As a reaction Chadderlay will cast Shield so his AC is 18 until the start of his turn. (Some of the attacks miss.)
Chadderlay will allow the soldier to grapple and drag him away from the fray. On his turn he will take the Dodge action.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<@rob88scps2: Sorry, I'm always using my phone for this. Sometimes I miss an autocorrect. I intended to say "gently grappled" trying yo indicate he is concerned for Chadderly's safety.>
As he's being dragged out if the melee, handedly slashes at the sharkteeth, his blade whooshing wildly through the salty air. (Both miss).
(Hehe, no worries, it just sounded... unpleasant ;)
This post has potentially manipulated dice roll results.
A female Gith wearing a dark cloak appears atop the crates on the Northeast side of the warehouse. She says something in an unusual language and a fireballcentered on Sam, seen through the window, erupts in a 20ft radius. 25 fire damsge, Dex save DC 15 for ½. She then winks out of existence and reappears outside the door.
Sharktooth 4 fires another bolt at Gravity and hops off the tall stack of crates, moving toward the back of the warehouse. Unable to parse dice roll. piercing.
5 a d 6 disengage and flee to the window
1, 2 , 3 and 7 disengage and move to the west interior of the warehouse.
Soldier 2 carries Chatterly toward the waterfront. 1 stays with Tetrevess. The others burst into the building, flinging the remaining closed door wide open. 3 and 5 move straight in, rou ding the crates and make contact with sharktooth 1.
Soldier 3 x sharktooth 1
24 for 15, 27 for 7, 16 for 10,
Soldier 5 x sharktooth
118 for 16, 9 for 12, 25 for 14,
Soldiers 4 and 6 move in on the right side of the room and encounter sharktooth 3.
Soldier 4 x sharktooth 3
17 for 13, 21 for 12, 15 for 11,
Soldier 6 x sharktooth 3
17 for 10, 25 for 15, 20 for 10,
Soldier 1 doesn't find a writ on Tetevess and asks again. "One last time: Where Is Your Writ?"
<it looks like Gravity was actually up after the fireball, but I missed her due to the way the auto-quote rendered in post 328. Her actions precede the sharkteeth and soldiery.
Map update: need saves from Sam, Angus and Gravity's mechanical lizard.
<As you can see by the red X, indicating where rhe Gish was before she blinked away, I meant she was in the Northwest side of the warehouse. The door being to the North, the waterfront to the east. She was invisible in entry, btw. That wnded when she cast fireball. >
Gravity uses acquired telekinesis ability (Catapult) to manipulate the movement of the nearest small heap of crates. One of these items should fly upwards and strike at the sharkteeth who's blinded and would later try to attack Gravity. (Successful dexterity saving throw from Sharkteeth 4 against DC 15 or the target takes 12bludgeoning damage.)
After that, she will try to leap forward and get out of the warehouse through the window, ordering Socket to do the same thing. (Bonus Action)
"The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried."
It isn't like an explosion really, it's more like a sphere of space opens to the plane of fire or something and everything within the radius is just stormed, but enclosed spaces within the sphere aren't primed by the spell, so if you were inside an enclosed object inside the sphere, thst woukd offer protection.
Also, I forgot Gravity blinded that one sharktooth, so rather than rerollong for DA, I'm just going to say ignore the crossbow attack. It didn't happen.
Chadderlay continues to let the soldier move him to safety and takes the Dodge action.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
His immediate opponents having fled, and seeing the soldiers entering and engaging the Sharkteeth, Angus decides discretion is the better part of valor, and retreats through the East window where Samogri previously was located. He will travel southward, along the wall, trying to be stealthy, planning to circle around the building and see what is happening to his friends.
Angus manages to haul his armor-clad form through the window, but fails to stick the landing, which creates a cacophony not unlike a cupboard filled with pots and pans calamitously clattering to the kitchen floor.
(Perhaps, you can add a terrace in the ground floor and place him there. Or a balcony might be interesting that's protruding out of the nearest building. We don't know about the detailed floor plan yet, so...)
This post has potentially manipulated dice roll results.
<ooc: For now, I'm just going with Dam being somewhere out if sight of the soldiery and Cloak. He is still near where Angus just loudy defenstrated himself, though, so let's see what happens. The Cloak is up, then Gravity, followed by sharkteeth and soldiery.>
"Get him off the ground. Take them both to the Blade!" the Cloak orders the soldier detaining Tetrevess.
This post has potentially manipulated dice roll results.
The Cloak follows rhe sound if the escaping paladin and finds her target beside him. At the sight if Sam, in the firm which she saw him cast a spell moments before, she calls to the soldiers: "Contact! exterior! inland!"
Scowling, she focus' on the disguised scaly.
Telekinetic Bolt (x3)
19 for 22 psychic
9 for 29 psychic
10 for 33 psychic
Gravity is up.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As a reaction Chadderlay will cast Shield so his AC is 18 until the start of his turn. (Some of the attacks miss.)
Chadderlay will allow the soldier to grapple and drag him away from the fray. On his turn he will take the Dodge action.
(Hehe, no worries, it just sounded... unpleasant ;)
A female Gith wearing a dark cloak appears atop the crates on the Northeast side of the warehouse. She says something in an unusual language and a fireballcentered on Sam, seen through the window, erupts in a 20ft radius. 25 fire damsge, Dex save DC 15 for ½. She then winks out of existence and reappears outside the door.
