Violet moves the abberant spirit outside of the Hunger of Hadar's radius... if any of the mirrors are still concentrating on a spell, it will target them. Otherwise, it simply targets the mirror that looks the most injured.
Eye beams:
Attack: 19 Damage: 14 psychic
Attack: 31 Damage: 9 psychic
Rollback Post to RevisionRollBack
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Violet comes out guns blazing. Pretty much literally. The air lights up with flying Eldritch Blasts streaking across the battlefield, pummeling Mirror Violet to pulp. She goes down and stops moving.
Hunger of Hadar dissipates as Greko emerges from the otherside, appearing next to Lady Kaede and then pivoting to try to hit Mirror Kaede with his Chromatic Orb. Still dazed from being inside the other spell, however, the Orb goes wide and has no effect.
The Beholderkin follows its master to the east of the battlefield, firing off its own attacks as it goes. It targets Mirror Thea, striking her twice and doing significant damage to her...
Mirror Judal moves, circling around behind Mirror Kaede to attack Greko. His sword flourishes twice as he slices into the old lizard...
With Mirror Rum down, Judal scans the field for his next target. The back of his head tells him that it is the spellcasters who are the most dangerous but his eye is caught by his own Mirror-Self swinging his blade against Greko. Judal has yet to grow overly fond of Greko but he doesn't want to see himself cut him down... Or whatever. Besides, he is a spellcaster too... And the real spell-slingers seem a bit stuck in that field of magic currently...
((Judal doesn't know Sickening Radiance so he's not sure what it is... just doesn't want to approach it.))
First, as a bonus action, he places his Hexblade's Curse upon Mirror-Judal. Seems only fitting it is used to take himself down. Next Judal casts Heat Metal (3rd level) on Mirror-Judal's Mithral Half Plate for 11 points of fire damage plus 4 from the curse (15 total). Mirror-Judal "must succeed on a Constitution saving throw or drop the object if it can." ((Not sure if that includes doffing the armor or not but if so it takes 1 minute to doff medium armor...)) If Mirror-Judal "doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn."
After casting the spell Judal moves into position to flank his mirror-self with Kaede, if possible. ((Positioning a bit uncertain. Sounds like Greko is next to Kaede and if Mirror Judal moved into melee with Greko he is likely in melee with Kaede as well? Or near enough so she could reposition easily enough...))
"He'll be harder to hit after that flourish," Judal warns those in earshot having recognized the maneuver.
This post has potentially manipulated dice roll results.
Lady Kaede weaved through the chaos, her gaze snagging on Mirror Lady Kaede lunging towards herself and her friends. A surge of protectiveness ignited within her. With a burst of speed, she closed the distance, the Blood Fury tattoo pulsing beneath her armor.
This wouldn't be a straightforward fight. Mirror Lady Kaede embodied her darkest impulses. Instead, Lady Kaede opted for a calculated approach. A feigned strike high, then a swift dip and a strike for her mirror image's exposed knee. The clang of steel was imminent, a clash testing not just skill, but the very core of Lady Kaede's being.
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
Not today. Thea’s deepened resolve had her on her toes, willing to face the incoming attacks on her without fear. She mutters a singsong command beneath her breath. The Mirrored Lady Kaede’s necrotic attack streaks her way, closing in on her, only to be deflected by an invisible barrier.
Not today. Produced by her doppelgänger, the hellish fire engulfs Thea. It erupts further, burning extra bright at its core, the purest white. As if favoured by the gods, the radiant light deflects some of the flame.
Mirror Judal looks unimpressed as Judal's magic works on his armor, getting burned but remaining too disciplined to try to doff his armor. Judal moves unimpeded to try to corner up his doppleganger while Lady Kaede circles back, attacking her own mirror double. Her weapons cut horrendous, bleeding wounds into her counterpart. As she works, Malenia rushes in, driving both of her lightsabers through Mirror Kaede. The copycat drops to her knees...then topples backwards into the water.
