(Arcana check works as well for information on the Medusa. That being said, all arcana-related information your party would know about these items has been revealed. Further investigation/identification will be required.)
Previously recalled knowledge about this curse: Stone Curse - a curse that originates from Es'Verdai-El. This particular curse is ancient, dating back a few thousand years from when the Haguanti Empire was still the dominant empire of the continent. You know that it slowly turns its victims fully into stone from the inside out and is most often used as a magical trap against tomb raiders.
(Sorry if I’m clueless or entirely missing things, but does this mean/confirm that these two items we just found also carry the curse and would pass it on should it be touched with bare hands? I know we know about the nature of the curse and where it’s from. We know it is on the Skull, but is it on the pipes and the Jade orb as well? Because that’s essentially one thing I wanted to confirm.)
Ivy scrunches and wiggles their nose, staring intently at the pipes before them. Then at one point, their head tilts and there’s a flicker in their eye as if something clicked. “Medusa isn’t a single being.” She starts. “I remember some lore I bugged Walf about long ago.” She gestures with her chin to Walf to prompt him to try to jog his memory. “Men and women who wanted eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, clueless to the curse that accompanies it. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire.” Ivy makes motions with their hand and their mage hand mirrors it, having it poke and prod at the pipes as she speaks almost in a scholarly manner while she recollects the wisdom Walf helped her build. “But after years of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and some are forever transformed into medusas. A medusa’s hair turns into a nest of venomous serpents, and all who gaze upon the medusa are petrified, becoming stone monuments to its corruption.” She blinks, then peeks up at the others.
Taking several minutes to put the words in his mind, new language is hard. "Adaban cannot be stoned. Forbidden. Lover is beauty of eternity. Endless. One bargains to her, her never bargains to one. Adaban's bargain was eternity. No curse of stone. Only adventure." He looks at the skull and orb with genuine curiosity. "What stories told? Places been? How many stoned? Orb is beautiful, yes? Pipes dreadful, no? Destroy both?"
Ivy - (Sorry if I’m clueless or entirely missing things (No worries! It's a mystery/investigation and you don't have all the facts yet), but does this mean/confirm that these two items we just found also carry the curse and would pass it on should it be touched with bare hands? Nope, that's not what this means, but it is a clue. Nothing has been confirmed other than that each of the items seem to have been created with necromancy.
I know we know about the nature of the curse and where it’s from. We know it is on the Skull, (Do you though? The skull hasn't been identified) but is it on the pipes and the Jade orb as well? Because that’s essentially one thing I wanted to confirm. Confirming this requires the items to be identified. There are several ways to do this which are described in the article I posted in the discord regarding identifying items. Until somebody takes a risk to identify the items themselves or find another way, you aren't really going to be able to fully understand the properties of the items. You gotta risk it for the biscuit or find another way. ;) )
Sitting beside her, the blue-skinned cambion listens attentively to Ivy and his curious golden eyes closely watches her every movement as the silver-haired half-elf explains the origins of the medusae. "You should not destroy these artefacts simply because you don't understand them yet. There is wisdom in prudence I must admit but there should still be avenues to reaching more knowledge about what you have found." Ahryman comments on Adabans suggestion. He then turns to the old lizardfolk with a curious smile. "Do you mean to say you have ways to discern more about these items?"
Too stupid to recollect and maintain accurate intelligence, Ivy shrugs to themself. She had offered to sit with the items, but doesn’t have to be told twice. Dusting off their hands, all interest gone, she pops up and walks away, leaving the items in more capable hands. She swipes some snacks for the trek down the steps.
This post has potentially manipulated dice roll results.
As Ivy gets up so does the blue-skinned cambion, quite content with staying by the silver-haired half-elf's side, although not having much choice as she still holds on to his long blue tail. "Just give us a shout if you need us Walf and we'll all be back here in no time."He turns and says to the old lizardfolk as the others seem to return domwnstairs for some more carousing perhaps.
Perception to assess the situation in the taproom as he gets there: 23
Durnir will head down as well. Before leaving, he will say to Walf "Listen up, ya crusty old lizard. I know you've lived a long time so far, but that doesn't mean you don't have a long time left. Becareful with those, they all have necromantic energy about them. Wear some damn gloves or something!" He nods respectfully to Walf, then follows the others down. "Hey Ivy, Brynn, blue-skin-whatsyourname, wait up!"
