Tyrathias looks over at Lewsie and says "It also wouldn't be so bad, if our party would actually attack them rather than just standing still for hours at a time."
Tyrathias looks over at Lewsie and says "It also wouldn't be so bad, if our party would actually attack them rather than just standing still for hours at a time."
I do agree but that's the price paid to not having the group together in person
gar will attack closet one in line of sight from the door way
long bow
Attack: 25 Damage: 11
That would be number 5 which is close to kas’r, you deal 11 damage and the ooze panics running to the window, tripping and falling out of the tall two story dealing 4 damage number 5 is dead
This post has potentially manipulated dice roll results.
For when it comes sahadur will take another shot at the door group Attack: 15 Damage: 3 spesificly trying to hit ooze #9 (if that even possible since there merged into one)
ooc are we still following the the turn order for the players? or can I go ahead and attack?
OOC: I think it would be better not to that way we don’t have to slow down now that doesn’t mean I’m skipping any one, well unless your really late on posting but the fighting order makes it too long because we have to wait so I don’t think it really matters also I’m moving the dams for the oozes along faster because they have such good health (1 is almost dead, 2 ish, 3 dead, 4 close, 5 dead, 6 half, 7 close, 8 half, 9 close, 10 almost)
This post has potentially manipulated dice roll results.
Well I hope his strength modifier is high (though as a paladin it should be). I cast Arms of Hadar
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
Well I hope his strength modifier is high (though as a paladin it should be). I cast Arms of Hadar
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
Hit 5
Damage 12
Does that included the three oozes at the door?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Twitch Ficklehands slowly redeems conciousness and weakly talks "I...hate...this..goddamn...gray oozes".
OOC: based on the previous post, I need to roll another DC=10 on a d20 next turn to start attacking?
Tyrathias looks over at Lewsie and says "It also wouldn't be so bad, if our party would actually attack them rather than just standing still for hours at a time."
OOC: Since we're using a different death saving throw rule, what's my current HP when I became concious.
ooc are we still following the the turn order for the players? or can I go ahead and attack?
For when it comes sahadur will take another shot at the door group Attack: 15 Damage: 3 spesificly trying to hit ooze #9 (if that even possible since there merged into one)
OOC: so can I attack on my next turn?
Okay are there any players within 10 feet of the big ooze?
If so, would it be possible for them to move away right now?
The only one near the door is kas’r I think
Well I hope his strength modifier is high (though as a paladin it should be). I cast Arms of Hadar
You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.
Hit 17
Damage 15
Second saving throw: 18