Turn Summary
Malenia Movement: Moves up to Mirror Kaede Action- Lightsaber Attack: Targeting Mirror Kaede. 25 to hit, 14 damage Bonus Action- Lightsaber Attack: Targeting Mirror Kaede. 23 to hit, 8 damage
Coming out of the burst of flames, Thea floats on, looking over her companions to ensure each one was accounted for and in vibrant fighting condition. Getting into position, she trains her eyes on the same purple hues fixated on her. Like a reflection to her own mirror, she raises her hand up in front of herself and hums a melody reminiscent of a lullaby. She summons her own Guardian of Faith in a strategic overlap, her goal to flood as much 'safe space' within her mirror's zone while blanketing as many foes and her companions as she can. However, Thea's guardian takes form of a female, resembling that of an armoured princess with a certain shield and masterful sword of her own.
Rum looks around and sees the demise of more of the alternate versions of his companions. Faux Greko falls, as does Faux Violet and Faux Lady Kaede. Faux Thea stands in the green mist, which can't be good for her and Faux Judal is surrounded. All that leaves the alternate Malenia, stranded a little on the edge of the battlefield, but dangerous nonetheless he was sure.
He approaches her at speed, flashing a smile before stopping 15 feet away and sending inky tendrils in her direction as he tests her defences with one, two, three then four punches from range. Each one laced with Ki energy looking to disrupt her cognitive process if he connects. If he does connect, he shows her the respect of marking her as a formidable opponent, as he did with his own counterpart.
With his last attack he forces her back 5 feet, and then steps forward himself.
"A pale imitation, I think", he says to Faux Malenia as she stands dazed, although there is grudging respect as his foe managed to avoid some of his strikes
Movement: 40ft North towards Faux Malenia Action: Attack faux Malenia with favoured foe (only applies on first hit) and eldritch maul: Unarmed Strike 1: 13+12=25, Damage: 2+8+1 = 11 [magical bludgeoning], 4 [force] - (if hits, DC20 Con Save or be stunned until end of Rum's next turn - 1 Ki) - Malenia Con Save - 5 (FAIL!) Unarmed Strike 2 (Advantage due to stunned): (3, 4)+12=16 Bonus Action: Flurry of Blows - 1 Ki Unarmed Strike 3 (Advantage due to stunned): (4, 8)+12=20, Damage: 1+8 = 9 [magical bludgeoning], 5 [force] Unarmed Strike 4(Advantage due to stunned): (17, 8)+12=29, Damage: 4+8 = 12 [magical bludgeoning], 5 [force] - Crusher to push her back 5ft due North Movement: 5ft Northeast, keeping Mirror Malenia within 15ft Defense: Until he takes damage any attacks are at disadvantage against him Special: Concentration on Favoured Foe (Faux Malenia) - round 1/10, Eldritch Maul - round 3/10
Thea's Guardian of Faith, looking like a certain someone, appears in front of her, her angelic and fierce appearance a threatening boon over the battlefield. It's her twin's term, however, to act. Mirror Thea looks like Sickening Radiance is weighing on her...but it seems it doesn't matter. There is a violet flash from her horn as a spark is jettisoned across the field, exploding into it's own ball of Sickening Radiance between Thea and the multiple warriors surrounding Mirror Judal, who seems to weather the attack just fine.
Mirror Thea moves back and away from the rest of the party, remaining in the cloud of Sickening Radiance...
Turn Summary
Mirror Thea Movement: Moves back 30 feet Fails Con Save against Sickening Radiance Action- Casts Sickening Radiance, dropping Guardian of Faith: Targeting Thea and her Guardian of Faith, Greko the White, Lady Kaede, Malenia, Judal the Grim Knight, and Mirror Judal. DC 16 Con Save or take 28 Radiant Damage and 1 Level of Exhaustion... - Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, suffer one level of exhaustion, and emit a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
((Judal fails his Con save but uses Lucky to try again but still fails. 28 Radiant damage and Exhaustion taken... Judal then tries to maintain concentration on his Heat Metal spell which he fails miserably so Heat Metal on MIrror Judal is gone.))
