The creature twists away just in time, avoiding the bearlike grip of Vladimir!
Struggling against the weight of its newfound prey, the undead makes it a meager five feet away from the paladin. Driven by compulsion to feed, it bares its teeth and slinks over Merrick.
Undead Wis v. sanctuary DC 13: 18
And savagely sinks its teeth into his neck!
Undead @ Merrick (advantage, auto crit): Attack: 22 Damage: 14 (additional crit damage, if needed: 11)
Vladimir moves to his friend, lays his hands on his head, and calls on the powers of Bahamut. Merrick gets 1 hp and can stop taking death saves, for now. He also glares at the monster. Just because.
Merrick body spasms at the bite, and you see the life nearly flee from his eyes. He sees Vladimir place hands upon him and feels that same warmth as from before and shoots him a glance of thankfulness. Struggling against the paralysis, he tries to expel it from his system.
This post has potentially manipulated dice roll results.
Seeing his companion fall to the floor, Oranir's hand instinctively shoot for the spellbook hanging from a strap at his side, they stop midway as he purses his lips and shakes his head, knowing no answers lie there. With renewed resolve, the elf once again shapes his fingers like claws and summon the spectral appendage to attack the creature, "Back to eternal rest, I command you!"
((Continuing the assault of Chill Touch, 18 for 2 necrotic damage))
This post has potentially manipulated dice roll results.
The cries, scuffles, scrapes and sounds of rending flesh tell Laderan clearly enough that things are not going well in the fight against the undead. As Ashtear pushes past and takes a shot, Laderan bolts into the fountain room, trying the door between the two rooms... sleight of hand: 19
Successfully opening the door he perceives the paralysed firbolg form of the monk, Merrick. He calls to Vlad, "Get that thing off him, I'll try to drag him away." Athletics: 7
Action: Ready (After all my allies have acted) - Drag Merrick towards the blood fountain. (300lb drag max) BA: none Movement: 15ft to door, remainder to drag ~5ft
This post has potentially manipulated dice roll results.
Seeing the abomination right in front of him, trying to drag his new friend away, Sayax moves in his path and reaches for his war hammer and swinging it with all his might..
Vladimir moves to his friend, lays his hands on his head, and calls on the powers of Bahamut, healing Merrick. He also glares at the monster. Just because.
Merrick body spasms at the bite, and you see the life nearly flee from his eyes. He sees Vladimir place hands upon him and feels that same warmth as from before and shoots him a glance of thankfulness. He struggles against the paralysis to no avail.
Ashtear ponders a moment before hearing a squeltch and tearing of flesh and blood. Pulling back loading another magical bolt she rounds the corner aiming high for the head to avoid accidents and fires at the creature again. The bolt enter the creature's neck and protrudes out the other side, spewing black blood mingled with gore all over Merrick's paralyzed form. The creature lurches and emits a disgusting gurgling noise, but remains standing.
Oranir's spectral hand clutches the creature around the throat, throttling it in a satisfactory fashion!
Laderan moves into the darkened room, noting the strong smell, and even taste, of copper permeating the mist in the room. Fumbling in the limited light, he's able to find the door and open it to reveal Merrick. He's able (barely) to drag the firbolg's heavy frame just through the doorway. Coming to rest by the fountain, Laderan can see a soft glow coming from the bottom of the fountain, which flows with... blood?
Seeing the abomination right in front of him, trying to drag his new friend away, Sayax moves in his path and reaches for his war hammer and swinging it with all his might. The weapon comes away smattered with brain matter. The creature stumbles on its feet briefly before collapsing, a pool of dark blood spreading out before it.
After a few moments, Merrick begins to wiggle his toes and fingers... (paralysis fades)
A copper taste fills your mouth as you come into this room filled with fine red mist. At the center of the chamber, a blood-soaked statue of a horned and winged demon vomits a fountain of blood into the air, gathering in a bubbling pool around his legs. The pool extends five feet around the demon and doesn't appear very deep. A faint light shines up from the bottom of the pool through the blood.
This post has potentially manipulated dice roll results.
"Everyone out of the blood pool please." Ashtear requests. Motioning to Merrick to come closer.