Sharktooth 4 fires another bolt at Gravity and hops off the tall stack of crates, moving toward the back of the warehouse. Unable to parse dice roll. piercing.
5 a d 6 disengage and flee to the window
1, 2 , 3 and 7 disengage and move to the west interior of the warehouse.
Soldier 2 carries Chatterly toward the waterfront. 1 stays with Tetrevess. The others burst into the building, flinging the remaining closed door wide open. 3 and 5 move straight in, rou ding the crates and make contact with sharktooth 1.
Soldier 3 x sharktooth 1
24 for 15, 27 for 7, 16 for 10,
Soldier 5 x sharktooth
118 for 16, 9 for 12, 25 for 14,
Soldiers 4 and 6 move in on the right side of the room and encounter sharktooth 3.
Soldier 4 x sharktooth 3
17 for 13, 21 for 12, 15 for 11,
Soldier 6 x sharktooth 3
17 for 10, 25 for 15, 20 for 10,
Soldier 1 doesn't find a writ on Tetevess and asks again. "One last time: Where Is Your Writ?"
<it looks like Gravity was actually up after the fireball, but I missed her due to the way the auto-quote rendered in post 328. Her actions precede the sharkteeth and soldiery.
All PCs are up.
Gravity 18 ✅️ ✅️✅️
Sharkteeth 18 ✅️✅️✅️
Soldiery 17 ✅️✅️✅️
Chadderly 15 ✅️✅️▶️
Angus 14 ✅️✅️▶️
Sam 8 ✅️✅️✅️
Cloak 7 ✅️✅️⏸️
Map update: need saves from Sam, Angus and Gravity's mechanical lizard.
<As you can see by the red X, indicating where rhe Gish was before she blinked away, I meant she was in the Northwest side of the warehouse. The door being to the North, the waterfront to the east. She was invisible in entry, btw. That wnded when she cast fireball. >
New link for persistent interactivity:
https://www.owlbear.rodeo/game/_Lz7UUWdM
Dex saves x fireball
Sharktooth 5 13
Sharktooth 6 8
Cryptic Gravity: Round 3
Gravity uses acquired telekinesis ability (Catapult) to manipulate the movement of the nearest small heap of crates. One of these items should fly upwards and strike at the sharkteeth who's blinded and would later try to attack Gravity. (Successful dexterity saving throw from Sharkteeth 4 against DC 15 or the target takes 12 bludgeoning damage.)
After that, she will try to leap forward and get out of the warehouse through the window, ordering Socket to do the same thing. (Bonus Action)
Acrobatics 22
Socket: Round 3: Dash
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Dex save 18
Sam’s turn
con save 16
seeing the two dip on Angus he will go outside and go towards the other door
holding his action for fire bolt on the first one that leaves the door
(question, if the fireball was centered outside the window, would the wall of the warehouse have provided some cover for those inside?)
"The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried."
It isn't like an explosion really, it's more like a sphere of space opens to the plane of fire or something and everything within the radius is just stormed, but enclosed spaces within the sphere aren't primed by the spell, so if you were inside an enclosed object inside the sphere, thst woukd offer protection.
Also, I forgot Gravity blinded that one sharktooth, so rather than rerollong for DA, I'm just going to say ignore the crossbow attack. It didn't happen.
This puts Sam right beside Terevess, who is being interrogated by soldier 1
(He looks human at fhis time, right?)
Seeing Sam, the cloak points and yells "Contact East! Unregistered Arcanist!"
Angus and Chadderly are up
The map shows t and guard 1 on the corner of the building so I don’t think they would see me
also yes he would be in his human form
Not sure where you're headed then. I thought around the corner to the only door. Did you mean he'd move left to the next window?
Chadderlay continues to let the soldier move him to safety and takes the Dodge action.
Angus DEX Save (fireball) 13
His immediate opponents having fled, and seeing the soldiers entering and engaging the Sharkteeth, Angus decides discretion is the better part of valor, and retreats through the East window where Samogri previously was located. He will travel southward, along the wall, trying to be stealthy, planning to circle around the building and see what is happening to his friends.
Stealth (DA due to heavy armor) 8
Angus manages to haul his armor-clad form through the window, but fails to stick the landing, which creates a cacophony not unlike a cupboard filled with pots and pans calamitously clattering to the kitchen floor.
<still trying ro figure out where to put Sam>
(Perhaps, you can add a terrace in the ground floor and place him there. Or a balcony might be interesting that's protruding out of the nearest building. We don't know about the detailed floor plan yet, so...)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
<ooc: For now, I'm just going with Dam being somewhere out if sight of the soldiery and Cloak. He is still near where Angus just loudy defenstrated himself, though, so let's see what happens. The Cloak is up, then Gravity, followed by sharkteeth and soldiery.>
"Get him off the ground. Take them both to the Blade!" the Cloak orders the soldier detaining Tetrevess.
(If needed) Grapple check: 22
...
The Cloak follows rhe sound if the escaping paladin and finds her target beside him. At the sight if Sam, in the firm which she saw him cast a spell moments before, she calls to the soldiers: "Contact! exterior! inland!"
Scowling, she focus' on the disguised scaly.
Telekinetic Bolt (x3)
19 for 22 psychic
9 for 29 psychic
10 for 33 psychic
Gravity is up.