We agreed that my PC is fey. as a half Eladryn, half satyr, So...I wonder if this has an effect on the above (go after the nearest living humanoid), although I'm not sure she is going to stand there and find out.
<trying to parse the sneak attack. The first attack kills the wight. I want to redirect the second at the zombie. I'll just say you have AD for this one, becasue you're in a tree, (on level ground, you're using a ranged weapon from within 5ft of an enemy, imposing DA, since I moved your token to grant you line of sight on the wight. So, you are elevated, you had AD (that's not usually going to impose AD, unless we want to do that b/c we all like it in BG3, but thats something we'd have to agree on before implementing. This is a one off. so we can use the roll from above.>
The second dagger hits the nearest zombie, felling the creature, instantly.
<@everyone, does anyone have any thoughts on the idea of imposing AD & DA due to (un)/favorable verticality vs target, a la Baldur's Gate 3? If you read the comment in my last post, you'll see I gave Picollo AD for being in a 'tree' (not pictured, technically not a 'tree') but that's a one-off, unless we want to make that a rule. I can tell you there isn't too much verticaloty in most of this map, and that my concern is the ability for high levek pcs to easily gain altitude, especially looking at manifest mind, which would basically just have AD on every spell with an attack roll forever. I honestly did t k ow this part until right now. Did it change or did i really just alaways miss it? "The spectral mind has a number of hit points equal to your wizard level plus your Intelligence modifier, and it uses your Armor Class and saving throw modifiers." I seriously thought for the longest time you could only get rid of it with a dispel magic. Funny, that. But you can still summon it again an unlimited number of times as a BA. That's my biggest concern about possibly implementing this. homebrew. Not just MM, but the general ability ro gain altitude without any environmental assistance.>
I just wrote humanoid b/c I wanted to distinguish from plants and undead. I was under the impression eladrin was still a sub-race of elf, as it had been when I made one a few years ago. Satyr would be fey type. I am not completely sure where the raw lands on mixing races today, between tashas custom lineage and the subsequent playtest material, probably safe to go with tashas. For me, just pick one and be that. I thought we landed on humanoid, but either one is fine with me. In this case, it doesn't matter unless you're a construct or undead. You can't be undead.
Edit: (I think we decided that earlier. If I'm recalling incorrectly, I think it could be complicated for players who want to use abilities/items etc. with area effects on undead, but if it's really what you wanted, we could accommodate it).
Also, magic resistance wouldn't apply here: "Magic resistance only applies if the successful casting of a spell would directly affect the resistant creature or item."
This is a grey area in 6e that was concrete in 3.5 and ua suggests will be clarified in 6e, where dragon's magical breath or flight or effects that aren't spells in and of themselves are just background magic in-universe. Spell-like effects (SA) was the 3.5 term, and that would apply to these lightning pillars. Mechanical rule is: no attack, no save, no MR.
I'm good either way as long as it's consistent. As a rogue/thief subclass, I have the ability "Second-story work" combine with stealth, and abilities like cunning action, I could see it being nice to gain advantage or disadvantage due to verticality, concealment, etc. I don't know the baldurs gate rules, but what ever makes more sense, isn't too complicated, and allows for enjoyability in the game is my vote. My PC will often use skirmisher tactics, hit and run, and definitely use cunning action to dash, disengage, and hide. She is a healer, so will move around the battlefield (or room in the dungeon) healing, disengaging without drawing AOO.
I added HP to PCs in O.R. - here's a zoomed in image showing PCs AC bottom right of token and a transparent HP bar that fills up as they incur damage. I count up for monsters too, though I have their health bars set to hidden, I recently decided I dont want to hide them from you, so I have been keeping them visible in screenshots I share to this thread. In future, I will not hide them from players within owlbear, either.
So, to be super clear: the first number is how much damage you've taken (or hp lost, if you prefer) and the right number is max hp. Temp hp actually have their own entry field, but nobody in this image is sporting any at the moment. I do enter these manually. I am not sure if the players can do this themselves, but if owlbear does allow it, feel free to do so.
This post has potentially manipulated dice roll results.
Trisk will use his Blessing of the Raven Queen feature to magically teleport up near the top of the vine covered pillar and then cast Chill Touch at the wight awaiting him and Piccolo at the bottom, the one that just came at him and attacked.
Attack: 15 Damage: 14 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"These undead are relentless and the mounds are more than troublesome! Keep fighting, even if we have to put them down one at a time we should survive this and free this unfortunate soul from being trapped here!" Trisk shouts out from his new perch to the party.
