“Ahbut good evening my flying friend. You’ve obviously come to my room in the middle of the night for a reason. The question is, is it a nefarious one - hmmm?” Dr A asks of the stranger.
Trying to recover the composure, the infiltrator in Dr. A. room says.
"We were stolen of an item. A scroll. You have that item. I am here to recover it. Give it to me and nobody needs to get hurt."
In that moment in the nearby room a yell can be heard. "Hatar!"
Gorm. Roll your attacks. Night visitor Initiative: 7
Attacks:
Scimitar: Attack: 22 Damage: 7
Scimitar: Attack: 11 Damage: 7
Logan and Karvian make a CHA or WIS ST. your choice If you get a 12 or higher you awake in your room to find another visitor searching your things.
Edit: I just edited a typo and realized that it will change the rolls and put the banner... didn't get the numbers if any of you got them we use the first ones
This post has potentially manipulated dice roll results.
((I don't see the banner from your editing... If you only edit below the rolls it sometimes recognizes you changed nothing and keeps all the same?))
Gorm attacks:
Scimitar vs Intruder Attack: 9 Damage: 8
Bonus Action offhand Scimitar vs Intruder Attack: 27 Damage: 14
If the intruder stands and gets their attacks, the first hits but Gorm is thankfully able to dodge the second. Combined with her wounds from the fight earlier in the day, Gorm is now quite unsteady on her feet...
Gorm's quick reflexes caught the intruder of--guard and she makes a deep gash on one of their legs. Her second attack lacks the accuracy necessary to end her enemy though, for them are ready now and jump back away.
The retaliation is swift and Gorm takes a wound on her left side, as the intruder tries to approach the now open window. They attack again, but this time the desert wanderer is able to parry it with her own weapon.
This post has potentially manipulated dice roll results.
(Can hold this til Gorm's turn again if you don't want the different rooms getting too far off pace with one another.)
Wounded she may be, but Gorm cannot allow such a dangerous person to escape if she can stop it. She does her best to ignore her wound and presses her attack versus the intruder, trying to prevent them from escaping.
Scimitar Attack: 12 Damage: 6
BA offhand Scimitar Attack: 10 Damage: 9
(And if they do escape out the window while Gorm still stands, then an Attack of Opportunity as it flees out of melee range? Attack: 9 Damage: 11 )
Rolling out of bed and grabbing his shield and sword, Logan curses when he sees it is still peacebound, making it no more useful than a club. Still, he has practiced with such blunt weapons in the past, and a warrior makes do with what he has.
”Talgred, raise the alarm,” he says, moving up to the armed thief at the window and blocking the miscreant’s path to his old friend.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
"THIS TOWN IS THE ABSOLUTE WORST!" Karvian thought to himself. Sliding out of his bed (stealth check: 7), he stared at the intruder, the fire in his belly roaring. "You will not leave here," Karvian screamed in his head. Through gritted teeth, he began quietly singing the same lullaby he'd been playing a few nights ago, as he strummed his invisible lute (casting Sleep: 25).
This post has potentially manipulated dice roll results.
To clarify: Rude Awakenings round 1: The intruders enter the rooms. Dr A. and Gorm discovers them. Gorm raises the alarm. Round2: Gorm exchange more attacks with the intruder. Dr. A: Talks to his intruder and needs to answer the request. Logan: Awakes and politely asks Talgred to raise the alarm. Karvian: Awakes and sings a lullaby to the intruder... I need you to roll initiative though. The Sleepy Squirrel initiative is: 6
Assuming Logan had to use his action to pick up his weapon and shield, then his move to intercept the attacker. If I am wrong and he has an action left, let me know and I will have him attack.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
When the infiltrator claims that Dr A has a stolen item he looks over the top of his spectacles and claims in an indignant tone of voice "ahbut my young man, assuming you are a man, I can assure you I did not steal anything nor am I in possession of anything that I know to be stolen. Now I suggest you put those wing thingies on and leave before one of my friends has to take more drastic action!"
The knight puts himself between the intruder and the still sleeping servant, with his sword and shield at the ready. Talgred, still sleepy just says
"Yes Sir, of course Sir, I'll have the breakfast ready in just a minute Sir... wait what?"
The covered figure tries to take advantage of the armorless warrior and attacks him.
Attack: 12 Damage: 9
Attack: 9 Damage: 7
Karvian:
The figure starts to hear the lullaby and for a second his movements seem to be slopy. But he shakes his head and focus his eyes once again on the bard. Moving forward he tires to stab him.
Attack: 16 Damage: 5
Attack: 12 Damage: 5
Gorm:
The movements of the desert warrior are swift and deadly but the stranger manage to dodge them. He then pushes a stool towards Gorm's knees and uses the distraction to reach the window and jump off it, expanding the arms the weird clothes allows them to fliy up instead of falling down and she can no longer see the intruder from her position.
( uses disengage and movement to jump off the window and escape)
Dr. A.
