Target initiative was 11. (I could have told you that earlier, I just forgot) so if you rolled higher, you have initiative and also Scrivenscry is suprised.
With a bestial howl, the fiend is sent back to his home plane (presumably one of: Acheron, Gehenna, Hades, and Carceri).
KINGSPORT stares eyelessly at Angus, tilting his head quizzically, feelers groping the air before his face. Deciding after a momebt kf stillness that the matter is settled, the penguin approaches. "You help." He quacks "Have books. Master says good books." "He shakes his head, dismissing his prior words, "No, not master, Scrivenscry gone. You help me." The penguin pushes a cart filled with books toward Angus.
Treasure (take it, it's yours):
Scrivenscry carried three spell scrolls (Leomund’s tiny hut, plane shift, and wall of ice) and a chime of opening with a single use remaining. (All consumables, none count towards magic item limits)
Kingsport’s cart contains six texts that Scrivenscry deems valuable. Each one is a treatise on the Outer Planes and is worth 250 gp to a collector of such works.
Assuming you do head to the tower if conjuration, you already know what's there. It's 4 spectral hands around a model tower with 4 yellow lights around the room. This is all up the stairs, there's really nothing in the the lower tower.
Chadderlay will inform the others of the hands and what else they might find there, just so the whole group can better be prepared for what lies in store.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tetrevess thanks the strange penguin and says “we are glad to be able to help you. No one should be treated that way.” He helps load the treasure and books into our portable hole, and listens intently to Chaderly.. “I’m ready to go exploring now, or if we want we could rest and start fresh. It seems like perhaps a puzzle that needs to be solved to uncover the mystery in the tower? I’d like to see it.”
Glowing orbs are set into the walls of this thirty-foot-diameter circular chamber. Four giant hands made of shimmering force hover in the center of the room, guarding a tiny ornamental tower perched on a pedestal.
<there really is nothing else to find in the tower other tban whats written above. Assume you Nat 20'd perception. WYSIWYG>
The hands living spells, which are not described terribly well in terms of mechanics I can fi d, but they are decidedly creatures, having tbe construct tag. My interpretation of the RAW is that they are no longer spells or spell effects, they were conjured and now simply exist here. Liv8ng spells are mechanically weird. I might rukr otherwise, treating them as spells, so globe was fine, but technically I think they could get through it, I just preferred that it work as intended and keep them at bay for one minute, so that ruling stands, but I can say Dispel magic, for example, will not.
< Btw: the penguin was under the awaken so he's got a few weeks to be an awakened penguin. That is what dispel magic would have removed from him.>
(ooc: short rest or long rest?... wanted to clarify before I apply anything.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
on failure, you become infected with the arcane blight, gaining the following flaw:
“I don’t trust anyone.”
This flaw, which supersedes any conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim’s riches or otherwise turn against the victim.
Other symptoms include clammy skin, hair loss, and myopia (nearsightedness)
on failure, you become infected with the arcane blight, gaining the following flaw:
“I don’t trust anyone.”
This flaw, which supersedes any conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim’s riches or otherwise turn against the victim.
Other symptoms include clammy skin, hair loss, and myopia (nearsightedness)
Target initiative was 11. (I could have told you that earlier, I just forgot) so if you rolled higher, you have initiative and also Scrivenscry is suprised.
Angus initiative 22
can we all start within 30 feet of the arcanoloth?
Yeah anywhere you want. Go for it. If you rolled 11 or higher, you're up.