(ooc: Trisk's hp: 137/137 temp hp: 15)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<sorry. I actually didn't notice the temp hp. I added it to owlbear: its above the hp bar, left of AC.>
A hand reaches out from the aether to grab the neck of the wight approaching the vine-entombed column, but the wight snatches it and pulls it away from himself. Undeterred, the relentless disembodied mitt latches onto the creature's forearm, draining some of its lifeless energy away.
(Necrotic resistant, flavor text to convey you just met the ac)
Piccolo remains at the top of the basket, perched like a sniper. The tiny young girl again reaches toward her arm, her skin a hardened bark-like texture, and pulls two thorn daggers out with one hand. Skillfully she tosses one of them at the zombie south of her (10 ft) and the nearest zombie in front of Trisk. (To hit: 16, Damage: 12 to zombie South of her (10 feet), To hit: 28 Damage: 22 magic piercing with Sneak attack due to proximity to Trisk). Again, after hitting their mark, the thorn daggers disappear.
She remains at the top of the basket, perched like a sniper.
Trisk casts Minor Illusion and creates the illusion of a pair of shears that are closing around the bowstring of the wight's bow and uses his Illusory Reality feature to make the shears real for one minute. Hopefully this takes away the wight's ranged option?
"A cut above wouldn't you say, or rather yet a cut from above." Trisk taunts the undead and tries to keep it distracted from the others and focused on wasting it's time coming after him.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Trisk will use his Blessing of the Raven Queen feature to magically teleport up near the top of the vine covered pillar and then cast Chill Touch at the wight awaiting him and Piccolo at the bottom, the one that just came at him and attacked.
Attack: 14 Damage: 7 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"These undead are relentless and the mounds are more than troublesome! Keep fighting, even if we have to put them down one at a time we should survive this and free this unfortunate soul from being trapped here!" Trisk shouts out from his new perch to the party.
(ooc: Trisk's hp: 137/137 temp hp: 15)
(ooc: I almost forgot but because of the Chill Touch spell I hit the wight with, and him being undead, his attacks against me are with disadvantage... so maybe the shot the wight took misses me? do you mind terribly rolling again to see?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(@Dm I did roll a 6 in the log but I was stuck in choosing either Lightning or Poison. Obviously you know which element wasn't gonna work...)
Randy pumps his fists in victory once he sees the shambling mound crumble to his own attack, but then as EThan explains what Piccolo's illusions are, his smile instantly fades.
"Wait what?! So... they're gonna regenerate?!" Randy yells back. It was time for him to amp up the assault. "Also... those weird images I'm seeing, are they things happenings now or are they things that are about to happen in the future?!"Seeing his brother get attacked by a skeleton, Randy aims a [spellFire Bolt[/spell] at it whilst he then attacks the wight with his usual artillery shot; He doesn't move from his spot.
Fire Bolt at Skeleton: 13, 17 Fire
BA Ballista at the Wight: 25 Damage: Unable to parse dice roll. and pushed back 5ft from Ethan if it lands
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod) Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic) Maya Kurosaki- Female Kitsune Cleric (Twilight Domain); Currently in Lancea Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time Shijiro Otsune- Male Kitsune Blood Hunter (Order Of The Lycan) Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian) Xenia Ironhide - Female Kobold Rogue (Soulknife)
Ethan again flinches twice; One when the skeleton hits him and another if Randy's Fire Bolt scorches it and almost hits him in the process. He then proceeds to retaliate as he swaps to melee combat and readies his two-handed bat...
Strike 1: 23, 16 Bludgeoning
Strike 2: 30, 16 bludgeoning (again)
In response to Randy: "If I'm right, these thing are happening right now...well... Unless if that poor girl says otherwise... we need to end this fast, free that girl and find somewhere suitable to take a short rest before we continue!"
(Also I think you meant pushed back from Trisk, not Ethan; The wight is closest to the former; Ethan's at 107/145 HP)
For Trisk
with warding bond, Piccolo will take 5 damage, she takes 2 (I believe round down). Then with warding bond, Trisk takes 2hp damage.
Question for DM:
We agreed that my PC is fey. as a half Eladryn, half satyr, So...I wonder if this has an effect on the above (go after the nearest living humanoid), although I'm not sure she is going to stand there and find out.
