the warmer seasons, he eventually found himself working for a smith in a village whost valley adjoins that of Oakhurst, taking lessons and assisting in his work until he had learned enough to forge for himself a crude Greataxe, poorly balanced and too heavy for regular fighting, but perfect for a rugged half-orc, just in the early prime of his years of strength. Holding that axe, with his boots on the road and tales of darkness encroaching on Oakhurst, he sets off for adventure, eyes alight with hope and the promise of glory.
Reason for traveling to Oakhurst: (I’ll include a few ideas the book has in it) Going for Glory! Backstory leads into that idea very strongly - heard of dark stirrings near Oakhurst while working as an apprentice smith in a neighboring village/valley, and shortly set off to seek fame and fortune!
Backstory: Ten years in the military and not even a skirmish. Not a single combat action. Guard duties, patrols, parades, natural disaster responses, but no combat. With a meager pension and having bought his own equipment, Korvo dreams of becoming a mercenary, or bodyguard, or anything that puts his years of training to use.
Reason for traveling to Oakhurst: (I’ll include a few ideas the book has in it) There was a mix-up in his discharge orders and he was dropped off in Oakhurst by mistake. All well, better place than any to start looking for work!
Backstory: Some time ago, Ekad was born into an orc tribe. Her father, Noshk Cruntel, was an Orc, pride of the tribe, led them through thick and thin, all sorts of battles and shathaveyou, I'm sure you get the idea. This tribe was a tribe of purebloods, only the occasional half blood, keep in note. While away in a conflict fought with an ally tribe, they were forced to settle in human communities and villages. While there, Ekad's father was there, he took to a tavern one night. While most there were either scared shitless of the orc or disgusted by him, the bartender was not. Her name was Twyla, and her maiden name remains unknown. As you guessed from that last sentence, they fell into that forbidden love trope, started by Twyla's kindness and Nosk's loneliness. Their love eventually ended up with a kid, which ruined their life. They were too excited to bring life into this world, that they forgot the consequences.... Noshk was shunned and banned from the tribe, and his daughter was taken. He and Twyla were grief stricken, and after a few months, silently disappeared without a trace after multiple attempts to get their child back. While they were unkind to her father, they gave young Ekad at least a chance. It didn't mean that her life wasn't hell though. As you know, Orcs are like Spartans; they train vigorously throughout life, and are expected to be extremely refined warriors. But as Ekad was half human, she worked double time, as she was half human, therefore, to them, incredibly weak. She didn't get much break, but when she did, it was filled with heckling from other children. But soon, something rather curious happened..... The tribe occasionally would allow traders from different races to, well, trade. And as they came and went, that human curiosity would shine through. She often questioned them, learning about their different cultures. She was amazed, and that was generally frowned upon by her tribe. Result: more bullying. But one day, when 13,she packed up her shit, nabbed a horse, and left. She had planned on staying at a human village inn, with money she stole from fellow tribe members. She had to, there was no turning back..... She soon arrives, gets a room, and some job tips. Years pass. She hops from job to job, raising her respect in the community, getting better jobs, until she had finally made her worth. And with this money and newfound pride, she took the life of an explorer. She traveled town to town, job hopping and job hopping, learning and learning.... She was granted fast respect from her patience, gained from 13 years of hell, and that surging human kindness. But, her orcish nature crept onto her..... she had an urge to fight, kill, be around weapons in general..... she soon set up as a mercenary in a temporary town she planned to stay at for a while, usually just fighting off some extreme wildlife and the occasional raiders. And she was damn good at it. She decided to become a wandering sort off task preformer, not inherently an assasin, but not working big enough for mercenary. That came much later, after fending off a town of raiders with extreme skill. And with that, she reached her ideal life: Well paid, a traveler, and got to fight as her job. Only time will tell what shit she gets into
reason for joining: Rescue Mission
She sat quietly in a tavern, in the corner, distancing herself from all the chatter and such for a moment. It was a rather slow, boring day. She had just settled down in this town a few days ago, and not much work had come her way. She tapped her fingers on the table next to her as she stared blankly out into the warm, cheerful tavern. All she's done is exterminate big rats from the server. Each just took a swing of her axe, the place was cleaned out in no time. Sure, it got her money, but it didn't fulfill her craving for adventure and action. Then, almost as a sign of god, a man walked into the tavern. There was a billboard on the wooden wall next to the door, that was empty and had few holes. But the man who just entered had just put a quest down, and left without a word. Ekad jolted up from her seat and trotted over, eagerly snatching the parchment. She read it over, and a small smile formed on her earlier stern face. Bingo. Some Matriarch had lost a couple relatives to something called "The Sunless Citadel". Now that's a kickass name. She read it over a few times, and stuffed it in her pocket. "Kids lost in cave or something, go get em, simple, done. This'll be cool...." She thought to herself , as she jogged to her room and began to pack.....
