"While Tyr blesses me with predigious strength, I would be remiss to think fighting against demons unarmed and shackled would be the best of choices." Tarhun holds his manacled arms up as if to prove a point.
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Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
Mundis chooses to go across the bridge she sees, her heart pumping she runs, but looks back and there are ten more monster looking things running for her. Thats it. She guns towards the bridge hoping she can find something useful when she gets across.
The drow looks to all of you, kind of like he’s disappointed “sad to hear, ok follow me we have to make our way to your weapons in the Barracks (2) then make our way to the pool (14) we’ll get out through there” with that he starts running forward towards a bridge leading to one of the managing “castles” 10. As you get on the bridge you see across the other side about 400 feet away a group of quaggoths and drow running towards the “castle” on another bridge. You also notice the quaggoths are going crazy pushing many of the drow off the side and into the spiders mouths, in front of all the chasing drow you see Mundis running for her life towards the same place your going. You hear the drow leading the way groan and say “god that idiot, well let’s hope we can get out in that confusion” then continues onward.
mundis chooses the traverse the bridge as she gets on she notices the group of prisoners from the slave pen coming towards the same tower but from the other side. You look back to see the quaggoths going crazy and pushing a lot of the drow into the hungry spiders mouths below making your chasers a lot slower.
Mundis sees the prisoners as she goes across the bridge, she herself is relieved that they are safe. Life isn´t some joke to Mundis, safety for others is a big thing for her. Her parents died, and she coudn´t do any thing about it when she was younger, so her mind has been set to make another persons life safe, to make sure they don´t die before her, even if she didn´t know the person. As she saw the prisoners before her she was relieved, but scared, she didn´t know if they could make it out alive. They had to try though, Mundis looked behind her again and her chasers now have slowed down, this was her time, she sprinted for it, trying to catch up with the prisoners.
"I like my orc friend's ideas. I am all for a good smiting once our gear has been retrieved."
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Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
The drow leads all of you into hanging tower with a big iron door closing to the way, he produces a key and unlocks the door then says “ok look grab as many weapons you can before the other guards get in here” you all practically run into the guard tower (10) looking around you don’t see your weapons. Yet you do spot chairs and tables thrown around as if people left early. You can get access to.
5 chainshirts • 6 suits of studded leather armor • 5 shields • 6 hand crossbows • 20 cases of hand crossbow bolts, each case con- taining 20 bolts • 5 shortswords and 10 daggers • 6 bags of caltrops (20 caltrops per bag) • 4 100-foot-long coils of silk rope • 2 building hammers (not usable as weapons) • 2 bags of iron spikes (10 spikes per bag)
The drow looks smug “well I did lead you to weapons, oh don’t worry we’ll get your items we just have to fight an army of drow” he then laughs taking a chain shirt a shield and a short sword.
Mundis enters the guard tower (10) on the lower tier with the other members seeing every one here and the drow snickering in the corner with his weapons and armor. With only about 15 minuets to prepare and get ready and the other guards are racing across the bridge.
the other characters all look around and immediately start grabbing armor weapons and anything that they thought might help them escape. They all keep relatively quit knowing a long hard battle is about to come.
(Just a note if your character dies all the way don’t worry you can start up a new charter soon after the battle I already have some ideas)
This post has potentially manipulated dice roll results.
Tarhun would like to grab a chainshirt, shield and a shortsword, having decided that the hammer is too small weild the glory of Tyr (and not made to bludgeon his foes, at that), but putting all this gear on would be very difficult since he is still shackled. Instead, he will see if he can find a key of some sort to get them off before suiting up.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
As every one with shackles tries to get the armor and weapons the drow laughs then tosses a key in your midst (18) it falls into a crack and almost falls straight down but catches at the right angle and is saved.
Kira restrains herself from strangling the guard and unlocks her shackles. She then dons a chain shirt and grabs a shield, short sword, and a dagger. Once she's armed she acquires a silk rope, a hammer, a bag of spikes, and a bag of caltrops.
She then scatters her caltrops in front of the door way that Mundis came through.
