The party continues on. Gorm moves as quietly as the night wind over the the sand, her weapons at the ready. Not as Logan who couldn't help the metallic parts of his armor to cling, or the curses in low voice of Dr. A. when he stomped his feet on a edged stone in the floor.
The natural corridor goes slightly up and make a turn to the right. Eventually there is another division. The the left the corridor goes to the left and down. To the right it keeps turning to the right. However, in that direction they can see a light flickering ahead. Possibly a torch, maybe more. They can hear a feminine, raspy voice talking.
"So you decided to make this weapons to strike my sons and daughters down.. my little puppies... and you didn't even care to ask... to learn... you heard that there were bad, bad wolves nearby and didn't even care to question the motives of those who asked you for help. You are like the others... and like the ones that lurk in the shadows in my own den. Thinking that they could deceive me, as if I hadn't smell, or heard, them minutes ago... "
This post has potentially manipulated dice roll results.
Logan:
Striding boldly forward as if the well-hidden Gorm does not exist, Logan moves towards the voice, hoping their elven friend is the one being spoken too.
As he approaches he says, “Then make your case now, shapechanger, as to why you are the noble few given a bad name by the evil werewolves that butcher our kind.”
Persuasion: 9
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gorm advances as well. While she may have been quieter than her companions she feared she was no less ripe... The idea the mother-wolf smelled them approach does not surprise her. She does, however, shift her approach to the right and tries to put some distance between herself and Logan so that they do not present a single target.
"Do you not train your own puppies to hunt and drive off rivals before they are a threat?" Gorm inquires.
They enter a circular chamber. Kneeled in the floor, with chains around his wrists is Thandril, beaten up but still alive.
Between him and them there is a large werewolf, standing on her back legs, grey and blacl fur covers her body.
"Evil?... haha.. the hypocrisy "she replies to Logan " Haven't you hunted in the woods? haven't you eaten the flesh of a cow? roasted a chicken? used your hounds to track down and wear a stag, mimicking us, so you can kill it and eat it? I bet that you don't call yourselves evil... neither the stag or the cow. They understand. Nature makes all hunters and prey... it is not my fault if you are not only hunters... but prey..."she clicks her tongue " does that make us evil?"
"When we hunt for food it's not things that can talk to us or reason... Not things that can create art and song," Gorm counters, stifling a bit of a yawn. "So, you wanting to fight or negotiate or what? 'Cause we're here so... Let's get it started, eh?"
"It is not art the songs of the birds and the wolves you hunt? Have you ever thought that the animals do in fact talk and take care of each other? You arrogant creatures... " she growls "Do you really think you can take me?"
"I am afraid I am in no condition to help... " says Thandril
"I have talked to the birds. To the four legged. Not one has ever recited a poem or sung a song intended to stir the spirit to loftier goals. No cow has ever pondered philosophy to me, no gopher ever questioned mathematical theory..." Talking mainly to delay and allow the others to prepare, Gorm looks to Logan and the good doctor to see if they are ready... and if they have a plan.
”You justify killing my kind with your words about hunter and prey. If you are limited to that thought process and are unable to consider a different approach, we will have to exterminate you so that you will no longer slaughter our kind, evil or not” says Logan, moving to stand between Thandril and the wolf, his shield at the ready.
“I am here to free my friend from his chains and eliminate the threat to my kind from your kind. If I can do that by convincing you to stop hunting us, wonderful. If I must slay you and all your cubs to protect my people, I will do what I must,” continues Logan. He emphasizes the part about freeing Thandril from his chains, indeed perhaps that is why he has interposed himself between the wolf and the prisoner—to give someone a chance to get Thandril to safety.
Seeing the werewolf with claws out, Gorm finds the dance the the blades move within her and immediately follows suit moving in to attack it from behind...
Bonus Action: Rage Action- Scimitar Attack: Nat 1... At least we're starting off good! :D
This post has potentially manipulated dice roll results.