Hearing the commotion in the other rooms and the alert voices the figure produces a scimitar.
"Your friends are dying... give me the scroll now or you will suffer the same fate."
Crying out in pain as the first attack slips past his shield and gashes his unarmored form, Logan yells, “To arms! We are under attack!”
Taking a deep breath and steeling his resolve, Logan swings hard at the intruder with his peace-bound sword, using to try and club the foe into unconsciousness!
Bonus Action Second Wind: 8
Peace-bound Sword: Attack: 13 Damage: 8
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gorm first rushes to the window, intent to follow, but then curses colorfully. There are others to check on, vengeance can wait...
As if on cue she hears Logan call out. Uttering one final swear, Gorm turns and rushes to the door and storms out into the hallway. Logan called out, but not for help,Gorm thinks. He can hold his own for a minute...Karvian or the doctor? She considers it for less then a second before rushing to Karvians door and barging in. ((25 if I need an athletics check to burst in...)) Doctor Arbutaveyu is perhaps the easier target for intruders, but Karvian is like a little brother...
"Ahbut my young friend it seems that you are not prepared to take my advice, well be it on your own head then"as he casts Mind sliver {DC14[Int] at his assailant who claps his head in pain taking 1 of psychic damage if he fails and 3 of his next saving throw.
(You go first. Post your actions for this round before he attacks you twice again... if he could hehe)
Logan:
The dangerous intruder tries to attack both Logan and Talgrem, but the brave warrior raises his shield and intercept the attack aimed to his servant.
1st attack: Attack: 18 Damage: 6
2ne attack: Attack: 23 Damage: Unable to parse dice roll.
Dr A. and Gorm:
Intruder ST: 8
Shaking his head and putting aside the pain the intruder tries to stab the turtle but the incoming desert nomad stop that movement. Seeing himself outnumbered he tries to repeat the strategy and flee. But he has to dodge the angry barbarian in his path.
( He dodges this round and reach the window with his movement. You both can attack but with disadvantage on attacks )
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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“Ahbut good evening my flying friend. You’ve obviously come to my room in the middle of the night for a reason. The question is, is it a nefarious one - hmmm?” Dr A asks of the stranger.
DM - Stopping a god in his tracks
Trying to recover the composure, the infiltrator in Dr. A. room says.
"We were stolen of an item. A scroll. You have that item. I am here to recover it. Give it to me and nobody needs to get hurt."
In that moment in the nearby room a yell can be heard. "Hatar!"
Gorm. Roll your attacks.
Night visitor Initiative: 7
Attacks:
Scimitar: Attack: 22 Damage: 7
Scimitar: Attack: 11 Damage: 7
Logan and Karvian make a CHA or WIS ST. your choice If you get a 12 or higher you awake in your room to find another visitor searching your things.
Edit: I just edited a typo and realized that it will change the rolls and put the banner... didn't get the numbers if any of you got them we use the first ones
PbP Character: A few ;)
Logan Charisma Save: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Logan awakes, hearing Gorm's voice screaming. He doesn't understand the word but the tone of it is enough for the young warrior to jump to his feet.
He sees the window of his room open and a figure covered in a weird black robes, with his backpack on their hands.
Flying squirrel disguised one initiative: 5
The figure drops the backpack and unsheathes a scimitar, ready to dispatch the still unarmed warrior.
PbP Character: A few ;)
((I don't see the banner from your editing... If you only edit below the rolls it sometimes recognizes you changed nothing and keeps all the same?))
Gorm attacks:
Scimitar vs Intruder Attack: 9 Damage: 8
Bonus Action offhand Scimitar vs Intruder Attack: 27 Damage: 14
If the intruder stands and gets their attacks, the first hits but Gorm is thankfully able to dodge the second. Combined with her wounds from the fight earlier in the day, Gorm is now quite unsteady on her feet...
Gorm's quick reflexes caught the intruder of--guard and she makes a deep gash on one of their legs. Her second attack lacks the accuracy necessary to end her enemy though, for them are ready now and jump back away.
The retaliation is swift and Gorm takes a wound on her left side, as the intruder tries to approach the now open window. They attack again, but this time the desert wanderer is able to parry it with her own weapon.
PbP Character: A few ;)
(Can hold this til Gorm's turn again if you don't want the different rooms getting too far off pace with one another.)
Wounded she may be, but Gorm cannot allow such a dangerous person to escape if she can stop it. She does her best to ignore her wound and presses her attack versus the intruder, trying to prevent them from escaping.
Scimitar Attack: 12 Damage: 6
BA offhand Scimitar Attack: 10 Damage: 9
(And if they do escape out the window while Gorm still stands, then an Attack of Opportunity as it flees out of melee range? Attack: 9 Damage: 11 )
Logan:
Initiative: 5
Rolling out of bed and grabbing his shield and sword, Logan curses when he sees it is still peacebound, making it no more useful than a club. Still, he has practiced with such blunt weapons in the past, and a warrior makes do with what he has.
