This post has potentially manipulated dice roll results.
Retcon: Uradurk begins to rage. He reaches for a dagger and throws it at one of the archers. Attack: 20 Damage: 6
Then he will back out of the doorway and to the side, out of sight of the archers. “Come, hide! Make them come at us, over the caltrops. We can’t just let them keep firing while we stand still.” He implores his allies to move to the sides, out of view of the archers.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
This post has potentially manipulated dice roll results.
Kira moves out of site of the drow with the group, taking a moment to look around the room for anything useful they may have overlooked when they entered in haste.
With every ones attack the drow get angry you hear them argue about what to do then silence, seconds later you all hear thee large steps moving forward
(just advice don’t stay there)
Kira looks around for anything that they might have missed she sees two chests in the corner and hanging suits for the guards
the drow looks around frantically after hearing the pounds “nope, nope I’m out fight all you want I’m done” he runs out onto the bridge and you all hear him screaming then cracking and silence.
This post has potentially manipulated dice roll results.
Tarhun is going to peek around the corner of the doorway to see just what the heck is going on out there. Perception: 7
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Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Mundis hears the commotion of the screaming and then silence from the drow that helped them. She new it was something bad and big. So she decided to hide behind the door with some others. She hated the idea of hiding, while others fight but what else is she gonna do.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
This post has potentially manipulated dice roll results.
(Umm ok.... how best to do this. Kira is really late so skipping) ok so pretty much every one peaked out to check what made those pounding sound and killed the drow (he rolled a nat one so yeah). As you all peak out you see the three quaggoths feasting on the drow that ran out, munching on his entrails they don’t notice any one yet. they are about 15 feet away from the door so really close. You also notice the drow have moves closer to the door to but staying in the same formation, it’s as if they don’t want to risk going into the room. (1) they however do notice you peaking out and one of them whistles and the quaggoths look over at him as he point at all of you, they slowly get up to full height just as uradurk jumps out throwing a dagger at one of them, it misses nicking on on the shoulder. They all roar In unison as they lumber forward preparing to attack (20) they get to attack first (same order as last time)
the fist quaggoth swipes at uradurk (Attack: 20 Damage: 1) the second buppido (Attack: 14 Damage: 3) and the third on tarhun (Attack: 5 Damage: 6)
((OOC: Welcome back! As I mentioned in the group PM chat a few days ago, I was waiting on the perception rolls the others made on their turns to be resolved before posting Kira's turn; I don't mind being skipped though, it doesn't change much. Also, there are still caltrops in the doorway the drow are on the other side of. I had thought the guard ran out of the door we came through, if he charged the drow instead he would have had to make a DC15 Dex save or take 1 point of damage and stop moving immediately (caltrops). Same for the quaggoths since they would have to come in the room to attack any us (unless they are flying, I'm unfamiliar with what they are)))
Tooltip didn't work, here's the item description for caltrops:
As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
No they just positioned them self’s in front of the other drow
Retcon: Uradurk begins to rage. He reaches for a dagger and throws it at one of the archers. Attack: 20 Damage: 6
Then he will back out of the doorway and to the side, out of sight of the archers. “Come, hide! Make them come at us, over the caltrops. We can’t just let them keep firing while we stand still.” He implores his allies to move to the sides, out of view of the archers.
Check out my Extended Signature here
Tarhun will take the half-orc’s advice and move back into the doorway out of view. “I like this plan, force them to come to us”
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
Mundis over hears the others talking about ¨having them come to use¨ She dicides its a good plan and backs up into the doorway out of view.
Kira moves out of site of the drow with the group, taking a moment to look around the room for anything useful they may have overlooked when they entered in haste.