Logan:
”Free Thandril and get to the weapons,” says Logan as he tries to shove the werewolf away from Thandril, first with his sword arm, then with his shield (If he succeeds at both, he will shove away and then to the ground; if only one succeeds, then just away).
Special Attack Action Shove: 20
Bonus Shield Master Shove: 19
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Logan tries to push the beast away but she dodges his sword, so he decides to take the risk and shove her with his shield, putting all his weight under it. This time, it works and the werewolf is pushed away by the determined warrior.
Unfortunately the sudden move of his target makes the golden beam of energy that Dr. A had launched miss his target.
"I am not sure.. I think they took it to the other corridor, I know that she want them to use against their enemies... "replies Thandril. The werewolf growls and is clear that if she was closer to the restrained elf she would have hit him.
Initiative: Gorm: 19 Werewolf: 12 Logan: 1 Dr. A.: 0
The CON save is only needed if the bite attack hits. Yoy can keep that one if you need it Logan.
Gorm grunts and sheaths a scimitar, as much as it pains her to do so, and then launches herself at the werewolf and attempts to tackle (grapple) her. (Athletics check to beat: 13 or 16 - Advantage due to rage...) Gorm swears and does her best to at least interpose herself between the beast and the others....
(Was hoping 20 str and adv on athletics check would give Gorm a better grappling roll so you others could search for the weapons. Alas, I'm not sure 16 will be good enough.)
The party continues on. Gorm moves as quietly as the night wind over the the sand, her weapons at the ready. Not as Logan who couldn't help the metallic parts of his armor to cling, or the curses in low voice of Dr. A. when he stomped his feet on a edged stone in the floor.
The natural corridor goes slightly up and make a turn to the right. Eventually there is another division. The the left the corridor goes to the left and down. To the right it keeps turning to the right. However, in that direction they can see a light flickering ahead. Possibly a torch, maybe more. They can hear a feminine, raspy voice talking.
"So you decided to make this weapons to strike my sons and daughters down.. my little puppies... and you didn't even care to ask... to learn... you heard that there were bad, bad wolves nearby and didn't even care to question the motives of those who asked you for help. You are like the others... and like the ones that lurk in the shadows in my own den. Thinking that they could deceive me, as if I hadn't smell, or heard, them minutes ago... "
The irony in the voice is evident.
PbP Character: A few ;)
Logan:
Striding boldly forward as if the well-hidden Gorm does not exist, Logan moves towards the voice, hoping their elven friend is the one being spoken too.
As he approaches he says, “Then make your case now, shapechanger, as to why you are the noble few given a bad name by the evil werewolves that butcher our kind.”
Persuasion: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gorm advances as well. While she may have been quieter than her companions she feared she was no less ripe... The idea the mother-wolf smelled them approach does not surprise her. She does, however, shift her approach to the right and tries to put some distance between herself and Logan so that they do not present a single target.
"Do you not train your own puppies to hunt and drive off rivals before they are a threat?" Gorm inquires.
They enter a circular chamber. Kneeled in the floor, with chains around his wrists is Thandril, beaten up but still alive.
Between him and them there is a large werewolf, standing on her back legs, grey and blacl fur covers her body.
"Evil?... haha.. the hypocrisy " she replies to Logan " Haven't you hunted in the woods? haven't you eaten the flesh of a cow? roasted a chicken? used your hounds to track down and wear a stag, mimicking us, so you can kill it and eat it? I bet that you don't call yourselves evil... neither the stag or the cow. They understand. Nature makes all hunters and prey... it is not my fault if you are not only hunters... but prey..."she clicks her tongue " does that make us evil?"
PbP Character: A few ;)
"When we hunt for food it's not things that can talk to us or reason... Not things that can create art and song," Gorm counters, stifling a bit of a yawn. "So, you wanting to fight or negotiate or what? 'Cause we're here so... Let's get it started, eh?"