Reminder: all allies that are within 10 feet of Angus get automatic +3 to saving throws, and are immune to charmed or frightened
(Prior to battle)
Angus will bless each of his companions with a prayer (2nd level spell slot - additional 1d4 to attack rolls and saving throws)
Round 1
Move- He will approach Scrivenscry and attack without warning
Action:
First longsword Attack: 21 Damage: 11 magical slashing + 16 radiant damage (divine smite vs. fiend) + 8 radiant damage (improved divine smite)
Second longsword Attack: 21 Damage: 10 magical slashing + 11 radiant damage (divine smite vs. fiend) + 8 radiant damage (improved divine smite)
Right so Sam’s turn he will attack the fiend
attacks (first one with advantage due to zephyr strike)
second as a bonus action before the second attack sam will cast branding smite
28
19
dread
21
Damage
12 + 1
12 + 6 raident if hit
13 + 8 raident if hit +2
(you can add 1d4 to those attack rolls if you wish, Legion)
Akame is still up, but Scrivenscry is not.
With a bestial howl, the fiend is sent back to his home plane (presumably one of: Acheron, Gehenna, Hades, and Carceri).
KINGSPORT stares eyelessly at Angus, tilting his head quizzically, feelers groping the air before his face. Deciding after a momebt kf stillness that the matter is settled, the penguin approaches. "You help." He quacks "Have books. Master says good books." "He shakes his head, dismissing his prior words, "No, not master, Scrivenscry gone. You help me." The penguin pushes a cart filled with books toward Angus.
Treasure (take it, it's yours):
Scrivenscry carried three spell scrolls (Leomund’s tiny hut, plane shift, and wall of ice) and a chime of opening with a single use remaining. (All consumables, none count towards magic item limits)
Kingsport’s cart contains six texts that Scrivenscry deems valuable. Each one is a treatise on the Outer Planes and is worth 250 gp to a collector of such works.
So, off to the tower with the hands, then?
Assuming you do head to the tower if conjuration, you already know what's there. It's 4 spectral hands around a model tower with 4 yellow lights around the room. This is all up the stairs, there's really nothing in the the lower tower.
Chadderlay will inform the others of the hands and what else they might find there, just so the whole group can better be prepared for what lies in store.
Tetrevess thanks the strange penguin and says “we are glad to be able to help you. No one should be treated that way.” He helps load the treasure and books into our portable hole, and listens intently to Chaderly.. “I’m ready to go exploring now, or if we want we could rest and start fresh. It seems like perhaps a puzzle that needs to be solved to uncover the mystery in the tower? I’d like to see it.”
You arrive at the tower.
<same description>
Glowing orbs are set into the walls of this thirty-foot-diameter circular chamber. Four giant hands made of shimmering force hover in the center of the room, guarding a tiny ornamental tower perched on a pedestal.
<there really is nothing else to find in the tower other tban whats written above. Assume you Nat 20'd perception. WYSIWYG>
The hands living spells, which are not described terribly well in terms of mechanics I can fi d, but they are decidedly creatures, having tbe construct tag. My interpretation of the RAW is that they are no longer spells or spell effects, they were conjured and now simply exist here. Liv8ng spells are mechanically weird. I might rukr otherwise, treating them as spells, so globe was fine, but technically I think they could get through it, I just preferred that it work as intended and keep them at bay for one minute, so that ruling stands, but I can say Dispel magic, for example, will not.
< Btw: the penguin was under the awaken so he's got a few weeks to be an awakened penguin. That is what dispel magic would have removed from him.>
(Were we going to take a rest in between or not?)
Rest, From.. the "fight"? You can. Just let me know.
Random rolls:
59 4366923288
(ooc: short rest or long rest?... wanted to clarify before I apply anything.)
1. 3
2. 4
3. 2
4. 1
Long rest is good, I don’t think we have any time constraints. Tetrevess peruses the valuable books just acquired to brush up on his planar knowledge.
@Everyone: Please make a DC15 Con save
on failure, you become infected with the arcane blight, gaining the following flaw:
“I don’t trust anyone.”
This flaw, which supersedes any conflicting flaw, is fed by delusions that are difficult for the character to distinguish from reality. Common delusions include the belief that that allies are conspiring to steal the victim’s riches or otherwise turn against the victim.
Other symptoms include clammy skin, hair loss, and myopia (nearsightedness)
Con save 7 +3 because bless
Con save 20 plus 1 bless (plus paladin bonus)