Akame warms his hands at the cube, wondering what possessed him to climb a wall of magic ice. Well, it ended well at least. He looks around to see if he could spot anything interesting, and also checks out the bodies. He says to the others, "We should go check out that room back there, with the spear, now that we have some time."
Perception 15
You could take that cube of solid brimstone with you. It's 3 in³ and generates enough drybheat to keep an area within 15ft to 95 degrees farenheit. <This does not count against the magic item limit>
Sam fails to remove the spear from the ice, but at his touch, the light surrounding the weapon fades and Samogri receives the following supernatural charm:
Vlagomir’s Spark. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.
<edit you can try pulling it one more time if you want to wait for it. It's a DC 23 to pull it out. Spoiler: its just a spear, though 25ft long>
"Yes, it is indeed a fortuitous meeting of old allies and new."
Chadderlay will follow the others into the room with the giant spear and observe from there.
"I am curious to explore more of the lost city."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sam fails to remove the spear from the ice, but at his touch, the light surrounding the weapon fades and Samogri receives the following supernatural charm:
Vlagomir’s Spark. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.
<edit you can try pulling it one more time if you want to wait for it. It's a DC 23 to pull it out. Spoiler: its just a spear, though 25ft long>
<It works on the first Ranger, monk, fighter or barbarian who touches it. The 'spark' of the precious owner now resides with Sam. The giant was a hunter of white dragons and a Chosen of Thrym, the evil god of frost giants.>
As you return to the opening to the tunnel leading to the ice bridge across whixh lies rhe ancient city and begin, again (for most) your descent, you find a man wandering the tunnel. His fingers are black with frostbite, and his mouth is agape in a silent scream. Although he appears real, the man is no more substantial than a phantom and does not respond to any interaction.
In the caves above, you hear the sounds if flesh being torn from bone as the nothics saver a meal of the freshly killed drow mage and the warrior who fell before he could flee.
For those just entering rhe city for the first time, it's accessible by an ice bridge, sits askew and it's in a huge cavern. Buildings are disused and streets are eerily lit by ancient magical flames.
Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes, and steeples leaning at odd angles surround a huge citadel.
At the foot of the causeway, a giant statue lies prone and motionless, its surfaces gleaming with rime. It stretches 21 feet from top to bottom, lookong like a faceless, misshapen giant. Beside it, a huge sledgehammer lays discarded upon the ice covered ground.
<just so you know, this is a nonlinear pointcrawl style map, so I'm expexting someone to point to something or just start walking randomly at aome point. Also, if someone were the right size to weild rjst hammer, it does 6d6+Str damage and its not magical>
This post has potentially manipulated dice roll results.
66
The city us dominated by a large central spire at the center. Like spikes of a wheel, the roads of rhe city stretch toward to the ring of eight spires on tbe circumference, though two are now missing,having crumbled ages ago.
(Chadderlay & Co. have actually been inside the remains of both)
A stone walkway leads to a tower that claws upward and inward, its pointed roof leaning menacingly overhead. Narrow windows pierce its walls, gargoyles cling to its eaves, and a doorway at the tower’s base gapes open.
A large amphitheater sits in the center of the wide central street leading to the great central spire. The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three metal masts rise from the arena like gigantic tridents, each one emitting a low hum. The branches of each trident are twenty-five feet off the ground and extend fifty feet into the air.
The spire to the north of the amphitheater reaches upward like a talon, its stonework studded in chiseled runes. A blue light shines from its highest window.
This post has potentially manipulated dice roll results.
Chadderlay will walk down the cracked stairs and approach the black stone pedestal, "What have we here?" Chadderlay will take a closer look at the glittering object.
Perception: 15
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
As Chadderlay sets foot on the feiod at the bottom of the amphitheater, a dome of crackling electricity encloses the entire stadium. The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course over her metal teeth, and her form stutters and flickers as she speaks in a strange language.
Professor Skant begins ro translate her words: "So, a new challenger enters the arena! You have thirty seconds to choose your teammates for a game of Chain Lightning!"
As the woman vanishes, the Professor Orb explains that the ancient Netherese game was played between two teams of six, who threw a metal ball at onw another. Little else is known of the game.
<everyone else can be on the team. This functions like a low stakes combat. Spoiler: if you dont join, the team gwts filled with NPCs. You can take up to 1d4 + 1d6 damage before being eliminated, so no dire threat. Early rounds start skill checks at DA because you didnt locate the rules, but after your first turn you can roll investigstion to figure them out and make further checks without DA. The DC for the check to figure out the rukes will lower each round. Once the first oerson has figured out the rules, they can communicate thus to the itber players over the course of tbe next twelve seconds, such that 2 rounds later, no rolls are made with DA.>
This post has potentially manipulated dice roll results.
Including Morwena (I haven't heard from @InkedBee in a while) you have 6 players.
Six human-looking figures appear, floating above the ground, dressed in matching black tunics. Their skin is a blueish green and their irises are uniformly metallic grey. They do not speak, but levitate apart into a diamond shaped arrangement, wordlessly, their expressions harsh and unmoving.
"We should probably mirror their arrangement." Posits Porfessor SKANT. After thirty seconds, a 3 inch diameter iron ball magucally appears on the ground in the center of the arena.
ROUND 1
Step 1. Every player makes a Dexterity (Athletics) check. The individual with the highest roll gets the ball, and that person’s team is on offense. Resolve a tie with a Strength (Athletics) contest.