Greko figures Judal would have the best idea on how to kill himself, so Greko follows suit and casts heat metal on Mirror Judal(13 damage 17 con save).
Violet guns down adorable little Mirror Thea in cold blood, taking with her the cloud of Sickening Radiance that had encircled her teammates. Between her and her summoned Beholderkin, she has obliterated Thea's counterpart.
Somehow, Mirror Judal ignores Greko's attempts to make him shed his armor even as it begins to glow red hot. The smell of cooking flesh wafts off him as a pungent cloud.
Mirror Judal stabs out, driving the Serpent's Fang into Greko as hard as he can, ignoring the immediate threat to his life as he makes this last ditch effort to take one of the Remnants with him...and failing...
Turn Summary
Mirror Thea is destroyed
Mirror Judal Takes 13 damage Action- Attack w/ Serpent's Fang: Targeting Greko. 18 to hit (MISS)
((As Mirror Thea is killed before Judal's turn, the damage and lvl of exhaustion he took from starting his turn in the stink cloud never happens and is raked back.))
Judal feels a shiver go down his back as the green tint radiance dissipates and tries not to think how that would have affected him if it hadn't. Seeing his mirror self lash out at Greko true Judal pours a little extra concentration into the heat metal he has on his double and makes it flare up again. Judal does not swing his sword in that direction, however, suspecting he saw a defensive blade flourish in Mirror Judal's attack. Looking for a different target nearby, Judal shifts around his mirror self (not leaving melee so no opportunity attack) until he is behind his mirror self Mirror Kaede, flanking her with Greko the true Lady Kaede, and attacks...
First Serpent's Fang Attack vs Mirror Judal Kaede: 11 or 15 +9 for 24 to hit for 8 slashing and 8 poison damage. If a 24 hits then Defensive Flourish is added for 7 more damage and Judal's AC is 29 til next turn... Second Serpent's Fang Attack vs Mirror Judal Kaede: 2 or 15 +9 for 24 to hit for 12 slashing damage and 3 poison damage (If we're not using flanking rules then adjust the attacks to use first roll...) Bonus Action: continued Heat Metal damage on Mirror Judal for 11 damage
If Mirror Kaede happens to fall from his attacks, Judal moves to be just north of Mirror Judal so as to flank him with true Lady Kaede in case she chooses to attack him. If Mirror K still stands then Judal does not move away from his position flanking her. ((Rough edits since Mirror Kaede was already dead...))
Spotting Mirror Judal locked in combat with Non-mirror/Real Judal, Lady Kaede surged forward. Her Fighting Spirit flared, igniting a whirlwind of steel. Katana flashing, she unleashed a powerful downward slash aimed to cleave through Mirror Judal's defenses. The momentum carried her into a swift draw of her wakizashi, the smaller blade glinting like a silver threat as it lanced towards a vital point. With a final flourish, she brought the katana back around in a deadly arc, fueled by the Blood Fury tattoo that pulsed beneath her armor. Each strike was a testament to her skill and determination, a desperate bid to overcome this monstrous reflection of her friend.
Great Weapon Master Katana Attack: 24 Damage: 17 + 18 necrotic damage from Blood Fury Tattoo
Great Weapon Master Katana Attack: 25 Damage: 27 + 17 necrotic damage from Blood Fury Tattoo
Finally, with a menacing glint in her red-glowing eyes (courtesy of her magical Kabuto Helm), Lady Kaede bore down on Mirror Judal, the very image of a terrifying warrior-spirit. Mirror Judal must roll a Wisdom Save vs. DC13 or be frightened.
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. Once per day, the wearer can force anyone within 60 feet to roll a Wisdom Save (Charisma Modifier + Proficiency Modifier + 8 = DC) or be frightened.
