Trisk will approach the cleric, "Hail, and well met friend! I am Triskelion, Trisk for short, and am a Master Illusionist by trade."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Seeing the injured man on the bridge, the cleric approaches and casts {spell}delay poison{/spell}, then dumps the remainder of his healing magic on the wounded man.
When he finishes coughing up blood and the hole in his chest starts to close up, the man starts to gasp in deep wheezing breaths until finally he regains the ability to speak Ricard Damaris bitterly recounts how the bandits' leader stole his prized magic sword, the blade of chaos, and mockingly left him to die on Zagig's Bridge. "The lout was a good fighter," he says, "but if I hadn't been stung by that wyvern, he never would have bested me." The leader then accompanied several of the orcs headed back to the west, leaving his lieutenant to finish off the hovels and pick the caravan clean.
Acton Kathenor, a cleric of Boccob, describes how he fled from his caravan wagon at the first sign of trouble, leaping for refuge behind the statue of the archmage Zagig just to the right of the bridge's entrance. He urges the party to make for the City of Greyhawk-some two miles distant-immediately, for he must attend to important religious services. His brethren have been congregating in the Free City for the last two weeks in honor of the patriarch Riggby, a major figure in the Boccobite faith. Riggby's body will shortly arrive in Greyhawk to lie in state at the city's temple, and prepara- tions are hurriedly being made.
Damaris readily agrees to accompany Acton Kathenor and the PCs back to Greyhawk. He was returning early from a vacation in the nearby city of Dyvers, because the influx of visitors to Greyhawk in the wake of Riggby's death had stretched the Green Dragon almost to the breaking point. In thanks for their rescue, Damaris offers to let the members of the party lodge at his inn for a month without payment.
<Delay poison>
The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. Delay poison does not cure any damage that poison may have already done
Seeing the injured man on the bridge, the cleric approaches and casts {spell}delay poison{/spell}, then dumps the remainder of his healing magic on the wounded man.
When he finishes coughing up blood and the hole in his chest starts to close up, the man starts to gasp in deep wheezing breaths until finally he regains the ability to speak Ricard Damaris bitterly recounts how the bandits' leader stole his prized magic sword, the blade of chaos, and mockingly left him to die on Zagig's Bridge. "The lout was a good fighter," he says, "but if I hadn't been stung by that wyvern, he never would have bested me." The leader then accompanied several of the orcs headed back to the west, leaving his lieutenant to finish off the hovels and pick the caravan clean.
Acton Kathenor, a cleric of Boccob, describes how he fled from his caravan wagon at the first sign of trouble, leaping for refuge behind the statue of the archmage Zagig just to the right of the bridge's entrance. He urges the party to make for the City of Greyhawk-some two miles distant-immediately, for he must attend to important religious services. His brethren have been congregating in the Free City for the last two weeks in honor of the patriarch Riggby, a major figure in the Boccobite faith. Riggby's body will shortly arrive in Greyhawk to lie in state at the city's temple, and prepara- tions are hurriedly being made.
Damaris readily agrees to accompany Acton Kathenor and the PCs back to Greyhawk. He was returning early from a vacation in the nearby city of Dyvers, because the influx of visitors to Greyhawk in the wake of Riggby's death had stretched the Green Dragon almost to the breaking point. In thanks for their rescue, Damaris offers to let the members of the party lodge at his inn for a month without payment.
<Delay poison>
The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. Delay poison does not cure any damage that poison may have already done
Sam wait for the man to finish his story “come now, let us be making haste”
Tetrevess greets the priest politely and agrees to accompany him. ** "I am a fan of Boccob myself. I have, err.. , hopefully still, a sister who is a priestess of the faith. I've kind of lost track when she is- Or where, if she's now. Let's see if we can find this man's sword- and anything of use or interest amongst these savage orcs. Now that was a wizard**...". (he gestures to zagig)
He will help retrieve goods from the bodies of the orcs, and distribute mundane items and coin to the injured villagers. **"Im afraid i don't have readily available a way to remove the poison, but we should be able to get you fixed up when we get to Greyhawk"**. he says to Damaris.
<There's a huge statue of Boccob looking over the grisly scene (its in the south, direcrly oppoaite the bridge, on the far side of the river road). He shows no signs of compassion despite tbe horrs that have unfloded before him here. Natural eneough fkr a statue, but those of his faith know well, too, thst the true god, were he there in place of that lump of stone, he would bear a similarly disinterested expression, for he has rightly earned the epithet, Boccob, "the uncaring".>
Looting the bodies, you find a few coins to retirn to the beggars. About half of the homes are vacant. A few, unfortunately are not, but soon will be, once someone finds the fortutude to bury those lost in the raid.