"It is not art the songs of the birds and the wolves you hunt? Have you ever thought that the animals do in fact talk and take care of each other? You arrogant creatures... " she growls "Do you really think you can take me?"
"I am afraid I am in no condition to help... " says Thandril
PbP Character: A few ;)
"I have talked to the birds. To the four legged. Not one has ever recited a poem or sung a song intended to stir the spirit to loftier goals. No cow has ever pondered philosophy to me, no gopher ever questioned mathematical theory..." Talking mainly to delay and allow the others to prepare, Gorm looks to Logan and the good doctor to see if they are ready... and if they have a plan.
Logan:
”You justify killing my kind with your words about hunter and prey. If you are limited to that thought process and are unable to consider a different approach, we will have to exterminate you so that you will no longer slaughter our kind, evil or not” says Logan, moving to stand between Thandril and the wolf, his shield at the ready.
“I am here to free my friend from his chains and eliminate the threat to my kind from your kind. If I can do that by convincing you to stop hunting us, wonderful. If I must slay you and all your cubs to protect my people, I will do what I must,” continues Logan. He emphasizes the part about freeing Thandril from his chains, indeed perhaps that is why he has interposed himself between the wolf and the prisoner—to give someone a chance to get Thandril to safety.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The werewolf doesn't allow Logan to get closer to Thandril and with a low growl she launches a claw towards him.
( Roll for initiative: Werewolf initiative:12 )
PbP Character: A few ;)
Logan Initiative: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gorm Initiative: 19
Seeing the werewolf with claws out, Gorm finds the dance the the blades move within her and immediately follows suit moving in to attack it from behind...
Bonus Action: Rage
Action- Scimitar Attack: Nat 1... At least we're starting off good! :D
Seeing violence erupts, Thandril tries to break free, with no success, but he yells
"The weapons... you'll need the weapons!!"
Dr A. Initiative: nat 1 for a total of 0. Really??
werewolf claw attack on Logan: Attack: 21 Damage: 7
werewolf bite attack on Grom:: Attack: 9 Damage: 9
On a hit CON Save DC 12 please
Just if needed on Logan's turn... Athletics 19
PbP Character: A few ;)
"Where are they?" Gorm calls out in response, assuming there's no pile sitting in a corner or something.
Logan:
Though his armor protects him somewhat, the werewolf’s claw slips past his shield and digs into his side (4 damage gets through).
Constitution Save: 16
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Logan:
”Free Thandril and get to the weapons,” says Logan as he tries to shove the werewolf away from Thandril, first with his sword arm, then with his shield (If he succeeds at both, he will shove away and then to the ground; if only one succeeds, then just away).
Special Attack Action Shove: 20
Bonus Shield Master Shove: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Second Athletics roll: 18
PbP Character: A few ;)
Logan tries to push the beast away but she dodges his sword, so he decides to take the risk and shove her with his shield, putting all his weight under it. This time, it works and the werewolf is pushed away by the determined warrior.
Unfortunately the sudden move of his target makes the golden beam of energy that Dr. A had launched miss his target.
"I am not sure.. I think they took it to the other corridor, I know that she want them to use against their enemies... " replies Thandril. The werewolf growls and is clear that if she was closer to the restrained elf she would have hit him.
Initiative:
Gorm: 19
Werewolf: 12
Logan: 1
Dr. A.: 0
The CON save is only needed if the bite attack hits. Yoy can keep that one if you need it Logan.
PbP Character: A few ;)
Gorm grunts and sheaths a scimitar, as much as it pains her to do so, and then launches herself at the werewolf and attempts to tackle (grapple) her. (Athletics check to beat:
13 or16 - Advantage due to rage...) Gorm swears and does her best to at least interpose herself between the beast and the others....(Was hoping 20 str and adv on athletics check would give Gorm a better grappling roll so you others could search for the weapons. Alas, I'm not sure 16 will be good enough.)
Logan:
Logan prepares himself for the counterattack of the impervious werewolf.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Athletics: 9 )
PbP Character: A few ;)