Thea brings her hands up, pressing pointer fingers and thumbs together to form a diamond. Setting her sights on Mirror Malenia, she keeps it simple, calling upon her celestial energy to gather, condensing it in the centre of her diamond form. Then with a whisper to the stars the energy pulses releasing two crackling beams streaking through the sky towards the mirror.
Eldritch Blast vs Mirror Malenia
Beam 1: 15 Damage: 8 Beam 2:10 Damage: 7
(Absolutely my bad on the delay. I think I checked this and saw Rum in caps, completely brainfarted, not seeing the call for Thea right next to it. Apologies.)
Rum sees the bolts of energy fly past and briefly turns to see the state of the conflict, finding only Faux Malenia still standing of their opposition. And all his friends seemed fine.
Turning his attention back to the task at hand, he gives a shrug.
"It has not been personal".
He then looks to finish this quickly and cleanly, knowing that even stunned his quarry's defences are formidable. Another punch followed by two kicks each one extended by inky tendrils out from his tattoo across the distance.
Action: Attack faux Malenia with favoured foe (only applies on first hit) and eldritch maul, advantage due to stunned : Unarmed Strike 1: (6, 6)+12=18 Unarmed Strike 2: (3, 14)+12=26, Damage: 5+8+2=15 [magical bludgeoning], 4 [force] Bonus Action: Unarmed Strike 3: (10, 9)+12=22, Damage: 4+8=12 [magical bludgeoning], 6 [force] Defense: Until he takes damage any attacks are at disadvantage against him Special: Concentration on Favoured Foe (Faux Malenia) - round 2/10, Eldritch Maul - round 4/10
The Mirrors fall, one by one, their forms crumpling in the ankle deep waters before the Mirror Gate. The site around the Ardent Answer after that is almost cathartic; near perfect copies of themselves, battered and beaten, fallen where they stood their last ground. Hopefully, it wasn't prophetic.
The glance is short lived. As the Answer looks around, the bodies of the fallen begin to shimmer, and then slowly to disappear where they lay, letting water fill back in the spot displaced by their forms. The swirling in front of the gate stops suddenly, leaving the water perfectly still, and the gate itself becomes a perfect mirror, huge, big enough for someone to pass through...
Malenia takes a moment to stroll the battlefield, looking at the now empty spots where their mirrors fell, and stands longest over the spot where her own doppleganger lay just moments before...
Violet moves the abberant spirit outside of the Hunger of Hadar's radius... if any of the mirrors are still concentrating on a spell, it will target them. Otherwise, it simply targets the mirror that looks the most injured.
Eye beams:
Attack: 19 Damage: 14 psychic
Attack: 31 Damage: 9 psychic
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Violet comes out guns blazing. Pretty much literally. The air lights up with flying Eldritch Blasts streaking across the battlefield, pummeling Mirror Violet to pulp. She goes down and stops moving.
Hunger of Hadar dissipates as Greko emerges from the otherside, appearing next to Lady Kaede and then pivoting to try to hit Mirror Kaede with his Chromatic Orb. Still dazed from being inside the other spell, however, the Orb goes wide and has no effect.
The Beholderkin follows its master to the east of the battlefield, firing off its own attacks as it goes. It targets Mirror Thea, striking her twice and doing significant damage to her...
Mirror Judal moves, circling around behind Mirror Kaede to attack Greko. His sword flourishes twice as he slices into the old lizard...
Turn Summary
Mirror Judal
Movement: Around Mirror Kaede to Greko
Action 1- Attack w/ Serpent's Fang: Targeting Greko. 27 to hit. 8 slashing damage + 1 poison damage + 5 slashing damage from flourish = 14 damage
Action 2- Attack w/ Serpent's Fang: Targeting Greko. 26 to hit. 15 slashing damage + 1 poison damage + 8 slashing damage from flourish = 24 damage
Updated Post Order
Rum
Mirror Kaede
Mirror Thea
Mirror Malenia
Violet
Greko
Mirror Judal
Judal
Kaede
Malenia
Thea
It is Judal's turn, followed by Kaede, Malenia, and Thea!