"That should slow down the guards when they get here. Ranged attackers, open up as soon as can, we've got plenty of crossbow bolts and they're worthless if we die here. Anyone who can take a hit, stand up front with me, we'll funnel them through the doorway so we only have to deal with a few at once. Everybody else, help where you can, strike if you get an opportunity."
OOC: How big is the doorway Mundis came through? Can we block it with two people.
Tarhun will wait patiently for his turn with the key before loading up with a chainshirt, shield, shortsword and dagger and taking a spot next to Kira by the door. "This shall be a glorious day for us!"
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Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
"That is a good plan, for if those demons decide to attack us they will not be able to fly."
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Uradurk opts to keep the metal collar on. He likes the look. Having already freed himself of the manacles, he starts to check out the wares.
"Nothing big enough for Uradurk here," he quips, only taking notice of weapons. He has never been fond of armor after all, as it just seems to get in the way. However, he's a trader, so he'll take everything he can, to see if he can trade it for a bigger weapon later.
If I did my math correctly, there's 244 lbs left of equipment and Uradurk's carrying capacity is 240 lbs. Using the silk rope to fix all of the remaining gear to his back, he dons a shield and a shortsword, though it feels like a toothpick in his hand. Uradurk will freely give any of the equipment from his back to the other adventurers who have not claimed any. The only thing he leaves behind is the last bag of iron spikes, as it just seems to heavy, and would slow him down. EDIT: I forgot to account for the bolt cases in my previous math. He will leave behind the bag of iron spikes, the remaining hammer and six cases of crossbow bolts.
"Maybe all this we can trade for bigger weapons." Uradurk says with a chuckle. Then he moves into position between Kira and Tarhun to defend the large door.
"While Tyr blesses me with predigious strength, I would be remiss to think fighting against demons unarmed and shackled would be the best of choices." Tarhun holds his manacled arms up as if to prove a point.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
Mundis chooses to go across the bridge she sees, her heart pumping she runs, but looks back and there are ten more monster looking things running for her. Thats it. She guns towards the bridge hoping she can find something useful when she gets across.
(... well Mundis is back apparently I’ll post tonight)
The drow looks to all of you, kind of like he’s disappointed “sad to hear, ok follow me we have to make our way to your weapons in the Barracks (2) then make our way to the pool (14) we’ll get out through there” with that he starts running forward towards a bridge leading to one of the managing “castles” 10. As you get on the bridge you see across the other side about 400 feet away a group of quaggoths and drow running towards the “castle” on another bridge. You also notice the quaggoths are going crazy pushing many of the drow off the side and into the spiders mouths, in front of all the chasing drow you see Mundis running for her life towards the same place your going. You hear the drow leading the way groan and say “god that idiot, well let’s hope we can get out in that confusion” then continues onward.
mundis chooses the traverse the bridge as she gets on she notices the group of prisoners from the slave pen coming towards the same tower but from the other side. You look back to see the quaggoths going crazy and pushing a lot of the drow into the hungry spiders mouths below making your chasers a lot slower.
Uradurk pushes on. “We get the weapons. Then fight our way out.”
Check out my Extended Signature here
Mundis sees the prisoners as she goes across the bridge, she herself is relieved that they are safe. Life isn´t some joke to Mundis, safety for others is a big thing for her. Her parents died, and she coudn´t do any thing about it when she was younger, so her mind has been set to make another persons life safe, to make sure they don´t die before her, even if she didn´t know the person. As she saw the prisoners before her she was relieved, but scared, she didn´t know if they could make it out alive. They had to try though, Mundis looked behind her again and her chasers now have slowed down, this was her time, she sprinted for it, trying to catch up with the prisoners.
"I like my orc friend's ideas. I am all for a good smiting once our gear has been retrieved."
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
"We move on then" Being very familiar at the underdark Treston takes a position near the front to assist guiding them to their weapons.
The drow leads all of you into hanging tower with a big iron door closing to the way, he produces a key and unlocks the door then says “ok look grab as many weapons you can before the other guards get in here” you all practically run into the guard tower (10) looking around you don’t see your weapons. Yet you do spot chairs and tables thrown around as if people left early. You can get access to.