Kinda late, but I hope this is good! New dnd player, longtime roleplayer. Hope I met your standards!
Schorblill is a follower of Segojan Earthcaller. He enjoys studying of ancient ruins and learning more about them. His god recently sent him a vision of Oakhurst and a strange fruit the village was given. Taking this as a sign to learn more about it, he has traveled as close as he could to this place through the underdark, then made his way the rest of the way to it overland.
Backstory: The Blum family’s roots run as deep as any oak, its progeny reaching skyward on great, fabled limbs that seem to tickle the very stars in the sky. Perhaps it is owing to some starluck that the family and their kin have flourished in the woodlands and prairies of Oakhurst’s hinterlands. Singers, fortune tellers, and hired hands, the Blum’s have traveled these woods for generations, staking out some small piece of the wilderness as their own, but never staying in one place too long, heavens no. As the wind changes, so does their destination, and it is peculiar to find them congregated in any one place for any given time, save the sacred harvest and moon festivals of which they are so fond.
Agnes was born eighteen summers past, in the back of a rolling cart near the tail end of the caravan. Her mother Arya is niece to the fortune teller Tamasind Blum, who herself served as midwife at the birth. Tamasind watched over Agnes from time to time as the little girl grew. She must have sensed the power that Agnes possessed, for she would bring her to Oakhurst from time to time to visit with Tamasind’s sister and Agnes’s other great aunt, the Madame Malva. Agnes always enjoyed these visits, and never questioned the way that Tamasind and Malva would worry over her palms and teeth, as though they found something peculiar or vexing about these things. To Agnes, her hands looked like any others, albeit a bit small on account of her being a child. Still, Tamasind and Malva were always kind to her, and she grew to love them, their large, rambling house, and Oakhurst itself. And while the desire of the older women to remain in Oakhurst perplexed her, she was able to enjoy the best of both worlds, traveling with her parents and the caravan through the warmer months, and spending the cold months with her aunts in Oakhurst.
Agnes spent her days tending to the house and exploring the town. One day, while exploring through the refuse of the junkyard in search of treasure, she happened upon a lonely kitten. Pitch black as coal, with one eye gray, one eye blue. The kitten at first tried to run away, but she scooped her up, suffering her claws and howls, and ran straight home to present her to her aunts. Tamarind and Malva oohed and aahed over the creature, giving each other meaningful stares. They offered the kitten a bowl of goat’s milk, and as Agnes sat petting and speaking with her newfound playmate, her aunts carried on a whispered conversation in the next room. Once the kitten calmed down, she became quite timid, and Agnes named her Thimble. The two became fast friends.
Not long after, Agnes’s powers began to appear. At first it was little things--flowers would sing to her, or tell her jokes. Her own shadow would play tricks on her, and sometimes they would chase each other through the house. Her aunts merely chuckled, and told her she was a white witch. Agnes had known that some men and women of her family carried that title, but just as often it was used as a term of derision against them. ”Wear’t with pride, m’dear,” Malva had told her, ”the Lady's blessed ya with 'er kiss.”
Personality: Agnes is good-natured, optimistic, but a bit naive. She has not seen the horrors of the world and believes that people are fundamentally good, though she is loyal to those she loves and would do her best to protect her family and friends. She has tried to maintain good relations with the townsfolk of Oakhurst, calling many of them friends and even managing to be tolerated by the ill-tempered ones. Her cat Thimble is perhaps her best companion, never slinking far from her heels.
Appearance: Of modest stature, Agnes’s most prominent feature is her hair. Its jet-black curls tumble down in unkempt ringlets nearly to her waist, spilling out in all directions at once. She is thin of frame and smiles easily, her hazel eyes glowing with mischief. Sometimes she wears a flower in her hair, though just as often it becomes lost. She dresses in simple garments--loose fitting pants or a simple skirt, and often wears delicate bracelets of braided dandelions or herbs on her wrists and ankles.
Reason for traveling to Oakhurst: Agnes has spent most of this year traveling with her parents on the caravan through the forest, and it has been nearly six months since she has seen her aunts. Malva has recently taken ill, racked with aching pains and an inability to sleep. None of Tamasind’s herbal remedies help, and she believes that Malva suffers from a magical curse. Agnes returns now, this time on her own, to find the rumored tree of healing, and a cure for Malva’s ailment.