DM of AURYN: The Measure of Devotion - Escape from New York
With Mirror Rum down, Judal scans the field for his next target. The back of his head tells him that it is the spellcasters who are the most dangerous but his eye is caught by his own Mirror-Self swinging his blade against Greko. Judal has yet to grow overly fond of Greko but he doesn't want to see himself cut him down... Or whatever. Besides, he is a spellcaster too... And the real spell-slingers seem a bit stuck in that field of magic currently...
((Judal doesn't know Sickening Radiance so he's not sure what it is... just doesn't want to approach it.))
First, as a bonus action, he places his Hexblade's Curse upon Mirror-Judal. Seems only fitting it is used to take himself down. Next Judal casts Heat Metal (3rd level) on Mirror-Judal's Mithral Half Plate for 11 points of fire damage plus 4 from the curse (15 total). Mirror-Judal "must succeed on a Constitution saving throw or drop the object if it can." ((Not sure if that includes doffing the armor or not but if so it takes 1 minute to doff medium armor...)) If Mirror-Judal "doesn’t drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn."
After casting the spell Judal moves into position to flank his mirror-self with Kaede, if possible. ((Positioning a bit uncertain. Sounds like Greko is next to Kaede and if Mirror Judal moved into melee with Greko he is likely in melee with Kaede as well? Or near enough so she could reposition easily enough...))
"He'll be harder to hit after that flourish," Judal warns those in earshot having recognized the maneuver.
Up Next: Kaede then Malenia...
Lady Kaede weaved through the chaos, her gaze snagging on Mirror Lady Kaede lunging towards herself and her friends. A surge of protectiveness ignited within her. With a burst of speed, she closed the distance, the Blood Fury tattoo pulsing beneath her armor.
This wouldn't be a straightforward fight. Mirror Lady Kaede embodied her darkest impulses. Instead, Lady Kaede opted for a calculated approach. A feigned strike high, then a swift dip and a strike for her mirror image's exposed knee. The clang of steel was imminent, a clash testing not just skill, but the very core of Lady Kaede's being.
Bonus Action: Samurai Fighting Spirit
Fighting Spirit
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of temporary hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Not today. Thea’s deepened resolve had her on her toes, willing to face the incoming attacks on her without fear. She mutters a singsong command beneath her breath. The Mirrored Lady Kaede’s necrotic attack streaks her way, closing in on her, only to be deflected by an invisible barrier.
(Reaction: Shield AC14 + 5 = 19)
Not today. Produced by her doppelgänger, the hellish fire engulfs Thea. It erupts further, burning extra bright at its core, the purest white. As if favoured by the gods, the radiant light deflects some of the flame.
(Dex Save: 14)
(Special Favoured by the Gods: +5)
just an unstable unicorn.
Mirror Judal looks unimpressed as Judal's magic works on his armor, getting burned but remaining too disciplined to try to doff his armor. Judal moves unimpeded to try to corner up his doppleganger while Lady Kaede circles back, attacking her own mirror double. Her weapons cut horrendous, bleeding wounds into her counterpart. As she works, Malenia rushes in, driving both of her lightsabers through Mirror Kaede. The copycat drops to her knees...then topples backwards into the water.
Turn Summary
Malenia
Movement: Moves up to Mirror Kaede
Action- Lightsaber Attack: Targeting Mirror Kaede. 25 to hit, 14 damage
Bonus Action- Lightsaber Attack: Targeting Mirror Kaede. 23 to hit, 8 damage
Updated Post Order
Rum
Mirror Thea
Mirror Malenia
Violet
Greko
Mirror Judal
Judal
Kaede
Malenia
Thea
It is Rum's turn!
