This post has potentially manipulated dice roll results.
Holding the Loun Stone, Bran takes a seat at the bar and trys to learn more about it.
After spending some time with the red stone but not fully figuring it out, Bran absentmindedly starts tossing it in the air. Imagine his surprise when the stone doesn't fall back down into his hand! "Woah!" he exclaims, as the stone rises up a bit more, and begins to orbit his head.
Temp. Hit Points granted: 5.
Actual HP granted: 1
It takes some time getting use to this red stone circling his head, and Bran is slightly distracted by it.
A distracted Bran replies, "Hmm? Yes, indeed. I agree. Wait, what are we talking about?"
Holding the Loun Stone, Bran takes a seat at the bar and trys to learn more about it.
After spending some time with the red stone but not fully figuring it out, Bran absentmindedly starts tossing it in the air. Imagine his surprise when the stone doesn't fall back down into his hand! "Woah!" he exclaims, as the stone rises up a bit more, and begins to orbit his head.
Temp. Hit Points granted: 3
It takes some time getting use to this red stone circling his head, and Bran is slightly distracted by it.
A distracted Bran replies, "Hmm? Yes, indeed. I agree. Wait, what are we talking about?"
Hildigrim looks at his new equipment with wide-eyed wonder. "Thank you, Barrel, Flow!" he says. He looks over in Jerub's direction. "Thank you, Sir Jerub! Such generosity!" He squeezes his left foot into one of the boots and wrinkles his nose at the confinement. "I suppose the discomfort is worth the advantage," he sighs. "Oh," he says, remembering Barrel's question, "my notes were about the Dwarf we need to take the orb to in Waterdeep. Sorry, I don't know anything about Sven." He lowers his voice. "Isn't he that gray fellow sitting over at the bar?"
"Well let's deliver this letter and get a move on." Barrel looks at his comrades in arms and smiles. "I say we get to business so we can get out of this gloomy place."
Barrel turns to Flow," Do you have this letter and do you know where the jail is?"
Holding the Loun Stone, Bran takes a seat at the bar and trys to learn more about it.
After spending some time with the red stone but not fully figuring it out, Bran absentmindedly starts tossing it in the air. Imagine his surprise when the stone doesn't fall back down into his hand! "Woah!" he exclaims, as the stone rises up a bit more, and begins to orbit his head.
Temp. Hit Points granted: 3
It takes some time getting use to this red stone circling his head, and Bran is slightly distracted by it.
A distracted Bran replies, "Hmm? Yes, indeed. I agree. Wait, what are we talking about?"
Hildigrim puts on the other boot and rummages through his pack. He takes out the crossbow his father purchased for him and holds both it and the new crossbow in each hand, looking back and forth between them. After a moment of indecision, he slowly puts the crossbow he came through the well with on the table quietly, almost lovingly. He decides to hang Jeraldine's Crossbow on his belt and tucks the Walloping Ammunition in one of his pack's outside pockets for easy access. He puts on the bracers. They're a little snug over his gauntlets, but he has thin wrists, so they don't impede his movement. In fact, they add a little sturdiness that he likes the feel of. He stands and takes a lap around the room, marveling at how the sound of his chainmail and even footfalls are magically reduced. Sitting back down, he pulls some dried fruit from his pack and munches.
After the short rest Barrel stands up and walks over to Sven. "We are ready to go when you are friend. Maybe when this is all done I will get you a drink for helping us."
Barrel turns towards the group. "Are we ready to go?"
'I hope this ends well for us. I don't want to be stuck in this forsaken place' Barrel thinks as he checks over his gear one last time.
The party readies their adventuring gear and takes a little time getting acquainted with their new items, and soon they hear an ominous bell ringing throughout the black city. The clock strikes twelve bells. Sven has his head laid on the bar in a defeated posture. Almost as soon as the bells finish, Sven perks up, as if he can hear something interesting happening miles away. Sven collects his small satchel and packs a few other personal belongings inside. Sven crosses the bar to the party's table.
"Are you ready?", Sven asks. "Do you still have the letter?", the dead man questions hopefully. The party assures him they are ready to go with his letter in tow, and so Sven leads all of you out into the blacks winding streets, shadowed by the ominous black walls.
Sven disappears into side alleyway next to the Seventh Heaven, assuring the party he will be right back. The street winds away into the heart of this jagged, dark city. Heavy smoke and smog roll through the streets. Many of the boulevards cross beneath walkways or cut into jagged staircases built into the architecture. Gaunt, lifeless faces, devoid of all hope, linger on the street corners and in the crooked stairwells. Dark figures whisper to each other in shadows, often shooting grim glances toward your party of adventurers, now garrisoned in the middle of the fragmented roadway.
Soon, Sven returns to the black cobblestone street with a large, rickety handcart in tow. "We've got a few pick ups on the way there if that's alright? It shan't take too long!"
You realize now that Sven's dress clothes are that of an upscale servant, and not of one from a noble court.
This post has potentially manipulated dice roll results.
Barrel adjusts his crossbow on his belt and checks his drum, satisfied all is in order he gives a nod to the rest of the group and smiles. "Noble Sven, we are ready. Lead on and we will do what you ask and in return, you will bring us to the graveyard we seek."