Fire and axes. Screams of horror and rage. The dark father, not the man that had loved and cared for him, laughing maniacally as he chopped his mother to bloody bits. His own family turning on him and chasing him with whips and clubs. His brothers-in-arms killing each other and killing themselves with their swords. Things that happened and that did not happen spun through Xandru's mind and senses, a mad whirl of horror.
Xandru. Xandru. A Lady's voice calling him from outside. He crawls through the portal out into the sunset sky. The Dark Lady dances in silhouette on the hillcrest. She picks a fruit from the silhouette of a tree. All things regrow, Xandru.
"Wakey-wakey, prince of darkness. It thawed last night." A rough but gentle hand on his shoulder.
"I'm up."
Eillistraee, why must you riddle me so? What does it mean? No, I can't complain. Your riddles are better than the nightmares. Xandru's hand moved unconsciously to a silver moon necklace hidden under his purple scarf.
Xandru enjoyed pruning the orchard with Hammond Mueller. And the old patriarch had warmed up to him over the last week as he labored at the Mueller farm. Of course Hammond had nearly put an arrow through him when they first met. With his skin nearly as dark as a full blooded Drow, Xandru got that a lot. It was probably his bright blue eyes that saved him. Bullshit. Welcome a man or kill him, depending on the color of his eyes.
"You know these Kingston Black apples have done me quite well, Xandy."
"Of course they have, Hammond. You provide your lord with enough cider to never draw a sober breath, and suddenly you're a man of distinction."
"Eh? Hawhaw, you've got me, dark one. Guilty as charged."
The two enjoyed a chuckle as they worked the leafless trees, pruning shears clipping away steadily.
"But there is another apple I would truly like to grow." Hammond raised his eyebrows to portend the revelation of juicy gossip.
"Oh do tell, Your Eminence."
"You may not belive this, but there is a goblin tribe, of all things, not far from here that grows apples so wondrous they can cure a man of any ailment. I've seen it with my own eyes."
Xandru could tell exactly what Hammond thought of goblins by the look of perplexity he made with his face. People were the same all over Faerun. No matter who you were, if you wanted to get above other people, you'd eventually regard them with disdain. So a lot of humans, elves, and many others thought goblins were idiots, ultimately to justify treating them as disposables. Xandru had worked alongside enough goblins to know that was horseshit.
"Why don't you grow this fantastic apple then?"
"Well, the goblins won't share it's secret."
"I see. Has anyone ever asked them to?"
"Asked them? Ha! Asked them, he says."
"Hmm."
When they had finished their work and washed, Hammond approached Xandru with an uncomfortable look on his face. "Well, since the pruning is all done. . . "
"I know. I'll be on my way. Maybe I can find work in Oakhurst."
"That would probably be best," the old farmer said skeptically.
Left unsaid was that Hammond didn't fancy anyone spying someone that looked like a Drow on his farm, blue eyes or no.
That afternoon, Xandru pulled his mail over his olive green gambeson. He strapped on his sword belt, fastened his war-stained dark purple cloak around his neck, and hitched his shield and javelin quiver to his back. Donning his black helmet and stepping out onto the road, Xandru looked quite fearsome - hulking armored frame, dark cloak, bristling with weapons.
So it wasn't anything unusual that when the merchant's young wife, who had just stopped from her pleasure ride to relieve herself behind some bushes, spotted him, she screamed and ran. Ran into a ditch, specifically, fell, and badly sprained her ankle.
The erstwhile merchant arrived on horseback just as Xandru approached the woman to offer aid. "Back, you cur!"
"It's okay. I have a gift." Xandru knelt beside the woman, her eyes wide with fear.
"I'll give you a gift!" threatened the merchant, from behind.
A pale blue glow emanated from Xandu's hands as he touched the woman's ankle.
"There, she's healed."
Standing up now, the woman scampered to her husband, saying, "no, It's okay."
Turning to see them, Xandru observed the man had drawn a dagger. No surprise. He appreciated the restraint shown in not backstabbing him while he healed his wife.
"Well, you'd better move along, dark one."
"Planning on it."
Xandru marched down the road to Oakhurst without a backwards glance.
"Wait," blurted the merchant. "If you really know how to use those weapons, maybe you can put them to use to save my cousins Talgen and Sharwyn. They disappeared into the Sunless Citadel. There's a reward."
Turning to see the look of concern on the merchant's face, Xandru nodded.
