Sam follows the directions given and proceeds fheough the water to the end of the hall. When he opens the door, he steps into the hidden library. A dozen floating candles cast dim, flickering lights over this sepulchral, windowless library. Ebony bookshelves are filled with volumes bound in jet-black fabric. The books have no titles on their spines. In the middle of the room, a black quill pen rests on a writing desk next to a jar of black ink.
If Sam remove a book from the shelves, he see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page, on which a thin line has been scribed.
Trisk will join Sam in the library, "C'mon everybody, let's all go to the library."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Piccolo stays with Trisk, then, fey steps to the library to bypass most of the water. She takes a book to the desk, dips a quill in ink, and puts it near the book. Then she plays a few notes on her tiny instrument, Her music forming the image of Illwig.
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)
Among the titles found here are the following: (see above)
So, the idea is yoi wrote the tirlw of the book and it fills in the pages if the book is there. Its fun, but it only really works if you have the list of books, which assunes yoive talked to someone who gives you the liat, whoxh you havent yet. Its all pretty convoluted, but these Hickman style adventures are like that. Mechanically, you vsn just hwve the books, Im just explaining why the things are described the way tbey were
You dexide to check the otber doors in flooded hallway as you pass.
One room contains eight wooden mannequins in tall glass cases. Each mannequin wears a different outfit. a child’s witchy dress with a cape, a flamboyant, off-the-shoulder black dress, a dark, alluring gown and more.
Someone make a history check and anyone can make any other checks they'd like or do anything else you'd care to.
Re: hostory check. Picollo recognizes one of Iggwilv’s costumes from a woodcut of her that she saw once in a book, where she was identified as “Iggwilv, the Witch Queen of Perrenland.”
The book is also credited to Iggwilv
In the course of her thorough investigations, Piccolo also noticed a name stitched into the collar of the child-sized cape whoxh reads "Natasha"
Also, there is a third door in the hallway do you want to try it?
"Look everyone, I think Piccolo may have found out what the name is... Natasha." Trisk will read the name on the collar out loud while pointing it out to anyone nearby who may be interested.
"Let's check what lies beyond this door before returning to try and free Iggwilv... or Natasha, whatever her real name is."
Trisk will try the third door.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Flies buzz throughout this chamber, and the grimy marble floor is crawling with maggots. Eight wicker cradles stand upright in the filth. Lashed to each cradle is a three-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it. Small, misshapen creatures nesting in the cradles reach toward the symbols with their claws but can’t quite grab them. (See image below)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You ascertains nothing about the implications of this room, but you can read the letters hanging above the creatures. The letters, each of which appear several times, are A, B, I, L, N, Y, and Z
They're demons. The stunted, baby-like fiends act according to their nature; one dretch frowns in irritation at everything it sees, another tries to pinch anyone who comes too close to it. Other than being immobile runts, reeking of rot and carrying a foul disposition (the latter points being normal for these demons) they seem healthy. It's possible, though, that they are under the effect of some spell that had afflicted their physiology.
"Maybe we should have tried to free Iggwilv first instead?"
Trisk can't help but feel put off by the strange room and it's... occupants.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
<Sigh...>
3
Sam follows the directions given and proceeds fheough the water to the end of the hall. When he opens the door, he steps into the hidden library. A dozen floating candles cast dim, flickering lights over this sepulchral, windowless library. Ebony bookshelves are filled with volumes bound in jet-black fabric. The books have no titles on their spines. In the middle of the room, a black quill pen rests on a writing desk next to a jar of black ink.
If Sam remove a book from the shelves, he see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page, on which a thin line has been scribed.
<if the rest of you want to go there, too, you certainly can join Sam>
Trisk will join Sam in the library, "C'mon everybody, let's all go to the library."
Piccolo stays with Trisk, then, fey steps to the library to bypass most of the water. She takes a book to the desk, dips a quill in ink, and puts it near the book.
Then she plays a few notes on her tiny instrument, Her music forming the image of Illwig.