Barrel looks carefully around the area looking for anything out of the ordinary or dangerous as they continue on the journey.
Sven leads you through the maze-like streets of Gloomwrought. Every once in a while, he strays off to a side street or to the door of some business or house, ringing a small bell in one hand all the way. At each door Sven approaches, he gives a rhythmic knock, and soon after a gaunt-faced shadowborn appears, allowing Sven inside to collect his bounty. Each time Sven, reappears from the house with a corpse over his shoulder like a sack of potatoes. He lugs each corpse, some rotting and some fresh, to his cart, piling them on top of the others, then waves to the party, "Comon!". Sven continues down the shadowy avenues ringing his hand-bell all the while.
As you advance through the streets of Gloomwrought, district by district, you take the sights of the horrific city, winged beasts and abominations flapping by above you in the night sky. Eventually you come to a looming corner building built of gray brick, windows alight from the inside, with a huge tower like structure added on top, bent and leaning onto another taller building next door. Drunken shadowborn pour out of the door in a jaunty ruckus into the street, spitting and swearing while passing around a flask. You can hear the sound of faint music from inside. Sven leads you into the alley behind the building where he parks his cart and crosses a small live-stock pen filled with black-haired pigs to the back door of this establishment.
Sven gives his patented knock and huge fat human in a bloody chef's apron and hat answers the alleyway door. You can see heavy silver rings, dangling from his ears and a butcher knife in the hand now resting on his hip. One of the cook's eyes is pupil-less and milky white. The cook eyes you suspiciously over Sven's shoulder, and then you overhear him saying something to Sven about "We've got a lot today". The large man points towards the sharp corner further down the alleyway, then says " 'Urry it up!" The undead man meanders back cross the pig pen and approaches all of you waiting in the shadows of the alley and says, "This might take me a while.... Unless you all don't mind helping me a bit? It will really speed things along."
This post has potentially manipulated dice roll results.
Barrel looks at the filling cart and sighs. "I will help you friend Sven. I've seen and done worse in my day. Lead on." Barrel looks over his shoulder at the other members. "You coming?"
Barrel begins playing his drum and humming a little song while Sven is going about his business. After about ten minutes there is a swirl of energy released from his drum and Barrel smiles.
"Hey Max, Go help Sven lug bodies to the cart." Barrel says to no one in particular. Barrel rolls up his sleeves and helps out as well. "And if you bloody well can't handle it then at least wipe my brow for me after each body I bring. This will be dirty work I tell you."
"That was what I thought we would do," remarks Flow.
"It seems like the best plan."
And that's all I have to say about that.
Holding the Loun Stone, Bran takes a seat at the bar and trys to learn more about it.
After spending some time with the red stone but not fully figuring it out, Bran absentmindedly starts tossing it in the air. Imagine his surprise when the stone doesn't fall back down into his hand! "Woah!" he exclaims, as the stone rises up a bit more, and begins to orbit his head.
Temp. Hit Points granted: 5.
Actual HP granted: 1
It takes some time getting use to this red stone circling his head, and Bran is slightly distracted by it.
A distracted Bran replies, "Hmm? Yes, indeed. I agree. Wait, what are we talking about?"
That should be a 1. It's 1d4-1 (minimum of 1)
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Hildigrim looks at his new equipment with wide-eyed wonder. "Thank you, Barrel, Flow!" he says. He looks over in Jerub's direction. "Thank you, Sir Jerub! Such generosity!" He squeezes his left foot into one of the boots and wrinkles his nose at the confinement. "I suppose the discomfort is worth the advantage," he sighs. "Oh," he says, remembering Barrel's question, "my notes were about the Dwarf we need to take the orb to in Waterdeep. Sorry, I don't know anything about Sven." He lowers his voice. "Isn't he that gray fellow sitting over at the bar?"
Flow speaks quietly, too.
"Yes. Sven can't go in the jail because he is dead. He asked us to deliver a letter to someone in there."
And that's all I have to say about that.
"Well let's deliver this letter and get a move on." Barrel looks at his comrades in arms and smiles. "I say we get to business so we can get out of this gloomy place."
Barrel turns to Flow," Do you have this letter and do you know where the jail is?"
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
"No, Sven has it. I think he is planning on leading us to the place before the graveyard. I think he said it should only take twenty minutes or so."
And that's all I have to say about that.
Hildigrim puts on the other boot and rummages through his pack. He takes out the crossbow his father purchased for him and holds both it and the new crossbow in each hand, looking back and forth between them. After a moment of indecision, he slowly puts the crossbow he came through the well with on the table quietly, almost lovingly. He decides to hang Jeraldine's Crossbow on his belt and tucks the Walloping Ammunition in one of his pack's outside pockets for easy access. He puts on the bracers. They're a little snug over his gauntlets, but he has thin wrists, so they don't impede his movement. In fact, they add a little sturdiness that he likes the feel of. He stands and takes a lap around the room, marveling at how the sound of his chainmail and even footfalls are magically reduced. Sitting back down, he pulls some dried fruit from his pack and munches.