Assuming he still has time left on his detect magic, he will look for the sources of divination and evocation, if they are still about.
Perception : 10 In case there is advantage because of detect magic. 11
Having collected their snacks from the other side of the room, Ivy comes back and places a few sweet rolls down, arranging them neatly beside Walf. They should keep him sustained for a little bit during his work. She looks to Walf with a gentle expression and plucks a crusty shedding scale from their mentors skin. “Durnir’s right,” She says this quietly in their Druidic language just out of ear shot of the dwarf. “Thank you for your patience and wisdom Walf.” She means it when she says they’re in capable hands with him. She’s always trusted in Walf’s wisdom and his ability to guide them. ”We’ll be back soon.” Ivy presses their forehead against his, channeling some of their magic to him. “You got this. Stay safe.” And then skips off after the others.
Making your way downstairs, you find the tavern has returned to the relative peace it had prior to the brawl. The lady with the orange hair and her crew seem to be in the same area they were before, though they are tending to bruise and bloody noses instead of playing dice now. The aggressor that had gotten upset from the game is no longer in the building. The smell of vomit hits your nose as you step onto the tavern floor.
Patricia makes her way across the room, still looking merry as ever, though this time with a mop and bucket. She seems to be tending to the source of the smell as she approaches a man in the corner who is heaving up his dinner.
This post has potentially manipulated dice roll results.
"Magical vomit mayhap, I'll leave the closer examination of that to the experts." The blue-skinned cambion says with a wink to Durnir before proceeding over to the bar where he surveys the taproom for anything out of the ordinary, taking special care to study the lady with the orange hair. A captain of her crew perhaps, intriguing.
Perception: 18 Insight into the mind of the lady: 7
Durnir will head down as well. Before leaving, he will say to Walf "Listen up, ya crusty old lizard. I know you've lived a long time so far, but that doesn't mean you don't have a long time left. Becareful with those, they all have necromantic energy about them. Wear some damn gloves or something!" He nods respectfully to Walf, then follows the others down. "Hey Ivy, Brynn, blue-skin-whatsyourname, wait up!"
Assuming he still has time left on his detect magic, he will look for the sources of divination and evocation, if they are still about.
Perception : 10 In case there is advantage because of detect magic. 11
You detect the evocation magic aura coming from the man puking in the corner, and it appears the divination aura is coming from the pocket of the orange haired woman.
As Ahryman and Brynn approach the bar and order a drink, the gruff looking tavernkeeper nods, "Aye - it sure be. As long as everyone plays by my rules, I don't have no quarrel. Without the coin they provide, I wund'nt have nothin' here to me name, so it be. It also excitin' - free entertainment for me n' me guests!" He lets loose a loud laugh, and plants a full tankard in front of Brynn, swiping foam off the top with a knife. "There you 'ave it, lad - anything else you be needin'? 'Ow about you's, blue devil?"
"Magical vomit mayhap, I'll leave the closer examination of that to the experts." The blue-skinned cambion says with a wink to Durnir before proceeding over to the bar where he surveys the taproom for anything out of the ordinary, taking special care to study the lady with the orange hair.
Durnir responds seriously to Ahryman, in a quiet voice "Aye, it's magic vomit. And the lady you are staring at has something in her pocket. Probably why she's so good at cards, would be my guess. I don't believe we are the only ones who can use magic here. We best be careful."
As they get to the bar, Durnir will say the barman "Can't have a lonely mead, now can we! Might as well get us another as well! Also, do you have another room available tonight?"
"Magical vomit mayhap, I'll leave the closer examination of that to the experts." The blue-skinned cambion says with a wink to Durnir before proceeding over to the bar where he surveys the taproom for anything out of the ordinary, taking special care to study the lady with the orange hair. A captain of her crew perhaps, intriguing.
Perception: 11 Insight into the mind of the lady: 22
Yes - Ahryman does get the vibe this woman holds some amount of power over these men, and given their garb and the context, captain of the crew seems likely.
Adaban, now free to interact with the space he could only see before, carefully moves about the greatroom. He doesn't touch anything, but looks closely at decorations, adornments, the architecture of the building and make of the furniture.