Hm, dunno. Nothing really seems to fit other than fighter. I have a second gunslinger if the DM wants something different, though he's not that good. I had no idea what the hell I was doing when I made him :/
Hm, dunno. Nothing really seems to fit other than fighter. I have a second gunslinger if the DM wants something different, though he's not that good. I had no idea what the hell I was doing when I made him :/
You on standard array yah?
fyi If you switch your Dex and Con you can get a +2 modifier for both, as you get a plus one for every even # :
Backstory: Vicros was abandoned on the streets by an elf father that saw him as a curse for not having pure elven blood, and since he was 5 years old, the only thing he knew of his human mother was that she was an expert jewel thief who was reportedly killed during her final heist. Vicros' dream has been to surpass to his mother's legacy as a thief and amass a trove of riches that would make a dragon blush.
Reason for traveling to Oakhurst: The idea of treasures of any kind have always appealed to Vicros, and the mystery that is Oakhurst leaves him with an insatiable desire to find whatever lies in wait there. The only problem is that he can't do it alone.
All things roll here: horrors of midnights,
Campaigns of a lost year,
Dungeons disturbed, and groves of lights;
Echoing on these shores, still clear,
Dead ecstasies of questing knights—
Yet how the wind revives us here!
Outside of the town of Oakhurst is an ancient and mysterious fortress. Forgotten by time, within this structure are mysteries and enemies, traps and battles. Each of you have come to Oakhurst for your own reasons, but the call of the citadel calls to you all.
This is a traditional dungeon crawl adventure in the Tales of the Yawning Portal that spans levels 1-3. I am looking for four players to venture into this dungeon. This is my first time dming so there will be a learning curve for me on how to run things properly.
If this sounds interesting to you:
Name:
Class:
Race:
Backstory:
Reason for traveling to Oakhurst: (I’ll include a few ideas the book has in it)
For character creation, point buy or standard array. Tasha's racial and class options are all okay, if you want custom lineage, I just want you to give a reason why you are using it over a normal race.
Feel free to pm any questions you might have
I am planning on keeping this open until I have enough applications to select an interesting group so get them in fast.
Here are a few ideas as to why you are in Oakhurst
Going for Glory
You are eager to make a name for yourself. The legend of the Sunless Citadel is well known locally, and stories indicate it is a place that holds promise for those intent on discovery, glory, and treasure!
Rescue Mission
Another party of adventurers, locally based, delved into the Sunless Citadel a month past. They were never seen again. Two human members of that ill-fated party were brother and sister, Talgen Hucrele (a fighter) and Sharwyn Hucrele (a wizard). They were part of an important merchant family based in the nearby village of Oakhurst. Kerowyn Hucrele, the matriarch of the family, offers salvage rights to you and your team if you can find and return with the two lost members of her family—or at least return the gold signet rings worn by the missing brother and sister. She also offers a reward of 125 gp per signet ring, per character. If the characters bring back the Hucreles in good shape (of good mind and body), she offers to double the reward.
Solving a Mystery
The goblin tribe infesting the nearby ruins, called the Sunless Citadel, though no one knows why) sells a single piece of magical fruit to the highest bidder in Oakhurst once every midsummer. They’ve been doing this for the last twelve years. Usually, the fruit sells for around 50 gp, which is all the townsfolk can bring themselves to pay a goblin. The fruit, apparently an apple of perfect hue, heals those who suffer from any disease or other ailment. They sometimes plant the seeds at the center of each fruit, hoping to engender an enchanted apple tree. When the seeds germinate in their proper season, they produce a twiggy mass of twisted sapling stems. Not too long after the saplings reach 2 feet in height, they are stolen—every time. The townsfolk assume the goblins send out thieves to ensure their monopoly of enchanted fruit. You are interested in piercing the mystery associated with how wretched goblins could ever possess such a wonder, and how they steal every sprouting sapling grown from the enchanted fruit’s seed. Moreover, you wish to find this rumored tree of healing, hoping to heal an ailing friend or relative.
hello and welcome to DMing! Would be honored to join you in this dungeon crawl.
Name: “Mighty” the KOBOLD!
Class: fighter / rune knight
Race: kobold
Backstory: “Mighty” didn’t have a name for many years, when life was just the next meal and the search for food and places to stay the night. But on some nights, Mighty would stay up later than the other kobolds, and dream of the world outside.
these dreams grew and grew, until one day small and scared no more, he didn’t rush back into the darkness after a kitchen raid of a local village, but stay near the cave entrance, and just watched the moon slide across the sky all evening.
what beauty! He thought, and wondered just how big it was, there so far across countless space. Then his Dreams changed… of dragons mighty, of Tiamat raging, of bahamut souring, and he knew. He knew he too was a dragon, in petite scale, like the earth and moon were cosmos in condensation.
so he left his clan and strode out into the world, to become somebody. To take what he deserved with his own claws. And one day after some time, learning common, he named himself MIGHTY, for now he was, in his heart, no matter what others thought.