<trying to parse the sneak attack. The first attack kills the wight. I want to redirect the second at the zombie. I'll just say you have AD for this one, becasue you're in a tree, (on level ground, you're using a ranged weapon from within 5ft of an enemy, imposing DA, since I moved your token to grant you line of sight on the wight. So, you are elevated, you had AD (that's not usually going to impose AD, unless we want to do that b/c we all like it in BG3, but thats something we'd have to agree on before implementing. This is a one off. so we can use the roll from above.>
The second dagger hits the nearest zombie, felling the creature, instantly.
<When you post for your PC, end your post with your current hp. It will help us keep track if any need healing. For example, Piccolo is at 76/78hp.>
<@everyone, does anyone have any thoughts on the idea of imposing AD & DA due to (un)/favorable verticality vs target, a la Baldur's Gate 3? If you read the comment in my last post, you'll see I gave Picollo AD for being in a 'tree' (not pictured, technically not a 'tree') but that's a one-off, unless we want to make that a rule. I can tell you there isn't too much verticaloty in most of this map, and that my concern is the ability for high levek pcs to easily gain altitude, especially looking at manifest mind, which would basically just have AD on every spell with an attack roll forever. I honestly did t k ow this part until right now. Did it change or did i really just alaways miss it? "The spectral mind has a number of hit points equal to your wizard level plus your Intelligence modifier, and it uses your Armor Class and saving throw modifiers." I seriously thought for the longest time you could only get rid of it with a dispel magic. Funny, that. But you can still summon it again an unlimited number of times as a BA. That's my biggest concern about possibly implementing this. homebrew. Not just MM, but the general ability ro gain altitude without any environmental assistance.>
I just wrote humanoid b/c I wanted to distinguish from plants and undead. I was under the impression eladrin was still a sub-race of elf, as it had been when I made one a few years ago. Satyr would be fey type. I am not completely sure where the raw lands on mixing races today, between tashas custom lineage and the subsequent playtest material, probably safe to go with tashas. For me, just pick one and be that. I thought we landed on humanoid, but either one is fine with me. In this case, it doesn't matter unless you're a construct or undead. You can't be undead.
Edit: (I think we decided that earlier. If I'm recalling incorrectly, I think it could be complicated for players who want to use abilities/items etc. with area effects on undead, but if it's really what you wanted, we could accommodate it).
Also, magic resistance wouldn't apply here: "Magic resistance only applies if the successful casting of a spell would directly affect the resistant creature or item."
This is a grey area in 6e that was concrete in 3.5 and ua suggests will be clarified in 6e, where dragon's magical breath or flight or effects that aren't spells in and of themselves are just background magic in-universe. Spell-like effects (SA) was the 3.5 term, and that would apply to these lightning pillars. Mechanical rule is: no attack, no save, no MR.
I'm good either way as long as it's consistent. As a rogue/thief subclass, I have the ability "Second-story work" combine with stealth, and abilities like cunning action, I could see it being nice to gain advantage or disadvantage due to verticality, concealment, etc. I don't know the baldurs gate rules, but what ever makes more sense, isn't too complicated, and allows for enjoyability in the game is my vote. My PC will often use skirmisher tactics, hit and run, and definitely use cunning action to dash, disengage, and hide. She is a healer, so will move around the battlefield (or room in the dungeon) healing, disengaging without drawing AOO.
New page, so pointing out that I updated my last post to add a note about magic resistance.
Update: the note on MR is true, but Picollo has resistance via the warding bond spell, which does apply in this situation.
Tetrevess ✅️✅️✅️▶️
Picollo 21 ✅️✅️✅️✅️
Ethan 20 ✅️✅️✅️✅️
Triskellion 20 ✅️✅️✅️✅️
Samogri 19 ✅️✅️▶️▶️
Monsters 14 ✅️✅️✅️✅️
Randy 7 ✅️✅️✅️⏸️
Tetrevess, Trisk and Sam are up.
I added HP to PCs in O.R. - here's a zoomed in image showing PCs AC bottom right of token and a transparent HP bar that fills up as they incur damage. I count up for monsters too, though I have their health bars set to hidden, I recently decided I dont want to hide them from you, so I have been keeping them visible in screenshots I share to this thread. In future, I will not hide them from players within owlbear, either.
So, to be super clear: the first number is how much damage you've taken (or hp lost, if you prefer) and the right number is max hp. Temp hp actually have their own entry field, but nobody in this image is sporting any at the moment. I do enter these manually. I am not sure if the players can do this themselves, but if owlbear does allow it, feel free to do so.
Trisk will use his Blessing of the Raven Queen feature to magically teleport up near the top of the vine covered pillar and then cast Chill Touch at the wight awaiting him and Piccolo at the bottom, the one that just came at him and attacked.
