As Garth and Salamir check out the lock on the door, Belkaria keeps an eye out down the tunnel, making sure nothing comes to surprise them while they try to get past this door.
With the combined efforts of Salamir and Garth working on the door, the lock clicks open easily and very quietly, and you open the door.
Inside in front of you, you see a pictogram on the floor, the picture of an oval, but no other markings. The room opens up into a natural cavern.
Belkaria, as you look in, you notice the following. The walls are naturally smooth, with bands of color of stone in the walls that move gracefully around curves of stone. The colors are vibrant oranges, reds, browns, and some greens that glitter. But what really grabs your eyes are what adorns the walls, hanging on the walls are skulls, bones, and weapons of various creatures, it appears to be some sort of trophy room.
In the northeast corner, there is a ledge system with a ramp up on the north side. There are three columns and some stalagmites in the center of the room. There is a flicker of firelight from the other side of the stalagmites, but it is too obscured to see what is on the other side. From where you are, it is too distant to see or hear anything else.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Assuming Belkaria relays what she sees. Javier lets out a slight gasp in awe of the room. "This.. this is very interesting indeed. Let's hope none of these weapons or bones have the same animation properties of those armors from before.... a trophy room here, we must be getting close to something important. I wonder if any of these are magical... Shall we fan out and investigate?"
Investigation: 14
"On second thought, if you give me but a few moments, maybe 10 minutes or so? I can check for any magical auras"
Javier will cast Detect Magic as a ritual if the party is agreeable to the suggestion.
This post has potentially manipulated dice roll results.
Hlin walks in and admire the weapons. "Whoever these people are are they were indeed skilled in combat to have such a trophy room" She looks to Javier "Of course we can wait"
Beyond the opening, it opens up to a roughly square shape, approximately 50 x 60. You are entering in the southeast corner of that square. Javier begins to look at what is on the walls of the cavern, but stops, comes back to the odd oval shape on the ground at the opening/“foyer” to the room and starts saying arcane words and waving his arms, it will take him 10 minutes to complete his spell. Hlin walks in and starts to look around, at what is on the wall, looking and listening to what else can be noted in the natural cavern. Garth heads along the edge of the cavern, going west and then north, staying fairly hidden, watching for movement. Salamir stays at the door, holding it open, looking for any mechanism. The orcs wander into the opening, watching what Javier is doing with curiosity. Belkaria stands at the opening as well, taking it all in.
Hlin and Garth, as you move in, you start to hear some strange sounds. Garth from your vantage point you see a makeshift rock wall with a pool filled with mud. There is a bubbling sound coming from the back of the cavern. There is a torch in a holder on the wall, next to it there is a mud bath with a large mud colored head with two eyes looking at you.
Bubbles rise from the mud bath and you figure out where the bubbles are coming from. A smell of rotten eggs penetrates your nose …. Ogre gas. The sound of shuffling feet draws your eyes toward the ledge … goblins are coming out of a cavern on the ledge. It looks like a fight is coming on. Garth you are able to see 7 goblin heads come out of the door and look down at Hlin and the others. Garth they do not seem to notice you on the far side of the cavern. They start to pull out their bows… and shout “Intruders!” The ogre starts to stand and to get out of his mud bath.
Roll initiative!
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The goblins made quite a noise as they filed out of the doorway and sounded the alarm as they saw all of you. The ogre is standing up out of his mud bath but moving very slowly, he turns to go to a nearby wall where you see hung up high on a wooden pole, what appears to be a long sword that has been strapped to the pole, making a makeshift spear. Garth is on the west side of the cavern and a little closer to him hears the Ogre say “Jibbs will get my pretty pokey thing, it will handle you!” as he gets out of the mud bath. He is occupied this first round with getting this down off the wall. The goblins on the ledge are pulling out their short bows and arrows. Javier was midway through his spell, casting detect magic ritually, not able to finish when he hears the shout from the goblins entering the room. You weren’t able to tell much yet, but the area that you were focusing on, the oval area on the floor did seem to be radiating with some magic as you had to stop the spell and turn to face the threat.
This post has potentially manipulated dice roll results.
Norak moves forward 30 feet, hurls a javelin at one of the goblins on the ledge, and then as a bonus action, moves an additional 30 feet toward the ogre, pulling out his great axe as he does so. He looks as if he wants to engage the ogre next round.
Javelin throw : Attack: 19 Damage: 6
Hlin is up!
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As Garth and Salamir check out the lock on the door, Belkaria keeps an eye out down the tunnel, making sure nothing comes to surprise them while they try to get past this door.
Perception 21
As Salamir finishes his search and stares at the lock, Garth pulls out his tools and starts working quietly, trying to open it.
Thieve's Tools: 27
If he succeeds he will glance back to the others, pointing at the door, waiting for their readiness for them to proceed through.
With the combined efforts of Salamir and Garth working on the door, the lock clicks open easily and very quietly, and you open the door.
Inside in front of you, you see a pictogram on the floor, the picture of an oval, but no other markings. The room opens up into a natural cavern.
Belkaria, as you look in, you notice the following. The walls are naturally smooth, with bands of color of stone in the walls that move gracefully around curves of stone. The colors are vibrant oranges, reds, browns, and some greens that glitter. But what really grabs your eyes are what adorns the walls, hanging on the walls are skulls, bones, and weapons of various creatures, it appears to be some sort of trophy room.