You could take that cube of solid brimstone with you. It's 3 in³ and generates enough drybheat to keep an area within 15ft to 95 degrees farenheit. <This does not count against the magic item limit>
Sam fails to remove the spear from the ice, but at his touch, the light surrounding the weapon fades and Samogri receives the following supernatural charm:
Vlagomir’s Spark. You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23. Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.
<edit you can try pulling it one more time if you want to wait for it. It's a DC 23 to pull it out. Spoiler: its just a spear, though 25ft long>
<@rob88scps2: DID you wanna switch back to Angus in the game menu? I was going to look at his inventory and didn't see him there>
"Yes, it is indeed a fortuitous meeting of old allies and new."
Chadderlay will follow the others into the room with the giant spear and observe from there.
"I am curious to explore more of the lost city."
(Of cause Sam bloody get this)
(done)
" (Of cause Sam bloody get this) "
<It works on the first Ranger, monk, fighter or barbarian who touches it. The 'spark' of the precious owner now resides with Sam. The giant was a hunter of white dragons and a Chosen of Thrym, the evil god of frost giants.>
So, if you guys are ready to move onto the city...
1
As you return to the opening to the tunnel leading to the ice bridge across whixh lies rhe ancient city and begin, again (for most) your descent, you find a man wandering the tunnel. His fingers are black with frostbite, and his mouth is agape in a silent scream. Although he appears real, the man is no more substantial than a phantom and does not respond to any interaction.
In the caves above, you hear the sounds if flesh being torn from bone as the nothics saver a meal of the freshly killed drow mage and the warrior who fell before he could flee.
For those just entering rhe city for the first time, it's accessible by an ice bridge, sits askew and it's in a huge cavern. Buildings are disused and streets are eerily lit by ancient magical flames.
Ready to enter?
“Right then we’re too look first then” Sam says with some excitement but also with some caution
Angus looks at Samogri appraisingly. "You look different... a little... taller?"
<For those who havwnt already seen the bridge:>
Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes, and steeples leaning at odd angles surround a huge citadel.
At the foot of the causeway, a giant statue lies prone and motionless, its surfaces gleaming with rime. It stretches 21 feet from top to bottom, lookong like a faceless, misshapen giant. Beside it, a huge sledgehammer lays discarded upon the ice covered ground.
<just so you know, this is a nonlinear pointcrawl style map, so I'm expexting someone to point to something or just start walking randomly at aome point. Also, if someone were the right size to weild rjst hammer, it does 6d6+Str damage and its not magical>
66
The city us dominated by a large central spire at the center. Like spikes of a wheel, the roads of rhe city stretch toward to the ring of eight spires on tbe circumference, though two are now missing,having crumbled ages ago.
(Chadderlay & Co. have actually been inside the remains of both)
A stone walkway leads to a tower that claws upward and inward, its pointed roof leaning menacingly overhead. Narrow windows pierce its walls, gargoyles cling to its eaves, and a doorway at the tower’s base gapes open.
A large amphitheater sits in the center of the wide central street leading to the great central spire. The air around this amphitheater is charged with static. Cracked steps descend to the stadium floor, where a tiny glittering object rests on a pedestal of black stone. Three metal masts rise from the arena like gigantic tridents, each one emitting a low hum. The branches of each trident are twenty-five feet off the ground and extend fifty feet into the air.
The spire to the north of the amphitheater reaches upward like a talon, its stonework studded in chiseled runes. A blue light shines from its highest window.
Akame. Where to?
Chadderlay will walk down the cracked stairs and approach the black stone pedestal, "What have we here?" Chadderlay will take a closer look at the glittering object.
Perception: 15
Akame follows Chadderlay
As Chadderlay sets foot on the feiod at the bottom of the amphitheater, a dome of crackling electricity encloses the entire stadium. The shimmering head and shoulders of a woman blink into existence above the arena floor. Electrical currents course over her metal teeth, and her form stutters and flickers as she speaks in a strange language.
Professor Skant begins ro translate her words: "So, a new challenger enters the arena! You have thirty seconds to choose your teammates for a game of Chain Lightning!"
As the woman vanishes, the Professor Orb explains that the ancient Netherese game was played between two teams of six, who threw a metal ball at onw another. Little else is known of the game.
<everyone else can be on the team. This functions like a low stakes combat. Spoiler: if you dont join, the team gwts filled with NPCs. You can take up to 1d4 + 1d6 damage before being eliminated, so no dire threat. Early rounds start skill checks at DA because you didnt locate the rules, but after your first turn you can roll investigstion to figure them out and make further checks without DA. The DC for the check to figure out the rukes will lower each round. Once the first oerson has figured out the rules, they can communicate thus to the itber players over the course of tbe next twelve seconds, such that 2 rounds later, no rolls are made with DA.>
...
Including Morwena (I haven't heard from @InkedBee in a while) you have 6 players.
Six human-looking figures appear, floating above the ground, dressed in matching black tunics. Their skin is a blueish green and their irises are uniformly metallic grey. They do not speak, but levitate apart into a diamond shaped arrangement, wordlessly, their expressions harsh and unmoving.
"We should probably mirror their arrangement." Posits Porfessor SKANT. After thirty seconds, a 3 inch diameter iron ball magucally appears on the ground in the center of the arena.
ROUND 1
Step 1. Every player makes a Dexterity (Athletics) check. The individual with the highest roll gets the ball, and that person’s team is on offense. Resolve a tie with a Strength (Athletics) contest.
Black team: 10, 6, 16, 9, 16, 20