"That bastard orckin made off with my sword," the poisoned man recounts, "the blade of chaos." Damaris vows that he will reclaim the weapon at any cost, and jokingly offers "free drinks for life" to anyone who helps him recover it.
"They left me to die on Zagig's Bridge." he says coldly, "The lout was a good fighter," he says, "but if I hadn't been stung by that wyvern, he never would have bested me." When it was over, he and some other orcs headed back to the west, leaving his lieutenant to finish off the hovels and pick the caravan clean." At this he looks to the dead orc lying beaide the wyvern. "they probably have a camp near the city." he reasons. With this in mind, you see what clearly look like a trail headed west across the bridge made by at least a half-dozen humanoids.
The wyvern rider has all those things i mentioned, if you're taking them: eagle eyes, a cape, two potions, 2 fine daggers and a nice sickle. The orcs were looking for food and fisticuffs and found more of the latter than the former. If your goal is to aqcuire wealth, robbing beggars is a pretty dumb plan, even for a bunch of orcs. Most of the orcs do carry a single healing potion with them, though.
Tetrevess will detect magic on the items and collect magic items and potions for the group. Mundane items he will give to any survivors. "Shall we head west first and try to stop the orcs while the trail is warm?". he asks the others.
The cloak aings of abjuration magic, while the goggles cast a magical shimmer but the hue is hard to discern. The potions are each of an abjuration school formulation, but their appearance suggests they have difderent purposes, one being vibrant blue the other a deep orange-red.
<I dont know ehat school eyes of the eagle should belong to>
"I can escort Ricard, here, back to town, if you should choose to pursue thoae who have wrought such wanton destruction. Let us make haste and find someone to remove your poison before my spell wears off." the cleric urges.
...
The trail you have been following leads past an old raven statue lying on its side next to a withered tree. From there, it heads up a small hill and across a stone bridge to a trio of crumbling towers atop a clutch of pinnacles. Weathered and ruined, these three towers can be only one place: Castle Greyhawk. Known to be a site of great legend and even greater peril, these three crumbling edifices lie above a dungeon so vast that no one is foolish enough to claim to know all its secrets. Rumor holds that its halls are full of treasure and glory for the brave, while the foolish find only danger and death.
A squat building of light gray stone sits in front of the ruined tower on the eastern hill. Unlike the tower right behind it, this building is relatively new and well-kept. A lone dwarf sits on a stool beside the door leading into this building. He stands up and raises his hand as you approach. "Well met, explorers. Do you seek entrance to the Tower of War?"
Tet will carry items for the group if none wants, and ID them at a later time for use, sale or trade. he might try the googles on some.
"Erm.. ahh Castle Greyhawk, I presume? We're here seeking some Orcs that may have come this way. Have you seen some? If they went into the Tower of War, then I suppose we'd seek entrance as well."
The wizard wracks his often befuddled brain to recall what he remembers of Greyhawk. (27 history). He grew up on this world.
<wondering if the city or castle. Im guessing the castle>
The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next 100 years, after which he abandoned the Castle and mysteriously disappeared.
Over the centuries, the Castle's three towers decayed into ruin. The main tower is called the "Tower of Zagig," and the two lesser towers are the "War Tower" and the "Tower of Magic" (alternately "The Power Tower"). An extensive dungeon complex lies below the towers.
In CY 505, Zagig then captured and imprisoned the evil demigod Iuz in the dungeons beneath the Castle. Iuz was one of nine demigods so trapped, and this accomplishment was instrumental in Zagig's ascension to become the demigod now known as Zagyg. Other deities imprisoned in the dungeon included Merikka, Rudd, and Wastri. Because Zouken is known to be imprisoned somewhere on the central Flanaess, some believe he was one of the nine deities Zagig trapped at the Castle. In CY 570, the warrior Robilar freed Iuz from his prison.
Grebold dutifuly reaponds, "I should think not. Why dont you come on in and chat with Guildmaster Stilgaur? He runs things around here." The dwarf stands aside, permitting entry to the small building.
Trisk looks at Tetrevess and then Sam, "Should we at least find out what he might know? Asking some questions could help point us in the right direction?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Inside the squat building is a large common room full of worn tables, chairs, and a fireplace containing the smoldering remains of a fire. A few dwarves, humans, and a lone gnome lounge about, enjoying a friendly game of cards or a mug of ale.
You are brought into the common room and asked to take a seat while Grebold fetches Stillguar from his personal office in the back. After only a few moments, Grebold returns, followed by Stillguar, a tough old dwarf who approaches the characters.
Stillguar arrives, he approches the group directly, "Grebold treks me you've come along about some orcs. We haven't seen any, but you're welcome to look for yourself.
