Group 2 : Armor Suit 1 & 2 (15), Javier (15), Norak (11)
Group 3 : Salamir (9), Belkaria (5), Hlin (5)
Garth you are up! Posted a rough picture of the situation, to the left (west), Durrik and Erk are trapped on the other side of the portcullis. Then Norak, Duf, Idin and Ysee are on the same side of the portcullis as the party, then the party, with Belkaria and Garth in front, then the armored suits. It isn’t exactly to scale, the passage is roughly 10 feet wide. The suits of armor are roughly 10 feet away from Belkaria and Garth.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Garth attacks the second (southern) suit of armor, and both Thunder and Lightening strike true, damaging the armor, with a loud *clang* sound as the scimitars bite into the armor.
The first suit of armor steps forward and tries to slam Belkaria. Attack: 16 Damage: 3 on the first slam attack (bludgeoning), the second attack Attack: 13 Damage: 7.
The second suit of armor returns the attack to Garth. It swats at him with long arms with claws. Attack: 18 Damage: 6 bludgeoning damage, and a second attack Attack: 20 Damage: 7.
Norak pushes past and moves forward enough to get into the second row. He takes two javelins and throws them at the second set of armor, trying to pierce it. Javelin 1 : Attack: 23 Damage: 8, and a 2nd Javelin : Attack: 21 Damage: 7 piercing damage.
Javier is up!
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Norak’s javelins strike true, piercing the second suit of armor and damaging it heavily, it is hanging on by a thread. The suits seem to be pressing, pushing, trying to move to the west.
Javier is up!
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A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Javier finds some space and pivots his footing to get a clear view of the armor that attacked Belkaria casting mind sliver2 (int dc 13) and then directs Olive to help Salamir with his attack! "Are they automatons?!"
This post has potentially manipulated dice roll results.
Frustrated with herself as she feels the entire situation is due to her foolishness with the alcove, she holds her quarterstaff with both hands, casting shillelagh on it.
She then swings it around, attacking the armor that hit her - #1.
Attack: 12 Damage: 11
Ysee then gets as close as he can, and seeing that #2 is almost down, he throws his javelin at the suit of armor.
This post has potentially manipulated dice roll results.
Salamir draws his rapier and steps forward just behind Garth and next to Belkaria, looking for a joint to thrust the blade into.
He notices Olive once again aiding him by distracting his opponent and attempts to take full advantage.
"I am not sure Javier, let me see if I can find any flesh through this joint", he says as he pushes the tip of his rapier quickly towards the armoured attacker, wreathing the blade in thunderous energy.
He then dances backwards, avoiding any retribution.
Movement: Forward 15ft, as Garth moved to atack and Belkaria's attacker came to her, he should be in striking range. Action: Booming Blade with Rapier (Advantage and Sneak Attack) on the one that attacked Belkaria #1: 15 Damage: 12 (piercing) Sneak Damage: 6 (piercing) Booming Blade Move Damage: 6 (thunder - if the target willingly moves 5 feet or more after being hit) Bonus Action: Disengage Movement: Back 15 ft
Duf follows Ysee's lead, and throws his javelin at whichever suit is still up.
Action: Javelin throw at #2, or #1 if it is down: Attack: 6, Damage: 8 (piercing)
Javier, you attack seems to have no effect on the armor, it does not even pause in its attack.
Belkaria swings hard with her magically imbued staff, but misses the armor and strikes against the wall, it is slightly jarring since you swung with such force. Ysee throws his javelin, but misses the armor, the javelin rattles on down the hall.
Salamir, you do not have advantage, these two suits of armor are blocking the hallway and there is no way to get behind them. You do get your sneak attack damage since you have a fellow combatant within 5 feet of them, but unfortunately your attack misses, glancing off the armor. You are able to disengage and step back from them without an opportunity attack. Duf throws his javelin but it goes far over the heads of the suits of armor, clattering down the hall.
The suits of armor do not react at all to the attacks and seem to want to slam and slash you as they move down the hall, attempting to push you toward the east. The southern (second) suit of armor seems to be in very rough shape.
Hlin you are up, then back to Garth!
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A wizard is never late, nor is he early, he arrives precisely when he means to.
((I see that, but in this case of 8 foot tall animated suits of armor I’m going to rule that the weasel/ferret does not sufficiently distract to yield advantage.))
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A wizard is never late, nor is he early, he arrives precisely when he means to.
(OOC: No worries, I wasn't assuming Salamir could get behind them, just wanted to make it clear he was able to get into melee at all. Advantage didn't matter in this case as the second roll was worse and he missed anyway, but will wait for confirmation Olive grants advantage in future).
Garth, wounded, strikes once again at the same armour. He has little choice but to keep fighting, but his eyes are narrowed either in focus or on pain.
Hlin initiative
5
Garth initiative: 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
Norak initiative : 11
A wizard is never late, nor is he early, he arrives precisely when he means to.
Initiative :
Group 1 : Garth (24)
Group 2 : Armor Suit 1 & 2 (15), Javier (15), Norak (11)
Group 3 : Salamir (9), Belkaria (5), Hlin (5)
Garth you are up! Posted a rough picture of the situation, to the left (west), Durrik and Erk are trapped on the other side of the portcullis. Then Norak, Duf, Idin and Ysee are on the same side of the portcullis as the party, then the party, with Belkaria and Garth in front, then the armored suits. It isn’t exactly to scale, the passage is roughly 10 feet wide. The suits of armor are roughly 10 feet away from Belkaria and Garth.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garth closes quickly, striking the nearest armour with both swords.