DM of AURYN: The Measure of Devotion - Escape from New York
Coming out of the burst of flames, Thea floats on, looking over her companions to ensure each one was accounted for and in vibrant fighting condition. Getting into position, she trains her eyes on the same purple hues fixated on her. Like a reflection to her own mirror, she raises her hand up in front of herself and hums a melody reminiscent of a lullaby. She summons her own Guardian of Faith in a strategic overlap, her goal to flood as much 'safe space' within her mirror's zone while blanketing as many foes and her companions as she can. However, Thea's guardian takes form of a female, resembling that of an armoured princess with a certain shield and masterful sword of her own.
(Hums Zelda's Lullaby: < ^ > < ^ >)

(Casting: Guardian of Faith)
just an unstable unicorn.
Rum looks around and sees the demise of more of the alternate versions of his companions. Faux Greko falls, as does Faux Violet and Faux Lady Kaede. Faux Thea stands in the green mist, which can't be good for her and Faux Judal is surrounded. All that leaves the alternate Malenia, stranded a little on the edge of the battlefield, but dangerous nonetheless he was sure.
He approaches her at speed, flashing a smile before stopping 15 feet away and sending inky tendrils in her direction as he tests her defences with one, two, three then four punches from range. Each one laced with Ki energy looking to disrupt her cognitive process if he connects. If he does connect, he shows her the respect of marking her as a formidable opponent, as he did with his own counterpart.
With his last attack he forces her back 5 feet, and then steps forward himself.
"A pale imitation, I think", he says to Faux Malenia as she stands dazed, although there is grudging respect as his foe managed to avoid some of his strikes
Movement: 40ft North towards Faux Malenia
Action: Attack faux Malenia with favoured foe (only applies on first hit) and eldritch maul:
Unarmed Strike 1: 13+12=25, Damage: 2+8+1 = 11 [magical bludgeoning], 4 [force] - (if hits, DC20 Con Save or be stunned until end of Rum's next turn - 1 Ki) - Malenia Con Save - 5 (FAIL!)
Unarmed Strike 2 (Advantage due to stunned): (
3, 4)+12=16Bonus Action: Flurry of Blows - 1 Ki
Unarmed Strike 3 (Advantage due to stunned): (
4, 8)+12=20, Damage: 1+8 = 9 [magical bludgeoning], 5 [force]Unarmed Strike 4(Advantage due to stunned): (17,
8)+12=29, Damage: 4+8 = 12 [magical bludgeoning], 5 [force] - Crusher to push her back 5ft due NorthMovement: 5ft Northeast, keeping Mirror Malenia within 15ft
Defense: Until he takes damage any attacks are at disadvantage against him
Special: Concentration on Favoured Foe (Faux Malenia) - round 1/10, Eldritch Maul - round 3/10
Thea's Guardian of Faith, looking like a certain someone, appears in front of her, her angelic and fierce appearance a threatening boon over the battlefield. It's her twin's term, however, to act. Mirror Thea looks like Sickening Radiance is weighing on her...but it seems it doesn't matter. There is a violet flash from her horn as a spark is jettisoned across the field, exploding into it's own ball of Sickening Radiance between Thea and the multiple warriors surrounding Mirror Judal, who seems to weather the attack just fine.
Mirror Thea moves back and away from the rest of the party, remaining in the cloud of Sickening Radiance...
Turn Summary
Mirror Thea
Movement: Moves back 30 feet
Fails Con Save against Sickening Radiance
Action- Casts Sickening Radiance, dropping Guardian of Faith: Targeting Thea and her Guardian of Faith, Greko the White, Lady Kaede, Malenia, Judal the Grim Knight, and Mirror Judal. DC 16 Con Save or take 28 Radiant Damage and 1 Level of Exhaustion...
- Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends.
When a creature moves into the spell's area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution saving throw or take 4d10 radiant damage, suffer one level of exhaustion, and emit a dim, greenish light in a 5-foot radius. This light makes it impossible for the creature to benefit from being invisible. The light and any levels of exhaustion caused by this spell go away when the spell ends.
Mirror Malenia
STUNNED
Updated Post Order
Rum
Mirror Thea
Mirror Malenia
Violet
Greko
Mirror Judal
Judal
Kaede
Malenia
Thea
It is Violet's turn, followed by Greko!
