Norak was leading the group and he is hit by an arrow, you see him look down at it in curiosity, casually plucking it from his skin and he lets out a long yawn, then falls down to the ground, fast asleep. Two of the other orcs are hit and behave similarly, they fall to the ground and snore away. Two other orcs were hit but seem unaffected currently by the arrows, seeming to shake this off, their adrenaline starting to surge as they take out their javelins. One orc was missed. The orc that was missed looks slightly panicked.
(Awaiting Hlin’s Charisma save then we will proceed)
Initiative order, you may act in your group :
1. Sprites (23)
2. Javier (20), Garth (18)
3. Red wolf clan orcs (16)
4. Belkaria (10), Salamir (7), Hlin (7)
3 orcs are passed out in front of you, including Norak. The Sprites are flying about thirty feet in the air above you, 3 on either side, and they have their bows drawn, looking at the orcs. Their is a seventh who is hovering in the air 40 feet above you, looking at Hlin and scratching their head.
(The sprites will act first after the surprise round, then Javier and Garth will be free to act.)
Hlin, you see the Sprite in front considering you, it seems to be reading you and trying to determine your nature, if you are good or evil. It seems satisfied and turns to the the rest and points at the orcs, they load their bows once again. The six sprites shoot again, all aimed at the remaining 3 orcs.
Sprite 1 : Attack: 20 Damage: 1
Sprite 2 : 18 Damage: 1
Sprite 3 : 10 Damage: 1
Sprite 4 : 12 Damage: 1
Sprite 5 : 21 Damage: 1
Sprite 6 : 16 Damage: 1
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Two more of the orcs fall to the ground, sound asleep. One of the orcs has been hit twice with an arrow pulls it out of his arm and growls, readying a javelin. You sense that the sprites are puzzled looking at you and seem to be targeting the orcs.
Javier and Garth, you are up!
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Garth has no real love or trust of the orcs, and sees the sprites -- whom he would ordinarily regard as allies -- choosing not to attack himself or his companions. "Hold!" he shouts, "We are not the enemy." He then continues, with a little less conviction, waving his swords in the direction of the orcs. "And...neither are they." I think.
He moves to stand between the remaining orc and the sprites, and readies an attack in case any sprite chooses to attack one of his regular companions.
In Sylvan Javier speaks out nervously moving towards Garth as a show of unity. He states firmly with a slight tremor in his voice:
"Erhm what's the meaning of this? We do not seek to make new enemies, only to help these people heal from a terrible curse... we urge you to please halt your assault."
(i'll hold my action to cast a spell depending on what they say if allowed, will be magic missile)
This post has potentially manipulated dice roll results.
The sprites continue to hold their bows on the remaining standing orc. The "leader" in front also has a bow but has not fired yet, considers the words from Garth. When Javier speaks in Sylvan, he pays close attention, and replies quickly in kind, saying :
"Why are you travelling with those who are evil? What are you doing?" He indicates Hlin, pointing, saying "I know that you are good, I don't understand.."
The remaining Red Wolf clan orc appears terrified and hurls his javelin at one of the sprites.
Javelin : Attack: 18 Damage: 5
@ Belkaria, Salamir, Hlin, you are up!
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“Hey, didn’t you hear Garth shout hold?”, Salamir says to the remaining Red Wolf Clan Orc, giving him a prod.
”Now if I were you I would drop your weapons, put your hands up, and let us talk this out”, he suggests to the Orc, eyeing up the sprites suspiciously but making no threatening action.
”Any time you want to let us in on what’s happening, Javier”, he says finally.
"The little sprites want to know why we are with creatures that are evil!" Belkaria shouts at Salamir and then spins on the orc, "Stop attacking! Go wake your friends instead!"
Then turning to the sprites, in Sylvan she says,
"We travel with them as there is a curse that is spreading and they know the way to get the cure. Please, let all of us pass as time is of the essence. If we cannot cure this in time, it will spread"
And she looks at the sprite that spoke with a knowing yet pleading look.
This post has potentially manipulated dice roll results.
Hlin stands ready and relies on her companions since she does not speak sylvan. "Yes I rather have peaceful communication."she also looks to the Orc. "Lower your weapon, unless you also want to to end up like your fellow orcs"
This post has potentially manipulated dice roll results.
The lead Sprite nods and consider me your words, but then looks at the remaining orc, indicating him with his eyes. The remaining sprites shoot their arrows at him once more.
Sprite 1 : Attack: 15 Damage: 1
Sprite 2 : Attack: 7 Damage: 1
Sprite 3: Attack: 10 Damage: 1
Sprite 4 : Attack: 16 Damage: 1
Sprite 5 : Attack: 15 Damage: 1
Sprite 6 : Attack: 13 Damage: 1
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The remaining orc drops down to the ground asleep. The lead Sprite indicates to put away their bows, and the group of them stand down. He flutters closer to you, saying “I am Delphagorium Springview, you may call me Delph. These orcs are cursed you say? They are evil! I wonder about your safety traveling with them.” He pauses for a minute and says “If you are helping them with this curse, there are some things that you may wish to know. The mage has returned to the temple, he is evil, please beware of him. Also, there are many traps inside the temple. This wizard has also awakened his evil servants. Previously the Shadow Guardians(he pauses here, looking you up and down, considering), they had an difficult time destroying them before. Perhaps, we will see you again. Be careful,’take care because your next steps will be dangerous ones.” He flies up and listens to you, orcs snoring on the ground.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Salamir watches the final Orc drop to the ground, and listens as the leader of the Sprites speaks.