Reason for traveling to Oakhurst: eager to make a name for myself, as well as for the kobold race… too often other races consider us pests, and equate us to reptilian rodents. No, I’ll shown them! We be dragons! We kobolds can also be an honored people, if given the chance to rise with our daring!
***note: sry cafinatedkobold, I have been picked up in a game where after the character creation process the PC became a rune knight, so if selected I would prefer to change Mighty the Kobold into a different class that best fits the group: possibilities like: Draconic sorcerer, arcane trickster rogue, or circle of stars Druid***
Raethryn Wathani - Wood elf - Monk - Acolyte
Raethryn is a devotee of Lathander. He grew up in its temple, and is well on his way to a path teaching enlightenment via Lathander’s many disciplines. However, an important part of becoming a teacher is a firsthand knowledge and experience with the world. Raethryn has not yet taken this pilgrimage, and the high priest has informed him its time has arrived. He’s been asked to go investigate the emerges fortress, and discover its secrets, including the mysterious source of the healing fruit. Raethryn marches onward with a mission in mind.
https://www.dndbeyond.com/profile/nschrock/characters/65324570
Paladin - warforged - orange
Name: Simeon Applslaf
Class: Barbarian
Race: Half-orc
Backstory: Hailing from a nearby village, Simeon was raised by simple farm-folk and enjoyed a peaceful adolescence working in a local noble's orchard. When he came of age, he set out to earn himself a heroic story, like the ones he had once heard told to to the children of his peaceful village. Traveling during the warmer seasons, he eventually found himself working for a smith in a village whost valley adjoins that of Oakhurst, taking lessons and assisting in his work until he had learned enough to forge for himself a crude Greataxe, poorly balanced and too heavy for regular fighting, but perfect for a rugged half-orc, just in the early prime of his years of strength. Holding that axe, with his boots on the road and tales of darkness encroaching on Oakhurst, he sets off for adventure, eyes alight with hope and the promise of glory.
Reason for traveling to Oakhurst: (I’ll include a few ideas the book has in it) Going for Glory! Backstory leads into that idea very strongly - heard of dark stirrings near Oakhurst while working as an apprentice smith in a neighboring village/valley, and shortly set off to seek fame and fortune!
https://ddb.ac/characters/65324389/AGNTqH
Name: Korvo Vos
Class: Fighter
Race: Human (Variant)
Backstory: Ten years in the military and not even a skirmish. Not a single combat action. Guard duties, patrols, parades, natural disaster responses, but no combat. With a meager pension and having bought his own equipment, Korvo dreams of becoming a mercenary, or bodyguard, or anything that puts his years of training to use.
Reason for traveling to Oakhurst: (I’ll include a few ideas the book has in it) There was a mix-up in his discharge orders and he was dropped off in Oakhurst by mistake. All well, better place than any to start looking for work!
Link to sheet: https://www.dndbeyond.com/profile/VosBeyond/characters/64791924
*I do not have all the requisite books to populate the option in character creation, but choose Heavy Armor Mastery is my variant feat.