Pressing her hand agaisnt Merricks torso the small copper half sphere on the underside of her bracer seems to collapse into itself with a small think of metal. Light shines briefly a half moment later from the metal along her glove flowing into their wounds
Dusting his hands off as he stands back up, Laderan pulls back his shoulders and stretches his arms out, creating an audible 'crack' from his back. "You're a heavy fella Merrick, itxd be much appreciated if you could retain the capabilities to move your own bulk in the future! Glad you're not a corpse though." The rabbitkin nods to Ashtear after they finish restoring Merrick to health, then returns their attention to the sparkle they saw in the pool. He moves to the edge, tKing out his dagger and dipping it into the blood, watching the depths for any movement, and repeating the action watching the fountain. Eyeing the light he asks the group, "Anyone good at fishing? Or shall i go bobbing for shinies?"
Oranir moves into the room cautiously, approaching Merrick and pulling his tunic to check the wounds on his neck, "Hmm... A visit to the healer when- if we get out of here would be advisable. One never knows that these" he shifts his attention to the fallen undead to the side and slowly nods, "... leave behind."
Looking over from the corpse to Laderan as he speaks, Oranir frowns and steps over to see what his companion is talking about. Catching sight of the eerie fountain, Oranir looks at the light coming from under the blood, silently taking a quick second glance back at Laderan and the group to make sure this is a good idea, then starts his clawing motions again, conjuring the a skeletal hand to drag at the fountain floor and try and grasp whatever is immersed in it.
Narrowing his eyes at the bright gem as it draws closer, carried by the spectral claw, Oranir commands the magic hand to shake off as much blood as it clumsily can, then opens his backpack and slides it in, "Best not touch this for now. Who can tell what is not cursed in this place. I will study it later." he stops for a moment and looks to the sides seemingly justifying something to himself mentally, then shrugs, "Well, we've been hired to commit one larceny already anyway."
Vladimir casts create bonfire on the remains in the west room. "I cannot give them a proper burial, but a holy flame should begin to purify this place from its evil." He also makes sure to cremate the creature.
Laderan nods at the smooth retrieval of the gem, "Nice, nice. Glowy things are good here, always preferred being able to see things before they try to kill me." He wanders into the corridor and looks around at everyone, taking in the door blocking thier progress and how each is handling the last fight. "Gotta stay plucky folks, no-one's died so far." Then he absentmindedly kicks some of the blood of his feet as he looks at Vlad, noting the paladin cleaning his armor once more, "So, are we going best foot forwards, or using a clattering ram for this door?"
This post has potentially manipulated dice roll results.
"I feel its safe to say.... Every room has something that wants to kill us. So... no one should go alone. If there was more than one of those they would have torn someone in half." Pulling a few pebbles from her pocket-glowing light ones, she tosses them into the blood pool from some distance away. Seeing if any sink significantly furthe than the rest. "Wonder if there is anything else in there? I think it was trying to drag him in here towards that? Might be a tunnel full of them. Or simply ketchup for their meal..... Someone make sure I don't get pulled in.
Ashtear will investigate the fountain, this time refraining from touching anything. Examining the statue, and the area around it. "Should we use my shovel to poke the bottom area and see if there is any deeper parts or levers, etc? I don't think I want to touch the statue given last time..."
18+3 Investigation roll w/out touching (yet) Checking for runes, and other oddities.
A sensation like that of a minty bath becoming intensely hot, then all at once gone, washes over Merrick. He sits up and looks down at his tunic, covered in gore and viscera from the recent events. A queasy feeling like that of being on a ship overtakes him, though this is drowned out from the intense dull pain in his neck. He blinks and wipes the blood on his face from his eyes, revealing his grey skinned complexion once again, though notably paler.
Given the events that just played out, he wonders whether he should have just stayed on the boat.
As Ashtear offers support, he gives no resistance to the care, too weak to move (though still moving thanks to Vladimir's healing and Laderan's quick thinking). The healing surge courses through his body, quickly mending the torn flesh and revitalizing his senses.
He uses his staff to groggily stand up, and tries to regain his bearings on the situation. Half out-of-it, he catches the tail end of Laderan's observation "...Glad you're not a corpse though."
Merrick responds, "Erm... Yes, me too. Thank you... all."before stumbling unceremoniously forward as his legs get used once again to supporting his weight.
He should have definitely stayed back on the boat.
Undead Dex v. Grapple DC 17: 19
The creature twists away just in time, avoiding the bearlike grip of Vladimir!
Struggling against the weight of its newfound prey, the undead makes it a meager five feet away from the paladin. Driven by compulsion to feed, it bares its teeth and slinks over Merrick.
Undead Wis v. sanctuary DC 13: 18
And savagely sinks its teeth into his neck!