Perception: 3
Summery of round 1
drow 6 fails attack on buppido
drow 7 fails attack on Kira
drow 8 fails attack on uradurk
drow 9 successes attack on uradurk -6 hp
drow 10 fails attack on tarhun
tarhun attack waiting on drow to move closer
xullraema casts hex on archer 7 but misses the blast as it hits the cave wall
Mundis casts fire bolt onto the tip of bolt then fires at archer 6 (damage = 6 + 8) 12 damage
kira waiting on drow to get closer
uradurk throws dagger at archer 8 causing 6 damage
buppido fires cross bow at archer 9 (Attack: 13 Damage: 6) fail
Derendil fires cross bow at archer 10 (Attack: 1 Damage: 7) 6 damage
Sarith fires cross bow at archer 6 (Attack: 19 Damage: 8) fail
topsy throws dagger at archer 7 (Attack: 19 Damage: 8) fail
turvy throws dagger at archer 8 (Attack: 18 Damage: 1) fail
With every ones attack the drow get angry you hear them argue about what to do then silence, seconds later you all hear thee large steps moving forward
(just advice don’t stay there)
Kira looks around for anything that they might have missed she sees two chests in the corner and hanging suits for the guards
the drow looks around frantically after hearing the pounds “nope, nope I’m out fight all you want I’m done” he runs out onto the bridge and you all hear him screaming then cracking and silence.
Tarhun is going to peek around the corner of the doorway to see just what the heck is going on out there. Perception: 7
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
((The drow would have needed to run across the caltrops to head out to the bridge, right?))
Check out my Extended Signature here
Xullraema will also check to see what's happening.
Perception: 5
(OOC: We're not very perceptive today!)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Mundis hears the commotion of the screaming and then silence from the drow that helped them. She new it was something bad and big. So she decided to hide behind the door with some others. She hated the idea of hiding, while others fight but what else is she gonna do.
Perception: 15
(Are all these perception checks your actions for round 2?)
Check out my Extended Signature here
(Yeah no decided to do anything so yeah....)
I know Kira is next, but I may be asleep by then, so here is Uradurk’s move:
Uradurk (still in his rage) will step out of cover, and throw another dagger at the nearest opponent, then return to cover.
Attack: 24 Damage: 7
Check out my Extended Signature here
((Wow.))
Check out my Extended Signature here
OOC: The dice are against us on this one.
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
(Umm ok.... how best to do this. Kira is really late so skipping) ok so pretty much every one peaked out to check what made those pounding sound and killed the drow (he rolled a nat one so yeah). As you all peak out you see the three quaggoths feasting on the drow that ran out, munching on his entrails they don’t notice any one yet. they are about 15 feet away from the door so really close. You also notice the drow have moves closer to the door to but staying in the same formation, it’s as if they don’t want to risk going into the room. (1) they however do notice you peaking out and one of them whistles and the quaggoths look over at him as he point at all of you, they slowly get up to full height just as uradurk jumps out throwing a dagger at one of them, it misses nicking on on the shoulder. They all roar In unison as they lumber forward preparing to attack (20) they get to attack first (same order as last time)
the fist quaggoth swipes at uradurk (Attack: 20 Damage: 1) the second buppido (Attack: 14 Damage: 3) and the third on tarhun (Attack: 5 Damage: 6)
(I’ll do all the math when everyone has done their turn)
((OOC: Welcome back! As I mentioned in the group PM chat a few days ago, I was waiting on the perception rolls the others made on their turns to be resolved before posting Kira's turn; I don't mind being skipped though, it doesn't change much. Also, there are still caltrops in the doorway the drow are on the other side of. I had thought the guard ran out of the door we came through, if he charged the drow instead he would have had to make a DC15 Dex save or take 1 point of damage and stop moving immediately (caltrops). Same for the quaggoths since they would have to come in the room to attack any us (unless they are flying, I'm unfamiliar with what they are)))
Tooltip didn't work, here's the item description for caltrops:
As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
First quaggoth swipes at Uradurk, but the blow bounces off the half-orc’s leathery hide.
“Hahaha, silly beast!” Uradurk’s rage continues.
Check out my Extended Signature here