Seamus's greeting is heard. The two stop their chanting and look in the direction of the others. They begin to rise while producing dirty and bloody daggers from their robes.
( OOC I am up way too early and must still be half asleep, because when I first read this I thought it said they "produced dirty and bloody boogers". LOL.)
This post has potentially manipulated dice roll results.
Seamus and Inge find the person is indeed a messenger from the castle. Also, he is very dead. Someone has thrust the broad point of a spear through both his wrist and into his skull from under his chin and left him like a twisted scarecrow. His internal organs and guts have been removed.
An eerie chant begins as multiple figures wearing dark vestments emerge from the nearby woods. They are holding daggers at the ready with the blades dripping in fresh blood. One figure is wearing blood-red robes with a crazed smile on his lips as he stands further away (40ft) the closing ring of cultists.
The other dark robe figures in 4 groups of 2 begin to close in and surround the party as the chanting grows (20ft).
"All hail the coming of the world-breaker! The one who shall tear apart the world! In chaos and pain, we shall be reborn!!"
This post has potentially manipulated dice roll results.
Seamusshakes his head sadly. "Humans... always justifying violence in the name of one god or another. Sorry, chaps, but you won't live to see this 'world-breaker' person, whomever she or he might be. Let me introduce you to my friend..."
And with that, his eyes suddenly blazelike the coals of a bonfire, the smell of woodsmoke fills the air, and he mutters an incantation and points. In between the most tightly bunched group of cultists appears a large eagle, wreathed in flickering flames of pure fire, summoned from the elemental plane. Anyone within 10 feet of the elemental must make a DC 15 DEX save or take 4firedamage.
You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.
The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage.
In combat, the spirit shares your initiative count, but it takes its turn immediately after yours.
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Flame Seed. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage.
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage.
This post has potentially manipulated dice roll results.
#1Brymys thrusts the point of his blazing-green rapier in-between the shoulder blades of one of the cultists and she lets out a scream. Her companion turns to her cry just in time to receive a burst of green flame in his face as Brymys pulls the blade free. The female cultist is coughing up blood and staggering.
#2 The Cult Leader begins to crackle manically and raises both his arms with one dagger in hand. He begins to lift off the ground; 30ft into the air. "YOU!", he points to Inge, "YOU WILL BE A WORTHY SACRIFICE!".
Inge Wisdom DC Save - 6 vs DC 11 FAILED
#3 Seamus summons a large eagle of flame in the between the Cultistx2 A.
Cultists Dex DC Save - 5 , 2 vs DC 15 Damage 9 PASSED
#4 & #5 The four cultists (C and D) shout, "Gift for the master!", as they see their leader's spell take effect. They rush toward Inge (20ft of movement) with rope in hand and restrain her feet and wrists. Inge becomes restrained. (Two actions. Inge auto-fails Strength/Dex saves). One of the cultists picks up Inge and quickly throws her over the shoulder of his fellow(1 action). He attempts to make a mad dash for the tree line 50ft away. (Movement 40ft)
They all attempt to flee with two cultists hauling Inge as their prize. (Movement 10ft)
!!!Opportunity Attacks!!!
Seamus - Cultistx2 C or Cultistx2Inge-nappers
Eilynn - Cultistx2 C or Cultistx2Inge-nappers
MugunCultistx2 C
Meanwhile...
#6The two cultistBrymys wounded turn to their attacker with hate and malice in their eyes. The woman raises her dagger in a wild attack and shouts, "Witness me! Abysmal one!" as blood and spittle fly from her mouth. Her companion also makes an attack with his dagger.
(So Seamus only gets one AoO per round, since he only has one reaction per round...)
Seamuscries out, "Inge!" and begins chanting in Druidic while extending his hand at her captor. Using his War Caster feat, the druid will react to the fleeing cultist carrying Inge by casting hold person on him, hopefully paralyzing him as well.
(So Seamus only gets one AoO per round, since he only has one reaction per round...)
Seamuscries out, "Inge!" and begins chanting in Druidic while extending his hand at her captor. Using his War Caster feat, the druid will react to the fleeing cultist carrying Inge by casting hold person on him, hopefully paralyzing him as well.
#6 Mugun attacks one of the cultist carrying Inge with his magical longsword, +1.
Attack: 27 Damage: 11
Mugun uses an opportunity to slice one of the cultists carrying Inge in half at the waist, killing him. This caused the cultist on the other side to drop Inge. (Zero Movement)
#6 (Eilynn can still make an AoO, followed by her turn, #8.)
Eilynn casts Spiritual Weapon, conjuring a silver dagger which she sends hurtling towards a cultist.
