Salamir uncovers the hooded lantern and places it in the centre of the room to give more light whilst the others investigateHe then position himself at the entrance to the room, not looking at the lantern and keeping his vision clear of light spots, keeping a wary eye and ear out for anyone or anything creeping up behind them.
At this time he is holding his short bow in one hand, and an arrow in the other, ready to draw at a moment's notice if needed.
You notice (with the help of Garth), that this seems to be a room that someone set up to have supplies, as they explore the mine. The trunk appears to be locked, there is no trap that you can see. For anyone who wishes to unlock it, please roll a Dex check, adding in your proficiency bonus if you have thieves tools and are skilled in using them. There are no traps that you can detect in the room. Also, the chest appears to be just a chest, as you touch it to look at the lock and investigate it further, it does not come alive. :) There are some odd scratches on the floor at the base of the trunk. You see a couple of footprints leading in, and out of the room. They appear dwarven in size. After that, you lose them.
Belkaria you are able to determine the same. These are supplies and equipment for someone who is investigating the mine.
Hlin stands by, overseeing everyone looking around the room. You put your foot forward and the size of the print is similar to what Javier finds.
Salamir :
You don't see anyone, there is no movement nothing that you can ascertain. Just in the far distance, (to the east? Hard to know, sound reverberates) you hear a quick giggle, then it is gone.
"I heard something, sounds like giggling", Salamir whispers over his shoulder to the other's, not wanting to turn around and expose his eyes to the lantern.
He places the arrow to the string of his bow, gently drawing back as he attempts to find a place to stand out of sight, whilst still keeping some view on the tunnel.
Belkaria, frustrated that she can't open the trunk, heads over to Salamir, "Where is it coming from?" she whispers next to him, trying to hear it as well.
Belkaria notes that the sound of laughter, distant and very brief, down the hall across from where you are, but also perhaps down the other passageway as well. It is unclear. It isn’t a typical laugh, it sounds strange to you.
Salamir speaks a little loud about the sound in his surprise, and pulls out an arrow for his bow, the string twangs slightly as he sets it in place.
“Is anyone able to open this chest while we’re here? I’m not much with breaking into stuff and my magic doesn’t suit these types of tasks…” he whispers as he stands up and stands at the ready while the others finish up in the room. He‘ll try to use his telekinesis to open the chest unless someone else is says otherwise.
(( @DM: Did the search reveal other exits or places of note in the room? And can we make any sense of the marks near the trunk? Rat claws, other claws, tools, something else? ))
Garth : You do not see any other exits from this room other than the way you came in, it is a hollowed out chamber. You watch as Salamir expertly pops the lock and pulls it off the trunk. You and Belkaria noted some odd scratches on the ground at the base of the trunk. They don’t look like rat claws or any other animal, they look linear, extending up to the base of the trunk. As Salamir is unlocking and opening the trunk, he notes that it is heavy and solid, the lid is heavy.
Inside the trunk you find :
1 set of clothes for dwarf, a tinder box, a mess kit, a knife, 3 pitons, a hatchet, and 50 feet of hempen rope.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garth raises an eyebrow to Salamir, "Do you think there's something in the lid? Damned heavy." He looks around the room, "Still think there's something wrong here. Can't shake the feeling."
Again he assists in any way he can with the investigation.
“I hmmm, was the fella who went missing a dwarf? Looks like this might be his camp spot while he mines, was it Dirak? Could mean he’s still here and well or recently captured…. Shall we continue?”
Belkaria, standing above and looking down you can see that the scratches on the ground look like the trunk was pulled forward and then pushed back, leaving the linear marks on the ground. The trunk is clearly heavy. You can try to move it, or ask assistance. I would need a strength check to see if you can move it.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Salamir uncovers the hooded lantern and places it in the centre of the room to give more light whilst the others investigateHe then position himself at the entrance to the room, not looking at the lantern and keeping his vision clear of light spots, keeping a wary eye and ear out for anyone or anything creeping up behind them.
At this time he is holding his short bow in one hand, and an arrow in the other, ready to draw at a moment's notice if needed.
Perception: 14
Hlin stands by the entryway, keeping an eye out for trouble as the others explore the room.