In the northeast corner, there is a ledge system with a ramp up on the north side. There are three columns and some stalagmites in the center of the room. There is a flicker of firelight from the other side of the stalagmites, but it is too obscured to see what is on the other side. From where you are, it is too distant to see or hear anything else.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Salamir smiles and nods at Garth, as the the lock bends to their combined will.
"Now that is more like it", he whispers as he gets up.
He notices Belkaria inching closer to look in side. "What do you see Belkaria?", he whispers.
Assuming Belkaria relays what she sees. Javier lets out a slight gasp in awe of the room. "This.. this is very interesting indeed. Let's hope none of these weapons or bones have the same animation properties of those armors from before.... a trophy room here, we must be getting close to something important. I wonder if any of these are magical... Shall we fan out and investigate?"
Investigation: 14
"On second thought, if you give me but a few moments, maybe 10 minutes or so? I can check for any magical auras"
Javier will cast Detect Magic as a ritual if the party is agreeable to the suggestion.
Hlin walks in and admire the weapons. "Whoever these people are are they were indeed skilled in combat to have such a trophy room" She looks to Javier "Of course we can wait"
She looks around for anything of note
Perception check
9
Garth points at the flickering light. "Could be someone up there," he says. "Wait here while I see if I can get a better view."
He moves off, circling around the edge of the cavern and keeping close to the wall. As he goes, he also takes note of any trophies he passes.
Stealth: 24
(( @DM: How big is the cavern? And what shape? ))
"Will do, be careful", Salamir says to Garth and remains in the entrance doorway, blocking the door from closing.
After the portcullis dropped trapping them earlier, he has no faith that this door will stay open.
"Remember to be mindful of traps", he whispers to all those that have entered the cavern.
Beyond the opening, it opens up to a roughly square shape, approximately 50 x 60. You are entering in the southeast corner of that square. Javier begins to look at what is on the walls of the cavern, but stops, comes back to the odd oval shape on the ground at the opening/“foyer” to the room and starts saying arcane words and waving his arms, it will take him 10 minutes to complete his spell. Hlin walks in and starts to look around, at what is on the wall, looking and listening to what else can be noted in the natural cavern. Garth heads along the edge of the cavern, going west and then north, staying fairly hidden, watching for movement. Salamir stays at the door, holding it open, looking for any mechanism. The orcs wander into the opening, watching what Javier is doing with curiosity. Belkaria stands at the opening as well, taking it all in.
Hlin and Garth, as you move in, you start to hear some strange sounds. Garth from your vantage point you see a makeshift rock wall with a pool filled with mud. There is a bubbling sound coming from the back of the cavern. There is a torch in a holder on the wall, next to it there is a mud bath with a large mud colored head with two eyes looking at you.
Bubbles rise from the mud bath and you figure out where the bubbles are coming from. A smell of rotten eggs penetrates your nose …. Ogre gas. The sound of shuffling feet draws your eyes toward the ledge … goblins are coming out of a cavern on the ledge. It looks like a fight is coming on. Garth you are able to see 7 goblin heads come out of the door and look down at Hlin and the others. Garth they do not seem to notice you on the far side of the cavern. They start to pull out their bows… and shout “Intruders!” The ogre starts to stand and to get out of his mud bath.
Roll initiative!
A wizard is never late, nor is he early, he arrives precisely when he means to.
Goblins initiative : 5
Ogre initiative : 10
A wizard is never late, nor is he early, he arrives precisely when he means to.
"What the...", Salamir exclaims.
Initiative: 21
(Am I still casting my spell when the enemy appears? It doesn't seem like I finished casting it so I just want to make sure)
Initiative: 12
Hlin initiative
16
Belkaria Initiative 18
Norak initiative: 21
A wizard is never late, nor is he early, he arrives precisely when he means to.
Garth Initiative: 18
The goblins made quite a noise as they filed out of the doorway and sounded the alarm as they saw all of you. The ogre is standing up out of his mud bath but moving very slowly, he turns to go to a nearby wall where you see hung up high on a wooden pole, what appears to be a long sword that has been strapped to the pole, making a makeshift spear. Garth is on the west side of the cavern and a little closer to him hears the Ogre say “Jibbs will get my pretty pokey thing, it will handle you!” as he gets out of the mud bath. He is occupied this first round with getting this down off the wall. The goblins on the ledge are pulling out their short bows and arrows. Javier was midway through his spell, casting detect magic ritually, not able to finish when he hears the shout from the goblins entering the room. You weren’t able to tell much yet, but the area that you were focusing on, the oval area on the floor did seem to be radiating with some magic as you had to stop the spell and turn to face the threat.
Initiative Order :
Group 1 : Norak (21), Hlin (21)
Group 2 : Belkaria (18), Garth (16), Javier (15)
Group 3 : Salamir (11), Goblins (11), Ogre (8)
A wizard is never late, nor is he early, he arrives precisely when he means to.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Norak moves forward 30 feet, hurls a javelin at one of the goblins on the ledge, and then as a bonus action, moves an additional 30 feet toward the ogre, pulling out his great axe as he does so. He looks as if he wants to engage the ogre next round.
Javelin throw : Attack: 19 Damage: 6
Hlin is up!
A wizard is never late, nor is he early, he arrives precisely when he means to.
One of the goblins falls forward onto the ground of the cavern floor, skewered with a javelin. 6 are left at the top of the stairs to the ledge.
A wizard is never late, nor is he early, he arrives precisely when he means to.