Attack: 16 *+6 = 22* Damage: 8 *+4 = 12*
*Added by DM*
(You forgot to add your bonuses to your rolls on the Dice Roller. This spell is a Bonus Action. Would you like to use your Action? For example: to make another non-spell attack. If you were trying to make an Opportunity Attackin Turn #6, that is just a regular melee attack unless you have the War Caster Feat.)
#8Eilynn'ssilver dagger sails thru the air and nails the other cultist carrying Inge in between his eyes! His eyes cross as his body goes limp and falls to the ground dead.
( OOC I am up way too early and must still be half asleep, because when I first read this I thought it said they "produced dirty and bloody boogers". LOL.)
Seamus and Inge find the person is indeed a messenger from the castle. Also, he is very dead. Someone has thrust the broad point of a spear through both his wrist and into his skull from under his chin and left him like a twisted scarecrow. His internal organs and guts have been removed.
An eerie chant begins as multiple figures wearing dark vestments emerge from the nearby woods. They are holding daggers at the ready with the blades dripping in fresh blood. One figure is wearing blood-red robes with a crazed smile on his lips as he stands further away (40ft) the closing ring of cultists.
The other dark robe figures in 4 groups of 2 begin to close in and surround the party as the chanting grows (20ft).
"All hail the coming of the world-breaker! The one who shall tear apart the world! In chaos and pain, we shall be reborn!!"
!!!ROLLING INITIATIVE!!!
!!!Surpise Round!!! - Brymys
Party: Brymys( 18 ) - Seamus( 10 ) - Inge( 11 ) - Mugun( 11 ) - Eilynn(6 )
The Baddies: Culistx2 A( 20 ) Culistx2 B( 3 ), Culistx2 C ( 8 ), Culistx2 D( 2 ), Culistx2 E( 14 ), Cult Leader ( 19 )
Cultist A thru D are attacking the party. Cultist E are with Brymys.
!!!Surpise Round!!! - Brymys
Round 1
INITIATIVE ORDER: [Cult Leader ( 22 ) - Brymys( 18 ) - Seamus( 18 ) - Culistx2 C ( 17 ) - Culistx2 D( 17 ) - Culistx2 E( 17 ) - Inge( 8 ) - Eilynn( 7 ) - Culistx2 A( 6 ) - Culistx2 B( 2 ) - Mugun( 1 ) ]
Brymys casts green-flame blade and thrusts his rapier at Cultist E. On hit the second cultist takes 3 damage
Attack: 16 Damage: 5
Brymy then uses the Mobile Feat to retreat to nearby tree for cover, without provoking opportunity attacks.
Seamus shakes his head sadly. "Humans... always justifying violence in the name of one god or another. Sorry, chaps, but you won't live to see this 'world-breaker' person, whomever she or he might be. Let me introduce you to my friend..."
And with that, his eyes suddenly blaze like the coals of a bonfire, the smell of woodsmoke fills the air, and he mutters an incantation and points. In between the most tightly bunched group of cultists appears a large eagle, wreathed in flickering flames of pure fire, summoned from the elemental plane. Anyone within 10 feet of the elemental must make a DC 15 DEX save or take 4 fire damage.
You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.
The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage.
In combat, the spirit shares your initiative count, but it takes its turn immediately after yours.
WILDFIRE SPIRIT
Small elemental
Armor Class 13 (natural armor)
Hit Points 5 + five times your druid level
Speed 30 ft., fly 30 ft. (hover)
Damage Immunities fire
Condition Immunities charmed, frightened, grappled, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge — Proficiency Bonus (PB) equals your bonus
Actions
Flame Seed. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage.
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage.
For its action, the flaming Eagle will fly upwards 15 feet, and then send a ball of flame hurtling down at the nearest wounded cultist.
DC 15 DEX Save or take 7 fire damage.Actually, this is an attack roll, so Attack: 20 Damage: 6 fire damage
#1 Brymys thrusts the point of his blazing-green rapier in-between the shoulder blades of one of the cultists and she lets out a scream. Her companion turns to her cry just in time to receive a burst of green flame in his face as Brymys pulls the blade free. The female cultist is coughing up blood and staggering.
#2 The Cult Leader begins to crackle manically and raises both his arms with one dagger in hand. He begins to lift off the ground; 30ft into the air. "YOU!", he points to Inge, "YOU WILL BE A WORTHY SACRIFICE!".
Inge Wisdom DC Save - 6 vs DC 11 FAILED
#3 Seamus summons a large eagle of flame in the between the Cultistx2 A.