DM of AURYN: The Measure of Devotion - Escape from New York
((Judal fails his Con save but uses Lucky to try again but still fails. 28 Radiant damage and Exhaustion taken... Judal then tries to maintain concentration on his Heat Metal spell which he fails miserably so Heat Metal on MIrror Judal is gone.))
Violet continues to focus her energy on getting rid of enemy spellcasters... specifically, Mirror Thea.
Movement: Whatever she needs to in order to be in range of Mirror Thea
Action: Violet casts eldritch blast, firing two beams of otherworldly energy at Mirror Thea
Attack: 26; Damage: 14 force
Attack: 30; Damage: 11 force
Bonus Action: Burn a pact slot for an extra sorcery point
Meanwhile, Violet's summoned beholderkin follows its mistress's lead, trying to destroy Mirror Thea with two beams of raw psychic energy.
Attack: 23 Damage: 12 psychic
Attack: 17 Damage: 9 psychic
For every attack that hits Mirror Thea, she needs to make a Con save to maintain her concentration on the sickening radiance.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
A crit, NICE! I do wish there was a way to roll attacks for summons on the character sheet, though (seeing how buggy the forum roller can be...)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Greko figures Judal would have the best idea on how to kill himself, so Greko follows suit and casts heat metal on Mirror Judal(13 damage 17 con save).
Violet guns down adorable little Mirror Thea in cold blood, taking with her the cloud of Sickening Radiance that had encircled her teammates. Between her and her summoned Beholderkin, she has obliterated Thea's counterpart.
Somehow, Mirror Judal ignores Greko's attempts to make him shed his armor even as it begins to glow red hot. The smell of cooking flesh wafts off him as a pungent cloud.
Mirror Judal stabs out, driving the Serpent's Fang into Greko as hard as he can, ignoring the immediate threat to his life as he makes this last ditch effort to take one of the Remnants with him...and failing...
Turn Summary
Mirror Thea is destroyed
Mirror Judal
Takes 13 damage
Action- Attack w/ Serpent's Fang: Targeting Greko. 18 to hit (MISS)
Updated Post Order
Rum
Mirror Malenia
Violet
Greko
Mirror Judal
Judal
Kaede
Malenia
Thea
It is Judal's turn, followed by Lady Kaede, Malenia, Thea, and Rum!
DM of AURYN: The Measure of Devotion - Escape from New York
((As Mirror Thea is killed before Judal's turn, the damage and lvl of exhaustion he took from starting his turn in the stink cloud never happens and is raked back.))
Judal feels a shiver go down his back as the green tint radiance dissipates and tries not to think how that would have affected him if it hadn't. Seeing his mirror self lash out at Greko true Judal pours a little extra concentration into the heat metal he has on his double and makes it flare up again.
Judal does not swing his sword in that direction, however, suspecting he saw a defensive blade flourish in Mirror Judal's attack. Looking for a different target nearby,Judal shifts around his mirror self (not leaving melee so no opportunity attack) until he is behind his mirror selfMirror Kaede,flankingherwith Grekothe true Lady Kaede,and attacks...First Serpent's Fang Attack vs Mirror Judal
Kaede: 11 or 15 +9 for 24 to hit for 8 slashing and 8 poison damage. If a 24 hits then Defensive Flourish is added for 7 more damage and Judal's AC is 29 til next turn...Second Serpent's Fang Attack vs Mirror Judal
Kaede: 2 or 15 +9 for 24 to hit for 12 slashing damage and 3 poison damage(If we're not using flanking rules then adjust the attacks to use first roll...)