After the short rest Barrel stands up and walks over to Sven. "We are ready to go when you are friend. Maybe when this is all done I will get you a drink for helping us."
Barrel turns towards the group. "Are we ready to go?"
'I hope this ends well for us. I don't want to be stuck in this forsaken place' Barrel thinks as he checks over his gear one last time.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Hildigrim stands and dons both his battleaxe and shield. "I'm ready," he says with a slight smile.
Flow stands, trident held at his side, saying simply
"I am ready, too."
And that's all I have to say about that.
Carrow nods, "Our path is clear, let it lead us where it may."
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
The party readies their adventuring gear and takes a little time getting acquainted with their new items, and soon they hear an ominous bell ringing throughout the black city. The clock strikes twelve bells. Sven has his head laid on the bar in a defeated posture. Almost as soon as the bells finish, Sven perks up, as if he can hear something interesting happening miles away. Sven collects his small satchel and packs a few other personal belongings inside. Sven crosses the bar to the party's table.
"Are you ready?", Sven asks. "Do you still have the letter?", the dead man questions hopefully. The party assures him they are ready to go with his letter in tow, and so Sven leads all of you out into the blacks winding streets, shadowed by the ominous black walls.
Sven disappears into side alleyway next to the Seventh Heaven, assuring the party he will be right back. The street winds away into the heart of this jagged, dark city. Heavy smoke and smog roll through the streets. Many of the boulevards cross beneath walkways or cut into jagged staircases built into the architecture. Gaunt, lifeless faces, devoid of all hope, linger on the street corners and in the crooked stairwells. Dark figures whisper to each other in shadows, often shooting grim glances toward your party of adventurers, now garrisoned in the middle of the fragmented roadway.
Soon, Sven returns to the black cobblestone street with a large, rickety handcart in tow. "We've got a few pick ups on the way there if that's alright? It shan't take too long!"
You realize now that Sven's dress clothes are that of an upscale servant, and not of one from a noble court.
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Barrel adjusts his crossbow on his belt and checks his drum, satisfied all is in order he gives a nod to the rest of the group and smiles. "Noble Sven, we are ready. Lead on and we will do what you ask and in return, you will bring us to the graveyard we seek."
Barrel looks carefully around the area looking for anything out of the ordinary or dangerous as they continue on the journey.
Perception: 3
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Sven leads you through the maze-like streets of Gloomwrought. Every once in a while, he strays off to a side street or to the door of some business or house, ringing a small bell in one hand all the way. At each door Sven approaches, he gives a rhythmic knock, and soon after a gaunt-faced shadowborn appears, allowing Sven inside to collect his bounty. Each time Sven, reappears from the house with a corpse over his shoulder like a sack of potatoes. He lugs each corpse, some rotting and some fresh, to his cart, piling them on top of the others, then waves to the party, "Comon!". Sven continues down the shadowy avenues ringing his hand-bell all the while.
As you advance through the streets of Gloomwrought, district by district, you take the sights of the horrific city, winged beasts and abominations flapping by above you in the night sky. Eventually you come to a looming corner building built of gray brick, windows alight from the inside, with a huge tower like structure added on top, bent and leaning onto another taller building next door. Drunken shadowborn pour out of the door in a jaunty ruckus into the street, spitting and swearing while passing around a flask. You can hear the sound of faint music from inside. Sven leads you into the alley behind the building where he parks his cart and crosses a small live-stock pen filled with black-haired pigs to the back door of this establishment.
Sven gives his patented knock and huge fat human in a bloody chef's apron and hat answers the alleyway door. You can see heavy silver rings, dangling from his ears and a butcher knife in the hand now resting on his hip. One of the cook's eyes is pupil-less and milky white. The cook eyes you suspiciously over Sven's shoulder, and then you overhear him saying something to Sven about "We've got a lot today". The large man points towards the sharp corner further down the alleyway, then says " 'Urry it up!" The undead man meanders back cross the pig pen and approaches all of you waiting in the shadows of the alley and says, "This might take me a while.... Unless you all don't mind helping me a bit? It will really speed things along."
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Magnus Munch - Level 4 Gnome Necromancer - Shadowguard D&D Stream
Barrel looks at the filling cart and sighs. "I will help you friend Sven. I've seen and done worse in my day. Lead on." Barrel looks over his shoulder at the other members. "You coming?"
Barrel begins playing his drum and humming a little song while Sven is going about his business. After about ten minutes there is a swirl of energy released from his drum and Barrel smiles.
"Hey Max, Go help Sven lug bodies to the cart." Barrel says to no one in particular. Barrel rolls up his sleeves and helps out as well. "And if you bloody well can't handle it then at least wipe my brow for me after each body I bring. This will be dirty work I tell you."
unseen servant Strength Check -2
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Bran nods and rolls up his sleeves. "I suppose I can check this one off the 'ol bucket list."
Barrel nods at Bran. "That's the spirit. Remember to bend at your knees." Barrel begins to whistle as he gets to work.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
"Sven, would a Floating Disk be of any use? It can hold up to 500 pounds."