5 chainshirts
• 6 suits of studded leather armor
• 5 shields
• 6 hand crossbows
• 20 cases of hand crossbow bolts, each case con-
taining 20 bolts
• 5 shortswords and 10 daggers
• 6 bags of caltrops (20 caltrops per bag)
• 4 100-foot-long coils of silk rope
• 2 building hammers (not usable as weapons)
• 2 bags of iron spikes (10 spikes per bag)
The drow looks smug “well I did lead you to weapons, oh don’t worry we’ll get your items we just have to fight an army of drow” he then laughs taking a chain shirt a shield and a short sword.
Mundis enters the guard tower (10) on the lower tier with the other members seeing every one here and the drow snickering in the corner with his weapons and armor. With only about 15 minuets to prepare and get ready and the other guards are racing across the bridge.
the other characters all look around and immediately start grabbing armor weapons and anything that they thought might help them escape. They all keep relatively quit knowing a long hard battle is about to come.
(Just a note if your character dies all the way don’t worry you can start up a new charter soon after the battle I already have some ideas)
Tarhun would like to grab a chainshirt, shield and a shortsword, having decided that the hammer is too small weild the glory of Tyr (and not made to bludgeon his foes, at that), but putting all this gear on would be very difficult since he is still shackled. Instead, he will see if he can find a key of some sort to get them off before suiting up.
Perception Check: 5
OOC: No key for you, Tarhun.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
Xullraema grabs a suit of studded leather armor, a hand crossbow, 2 cases of bolts, a shortsword and a dagger.
"I suggest the strongest among us carry the remainder, even if it is not useful to us we will have deprived the guards of it."
(Could I cast Eldritch Blast at the manacles without hurting the people wearing them? If yes, Xullraema will go around breaking the prisoners' bonds.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
As every one with shackles tries to get the armor and weapons the drow laughs then tosses a key in your midst (18) it falls into a crack and almost falls straight down but catches at the right angle and is saved.
Kira restrains herself from strangling the guard and unlocks her shackles. She then dons a chain shirt and grabs a shield, short sword, and a dagger. Once she's armed she acquires a silk rope, a hammer, a bag of spikes, and a bag of caltrops.
She then scatters her caltrops in front of the door way that Mundis came through.
"That should slow down the guards when they get here. Ranged attackers, open up as soon as can, we've got plenty of crossbow bolts and they're worthless if we die here. Anyone who can take a hit, stand up front with me, we'll funnel them through the doorway so we only have to deal with a few at once. Everybody else, help where you can, strike if you get an opportunity."
OOC: How big is the doorway Mundis came through? Can we block it with two people.
The door is pretty big three people wide and a person and a half tall
Tarhun will wait patiently for his turn with the key before loading up with a chainshirt, shield, shortsword and dagger and taking a spot next to Kira by the door. "This shall be a glorious day for us!"
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
"That is a good plan, for if those demons decide to attack us they will not be able to fly."
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(The drow is facing the door you came so sneaking up on him would be pointless also what’s the six for)
Uradurk opts to keep the metal collar on. He likes the look. Having already freed himself of the manacles, he starts to check out the wares.
"Nothing big enough for Uradurk here," he quips, only taking notice of weapons. He has never been fond of armor after all, as it just seems to get in the way. However, he's a trader, so he'll take everything he can, to see if he can trade it for a bigger weapon later.
If I did my math correctly, there's 244 lbs left of equipment and Uradurk's carrying capacity is 240 lbs. Using the silk rope to fix all of the remaining gear to his back, he dons a shield and a shortsword, though it feels like a toothpick in his hand. Uradurk will freely give any of the equipment from his back to the other adventurers who have not claimed any. The only thing he leaves behind is the last bag of iron spikes, as it just seems to heavy, and would slow him down. EDIT: I forgot to account for the bolt cases in my previous math. He will leave behind the bag of iron spikes, the remaining hammer and six cases of crossbow bolts.
"Maybe all this we can trade for bigger weapons." Uradurk says with a chuckle. Then he moves into position between Kira and Tarhun to defend the large door.
Check out my Extended Signature here
OOC: sorry a friend was on my computer
(I’ll post in the morning late night of studying ahead)