Stillguar describes the standard arrangement allowing them to enter and plunder the ruins as long as he gets one-quarter of the treasure. This amount is collected when you return to the surface. Before you enter, one of Stillguar's lieutenants takes an inventory of what the you take inside with you so that you aren't charged for items you already owned.
Sam looks at the idea of this guild hall, then as they walk down talks to T “so how long you been her for agin then friend” he then looks to Trisk “master of reality aha” he jokes which is sickening weird for Sam to do “how long did you think of that stage name then”
also dm has it been a minute after the fight if so I need to roll for hit points I get back
Trisk will approach the cleric, "Hail, and well met friend! I am Triskelion, Trisk for short, and am a Master Illusionist by trade."
Tetrevess finishes off his orc and helps where he can with the survivors. Then goes to the cleric as well "Thank you for the healing. I am Tetrevess"
Seeing the injured man on the bridge, the cleric approaches and casts {spell}delay poison{/spell}, then dumps the remainder of his healing magic on the wounded man.
When he finishes coughing up blood and the hole in his chest starts to close up, the man starts to gasp in deep wheezing breaths until finally he regains the ability to speak Ricard Damaris bitterly recounts how the bandits' leader stole his prized magic sword, the blade of chaos, and mockingly left him to die on Zagig's Bridge. "The lout was a good fighter," he says, "but if I hadn't been stung by that wyvern, he never would have bested me." The leader then accompanied several of the orcs headed back to the west, leaving his lieutenant to finish off the hovels and pick the caravan clean.
Acton Kathenor, a cleric of Boccob, describes how he fled from his caravan wagon at the first sign of trouble, leaping for refuge behind the statue of the archmage Zagig just to the right of the bridge's entrance. He urges the party to make for the City of Greyhawk-some two miles distant-immediately, for he must attend to important religious services. His brethren have been congregating in the Free City for the last two weeks in honor of the patriarch Riggby, a major figure in the Boccobite faith. Riggby's body will shortly arrive in Greyhawk to lie in state at the city's temple, and prepara- tions are hurriedly being made.
Damaris readily agrees to accompany Acton Kathenor and the PCs back to Greyhawk. He was returning early from a vacation in the nearby city of Dyvers, because the influx of visitors to Greyhawk in the wake of Riggby's death had stretched the Green Dragon almost to the breaking point. In thanks for their rescue, Damaris offers to let the members of the party lodge at his inn for a month without payment.
<Delay poison>
The subject becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. Delay poison does not cure any damage that poison may have already done
What do you want to do?
Sam wait for the man to finish his story “come now, let us be making haste”
Tetrevess greets the priest politely and agrees to accompany him. ** "I am a fan of Boccob myself. I have, err.. , hopefully still, a sister who is a priestess of the faith. I've kind of lost track when she is- Or where, if she's now. Let's see if we can find this man's sword- and anything of use or interest amongst these savage orcs. Now that was a wizard**...". (he gestures to zagig)
He will help retrieve goods from the bodies of the orcs, and distribute mundane items and coin to the injured villagers. **"Im afraid i don't have readily available a way to remove the poison, but we should be able to get you fixed up when we get to Greyhawk"**. he says to Damaris.
<There's a huge statue of Boccob looking over the grisly scene (its in the south, direcrly oppoaite the bridge, on the far side of the river road). He shows no signs of compassion despite tbe horrs that have unfloded before him here. Natural eneough fkr a statue, but those of his faith know well, too, thst the true god, were he there in place of that lump of stone, he would bear a similarly disinterested expression, for he has rightly earned the epithet, Boccob, "the uncaring".>
Looting the bodies, you find a few coins to retirn to the beggars. About half of the homes are vacant. A few, unfortunately are not, but soon will be, once someone finds the fortutude to bury those lost in the raid.
"That bastard orckin made off with my sword," the poisoned man recounts, "the blade of chaos." Damaris vows that he will reclaim the weapon at any cost, and jokingly offers "free drinks for life" to anyone who helps him recover it.
"They left me to die on Zagig's Bridge." he says coldly, "The lout was a good fighter," he says, "but if I hadn't been stung by that wyvern, he never would have bested me." When it was over, he and some other orcs headed back to the west, leaving his lieutenant to finish off the hovels and pick the caravan clean." At this he looks to the dead orc lying beaide the wyvern. "they probably have a camp near the city." he reasons. With this in mind, you see what clearly look like a trail headed west across the bridge made by at least a half-dozen humanoids.
The wyvern rider has all those things i mentioned, if you're taking them: eagle eyes, a cape, two potions, 2 fine daggers and a nice sickle. The orcs were looking for food and fisticuffs and found more of the latter than the former. If your goal is to aqcuire wealth, robbing beggars is a pretty dumb plan, even for a bunch of orcs. Most of the orcs do carry a single healing potion with them, though.