Perception
23
Javier :
You notice (with the help of Garth), that this seems to be a room that someone set up to have supplies, as they explore the mine. The trunk appears to be locked, there is no trap that you can see. For anyone who wishes to unlock it, please roll a Dex check, adding in your proficiency bonus if you have thieves tools and are skilled in using them. There are no traps that you can detect in the room. Also, the chest appears to be just a chest, as you touch it to look at the lock and investigate it further, it does not come alive. :) There are some odd scratches on the floor at the base of the trunk. You see a couple of footprints leading in, and out of the room. They appear dwarven in size. After that, you lose them.
Belkaria you are able to determine the same. These are supplies and equipment for someone who is investigating the mine.
Hlin stands by, overseeing everyone looking around the room. You put your foot forward and the size of the print is similar to what Javier finds.
Salamir :
You don't see anyone, there is no movement nothing that you can ascertain. Just in the far distance, (to the east? Hard to know, sound reverberates) you hear a quick giggle, then it is gone.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"I heard something, sounds like giggling", Salamir whispers over his shoulder to the other's, not wanting to turn around and expose his eyes to the lantern.
He places the arrow to the string of his bow, gently drawing back as he attempts to find a place to stand out of sight, whilst still keeping some view on the tunnel.
Stealth: 8
Belkaria, frustrated that she can't open the trunk, heads over to Salamir, "Where is it coming from?" she whispers next to him, trying to hear it as well.
25 - Perception
Belkaria notes that the sound of laughter, distant and very brief, down the hall across from where you are, but also perhaps down the other passageway as well. It is unclear. It isn’t a typical laugh, it sounds strange to you.
Salamir speaks a little loud about the sound in his surprise, and pulls out an arrow for his bow, the string twangs slightly as he sets it in place.
A wizard is never late, nor is he early, he arrives precisely when he means to.
“Is anyone able to open this chest while we’re here? I’m not much with breaking into stuff and my magic doesn’t suit these types of tasks…” he whispers as he stands up and stands at the ready while the others finish up in the room. He‘ll try to use his telekinesis to open the chest unless someone else is says otherwise.
Garth stares at the lock a moment, beard bristling, before turning to Javier, "Could, if I had some tools. Lost mine on my way here."
He glances around at the others, "Anyone got the skills...or tools?"
(( @DM: Did the search reveal other exits or places of note in the room? And can we make any sense of the marks near the trunk? Rat claws, other claws, tools, something else? ))
Salamir raises his eyebrows and nods towards the tunnel, indicating the sound again, and that Belkaria likely heard it too.
He then backs away and puts the arrow back in his quiver and slings his bow across his shoulder.
”Let me see the that lock”, he whispers as he approaches the chest whilst pulling out his set of tools.
Thieves Tools: 24
Garth was going to offer to help, but just nods in appreciation as Salamir works so effortlessly on the lock.
Garth : You do not see any other exits from this room other than the way you came in, it is a hollowed out chamber. You watch as Salamir expertly pops the lock and pulls it off the trunk. You and Belkaria noted some odd scratches on the ground at the base of the trunk. They don’t look like rat claws or any other animal, they look linear, extending up to the base of the trunk. As Salamir is unlocking and opening the trunk, he notes that it is heavy and solid, the lid is heavy.
Inside the trunk you find :
1 set of clothes for dwarf, a tinder box, a mess kit, a knife, 3 pitons, a hatchet, and 50 feet of hempen rope.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garth raises an eyebrow to Salamir, "Do you think there's something in the lid? Damned heavy." He looks around the room, "Still think there's something wrong here. Can't shake the feeling."
Again he assists in any way he can with the investigation.
“I hmmm, was the fella who went missing a dwarf? Looks like this might be his camp spot while he mines, was it Dirak? Could mean he’s still here and well or recently captured…. Shall we continue?”
((Salamir, Javier or Belkaria, roll investigation with advantage (help from Garth) to see if you can figure this out.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
Investigation 20
Belkaria, standing above and looking down you can see that the scratches on the ground look like the trunk was pulled forward and then pushed back, leaving the linear marks on the ground. The trunk is clearly heavy. You can try to move it, or ask assistance. I would need a strength check to see if you can move it.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(( Garth is still helping ))
(Thought so!)
Belkaria leans down and she and Garth get behind the trunk and push to see if they can get it to move
6
Belkaria you push and strain but you can’t quite get the trunk to move.
A wizard is never late, nor is he early, he arrives precisely when he means to.