Undead @ Merrick (advantage, auto crit): Attack: 22 Damage: 14 (additional crit damage, if needed: 11)
Initiative (bold may act): PCs, enemy
Vladimir moves to his friend, lays his hands on his head, and calls on the powers of Bahamut. Merrick gets 1 hp and can stop taking death saves, for now. He also glares at the monster. Just because.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Merrick body spasms at the bite, and you see the life nearly flee from his eyes. He sees Vladimir place hands upon him and feels that same warmth as from before and shoots him a glance of thankfulness. Struggling against the paralysis, he tries to expel it from his system.
Con Save vs Paralysis: 8
Ashtear ponders a moment before hearing a squeltch and tearing of flesh and blood.
Pulling back loading another magical bolt she rounds the corner aiming high for the head to avoid accidents and fires at the creature again.
23 To Hit 8 P damage
Seeing his companion fall to the floor, Oranir's hand instinctively shoot for the spellbook hanging from a strap at his side, they stop midway as he purses his lips and shakes his head, knowing no answers lie there. With renewed resolve, the elf once again shapes his fingers like claws and summon the spectral appendage to attack the creature, "Back to eternal rest, I command you!"
((Continuing the assault of Chill Touch, 18 for 2 necrotic damage))
Art Portfolio
The cries, scuffles, scrapes and sounds of rending flesh tell Laderan clearly enough that things are not going well in the fight against the undead. As Ashtear pushes past and takes a shot, Laderan bolts into the fountain room, trying the door between the two rooms...
sleight of hand: 19
Successfully opening the door he perceives the paralysed firbolg form of the monk, Merrick. He calls to Vlad, "Get that thing off him, I'll try to drag him away."
Athletics: 7
Action: Ready (After all my allies have acted) - Drag Merrick towards the blood fountain. (300lb drag max)
BA: none
Movement: 15ft to door, remainder to drag ~5ft
Bring out your inner chatacter class...
Ashtear gives a shout as they run into the blood fountain room. "Stat away from thr fountain. Something shiny in it!"
Seeing the abomination right in front of him, trying to drag his new friend away, Sayax moves in his path and reaches for his war hammer and swinging it with all his might..
Attack: 7 Damage: 10
Vladimir moves to his friend, lays his hands on his head, and calls on the powers of Bahamut, healing Merrick. He also glares at the monster. Just because.
Merrick body spasms at the bite, and you see the life nearly flee from his eyes. He sees Vladimir place hands upon him and feels that same warmth as from before and shoots him a glance of thankfulness. He struggles against the paralysis to no avail.
Ashtear ponders a moment before hearing a squeltch and tearing of flesh and blood. Pulling back loading another magical bolt she rounds the corner aiming high for the head to avoid accidents and fires at the creature again. The bolt enter the creature's neck and protrudes out the other side, spewing black blood mingled with gore all over Merrick's paralyzed form. The creature lurches and emits a disgusting gurgling noise, but remains standing.
Oranir's spectral hand clutches the creature around the throat, throttling it in a satisfactory fashion!
Laderan moves into the darkened room, noting the strong smell, and even taste, of copper permeating the mist in the room. Fumbling in the limited light, he's able to find the door and open it to reveal Merrick. He's able (barely) to drag the firbolg's heavy frame just through the doorway. Coming to rest by the fountain, Laderan can see a soft glow coming from the bottom of the fountain, which flows with... blood?
Seeing the abomination right in front of him, trying to drag his new friend away, Sayax moves in his path and reaches for his war hammer and swinging it with all his might. The weapon comes away smattered with brain matter. The creature stumbles on its feet briefly before collapsing, a pool of dark blood spreading out before it.
After a few moments, Merrick begins to wiggle his toes and fingers... (paralysis fades)
(Combat over! Actions?)
(Eastern Room)
A copper taste fills your mouth as you come into this room filled with fine red mist. At the center of the chamber, a blood-soaked statue of a horned and winged demon vomits a fountain of blood into the air, gathering in a bubbling pool around his legs. The pool extends five feet around the demon and doesn't appear very deep. A faint light shines up from the bottom of the pool through the blood.
"Everyone out of the blood pool please." Ashtear requests. Motioning to Merrick to come closer.
Pressing her hand agaisnt Merricks torso the small copper half sphere on the underside of her bracer seems to collapse into itself with a small think of metal. Light shines briefly a half moment later from the metal along her glove flowing into their wounds
8 cure wounds
Ashtear also sees if she recovers the bolts she can.
