Tetrevess blasts as many cultists and gargoyles as he can while not hitting Allies with a radiant fireball.4th level. 38 radiant damage, dex 22 for half
Looking at the attacks made, it looms like the remaining gargoyles are in melee with Morwena and Chadderlay, while Sam initially attacked a cultist, I do not think it required any movement so the gargoyles attacking him got no AoO. This means the surviving gargoyle IA still in melee with the huge (I think he literally is now huge) lizard-man (i am not tracking the attacks to enaure the bonus granted by the giant's spear are applied, but this is a remi der that they should be). So, without hitting anybody, I'd guess you could get one gargoyle in the blast. Admittedly, without a battle grid it's very hand-wavy, so I'm OK with rounding up to two, namely the pair engaged with the duo of red wizards.
"Gargoyles
1. Morwena
2. Sam
3. Chadderlay
4. Sam
Cultist A. Angus
Cultist B. Angus "
Gargoyle Dex saves (DC 22)
1 15
2 15
<Both survive regardless if out one. I think Akame is still up, then it rolls to round 2 with Angus and Chadderlay again.>
So shall we say due to the enchantment thing that Sam strength scores 21?
<those are both down, you can hit the final one, ok?>
Akame's bolts strike both gargoyles, allowing Angus the opportunity to charge both, in turn, cracking open the first with the hilt of his sword, then pivoting to smash the other, separating the upper and lower halves of the living stone, destroying it.
(ooc: yeah, sorry about that, I use the auto dice roller icon and I'm used to clicking the combat option whenever I have to make an attack roll... by the way that's a funny spell as you 1st have to hit with an attack and then the target gets a save at the end of each turn (both an attack roll and a saving throw all in one spell, lol))
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<as this random encounter winds down, any thlihhts on where you'll go next? By now youre aware that the way to open the seal around the central spire is to perdorm a rite based on the schools of wizardry, and yoube got step 2. You also might have fogured out that these local cultists havent been here the whole time, as theyd have probably turned to notjics like the others and even though i failed to give them any dialogue, they speak common, not Loross. Prof. SKANT'S sile ce on the matter and or yoir own observations would let you knw they weren't vampires. All of this suggests that, since you've opened the cube entrance (specifically Chadderlay and Morwena) others have followed you. So. If theres a particular building or feature you want to find or just look for who followed you down here or anything else, lets hear it.>
If I don't hear anything by 30m Eastern, I'll just roll at random. If you've already been to the resulting location, I'll reroll. There is a 5% chance of random encounters built in.
Alright, roll investigation. You just dispatched a handful of them, there are certainly clues around. Other checks you feel like making could potentially be informative, but investigation would be beat. Help is allowed if the helper is proficient.
This post has potentially manipulated dice roll results.
Chadderlay's Investigation: 18
"Let me check their pockets."
After doing so:
"And examine the what kind of soil is on the bottom of their shoes."
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Inspecting the bodies, you instantly notice they have frozen in place the moment they died. They remain frozen, even now. One cuktist appears to have stepped in something, which Prof. SKANT helpfully informs you appears to be goat feces. 🐐
The cultist, other than their daggers and pendants <I think youre already aware of the pendants> carry littke in the way if oerson effects. One of the cultists, a male human, apperently in his late twenties, has in his posession a cloth napkin, embroidered with the words "Buried Treasures".
<Hold while I check passive perceptions. "Hold" meaning: you can talk, but dont do anything for a moment>
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So shall we say due to the enchantment thing that Sam strength scores 21?
3, but 2 could be hit with a radiant fireball without harming party members.
<those are both down, you can hit the final one, ok?>
Akame's bolts strike both gargoyles, allowing Angus the opportunity to charge both, in turn, cracking open the first with the hilt of his sword, then pivoting to smash the other, separating the upper and lower halves of the living stone, destroying it.
<Sam Str 21 is fine>
The gargoyles bites and claws Morwena 17 for 2, 14 for 2.
Con save (probably moot, DC tbd) 20
(Was the damage really 0?)
<Back to PCs>
Angus 16 ✅️✅️
Chadderlay 14 ✅️✅️
gargoyle ✅️✅️
Sam 12 ✅️▶️
Tetrevess 6 ✅️▶️
Akame 4 ✅️▶️
Morwena X ❌️❌️
"Was the damage really 0?" Yeah, it's a no damage spell. Got it.
(ooc: yeah, sorry about that, I use the auto dice roller icon and I'm used to clicking the combat option whenever I have to make an attack roll... by the way that's a funny spell as you 1st have to hit with an attack and then the target gets a save at the end of each turn (both an attack roll and a saving throw all in one spell, lol))
<as this random encounter winds down, any thlihhts on where you'll go next? By now youre aware that the way to open the seal around the central spire is to perdorm a rite based on the schools of wizardry, and yoube got step 2. You also might have fogured out that these local cultists havent been here the whole time, as theyd have probably turned to notjics like the others and even though i failed to give them any dialogue, they speak common, not Loross. Prof. SKANT'S sile ce on the matter and or yoir own observations would let you knw they weren't vampires. All of this suggests that, since you've opened the cube entrance (specifically Chadderlay and Morwena) others have followed you. So. If theres a particular building or feature you want to find or just look for who followed you down here or anything else, lets hear it.>
Still one gargoyle left. These PCs are up. Any order is OK.
Sam 12 ✅️▶️
Tetrevess 6 ✅️▶️
Akame 4 ✅️▶️
Tetrevess shoots a firebolt at it 25 to hit, 13 damage.
It's still alive.
Akame would like to cast Toll the Dead at it but can't access his character sheet to get the save DC. Wis save DC ??? or take 10 necrotic damage.
DC 18 Wis 8. It's still alive.
Sam is uo then it rolls back to Angus and Chadderlay
Sam will swing for the last stone monster
19
12
damage
13 +6
8 +5
Sam smashes the gargoyle to rubble.
<end of combat>
So, where to?
Answers might be:
"that tower we passed after the arena"
"look for who sent thise cultists"
"any random building to the east/west/north/south ir clockwise/ccw around the city"
"Find a nothic and interrogate it"
etc.
If I don't hear anything by 30m Eastern, I'll just roll at random. If you've already been to the resulting location, I'll reroll. There is a 5% chance of random encounters built in.
>Just saw the typo. I meant 3pm<
Trying to find who sent the cultists seems like a good idea
Alright, roll investigation. You just dispatched a handful of them, there are certainly clues around. Other checks you feel like making could potentially be informative, but investigation would be beat. Help is allowed if the helper is proficient.
Chadderlay's Investigation: 18
"Let me check their pockets."
After doing so:
"And examine the what kind of soil is on the bottom of their shoes."
Inspecting the bodies, you instantly notice they have frozen in place the moment they died. They remain frozen, even now. One cuktist appears to have stepped in something, which Prof. SKANT helpfully informs you appears to be goat feces. 🐐
The cultist, other than their daggers and pendants <I think youre already aware of the pendants> carry littke in the way if oerson effects. One of the cultists, a male human, apperently in his late twenties, has in his posession a cloth napkin, embroidered with the words "Buried Treasures".
<Hold while I check passive perceptions. "Hold" meaning: you can talk, but dont do anything for a moment>