Name: Ekad
Class: Fighter
Race: Half Orc
Backstory: Some time ago, Ekad was born into an orc tribe. Her father, Noshk Cruntel, was an Orc, pride of the tribe, led them through thick and thin, all sorts of battles and shathaveyou, I'm sure you get the idea. This tribe was a tribe of purebloods, only the occasional half blood, keep in note. While away in a conflict fought with an ally tribe, they were forced to settle in human communities and villages. While there, Ekad's father was there, he took to a tavern one night. While most there were either scared shitless of the orc or disgusted by him, the bartender was not. Her name was Twyla, and her maiden name remains unknown. As you guessed from that last sentence, they fell into that forbidden love trope, started by Twyla's kindness and Nosk's loneliness. Their love eventually ended up with a kid, which ruined their life. They were too excited to bring life into this world, that they forgot the consequences.... Noshk was shunned and banned from the tribe, and his daughter was taken. He and Twyla were grief stricken, and after a few months, silently disappeared without a trace after multiple attempts to get their child back. While they were unkind to her father, they gave young Ekad at least a chance. It didn't mean that her life wasn't hell though. As you know, Orcs are like Spartans; they train vigorously throughout life, and are expected to be extremely refined warriors. But as Ekad was half human, she worked double time, as she was half human, therefore, to them, incredibly weak. She didn't get much break, but when she did, it was filled with heckling from other children. But soon, something rather curious happened..... The tribe occasionally would allow traders from different races to, well, trade. And as they came and went, that human curiosity would shine through. She often questioned them, learning about their different cultures. She was amazed, and that was generally frowned upon by her tribe. Result: more bullying. But one day, when 13,she packed up her shit, nabbed a horse, and left. She had planned on staying at a human village inn, with money she stole from fellow tribe members. She had to, there was no turning back..... She soon arrives, gets a room, and some job tips. Years pass. She hops from job to job, raising her respect in the community, getting better jobs, until she had finally made her worth. And with this money and newfound pride, she took the life of an explorer. She traveled town to town, job hopping and job hopping, learning and learning.... She was granted fast respect from her patience, gained from 13 years of hell, and that surging human kindness. But, her orcish nature crept onto her..... she had an urge to fight, kill, be around weapons in general..... she soon set up as a mercenary in a temporary town she planned to stay at for a while, usually just fighting off some extreme wildlife and the occasional raiders. And she was damn good at it. She decided to become a wandering sort off task preformer, not inherently an assasin, but not working big enough for mercenary. That came much later, after fending off a town of raiders with extreme skill. And with that, she reached her ideal life: Well paid, a traveler, and got to fight as her job. Only time will tell what shit she gets into
reason for joining: Rescue Mission
She sat quietly in a tavern, in the corner, distancing herself from all the chatter and such for a moment. It was a rather slow, boring day. She had just settled down in this town a few days ago, and not much work had come her way. She tapped her fingers on the table next to her as she stared blankly out into the warm, cheerful tavern. All she's done is exterminate big rats from the server. Each just took a swing of her axe, the place was cleaned out in no time. Sure, it got her money, but it didn't fulfill her craving for adventure and action. Then, almost as a sign of god, a man walked into the tavern. There was a billboard on the wooden wall next to the door, that was empty and had few holes. But the man who just entered had just put a quest down, and left without a word. Ekad jolted up from her seat and trotted over, eagerly snatching the parchment. She read it over, and a small smile formed on her earlier stern face. Bingo. Some Matriarch had lost a couple relatives to something called "The Sunless Citadel". Now that's a kickass name. She read it over a few times, and stuffed it in her pocket. "Kids lost in cave or something, go get em, simple, done. This'll be cool...." She thought to herself , as she jogged to her room and began to pack.....
Kinda late, but I hope this is good! New dnd player, longtime roleplayer. Hope I met your standards!
Character sheet here! https://ddb.ac/characters/65312563/SKTuP4
~Mikey
*thinks of better sig*
Name: Schorblill Jadecarver
Class:Cleric (grave Domain)
Race: DEEP GNOME
background: Archaeologist
Backstory:
Schorblill is a follower of Segojan Earthcaller. He enjoys studying of ancient ruins and learning more about them. His god recently sent him a vision of Oakhurst and a strange fruit the village was given. Taking this as a sign to learn more about it, he has traveled as close as he could to this place through the underdark, then made his way the rest of the way to it overland.
Name: Agnes Blum | https://ddb.ac/characters/65337299/keqLiF
Class: Warlock (Celestial)
Race: Variant human (Lucky feat)
Backstory: The Blum family’s roots run as deep as any oak, its progeny reaching skyward on great, fabled limbs that seem to tickle the very stars in the sky. Perhaps it is owing to some starluck that the family and their kin have flourished in the woodlands and prairies of Oakhurst’s hinterlands. Singers, fortune tellers, and hired hands, the Blum’s have traveled these woods for generations, staking out some small piece of the wilderness as their own, but never staying in one place too long, heavens no. As the wind changes, so does their destination, and it is peculiar to find them congregated in any one place for any given time, save the sacred harvest and moon festivals of which they are so fond.
Agnes was born eighteen summers past, in the back of a rolling cart near the tail end of the caravan. Her mother Arya is niece to the fortune teller Tamasind Blum, who herself served as midwife at the birth. Tamasind watched over Agnes from time to time as the little girl grew. She must have sensed the power that Agnes possessed, for she would bring her to Oakhurst from time to time to visit with Tamasind’s sister and Agnes’s other great aunt, the Madame Malva. Agnes always enjoyed these visits, and never questioned the way that Tamasind and Malva would worry over her palms and teeth, as though they found something peculiar or vexing about these things. To Agnes, her hands looked like any others, albeit a bit small on account of her being a child. Still, Tamasind and Malva were always kind to her, and she grew to love them, their large, rambling house, and Oakhurst itself. And while the desire of the older women to remain in Oakhurst perplexed her, she was able to enjoy the best of both worlds, traveling with her parents and the caravan through the warmer months, and spending the cold months with her aunts in Oakhurst.