Bonus Action: continued Heat Metal damage on Mirror Judal for 11 damage
If Mirror Kaede happens to fall from his attacks, Judal moves to be just north of Mirror Judal so as to flank him with true Lady Kaede in case she chooses to attack him. If Mirror K still stands then Judal does not move away from his position flanking her. ((Rough edits since Mirror Kaede was already dead...))Spotting Mirror Judal locked in combat with Non-mirror/Real Judal, Lady Kaede surged forward. Her Fighting Spirit flared, igniting a whirlwind of steel. Katana flashing, she unleashed a powerful downward slash aimed to cleave through Mirror Judal's defenses. The momentum carried her into a swift draw of her wakizashi, the smaller blade glinting like a silver threat as it lanced towards a vital point. With a final flourish, she brought the katana back around in a deadly arc, fueled by the Blood Fury tattoo that pulsed beneath her armor. Each strike was a testament to her skill and determination, a desperate bid to overcome this monstrous reflection of her friend.
Finally, with a menacing glint in her red-glowing eyes (courtesy of her magical Kabuto Helm), Lady Kaede bore down on Mirror Judal, the very image of a terrifying warrior-spirit. Mirror Judal must roll a Wisdom Save vs. DC13 or be frightened.
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. Once per day, the wearer can force anyone within 60 feet to roll a Wisdom Save (Charisma Modifier + Proficiency Modifier + 8 = DC) or be frightened.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mirror Judal goes down hard as Lady Kaede attacks, his already glowing armor sparking as she effortlessly cuts into him over and over.
Malenia, nodding as she sees their work lining out, makes a dash for her mirror counterpart, moving across the battlefield...
Updated Post Order
Rum
Mirror Malenia
Violet
Greko
Judal
Kaede
Malenia
Thea
It is Thea's turn, followed by Rum!
DM of AURYN: The Measure of Devotion - Escape from New York
Thea brings her hands up, pressing pointer fingers and thumbs together to form a diamond. Setting her sights on Mirror Malenia, she keeps it simple, calling upon her celestial energy to gather, condensing it in the centre of her diamond form. Then with a whisper to the stars the energy pulses releasing two crackling beams streaking through the sky towards the mirror.
Eldritch Blast vs Mirror Malenia
Beam 1: 15 Damage: 8
Beam 2: 10 Damage: 7
(Absolutely my bad on the delay. I think I checked this and saw Rum in caps, completely brainfarted, not seeing the call for Thea right next to it. Apologies.)
just an unstable unicorn.
Rum sees the bolts of energy fly past and briefly turns to see the state of the conflict, finding only Faux Malenia still standing of their opposition. And all his friends seemed fine.
Turning his attention back to the task at hand, he gives a shrug.
"It has not been personal".
He then looks to finish this quickly and cleanly, knowing that even stunned his quarry's defences are formidable. Another punch followed by two kicks each one extended by inky tendrils out from his tattoo across the distance.
Action: Attack faux Malenia with favoured foe (only applies on first hit) and eldritch maul, advantage due to stunned :
Unarmed Strike 1: (6,
6)+12=18Unarmed Strike 2: (
3, 14)+12=26, Damage: 5+8+2=15 [magical bludgeoning], 4 [force]Bonus Action:
Unarmed Strike 3: (10,
9)+12=22, Damage: 4+8=12 [magical bludgeoning], 6 [force]Defense: Until he takes damage any attacks are at disadvantage against him
Special: Concentration on Favoured Foe (Faux Malenia) - round 2/10, Eldritch Maul - round 4/10
The Mirrors fall, one by one, their forms crumpling in the ankle deep waters before the Mirror Gate. The site around the Ardent Answer after that is almost cathartic; near perfect copies of themselves, battered and beaten, fallen where they stood their last ground. Hopefully, it wasn't prophetic.
The glance is short lived. As the Answer looks around, the bodies of the fallen begin to shimmer, and then slowly to disappear where they lay, letting water fill back in the spot displaced by their forms. The swirling in front of the gate stops suddenly, leaving the water perfectly still, and the gate itself becomes a perfect mirror, huge, big enough for someone to pass through...
Malenia takes a moment to stroll the battlefield, looking at the now empty spots where their mirrors fell, and stands longest over the spot where her own doppleganger lay just moments before...
DM of AURYN: The Measure of Devotion - Escape from New York