Tetrevess will detect magic on the items and collect magic items and potions for the group. Mundane items he will give to any survivors. "Shall we head west first and try to stop the orcs while the trail is warm?". he asks the others.
The cloak aings of abjuration magic, while the goggles cast a magical shimmer but the hue is hard to discern. The potions are each of an abjuration school formulation, but their appearance suggests they have difderent purposes, one being vibrant blue the other a deep orange-red.
<I dont know ehat school eyes of the eagle should belong to>
"I can escort Ricard, here, back to town, if you should choose to pursue thoae who have wrought such wanton destruction. Let us make haste and find someone to remove your poison before my spell wears off." the cleric urges.
...
The trail you have been following leads past an old raven statue lying on its side next to a withered tree. From there, it heads up a small hill and across a stone bridge to a trio of crumbling towers atop a clutch of pinnacles. Weathered and ruined, these three towers can be only one place: Castle Greyhawk. Known to be a site of great legend and even greater peril, these three crumbling edifices lie above a dungeon so vast that no one is foolish enough to claim to know all its secrets. Rumor holds that its halls are full of treasure and glory for the brave, while the foolish find only danger and death.
A squat building of light gray stone sits in front of the ruined tower on the eastern hill. Unlike the tower right behind it, this building is relatively new and well-kept. A lone dwarf sits on a stool beside the door leading into this building. He stands up and raises his hand as you approach. "Well met, explorers. Do you seek entrance to the Tower of War?"
Tet will carry items for the group if none wants, and ID them at a later time for use, sale or trade. he might try the googles on some.
"Erm.. ahh Castle Greyhawk, I presume? We're here seeking some Orcs that may have come this way. Have you seen some? If they went into the Tower of War, then I suppose we'd seek entrance as well."
The wizard wracks his often befuddled brain to recall what he remembers of Greyhawk. (27 history). He grew up on this world.
<wondering if the city or castle. Im guessing the castle>
The Castle was constructed CY c.320 by the wizard Zagig Yragerne. Known as "The Mad Archmage," Zagig ruled over the Free City of Greyhawk from the Castle for approximately the next 100 years, after which he abandoned the Castle and mysteriously disappeared.
Over the centuries, the Castle's three towers decayed into ruin. The main tower is called the "Tower of Zagig," and the two lesser towers are the "War Tower" and the "Tower of Magic" (alternately "The Power Tower"). An extensive dungeon complex lies below the towers.
In CY 505, Zagig then captured and imprisoned the evil demigod Iuz in the dungeons beneath the Castle. Iuz was one of nine demigods so trapped, and this accomplishment was instrumental in Zagig's ascension to become the demigod now known as Zagyg. Other deities imprisoned in the dungeon included Merikka, Rudd, and Wastri. Because Zouken is known to be imprisoned somewhere on the central Flanaess, some believe he was one of the nine deities Zagig trapped at the Castle. In CY 570, the warrior Robilar freed Iuz from his prison.
Grebold dutifuly reaponds, "I should think not. Why dont you come on in and chat with Guildmaster Stilgaur? He runs things around here." The dwarf stands aside, permitting entry to the small building.
Trisk looks at Tetrevess and then Sam, "Should we at least find out what he might know? Asking some questions could help point us in the right direction?"
"I agree. Let's talk to the guildmaster, thank you". T says, stepping inside.
he considers all he's heard of this place. "Zagig. quite w legend. ".
Inside the squat building is a large common room full of worn tables, chairs, and a fireplace containing the smoldering remains of a fire. A few dwarves, humans, and a lone gnome lounge about, enjoying a friendly game of cards or a mug of ale.
You are brought into the common room and asked to take a seat while Grebold fetches Stillguar from his personal office in the back. After only a few moments, Grebold returns, followed by Stillguar, a tough old dwarf who approaches the characters.
Stillguar arrives, he approches the group directly, "Grebold treks me you've come along about some orcs. We haven't seen any, but you're welcome to look for yourself.
Stillguar describes the standard arrangement allowing them to enter and plunder the ruins as long as he gets one-quarter of the treasure. This amount is collected when you return to the surface. Before you enter, one of Stillguar's lieutenants takes an inventory of what the you take inside with you so that you aren't charged for items you already owned.
Sam looks at the idea of this guild hall, then as they walk down talks to T “so how long you been her for agin then friend” he then looks to Trisk “master of reality aha” he jokes which is sickening weird for Sam to do “how long did you think of that stage name then”
also dm has it been a minute after the fight if so I need to roll for hit points I get back
Yeah, you walked over the bridge and followed the tracks to reach the castle. It's been a minute.