”Talgred, raise the alarm,” he says, moving up to the armed thief at the window and blocking the miscreant’s path to his old friend.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Karvian CHA ST: 18
Signature
"THIS TOWN IS THE ABSOLUTE WORST!" Karvian thought to himself. Sliding out of his bed (stealth check: 7), he stared at the intruder, the fire in his belly roaring. "You will not leave here," Karvian screamed in his head. Through gritted teeth, he began quietly singing the same lullaby he'd been playing a few nights ago, as he strummed his invisible lute (casting Sleep: 25).
Signature
To clarify:
Rude Awakenings round 1:
The intruders enter the rooms. Dr A. and Gorm discovers them. Gorm raises the alarm.
Round2:
Gorm exchange more attacks with the intruder.
Dr. A: Talks to his intruder and needs to answer the request.
Logan: Awakes and politely asks Talgred to raise the alarm.
Karvian: Awakes and sings a lullaby to the intruder... I need you to roll initiative though. The Sleepy Squirrel initiative is: 6
PbP Character: A few ;)
Assuming Logan had to use his action to pick up his weapon and shield, then his move to intercept the attacker. If I am wrong and he has an action left, let me know and I will have him attack.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Logan can pick either his sword or his shield for free. If he wants to pick up both he has to forfeit his action.
PbP Character: A few ;)
When the infiltrator claims that Dr A has a stolen item he looks over the top of his spectacles and claims in an indignant tone of voice
"ahbut my young man, assuming you are a man, I can assure you I did not steal anything nor am I in possession of anything that I know to be stolen. Now I suggest you put those wing thingies on and leave before one of my friends has to take more drastic action!"
DM - Stopping a god in his tracks
Sorry guys life has been hectic...
Logan:
The knight puts himself between the intruder and the still sleeping servant, with his sword and shield at the ready.
Talgred, still sleepy just says
"Yes Sir, of course Sir, I'll have the breakfast ready in just a minute Sir... wait what?"
The covered figure tries to take advantage of the armorless warrior and attacks him.
Attack: 12 Damage: 9
Attack: 9 Damage: 7
Karvian:
The figure starts to hear the lullaby and for a second his movements seem to be slopy. But he shakes his head and focus his eyes once again on the bard. Moving forward he tires to stab him.
Attack: 16 Damage: 5
Attack: 12 Damage: 5
Gorm:
The movements of the desert warrior are swift and deadly but the stranger manage to dodge them. He then pushes a stool towards Gorm's knees and uses the distraction to reach the window and jump off it, expanding the arms the weird clothes allows them to fliy up instead of falling down and she can no longer see the intruder from her position.
( uses disengage and movement to jump off the window and escape)
Dr. A.
Hearing the commotion in the other rooms and the alert voices the figure produces a scimitar.
"Your friends are dying... give me the scroll now or you will suffer the same fate."
PbP Character: A few ;)
Logan:
Crying out in pain as the first attack slips past his shield and gashes his unarmored form, Logan yells, “To arms! We are under attack!”
Taking a deep breath and steeling his resolve, Logan swings hard at the intruder with his peace-bound sword, using to try and club the foe into unconsciousness!
Bonus Action Second Wind: 8
Peace-bound Sword: Attack: 13 Damage: 8
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gorm:
Gorm first rushes to the window, intent to follow, but then curses colorfully. There are others to check on, vengeance can wait...
As if on cue she hears Logan call out. Uttering one final swear, Gorm turns and rushes to the door and storms out into the hallway. Logan called out, but not for help, Gorm thinks. He can hold his own for a minute...Karvian or the doctor? She considers it for less then a second before rushing to Karvians door and barging in. ((25 if I need an athletics check to burst in...)) Doctor Arbutaveyu is perhaps the easier target for intruders, but Karvian is like a little brother...
"Ahbut my young friend it seems that you are not prepared to take my advice, well be it on your own head then" as he casts Mind sliver {DC14[Int] at his assailant who claps his head in pain taking 1 of psychic damage if he fails and 3 of his next saving throw.
DM - Stopping a god in his tracks
Initiative: 16
First strike from Sneaky Squirrel hits. Second misses.
Signature
Karvian:
(You go first. Post your actions for this round before he attacks you twice again... if he could hehe)
Logan:
The dangerous intruder tries to attack both Logan and Talgrem, but the brave warrior raises his shield and intercept the attack aimed to his servant.
1st attack: Attack: 18 Damage: 6
2ne attack: Attack: 23 Damage: Unable to parse dice roll.
Dr A. and Gorm:
Intruder ST: 8
Shaking his head and putting aside the pain the intruder tries to stab the turtle but the incoming desert nomad stop that movement. Seeing himself outnumbered he tries to repeat the strategy and flee. But he has to dodge the angry barbarian in his path.
( He dodges this round and reach the window with his movement. You both can attack but with disadvantage on attacks )
PbP Character: A few ;)