This post has potentially manipulated dice roll results.
DAY 21 AXEHOLM
Dragon 15
They arrive at midday on the second day of travel. The trek passes without incident, though cool winds and rain blowing in from the Sword Coast make the trip far from pleasant.
Thrust out from the base of a dark grey mountain is the entrance to the dwarven fortress — a dark, fifteen-foot-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint of occupation.
This post has potentially manipulated dice roll results.
Axeholm’s primary entrance and exit is a defensible passage, which is blocked by a sturdy portcullis. The party walking the passage and take a look around. Arrow slits are spaced along the walls and murder holes line the ceiling, enabling fortress defenders to shoot ballistas at invaders or pour boiling oil on top of them in years gone by. With the dwarves gone, the only remaining defences are the portcullis and the double doors to the south, which are barred shut.
"We could try to raise the portcullis?"
Anders, Elandra and Feldoran set about the task, pulling with all their might.
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
Thomas paces for a time. "Do you think the creatures will overrun this place?"
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
He starts to rummage through his pack, "We will then stop into Phandalin on the way back and take care of the weapons."
He turns to the others, "Leave all of your rations and what supplies you are able."
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
The party rest before leaving the mines and heading south.
Dragon 1
DAY 20 Mountain’s Toe Gold Mine
DM - Warlock of Firetop Mountain
DAY 21 AXEHOLM
Dragon 15
They arrive at midday on the second day of travel. The trek passes without incident, though cool winds and rain blowing in from the Sword Coast make the trip far from pleasant.
Thrust out from the base of a dark grey mountain is the entrance to the dwarven fortress — a dark, fifteen-foot-wide passageway flanked by forty-foot-high bulwarks of smooth, seamless stone. An iron portcullis covered with rust blocks the entrance. Arrow slits carved into the bulwarks are dark, revealing no hint of occupation.
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
Axeholm’s primary entrance and exit is a defensible passage, which is blocked by a sturdy portcullis. The party walking the passage and take a look around. Arrow slits are spaced along the walls and murder holes line the ceiling, enabling fortress defenders to shoot ballistas at invaders or pour boiling oil on top of them in years gone by. With the dwarves gone, the only remaining defences are the portcullis and the double doors to the south, which are barred shut.
Anders, Elandra and Feldoran set about the task, pulling with all their might.
Strength 10
DM - Warlock of Firetop Mountain
They are unable to lift the portcullis.
DM - Warlock of Firetop Mountain
Perception 12
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
DM - Warlock of Firetop Mountain
Feldoran points up toward the stone chimneys protruding from the mountainside.
DM - Warlock of Firetop Mountain
Toot performs the ritual to summon Simon and the winged monkey pops into existence next to her. She sends Simon up to explore the chimney stacks.
DM - Warlock of Firetop Mountain