"Blue demon, thank you very much, but I'm fine for now."Ahryman retorts to the tavernkeeper with a sly smile. "Unless you have a bottle of virgin blood for me to savour, we demons are very particular with what we drink. But I would like some tea and sweet rolls for the silver-haired half-elf over there."He adds, inclining his blue-horned head towards Ivy. "I would not be surprised if the dice cheating lady captain is also responsible for that fellow's unfortunate condition. Considering their strength in numbers we would perhaps do best to no aggravate them." Ahryman answers Durnir quietly, ordering another bottle of that exquisite wine from the merry Patricia when he would have her attention again, still curiously glancing over at the lady with the orange hair.
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(Sorry if I’m clueless or entirely missing things, but does this mean/confirm that these two items we just found also carry the curse and would pass it on should it be touched with bare hands? I know we know about the nature of the curse and where it’s from. We know it is on the Skull, but is it on the pipes and the Jade orb as well? Because that’s essentially one thing I wanted to confirm.)
Ivy scrunches and wiggles their nose, staring intently at the pipes before them. Then at one point, their head tilts and there’s a flicker in their eye as if something clicked. “Medusa isn’t a single being.” She starts. “I remember some lore I bugged Walf about long ago.” She gestures with her chin to Walf to prompt him to try to jog his memory. “Men and women who wanted eternal youth, beauty, and adoration might pray to malicious gods, beg dragons for ancient magic, or seek out powerful archmages to fulfill their wishes. Others make sacrifices to demon lords or archdevils, offering all in exchange for this gift, clueless to the curse that accompanies it. Those who strike such bargains gain physical beauty, restored youth, immortality, and the adoration of all who behold them, granting them the influence and power they so desire.” Ivy makes motions with their hand and their mage hand mirrors it, having it poke and prod at the pipes as she speaks almost in a scholarly manner while she recollects the wisdom Walf helped her build. “But after years of the living like a demigod among mortals, the price for their vanity and hubris is exacted, and some are forever transformed into medusas. A medusa’s hair turns into a nest of venomous serpents, and all who gaze upon the medusa are petrified, becoming stone monuments to its corruption.” She blinks, then peeks up at the others.
just an unstable unicorn.
Taking several minutes to put the words in his mind, new language is hard. "Adaban cannot be stoned. Forbidden. Lover is beauty of eternity. Endless. One bargains to her, her never bargains to one. Adaban's bargain was eternity. No curse of stone. Only adventure." He looks at the skull and orb with genuine curiosity. "What stories told? Places been? How many stoned? Orb is beautiful, yes? Pipes dreadful, no? Destroy both?"
Ivy - (Sorry if I’m clueless or entirely missing things (No worries! It's a mystery/investigation and you don't have all the facts yet), but does this mean/confirm that these two items we just found also carry the curse and would pass it on should it be touched with bare hands? Nope, that's not what this means, but it is a clue. Nothing has been confirmed other than that each of the items seem to have been created with necromancy.
I know we know about the nature of the curse and where it’s from. We know it is on the Skull, (Do you though? The skull hasn't been identified) but is it on the pipes and the Jade orb as well? Because that’s essentially one thing I wanted to confirm. Confirming this requires the items to be identified. There are several ways to do this which are described in the article I posted in the discord regarding identifying items. Until somebody takes a risk to identify the items themselves or find another way, you aren't really going to be able to fully understand the properties of the items. You gotta risk it for the biscuit or find another way. ;) )
Walf bends over the items and looks to the group "Walf live long. Walf sit. Walf see trinkets curse. Companions go down find other magics"
Sitting beside her, the blue-skinned cambion listens attentively to Ivy and his curious golden eyes closely watches her every movement as the silver-haired half-elf explains the origins of the medusae. "You should not destroy these artefacts simply because you don't understand them yet. There is wisdom in prudence I must admit but there should still be avenues to reaching more knowledge about what you have found." Ahryman comments on Adabans suggestion. He then turns to the old lizardfolk with a curious smile. "Do you mean to say you have ways to discern more about these items?"
Too stupid to recollect and maintain accurate intelligence, Ivy shrugs to themself. She had offered to sit with the items, but doesn’t have to be told twice. Dusting off their hands, all interest gone, she pops up and walks away, leaving the items in more capable hands. She swipes some snacks for the trek down the steps.
just an unstable unicorn.
Brynn shrugs and follows the half elf
Laissez les bons temps rouler
As Ivy gets up so does the blue-skinned cambion, quite content with staying by the silver-haired half-elf's side, although not having much choice as she still holds on to his long blue tail. "Just give us a shout if you need us Walf and we'll all be back here in no time." He turns and says to the old lizardfolk as the others seem to return domwnstairs for some more carousing perhaps.