Agnes spent her days tending to the house and exploring the town. One day, while exploring through the refuse of the junkyard in search of treasure, she happened upon a lonely kitten. Pitch black as coal, with one eye gray, one eye blue. The kitten at first tried to run away, but she scooped her up, suffering her claws and howls, and ran straight home to present her to her aunts. Tamarind and Malva oohed and aahed over the creature, giving each other meaningful stares. They offered the kitten a bowl of goat’s milk, and as Agnes sat petting and speaking with her newfound playmate, her aunts carried on a whispered conversation in the next room. Once the kitten calmed down, she became quite timid, and Agnes named her Thimble. The two became fast friends.
Not long after, Agnes’s powers began to appear. At first it was little things--flowers would sing to her, or tell her jokes. Her own shadow would play tricks on her, and sometimes they would chase each other through the house. Her aunts merely chuckled, and told her she was a white witch. Agnes had known that some men and women of her family carried that title, but just as often it was used as a term of derision against them. ”Wear’t with pride, m’dear,” Malva had told her, ”the Lady's blessed ya with 'er kiss.”
Personality: Agnes is good-natured, optimistic, but a bit naive. She has not seen the horrors of the world and believes that people are fundamentally good, though she is loyal to those she loves and would do her best to protect her family and friends. She has tried to maintain good relations with the townsfolk of Oakhurst, calling many of them friends and even managing to be tolerated by the ill-tempered ones. Her cat Thimble is perhaps her best companion, never slinking far from her heels.
Appearance: Of modest stature, Agnes’s most prominent feature is her hair. Its jet-black curls tumble down in unkempt ringlets nearly to her waist, spilling out in all directions at once. She is thin of frame and smiles easily, her hazel eyes glowing with mischief. Sometimes she wears a flower in her hair, though just as often it becomes lost. She dresses in simple garments--loose fitting pants or a simple skirt, and often wears delicate bracelets of braided dandelions or herbs on her wrists and ankles.
Reason for traveling to Oakhurst: Agnes has spent most of this year traveling with her parents on the caravan through the forest, and it has been nearly six months since she has seen her aunts. Malva has recently taken ill, racked with aching pains and an inability to sleep. None of Tamasind’s herbal remedies help, and she believes that Malva suffers from a magical curse. Agnes returns now, this time on her own, to find the rumored tree of healing, and a cure for Malva’s ailment.
Wanted to say I really like your character! I hope you get in!
~Mikey
*thinks of better sig*
Thank you! Best of luck to you, too!
Yah looks like a fun PC to RP with!
…
DM,
this is Mighty’s character link: https://ddb.ac/characters/65260039/UOAV0p
Hello everybody. Here's what I was thinking for a character:
Name: Xandru
Character Sheet: https://www.dndbeyond.com/profile/PapaHuck/characters/65215292
Class: Paladin
Race: Half Elf (specifically half Drow, "Crinti")
Ye Olde Backstorie:
Fire and axes. Screams of horror and rage. The dark father, not the man that had loved and cared for him, laughing maniacally as he chopped his mother to bloody bits. His own family turning on him and chasing him with whips and clubs. His brothers-in-arms killing each other and killing themselves with their swords. Things that happened and that did not happen spun through Xandru's mind and senses, a mad whirl of horror.
Xandru. Xandru. A Lady's voice calling him from outside. He crawls through the portal out into the sunset sky. The Dark Lady dances in silhouette on the hillcrest. She picks a fruit from the silhouette of a tree. All things regrow, Xandru.
"Wakey-wakey, prince of darkness. It thawed last night." A rough but gentle hand on his shoulder.
"I'm up."
Eillistraee, why must you riddle me so? What does it mean? No, I can't complain. Your riddles are better than the nightmares. Xandru's hand moved unconsciously to a silver moon necklace hidden under his purple scarf.
Xandru enjoyed pruning the orchard with Hammond Mueller. And the old patriarch had warmed up to him over the last week as he labored at the Mueller farm. Of course Hammond had nearly put an arrow through him when they first met. With his skin nearly as dark as a full blooded Drow, Xandru got that a lot. It was probably his bright blue eyes that saved him. Bullshit. Welcome a man or kill him, depending on the color of his eyes.
"You know these Kingston Black apples have done me quite well, Xandy."
"Of course they have, Hammond. You provide your lord with enough cider to never draw a sober breath, and suddenly you're a man of distinction."