"Greetings Delph, I am Salamir. I am grateful for your band for not treating us as you have the Orcs".
"Just so I have got this straight, you attacked the Orcs just so we could speak in provide? If that is the case, then I thank you for going to the trouble, and for giving us such valuable information", he says bowing his head slightly.
"We will be sure to take heed of your words and will be careful. We are allied to these Orcs by necessity, but are hopeful of a good outcome to our task".
Javier muddles over the words of the Sprites and sighs a bit scratching his head. "So the wizard is back along with his minions? Have you fought with them before yourselves?.... These orcs are in possession of a cursed item, it's destroying their clan, but to say they are purely evil isn't fair. I'd expect a less black and white approach from the fey, but I do understand your concern..." He looks at Hiln and shrugs, "I feel as though this is a lose/lose scenario... we leave them and they eventually wake up thinking we betrayed them... we wake them and perhaps they stab us in the back. I trust them, but we don't know how much these warriors have been impacted by the curse, perhaps they're unknowingly leading us to a trap. I'll trust the group's decision..."
He paces around the collapsed orcs and thinks for a moment, "Delphagorium was it? Did I say that right? Can you inform us a bit more on what to expect in this leg of our journey? Do they have any weaknesses?"
Belkaria finds the situation the group finds themselves in interesting. "Delph is it? Thank you for the information, how did you come by all of it? I hope your group hasn't been afflicted as well? Or any other group in the vicinity?"
She looks to the others when the question of waking the orcs comes up. "Of course we're going to wake them up. We'll wait till the sprites are gone so they are not in danger and we'll wake them. Especially now knowing what we're going to face? You want to do it with just us? Plus there is the cleric back in their um, hospitality, that we need to worry about as well."
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Norak was leading the group and he is hit by an arrow, you see him look down at it in curiosity, casually plucking it from his skin and he lets out a long yawn, then falls down to the ground, fast asleep. Two of the other orcs are hit and behave similarly, they fall to the ground and snore away. Two other orcs were hit but seem unaffected currently by the arrows, seeming to shake this off, their adrenaline starting to surge as they take out their javelins. One orc was missed. The orc that was missed looks slightly panicked.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Awaiting Hlin’s Charisma save then we will proceed)
Initiative order, you may act in your group :
1. Sprites (23)
2. Javier (20), Garth (18)
3. Red wolf clan orcs (16)
4. Belkaria (10), Salamir (7), Hlin (7)
3 orcs are passed out in front of you, including Norak. The Sprites are flying about thirty feet in the air above you, 3 on either side, and they have their bows drawn, looking at the orcs. Their is a seventh who is hovering in the air 40 feet above you, looking at Hlin and scratching their head.
(The sprites will act first after the surprise round, then Javier and Garth will be free to act.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hlin Charisma save
10
Hlin, you see the Sprite in front considering you, it seems to be reading you and trying to determine your nature, if you are good or evil. It seems satisfied and turns to the the rest and points at the orcs, they load their bows once again. The six sprites shoot again, all aimed at the remaining 3 orcs.
Sprite 1 : Attack: 20 Damage: 1
Sprite 2 : 18 Damage: 1
Sprite 3 : 10 Damage: 1
Sprite 4 : 12 Damage: 1
Sprite 5 : 21 Damage: 1
Sprite 6 : 16 Damage: 1
A wizard is never late, nor is he early, he arrives precisely when he means to.
DM rolls
11 16 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
Two more of the orcs fall to the ground, sound asleep. One of the orcs has been hit twice with an arrow pulls it out of his arm and growls, readying a javelin. You sense that the sprites are puzzled looking at you and seem to be targeting the orcs.
Javier and Garth, you are up!
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garth has no real love or trust of the orcs, and sees the sprites -- whom he would ordinarily regard as allies -- choosing not to attack himself or his companions. "Hold!" he shouts, "We are not the enemy." He then continues, with a little less conviction, waving his swords in the direction of the orcs. "And...neither are they." I think.
He moves to stand between the remaining orc and the sprites, and readies an attack in case any sprite chooses to attack one of his regular companions.
In Sylvan Javier speaks out nervously moving towards Garth as a show of unity. He states firmly with a slight tremor in his voice:
"Erhm what's the meaning of this? We do not seek to make new enemies, only to help these people heal from a terrible curse... we urge you to please halt your assault."