Perception to assess the situation in the taproom as he gets there: 23
Durnir will head down as well. Before leaving, he will say to Walf "Listen up, ya crusty old lizard. I know you've lived a long time so far, but that doesn't mean you don't have a long time left. Becareful with those, they all have necromantic energy about them. Wear some damn gloves or something!" He nods respectfully to Walf, then follows the others down. "Hey Ivy, Brynn, blue-skin-whatsyourname, wait up!"
Assuming he still has time left on his detect magic, he will look for the sources of divination and evocation, if they are still about.
Perception : 10 In case there is advantage because of detect magic. 11
"Ahryman, you can call me Ahryman." The blue-skinned cambion calls back to Durnir before heading down the stairs.
Having collected their snacks from the other side of the room, Ivy comes back and places a few sweet rolls down, arranging them neatly beside Walf. They should keep him sustained for a little bit during his work. She looks to Walf with a gentle expression and plucks a crusty shedding scale from their mentors skin. “Durnir’s right,” She says this quietly in their Druidic language just out of ear shot of the dwarf. “Thank you for your patience and wisdom Walf.” She means it when she says they’re in capable hands with him. She’s always trusted in Walf’s wisdom and his ability to guide them. ”We’ll be back soon.” Ivy presses their forehead against his, channeling some of their magic to him. “You got this. Stay safe.” And then skips off after the others.
(Casting Guidance on Walf)
just an unstable unicorn.
Making your way downstairs, you find the tavern has returned to the relative peace it had prior to the brawl. The lady with the orange hair and her crew seem to be in the same area they were before, though they are tending to bruise and bloody noses instead of playing dice now. The aggressor that had gotten upset from the game is no longer in the building. The smell of vomit hits your nose as you step onto the tavern floor.
Patricia makes her way across the room, still looking merry as ever, though this time with a mop and bucket. She seems to be tending to the source of the smell as she approaches a man in the corner who is heaving up his dinner.
"Magical vomit mayhap, I'll leave the closer examination of that to the experts." The blue-skinned cambion says with a wink to Durnir before proceeding over to the bar where he surveys the taproom for anything out of the ordinary, taking special care to study the lady with the orange hair. A captain of her crew perhaps, intriguing.
Perception: 18 Insight into the mind of the lady: 7
Brynn goes to the bar and orders a mead and asks. "Is it always like this?"
Laissez les bons temps rouler
You detect the evocation magic aura coming from the man puking in the corner, and it appears the divination aura is coming from the pocket of the orange haired woman.
As Ahryman and Brynn approach the bar and order a drink, the gruff looking tavernkeeper nods, "Aye - it sure be. As long as everyone plays by my rules, I don't have no quarrel. Without the coin they provide, I wund'nt have nothin' here to me name, so it be. It also excitin' - free entertainment for me n' me guests!" He lets loose a loud laugh, and plants a full tankard in front of Brynn, swiping foam off the top with a knife. "There you 'ave it, lad - anything else you be needin'? 'Ow about you's, blue devil?"
Durnir responds seriously to Ahryman, in a quiet voice "Aye, it's magic vomit. And the lady you are staring at has something in her pocket. Probably why she's so good at cards, would be my guess. I don't believe we are the only ones who can use magic here. We best be careful."
As they get to the bar, Durnir will say the barman "Can't have a lonely mead, now can we! Might as well get us another as well! Also, do you have another room available tonight?"
Yes - Ahryman does get the vibe this woman holds some amount of power over these men, and given their garb and the context, captain of the crew seems likely.
Adaban, now free to interact with the space he could only see before, carefully moves about the greatroom. He doesn't touch anything, but looks closely at decorations, adornments, the architecture of the building and make of the furniture.
"Blue demon, thank you very much, but I'm fine for now." Ahryman retorts to the tavernkeeper with a sly smile. "Unless you have a bottle of virgin blood for me to savour, we demons are very particular with what we drink. But I would like some tea and sweet rolls for the silver-haired half-elf over there." He adds, inclining his blue-horned head towards Ivy.
"I would not be surprised if the dice cheating lady captain is also responsible for that fellow's unfortunate condition. Considering their strength in numbers we would perhaps do best to no aggravate them." Ahryman answers Durnir quietly, ordering another bottle of that exquisite wine from the merry Patricia when he would have her attention again, still curiously glancing over at the lady with the orange hair.