Sergei pauses, unsure of his footing and quite a bit out of his element. Seeing his companions cross with little to not problem, however, he sticks his courage to, you know, the place where it sticks, and makes an effort. He grunts in a rather ungentlemanly fashion as he makes the leap!
Agnes and Mighty follow Sharzin across but you hear behind you, Klement stumble and the rubble move. Klement feels the rock uner his feet shift and falls. A cavity opens up under him and he falls into a ten foot deep hole.
Agnes lays her glowing staff down on the ground and removes her pack, letting it hit the ground with a heavy thump. From it, she withdraws a length of hemp rope. "'Ere, let's toss this down to 'em. Someone strong 'old tha other end."
This post has potentially manipulated dice roll results.
The dice gods have not been having it with me recently XD)
His ears twitched slightly as he heard the cracking, but before he could even play it off (As he probably would have), the footing beneath him crumbled! He felt his heart sink deep as he realized he couldn't catch himself, and let out a squeal as he fell, hitting the botton with a thud!
Klement is still 10ft behind you, to reach him you would need to retrace your steps backwards. Sergei is still at the halfway point so he is 10ft from Klement in the opposite direction. If you want to throw the rope make a dexterity check
This post has potentially manipulated dice roll results.
"'Ere, 'old this end." Agnes hands the end to Sharzin and looses some slack from the rope coil. Then she gives a few practice swings before launching the bundled rope toward the hole where Klement slid down. "Oi! Klement! Grab 'old o' th' rope!" She feels a little lucky, like the light of a favored star shines brighter just for her.
Anges is able to toss the rope and with a bit of luck, lands it in the newly formed pit. Klement is able to climb out. Sergei is still behind the group. As the rest of you turn towards the citadel, Shazrin also notices a concealed pit trap ahead of you that appears to span the entire area directly before the door into the tower.
This post has potentially manipulated dice roll results.
"Oy you good Klement? Looks like there's another pit trap up ahead, let's try to tip toe around it."
He begins to head towards the door walking around the trap as best as he can see. He'll refrain from trying to open it until the rest of the group catches up. He'll inspect the door to make sure there aren't any traps or triggers that can be problematic (investigation) : 3
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(I'll only try to get half way at first just to see how it goes so I can guide the group as we go)
Check 1: 21
Check 2: 15
If successful, I'd try to best guide the group to stay close. "Oy it's tough passing through here, follow my lead or find another way around"
You make it halfway without too much trouble. Everyone else, make an acrobatics check with advantage thanks to Shazrin
24 acrobatics to follow
”mighty small and mighty nimble, good for sneaking into dungeons! Good for sneaking up on unsuspecting baddies!”
Agnes Acrobatics: 16
Agnes uses her illuminated staff to steady herself. "Woah-ah-ooooh!"
Klement Acrobatics: 15
He moves along the bridge slowly but surely, following in the spots the others stepped on...
~Mikey
*thinks of better sig*
Sergei pauses, unsure of his footing and quite a bit out of his element. Seeing his companions cross with little to not problem, however, he sticks his courage to, you know, the place where it sticks, and makes an effort. He grunts in a rather ungentlemanly fashion as he makes the leap!
Acrobatics with adv: 12
Seeing everyone follow suit Sharzin will continue to the door carefully guiding the group. "Careful friends"
Check 1: 21
Check 2: 18
Everyone makes it to Sharzin and then Sharzin makes it across. Can I get one more acrobatics check from everyone with advantage
16
”mighty hip and mighty hop! Mighty feet steadier than a winded clock!”
Agnes acrobatics: 19
Klement Acrobatics: 4
~Mikey
*thinks of better sig*
Agnes and Mighty follow Sharzin across but you hear behind you, Klement stumble and the rubble move. Klement feels the rock uner his feet shift and falls. A cavity opens up under him and he falls into a ten foot deep hole.
Sergei, seeing, Klement fall, shouts a warning a moment too late!
"Klement! Are you all right! Are you hurt?"
Agnes lays her glowing staff down on the ground and removes her pack, letting it hit the ground with a heavy thump. From it, she withdraws a length of hemp rope. "'Ere, let's toss this down to 'em. Someone strong 'old tha other end."
(How far away is Klement from the rest of us?)
"Oy, let me help you with that." Sharzin grabs part of the rope ready to help pull Klement up. "Come on friend, up you go."
The dice gods have not been having it with me recently XD)
His ears twitched slightly as he heard the cracking, but before he could even play it off (As he probably would have), the footing beneath him crumbled! He felt his heart sink deep as he realized he couldn't catch himself, and let out a squeal as he fell, hitting the botton with a thud!
Ten foot fall damage: 5
~Mikey
*thinks of better sig*
(No need for damage, it isn't a straight fall)
Klement is still 10ft behind you, to reach him you would need to retrace your steps backwards. Sergei is still at the halfway point so he is 10ft from Klement in the opposite direction. If you want to throw the rope make a dexterity check
"'Ere, 'old this end." Agnes hands the end to Sharzin and looses some slack from the rope coil. Then she gives a few practice swings before launching the bundled rope toward the hole where Klement slid down. "Oi! Klement! Grab 'old o' th' rope!" She feels a little lucky, like the light of a favored star shines brighter just for her.
Agnes Dex check: 21
Lucky reroll: 10
Anges is able to toss the rope and with a bit of luck, lands it in the newly formed pit. Klement is able to climb out. Sergei is still behind the group. As the rest of you turn towards the citadel, Shazrin also notices a concealed pit trap ahead of you that appears to span the entire area directly before the door into the tower.
"Oy you good Klement? Looks like there's another pit trap up ahead, let's try to tip toe around it."
He begins to head towards the door walking around the trap as best as he can see. He'll refrain from trying to open it until the rest of the group catches up. He'll inspect the door to make sure there aren't any traps or triggers that can be problematic (investigation) : 3