(i'll hold my action to cast a spell depending on what they say if allowed, will be magic missile)
The sprites continue to hold their bows on the remaining standing orc. The "leader" in front also has a bow but has not fired yet, considers the words from Garth. When Javier speaks in Sylvan, he pays close attention, and replies quickly in kind, saying :
"Why are you travelling with those who are evil? What are you doing?" He indicates Hlin, pointing, saying "I know that you are good, I don't understand.."
The remaining Red Wolf clan orc appears terrified and hurls his javelin at one of the sprites.
Javelin : Attack: 18 Damage: 5
@ Belkaria, Salamir, Hlin, you are up!
A wizard is never late, nor is he early, he arrives precisely when he means to.
“Hey, didn’t you hear Garth shout hold?”, Salamir says to the remaining Red Wolf Clan Orc, giving him a prod.
”Now if I were you I would drop your weapons, put your hands up, and let us talk this out”, he suggests to the Orc, eyeing up the sprites suspiciously but making no threatening action.
”Any time you want to let us in on what’s happening, Javier”, he says finally.
Javier looks at Salamir “They say the orcs are evil asking why we’re with them.”
if allowed I’ll respond, if not it can go with my next turn
“They’re cursed, not evil!”
"The little sprites want to know why we are with creatures that are evil!" Belkaria shouts at Salamir and then spins on the orc, "Stop attacking! Go wake your friends instead!"
Then turning to the sprites, in Sylvan she says,
"We travel with them as there is a curse that is spreading and they know the way to get the cure. Please, let all of us pass as time is of the essence. If we cannot cure this in time, it will spread"
And she looks at the sprite that spoke with a knowing yet pleading look.
Hlin stands ready and relies on her companions since she does not speak sylvan. "Yes I rather have peaceful communication." she also looks to the Orc. "Lower your weapon, unless you also want to to end up like your fellow orcs"
persuasion check
18
The lead Sprite nods and consider me your words, but then looks at the remaining orc, indicating him with his eyes. The remaining sprites shoot their arrows at him once more.
Sprite 1 : Attack: 15 Damage: 1
Sprite 2 : Attack: 7 Damage: 1
Sprite 3: Attack: 10 Damage: 1
Sprite 4 : Attack: 16 Damage: 1
Sprite 5 : Attack: 15 Damage: 1
Sprite 6 : Attack: 13 Damage: 1
A wizard is never late, nor is he early, he arrives precisely when he means to.
DM rolls :
10 , 13 , 18 , 22
A wizard is never late, nor is he early, he arrives precisely when he means to.
The remaining orc drops down to the ground asleep. The lead Sprite indicates to put away their bows, and the group of them stand down. He flutters closer to you, saying “I am Delphagorium Springview, you may call me Delph. These orcs are cursed you say? They are evil! I wonder about your safety traveling with them.” He pauses for a minute and says “If you are helping them with this curse, there are some things that you may wish to know. The mage has returned to the temple, he is evil, please beware of him. Also, there are many traps inside the temple. This wizard has also awakened his evil servants. Previously the Shadow Guardians (he pauses here, looking you up and down, considering), they had an difficult time destroying them before. Perhaps, we will see you again. Be careful,’take care because your next steps will be dangerous ones.” He flies up and listens to you, orcs snoring on the ground.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Salamir watches the final Orc drop to the ground, and listens as the leader of the Sprites speaks.
"Greetings Delph, I am Salamir. I am grateful for your band for not treating us as you have the Orcs".
"Just so I have got this straight, you attacked the Orcs just so we could speak in provide? If that is the case, then I thank you for going to the trouble, and for giving us such valuable information", he says bowing his head slightly.
"We will be sure to take heed of your words and will be careful. We are allied to these Orcs by necessity, but are hopeful of a good outcome to our task".
"Yes its good of you to give this information" Hlin turns to her companions "Should we leave without them or wake them?"
Javier muddles over the words of the Sprites and sighs a bit scratching his head. "So the wizard is back along with his minions? Have you fought with them before yourselves?.... These orcs are in possession of a cursed item, it's destroying their clan, but to say they are purely evil isn't fair. I'd expect a less black and white approach from the fey, but I do understand your concern..." He looks at Hiln and shrugs, "I feel as though this is a lose/lose scenario... we leave them and they eventually wake up thinking we betrayed them... we wake them and perhaps they stab us in the back. I trust them, but we don't know how much these warriors have been impacted by the curse, perhaps they're unknowingly leading us to a trap. I'll trust the group's decision..."
He paces around the collapsed orcs and thinks for a moment, "Delphagorium was it? Did I say that right? Can you inform us a bit more on what to expect in this leg of our journey? Do they have any weaknesses?"
Belkaria finds the situation the group finds themselves in interesting. "Delph is it? Thank you for the information, how did you come by all of it? I hope your group hasn't been afflicted as well? Or any other group in the vicinity?"
She looks to the others when the question of waking the orcs comes up. "Of course we're going to wake them up. We'll wait till the sprites are gone so they are not in danger and we'll wake them. Especially now knowing what we're going to face? You want to do it with just us? Plus there is the cleric back in their um, hospitality, that we need to worry about as well."