This post has potentially manipulated dice roll results.
DAY 21 AXEHOLM
Dragon 15
They arrive at midday on the second day of travel. The trek passes without incident, though cool winds and rain blowing in from the Sword Coast make the trip far from pleasant.
Thrust out from the base of a dark grey mountain is the entrance to the dwarven fortress — a dark, fifteen-foot-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint of occupation.
This post has potentially manipulated dice roll results.
Axeholm’s primary entrance and exit is a defensible passage, which is blocked by a sturdy portcullis. The party walking the passage and take a look around. Arrow slits are spaced along the walls and murder holes line the ceiling, enabling fortress defenders to shoot ballistas at invaders or pour boiling oil on top of them in years gone by. With the dwarves gone, the only remaining defences are the portcullis and the double doors to the south, which are barred shut.
"We could try to raise the portcullis?"
Anders, Elandra and Feldoran set about the task, pulling with all their might.
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
Thomas paces for a time. "Do you think the creatures will overrun this place?"
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
He starts to rummage through his pack, "We will then stop into Phandalin on the way back and take care of the weapons."
He turns to the others, "Leave all of your rations and what supplies you are able."
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
The party rest before leaving the mines and heading south.
Dragon 1
DAY 20 Mountain’s Toe Gold Mine
DM - Caves of the Kobold Slave Masters
DAY 21 AXEHOLM
Dragon 15
They arrive at midday on the second day of travel. The trek passes without incident, though cool winds and rain blowing in from the Sword Coast make the trip far from pleasant.
Thrust out from the base of a dark grey mountain is the entrance to the dwarven fortress — a dark, fifteen-foot-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint of occupation.
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
Axeholm’s primary entrance and exit is a defensible passage, which is blocked by a sturdy portcullis. The party walking the passage and take a look around. Arrow slits are spaced along the walls and murder holes line the ceiling, enabling fortress defenders to shoot ballistas at invaders or pour boiling oil on top of them in years gone by. With the dwarves gone, the only remaining defences are the portcullis and the double doors to the south, which are barred shut.
Anders, Elandra and Feldoran set about the task, pulling with all their might.
Strength 10
DM - Caves of the Kobold Slave Masters
They are unable to lift the portcullis.
DM - Caves of the Kobold Slave Masters
Perception 21
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
DM - Caves of the Kobold Slave Masters
Feldoran points up toward the stone chimneys protruding from the mountainside.
DM - Caves of the Kobold Slave Masters
Toot performs the ritual to summon Simon and the winged monkey pops into existence next to her. She sends Simon up to explore the chimney stacks.
DM - Caves of the Kobold Slave Masters