Attack: 15 Damage: 14 necrotic damage, and it can't regain hit points until the start of my next turn. Until then, the ghostly, skeletal hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
"These undead are relentless and the mounds are more than troublesome! Keep fighting, even if we have to put them down one at a time we should survive this and free this unfortunate soul from being trapped here!" Trisk shouts out from his new perch to the party.
(ooc: Trisk's hp: 137/137 temp hp: 15)
<sorry. I actually didn't notice the temp hp. I added it to owlbear: its above the hp bar, left of AC.>
A hand reaches out from the aether to grab the neck of the wight approaching the vine-entombed column, but the wight snatches it and pulls it away from himself. Undeterred, the relentless disembodied mitt latches onto the creature's forearm, draining some of its lifeless energy away.
(Necrotic resistant, flavor text to convey you just met the ac)
Tetrevess and Samogri are up.
The nearest zombie attacks Sam 5 for 4 bludgeoning
Two more zombies stumble north while a lone Skelton attacks Ethan. 13 for 5 slashing
The remaining wight fires a shot at Trisk. 23 for 6 piercing
<For next round>
Piccolo remains at the top of the basket, perched like a sniper. The tiny young girl again reaches toward her arm, her skin a hardened bark-like texture, and pulls two thorn daggers out with one hand. Skillfully she tosses one of them at the zombie south of her (10 ft) and the nearest zombie in front of Trisk. (To hit: 16, Damage: 12 to zombie South of her (10 feet), To hit: 28 Damage: 22 magic piercing with Sneak attack due to proximity to Trisk). Again, after hitting their mark, the thorn daggers disappear.
She remains at the top of the basket, perched like a sniper.
All PCs are up.
<Sam and Tetrevess have 2 and 1 rounds if unused actions, respectively>
Trisk casts Minor Illusion and creates the illusion of a pair of shears that are closing around the bowstring of the wight's bow and uses his Illusory Reality feature to make the shears real for one minute. Hopefully this takes away the wight's ranged option?
"A cut above wouldn't you say, or rather yet a cut from above." Trisk taunts the undead and tries to keep it distracted from the others and focused on wasting it's time coming after him.
(ooc: I almost forgot but because of the Chill Touch spell I hit the wight with, and him being undead, his attacks against me are with disadvantage... so maybe the shot the wight took misses me? do you mind terribly rolling again to see?)
(@Dm I did roll a 6 in the log but I was stuck in choosing either Lightning or Poison. Obviously you know which element wasn't gonna work...)
Randy pumps his fists in victory once he sees the shambling mound crumble to his own attack, but then as EThan explains what Piccolo's illusions are, his smile instantly fades.
"Wait what?! So... they're gonna regenerate?!" Randy yells back. It was time for him to amp up the assault. "Also... those weird images I'm seeing, are they things happenings now or are they things that are about to happen in the future?!" Seeing his brother get attacked by a skeleton, Randy aims a [spellFire Bolt[/spell] at it whilst he then attacks the wight with his usual artillery shot; He doesn't move from his spot.
Fire Bolt at Skeleton: 13, 17 Fire
BA Ballista at the Wight: 25 Damage: Unable to parse dice roll. and pushed back 5ft from Ethan if it lands
Randy has 90/115 HP
Wildland Shifters Pt 2 (Pt 1 with PyromaniIsDeadThankGod)
Celci (The Lamb) - Non-Binary Changeling Sorcerer (Shadow Magic)
Maya Kurosaki - Female Kitsune Cleric (Twilight Domain); Currently in Lancea
Randy Wolftree - Male Human Artificer (Armourer); Currently in Crimson Sands of Time
Shijiro Otsune - Male Kitsune Blood Hunter (Order Of The Lycan)
Trojan Dseyller - Male Tortle Barbarian (Path of the Ancestral Guardian)
Xenia Ironhide - Female Kobold Rogue (Soulknife)
Ethan again flinches twice; One when the skeleton hits him and another if Randy's Fire Bolt scorches it and almost hits him in the process. He then proceeds to retaliate as he swaps to melee combat and readies his two-handed bat...
Strike 1: 23, 16 Bludgeoning
Strike 2: 30, 16 bludgeoning (again)
In response to Randy: "If I'm right, these thing are happening right now...well... Unless if that poor girl says otherwise... we need to end this fast, free that girl and find somewhere suitable to take a short rest before we continue!"
(Also I think you meant pushed back from Trisk, not Ethan; The wight is closest to the former; Ethan's at 107/145 HP)
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul)
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger)
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)