(50% used so i get 1 back)
Dusting his hands off as he stands back up, Laderan pulls back his shoulders and stretches his arms out, creating an audible 'crack' from his back. "You're a heavy fella Merrick, itxd be much appreciated if you could retain the capabilities to move your own bulk in the future! Glad you're not a corpse though." The rabbitkin nods to Ashtear after they finish restoring Merrick to health, then returns their attention to the sparkle they saw in the pool. He moves to the edge, tKing out his dagger and dipping it into the blood, watching the depths for any movement, and repeating the action watching the fountain. Eyeing the light he asks the group, "Anyone good at fishing? Or shall i go bobbing for shinies?"
Bring out your inner chatacter class...
Oranir moves into the room cautiously, approaching Merrick and pulling his tunic to check the wounds on his neck, "Hmm... A visit to the healer when- if we get out of here would be advisable. One never knows that these" he shifts his attention to the fallen undead to the side and slowly nods, "... leave behind."
Looking over from the corpse to Laderan as he speaks, Oranir frowns and steps over to see what his companion is talking about. Catching sight of the eerie fountain, Oranir looks at the light coming from under the blood, silently taking a quick second glance back at Laderan and the group to make sure this is a good idea, then starts his clawing motions again, conjuring the a skeletal hand to drag at the fountain floor and try and grasp whatever is immersed in it.
((Mage Hand))
Art Portfolio
Oranir's skeletal hand emerges from the blood, holding a gem of brightness!
(Anyone exploring the west room? Other actions?)
Narrowing his eyes at the bright gem as it draws closer, carried by the spectral claw, Oranir commands the magic hand to shake off as much blood as it clumsily can, then opens his backpack and slides it in, "Best not touch this for now. Who can tell what is not cursed in this place. I will study it later." he stops for a moment and looks to the sides seemingly justifying something to himself mentally, then shrugs, "Well, we've been hired to commit one larceny already anyway."
Art Portfolio
Vladimir casts create bonfire on the remains in the west room. "I cannot give them a proper burial, but a holy flame should begin to purify this place from its evil." He also makes sure to cremate the creature.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Laderan nods at the smooth retrieval of the gem, "Nice, nice. Glowy things are good here, always preferred being able to see things before they try to kill me." He wanders into the corridor and looks around at everyone, taking in the door blocking thier progress and how each is handling the last fight. "Gotta stay plucky folks, no-one's died so far." Then he absentmindedly kicks some of the blood of his feet as he looks at Vlad, noting the paladin cleaning his armor once more, "So, are we going best foot forwards, or using a clattering ram for this door?"
Bring out your inner chatacter class...
"I feel its safe to say.... Every room has something that wants to kill us. So... no one should go alone. If there was more than one of those they would have torn someone in half." Pulling a few pebbles from her pocket-glowing light ones, she tosses them into the blood pool from some distance away. Seeing if any sink significantly furthe than the rest. "Wonder if there is anything else in there? I think it was trying to drag him in here towards that? Might be a tunnel full of them. Or simply ketchup for their meal..... Someone make sure I don't get pulled in.
Ashtear will investigate the fountain, this time refraining from touching anything. Examining the statue, and the area around it. "Should we use my shovel to poke the bottom area and see if there is any deeper parts or levers, etc? I don't think I want to touch the statue given last time..."
18+3 Investigation roll w/out touching (yet) Checking for runes, and other oddities.
(Jumping back in time a bit...)
A sensation like that of a minty bath becoming intensely hot, then all at once gone, washes over Merrick. He sits up and looks down at his tunic, covered in gore and viscera from the recent events. A queasy feeling like that of being on a ship overtakes him, though this is drowned out from the intense dull pain in his neck. He blinks and wipes the blood on his face from his eyes, revealing his grey skinned complexion once again, though notably paler.
Given the events that just played out, he wonders whether he should have just stayed on the boat.
As Ashtear offers support, he gives no resistance to the care, too weak to move (though still moving thanks to Vladimir's healing and Laderan's quick thinking). The healing surge courses through his body, quickly mending the torn flesh and revitalizing his senses.
He uses his staff to groggily stand up, and tries to regain his bearings on the situation. Half out-of-it, he catches the tail end of Laderan's observation "...Glad you're not a corpse though."
Merrick responds, "Erm... Yes, me too. Thank you... all." before stumbling unceremoniously forward as his legs get used once again to supporting his weight.
He should have definitely stayed back on the boat.