The City That Waits (one explorer’s treatise about Moil, a demiplane that houses a city of haunted spires)
The Faceless Lord (Iggwilv’s private account of her many dealings with Juiblex, the Demon Prince of Oozes and Slimes—which she later updated and incorporated into her magnum opus, the Demonomicon of Iggwilv)
I, Lyzandred (a lich’s meandering autobiography, which drifts into a lengthy, plodding dissertation about demiplanes and how to construct them)
Kingdom of the Ghouls (one adventuring party’s exploration of a subterranean kingdom of ghouls on the world of Oerth)
The Many Masques of Mith (a bizarre account of life as a servant to an archwizard named Mith, who hosted masques for honored guests from across the multiverse)
Nadir of Nessus (all about the politics of the Nine Hells, written by a tiefling named Nadir, who claimed to be the daughter of Asmodeus)
Prophecies of Explictica Defilus (a transcription of various prophecies told by a powerful spirit naga from the world of Oerth)
Thingizzard’s Night Balloon (instructions for building a magic vessel that can float safely through the layers of the Abyss)
Among the titles found here are the following: (see above)
As Sam sees the vast collection of books he grabs and stashes the book of prophecy and the book of thingizzars’s
Meta note
So, the idea is yoi wrote the tirlw of the book and it fills in the pages if the book is there. Its fun, but it only really works if you have the list of books, which assunes yoive talked to someone who gives you the liat, whoxh you havent yet. Its all pretty convoluted, but these Hickman style adventures are like that. Mechanically, you vsn just hwve the books, Im just explaining why the things are described the way tbey were
You dexide to check the otber doors in flooded hallway as you pass.
One room contains eight wooden mannequins in tall glass cases. Each mannequin wears a different outfit. a child’s witchy dress with a cape, a flamboyant, off-the-shoulder black dress, a dark, alluring gown and more.
Someone make a history check and anyone can make any other checks they'd like or do anything else you'd care to.
Piccolo checks the book by Iggwilv, the faceless lord for a signature of the author, beginning and end of the book.
(history check:17)
Re: hostory check. Picollo recognizes one of Iggwilv’s costumes from a woodcut of her that she saw once in a book, where she was identified as “Iggwilv, the Witch Queen of Perrenland.”
The book is also credited to Iggwilv
In the course of her thorough investigations, Piccolo also noticed a name stitched into the collar of the child-sized cape whoxh reads "Natasha"
Also, there is a third door in the hallway do you want to try it?
Piccolo point to the stitching, showing her friends.
She seems very excited and starts doing a jig.
she also points to the third floor and raises her hands in question
"Look everyone, I think Piccolo may have found out what the name is... Natasha." Trisk will read the name on the collar out loud while pointing it out to anyone nearby who may be interested.
"Let's check what lies beyond this door before returning to try and free Iggwilv... or Natasha, whatever her real name is."
Trisk will try the third door.
Flies buzz throughout this chamber, and the grimy marble floor is crawling with maggots. Eight wicker cradles stand upright in the filth. Lashed to each cradle is a three-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it. Small, misshapen creatures nesting in the cradles reach toward the symbols with their claws but can’t quite grab them. (See image below)
Someone roll an insight check
<does anyone speak Elvish?>
Trisk's Insight: 14
And Trisk can speak elvish.
You ascertains nothing about the implications of this room, but you can read the letters hanging above the creatures. The letters, each of which appear several times, are A, B, I, L, N, Y, and Z
Piccolo looks over the creatures to see if they are injured or diseased
Sam also looks at the creature
do they class and humanoid or monsters?
“why these creature look strange”
They're demons. The stunted, baby-like fiends act according to their nature; one dretch frowns in irritation at everything it sees, another tries to pinch anyone who comes too close to it. Other than being immobile runts, reeking of rot and carrying a foul disposition (the latter points being normal for these demons) they seem healthy. It's possible, though, that they are under the effect of some spell that had afflicted their physiology.
"Maybe we should have tried to free Iggwilv first instead?"
Trisk can't help but feel put off by the strange room and it's... occupants.
Piccolo shakes her head, pointing at the letters, then moving her hands back and forth to show it is a puzzle that needs to be reorganized.