Attack 1: 18 Damage: 10
Attack 2: 25 Damage: 7
Garth attacks the second (southern) suit of armor, and both Thunder and Lightening strike true, damaging the armor, with a loud *clang* sound as the scimitars bite into the armor.
The first suit of armor steps forward and tries to slam Belkaria. Attack: 16 Damage: 3 on the first slam attack (bludgeoning), the second attack Attack: 13 Damage: 7.
The second suit of armor returns the attack to Garth. It swats at him with long arms with claws. Attack: 18 Damage: 6 bludgeoning damage, and a second attack Attack: 20 Damage: 7.
Norak pushes past and moves forward enough to get into the second row. He takes two javelins and throws them at the second set of armor, trying to pierce it. Javelin 1 : Attack: 23 Damage: 8, and a 2nd Javelin : Attack: 21 Damage: 7 piercing damage.
Javier is up!
A wizard is never late, nor is he early, he arrives precisely when he means to.
Norak’s javelins strike true, piercing the second suit of armor and damaging it heavily, it is hanging on by a thread. The suits seem to be pressing, pushing, trying to move to the west.
Javier is up!
A wizard is never late, nor is he early, he arrives precisely when he means to.
Javier finds some space and pivots his footing to get a clear view of the armor that attacked Belkaria casting mind sliver 2 (int dc 13) and then directs Olive to help Salamir with his attack! "Are they automatons?!"
Frustrated with herself as she feels the entire situation is due to her foolishness with the alcove, she holds her quarterstaff with both hands, casting shillelagh on it.
She then swings it around, attacking the armor that hit her - #1.
Attack: 12 Damage: 11
Ysee then gets as close as he can, and seeing that #2 is almost down, he throws his javelin at the suit of armor.
Attack: 9 Damage: 6
Salamir draws his rapier and steps forward just behind Garth and next to Belkaria, looking for a joint to thrust the blade into.
He notices Olive once again aiding him by distracting his opponent and attempts to take full advantage.
"I am not sure Javier, let me see if I can find any flesh through this joint", he says as he pushes the tip of his rapier quickly towards the armoured attacker, wreathing the blade in thunderous energy.
He then dances backwards, avoiding any retribution.
Movement: Forward 15ft, as Garth moved to atack and Belkaria's attacker came to her, he should be in striking range.
Action: Booming Blade with Rapier (Advantage and Sneak Attack) on the one that attacked Belkaria #1: 15 Damage: 12 (piercing) Sneak Damage: 6 (piercing) Booming Blade Move Damage: 6 (thunder - if the target willingly moves 5 feet or more after being hit)
Bonus Action: Disengage
Movement: Back 15 ft
Duf follows Ysee's lead, and throws his javelin at whichever suit is still up.
Action: Javelin throw at #2, or #1 if it is down: Attack: 6, Damage: 8 (piercing)
Javier, you attack seems to have no effect on the armor, it does not even pause in its attack.
Belkaria swings hard with her magically imbued staff, but misses the armor and strikes against the wall, it is slightly jarring since you swung with such force. Ysee throws his javelin, but misses the armor, the javelin rattles on down the hall.
Salamir, you do not have advantage, these two suits of armor are blocking the hallway and there is no way to get behind them. You do get your sneak attack damage since you have a fellow combatant within 5 feet of them, but unfortunately your attack misses, glancing off the armor. You are able to disengage and step back from them without an opportunity attack. Duf throws his javelin but it goes far over the heads of the suits of armor, clattering down the hall.
The suits of armor do not react at all to the attacks and seem to want to slam and slash you as they move down the hall, attempting to push you toward the east. The southern (second) suit of armor seems to be in very rough shape.
Hlin you are up, then back to Garth!
A wizard is never late, nor is he early, he arrives precisely when he means to.
(I had my familiar helping Salamir does that not grant advantage in this case?)
((I see that, but in this case of 8 foot tall animated suits of armor I’m going to rule that the weasel/ferret does not sufficiently distract to yield advantage.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
Hlin points at armor suit 2 and ringing bell can be heard as she cast Toll the Dead
Wis Save DC 13
on fail take 1d12 damage if injured
10 damage
Wisdom save : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
The second (southern) set of armor falls apart, dropping to the ground. The toll of a bell is heard down the hall. The first armor suit remains.
Garth is up!
A wizard is never late, nor is he early, he arrives precisely when he means to.
(OOC: No worries, I wasn't assuming Salamir could get behind them, just wanted to make it clear he was able to get into melee at all. Advantage didn't matter in this case as the second roll was worse and he missed anyway, but will wait for confirmation Olive grants advantage in future).
(( Sorry, missed this somehow ))
Garth, wounded, strikes once again at the same armour. He has little choice but to keep fighting, but his eyes are narrowed either in focus or on pain.
Attack 1: 20 Damage: 11
Attack 2: 10 Damage: 7
(( OK that's weird, no editing, was 27 (Damage 10), and 17 Damage 9, I think; OK, and now it's not saying it's got bad dice rolls! ))