"Eh? Hawhaw, you've got me, dark one. Guilty as charged."
The two enjoyed a chuckle as they worked the leafless trees, pruning shears clipping away steadily.
"But there is another apple I would truly like to grow." Hammond raised his eyebrows to portend the revelation of juicy gossip.
"Oh do tell, Your Eminence."
"You may not belive this, but there is a goblin tribe, of all things, not far from here that grows apples so wondrous they can cure a man of any ailment. I've seen it with my own eyes."
Xandru could tell exactly what Hammond thought of goblins by the look of perplexity he made with his face. People were the same all over Faerun. No matter who you were, if you wanted to get above other people, you'd eventually regard them with disdain. So a lot of humans, elves, and many others thought goblins were idiots, ultimately to justify treating them as disposables. Xandru had worked alongside enough goblins to know that was horseshit.
"Why don't you grow this fantastic apple then?"
"Well, the goblins won't share it's secret."
"I see. Has anyone ever asked them to?"
"Asked them? Ha! Asked them, he says."
"Hmm."
When they had finished their work and washed, Hammond approached Xandru with an uncomfortable look on his face. "Well, since the pruning is all done. . . "
"I know. I'll be on my way. Maybe I can find work in Oakhurst."
"That would probably be best," the old farmer said skeptically.
Left unsaid was that Hammond didn't fancy anyone spying someone that looked like a Drow on his farm, blue eyes or no.
That afternoon, Xandru pulled his mail over his olive green gambeson. He strapped on his sword belt, fastened his war-stained dark purple cloak around his neck, and hitched his shield and javelin quiver to his back. Donning his black helmet and stepping out onto the road, Xandru looked quite fearsome - hulking armored frame, dark cloak, bristling with weapons.
So it wasn't anything unusual that when the merchant's young wife, who had just stopped from her pleasure ride to relieve herself behind some bushes, spotted him, she screamed and ran. Ran into a ditch, specifically, fell, and badly sprained her ankle.
The erstwhile merchant arrived on horseback just as Xandru approached the woman to offer aid. "Back, you cur!"
"It's okay. I have a gift." Xandru knelt beside the woman, her eyes wide with fear.
"I'll give you a gift!" threatened the merchant, from behind.
A pale blue glow emanated from Xandu's hands as he touched the woman's ankle.
"There, she's healed."
Standing up now, the woman scampered to her husband, saying, "no, It's okay."
Turning to see them, Xandru observed the man had drawn a dagger. No surprise. He appreciated the restraint shown in not backstabbing him while he healed his wife.
"Well, you'd better move along, dark one."
"Planning on it."
Xandru marched down the road to Oakhurst without a backwards glance.
"Wait," blurted the merchant. "If you really know how to use those weapons, maybe you can put them to use to save my cousins Talgen and Sharwyn. They disappeared into the Sunless Citadel. There's a reward."
Turning to see the look of concern on the merchant's face, Xandru nodded.
"I'll see what I can do."
Another really effing good character. Best of luck!
~Mikey
*thinks of better sig*
if Ekad wasn’t fighter, what would they be?
Hm, dunno. Nothing really seems to fit other than fighter. I have a second gunslinger if the DM wants something different, though he's not that good. I had no idea what the hell I was doing when I made him :/
~Mikey
*thinks of better sig*
You on standard array yah?
fyi If you switch your Dex and Con you can get a +2 modifier for both, as you get a plus one for every even # :
(8=-1)(10=~)(12=+1)(14=+2)(16=+3)(18=+4)etc
Yep, standard array. As said before (I think) I'm pretty new to actually playing dnd.
And that helps, thanks! I think my main problem was putting a bunch of strength into, cause of the heavy guns.
~Mikey
*thinks of better sig*
Other option is you can put the 14 in str and the 15 in con for 16 in both !
Got it, thx!
~Mikey
*thinks of better sig*
Vicros' sheet: https://ddb.ac/characters/64112594/Qg2Xmg
Name: Vicros
Class: Rogue
Race: Half-Elf
Backstory: Vicros was abandoned on the streets by an elf father that saw him as a curse for not having pure elven blood, and since he was 5 years old, the only thing he knew of his human mother was that she was an expert jewel thief who was reportedly killed during her final heist. Vicros' dream has been to surpass to his mother's legacy as a thief and amass a trove of riches that would make a dragon blush.
Reason for traveling to Oakhurst: The idea of treasures of any kind have always appealed to Vicros, and the mystery that is Oakhurst leaves him with an insatiable desire to find whatever lies in wait there. The only problem is that he can't do it alone.