Cultists Dex DC Save - 5 , 2 vs DC 15 Damage 9 PASSED
INITIATIVE ORDER: [
Cult Leader( 22 )-Brymys( 18 )-Seamus( 18 )- Culistx2 C ( 17 ) - Culistx2 D( 17 ) - Culistx2 E( 17 ) - Inge( 8 ) - Eilynn( 7 ) - Culistx2 A( 6 ) - Culistx2 B( 2 ) - Mugun( 1 ) ]#3
The flaming attack hits a cultist (Cultistx2 A) as he screams engulfed in flames!
Inge Wisdom Save: 19
(OOC - Edited to add: doesn't count. Kalibar had already rolled the save above and Inge failed).
Inge's muscles seize up held in place by the magic of the lead cultist. She comes to a halt, paralyzed.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
INITIATIVE ORDER: [
Cult Leader( 22 )-Brymys( 18 )-Seamus( 18 )-Culistx2 C( 17 ) -Culistx2 D( 17 ) -Culistx2 E( 17 ) - Inge( 8 ) - Eilynn( 7 ) - Culistx2 A( 6 ) - Culistx2 B( 2 ) - Mugun( 1 ) ]#4 & #5 The four cultists (C and D) shout, "Gift for the master!", as they see their leader's spell take effect. They rush toward Inge (20ft of movement) with rope in hand and restrain
her feet andwrists. Inge becomes restrained. (Two actions. Inge auto-fails Strength/Dex saves).One of the cultists picks up Inge and quickly throws her over the shoulder of his fellow(1 action). He attempts to make a mad dash for the tree line 50ft away. (Movement 40ft)They all attempt to flee with two cultists hauling Inge as their prize. (Movement 10ft)
!!!Opportunity Attacks !!!
Seamus - Cultistx2 C or Cultistx2 Inge-nappers
Eilynn - Cultistx2 C or Cultistx2 Inge-nappers
Mugun Cultistx2 C
Meanwhile...
#6 The two cultist Brymys wounded turn to their attacker with hate and malice in their eyes. The woman raises her dagger in a wild attack and shouts, "Witness me! Abysmal one!" as blood and spittle fly from her mouth. Her companion also makes an attack with his dagger.
Attack: 11 Damage: 2MISSEDAttack: 17 Damage: 4MISSEDBrymys was able to deflect both attacks and casts green-flame blade He strikes the cultist with his rapier.
Attack: 14 Damage: 12
(So Seamus only gets one AoO per round, since he only has one reaction per round...)
Seamus cries out, "Inge!" and begins chanting in Druidic while extending his hand at her captor. Using his War Caster feat, the druid will react to the fleeing cultist carrying Inge by casting hold person on him, hopefully paralyzing him as well.
(DC 15 WIS save or paralyzed)
Cultist Inge-napper WIS Save 18 vs DC 15
#6 Mugun attacks one of the cultist carrying Inge with his magical longsword, +1.
Attack: 12 Damage: 6
#7 Inge's locked in a magical hold and tries with to focus her willpower to break free!
Inge WIS Save 18 vs DC 11 PASSED
Inge's turn end.
Mugun uses an opportunity to slice one of the cultists carrying Inge in half at the waist, killing him. This caused the cultist on the other side to drop Inge. (Zero Movement)
#6 (Eilynn can still make an AoO, followed by her turn, #8.)
INITIATIVE ORDER: [
Cult Leader( 22 )-Brymys( 18 )-Seamus( 18 )-Culistx2 C( 17 )-Culistx2 D( 17 )-Culistx2 E( 17 )-Inge( 8 )- Eilynn( 7 ) - Culistx2 A( 6 ) - Culistx2 B( 2 ) - Mugun( 1 ) ](Just FYI, the damage die for a longsword is a 1d8, not 1d6, and if it is wielded two-handed it is a 1d10)
Eilynn casts Spiritual Weapon, conjuring a silver dagger which she sends hurtling towards a cultist.
Attack: 16 Damage: 7
*Added by DM*
(You forgot to add your bonuses to your rolls on the Dice Roller. This spell is a Bonus Action. Would you like to use your Action? For example: to make another non-spell attack. If you were trying to make an Opportunity Attack in Turn #6, that is just a regular melee attack unless you have the War Caster Feat.)
#8 Eilynn's silver dagger sails thru the air and nails the other cultist carrying Inge in between his eyes! His eyes cross as his body goes limp and falls to the ground dead.
Cultistx2 D, Defeated!
((Sorry for the late reply! I think I'll just leave my action at that to make things as uncomplicated as possible :) ))