The blue-skinned cambion raises his eyebrows slightly as Brynn move away from him. "You don't appreciate drinking virgin blood my friend?" He says with feigned surprise to the mercenary before chuckling."Relax, neither do I. I just like to tease sometimes, curious what people would think of one such as me, let me buy you something to drink now. Another mead perhaps?"
"A mead for my friend here then."Ahryman turns and says to the tavernkeeper with a friendly smile, putting some more coin on the counter before turning back to Brynn. "You seem like a rather worrying kind Brynn, if you don't mind me saying so. How does that work out for you as a mercenary caravan guard. I don't mean to pry, but let's just say I'm the curious kind." The blue-skinned cambion says with a curious smile.
"Im not sure i guess...th the trip out here was my first. And that seems like it was just a one way trip. " he takes a sip of.his mead. Eyes scanning the room. "This is actually the first time ive been out of Merlot"
"A lot to experience still then my friend. I've never been to Merlot, please tell me of your home Brynn, I would love to visit it some day." The blue-skinned cambion says, his golden curious eyes studying the mercenary while his long blue tail sway back and forth behind him.
"Whats to tell. Typical Crosslands city. Bit more backwater than the capitol but still run by the merchants amd clergy with their fingers into everything"
Durnir - The barkeep smiles and nods, "You got it, good dwarf feller. And I've got one room left. They be goin' up quick now so if I were you I wou'nt wait!" He pours another flagon full, finishing it with a flourish of the blade across the foam as it rises. "There you be." He then turns to Ahryman as they begin to speak.
Adaban - This place is decorated with the tools of a ship - rigging lines the walls, there are two anchors - both rusted are mounted across from one another, several large hooks and other knickknacks are interspersed within the holes of the rigging. over several of the tables are chandeliers made from ship's wheels. There are also a few taxidermized fish, one as large as a person mounted above the bar.
Ahryman - The barkeep's expression changes at the mention of virgin blood, and he gulps. Then after a brief moment he starts to smile, and breaks into a hearty chuckle, "Oh, ho ahaha - That's a good one! You near had me there, strange feller. Sweet rolls and a tea, I can do tha'. Patricia! Gods, where that woman be?" He looks around until he sees her mopping up the mess in the corner. "Oh right - that lad got himself in a right mess o' there. Don't remember him orderin' all tha' much though. Maybe came from one o' the other taverns." He shakes his head and goes back to the kitchen area to fetch the tea.
Adaban carefully examines the ship adornments. A flood of mixed, confused memories cloud his mind momentarily. He sits down at a corner table and listens. He listens to everyone he can, quietly mimicking speech mannerisms and vocal inflections. From afar he is just people watching, up close he is muttering to himself those things which he hears.
"Yes, the clergy and merchants have a real way of controlling and restricting the lives of the ordinary people with their rules and their gold, but what if that could change Brynn?" Ahryman says with and encouraging smile.
Durnir nods his approval at the barman's display. "You, sir, are am artesian and a gentleman! Beautiful work! We will take that room, if you please!"
After he gets the key, he'll rejoin Brynn and Ahryman. "The clergy is corrupt, you say? Not all of them, though, right? I mean, I never found it odd they charged so much for healing, that is until I went to Es'Verdai-el. Basic healing is free there." He looks around around and sees Adaban at a table and Ivy wandering about. Then he'll look up. "Do me a favor, can you keep an eye on Adaban? I don't want him getting into more trouble. And make sure Ivy behaves herself. But I'm a bit worried about Walf. Don't want to leave him on his own with those things." With a nod to them, he'll take his tankard and head back upstairs.
"You can count on us Durnir, me and Brynn will look after Adaban and Ivy. Just give us a shout if you need any help with Walf and those...items." The blue-skinned cambion says with a nod to the dwarf before turning his attention to the albino and the silver-haired half-elf, his curious golden eyes watching them, ready to step in if they would somehow get themselves into trouble.
Adaban - You overhear several conversations: A nearby table of men and woman converse about the weather of tomorrow and their hopes for clear skies when they sail from the harbor, another conversation between a halfling and a dwarf seems to be about the fermentation process of a fruit called granberry. You hear a ruckus of laughter coming from a table across the dining hall following a story about a goat and farmhand. The dialect spoken here is casual, blunt, and riddles with curses.
Durnir - heading back upstairs, you'd enter the room to find Walf sitting amongst the objects in front of him.
Durnir will come in, finishing his drink as he enters. "You ain't stoned yet, are ya Walf?" He will see him looking at the objects. "Which one are you looking at first, I'll take one as well. Here, pass me the skull." He'll cast [Tooltip Not Found] on himself as he will try to discern the magic of the skull, making sure to keep his gloves on and not making direct contact with it.
Walf holds up one of his hands and swats at Durnir's hand with the other.."Walf think items cursed. Magic lady downstairs identify? Durnir take items to town holy place?"
Ears perked, Ivy had been listening. Adaban was learning a wide range of new words and the two newest companions where getting to know more of each other. Meanwhile Ivy had gathered three points of interest from Durnir's whispers. And since the boys were settling in with their own research, why not do their own research? So, coincidentally, as if the moment Durnir was out of view with Ahryman's promising words, Ivy slinks out of sight.
(Stealth: 21 rolled on char sheet in game log)
This time the silver haired half-elf drops low to the ground to meander around. Nose an inch from the floor, she snoops some more around the store. Ivy had already completed the 'people height' inspection of the place earlier like Adaban. Now for the nitty gritty! She begins by huffing their way over while it was still fresh-ish. Jackpot! Ivy acquaints themself with the vomit corner, further noting details she couldn't while having watched Patricia clean most of it up. Colours, smells, textures, oh my!
Once satisfied with their ability to recall it, Ivy stays low and continues their meander. She pit stops to check on the man if she can. While she had no desire to touch him, and took advantage of his state to hopefully go unnoticed, Ivy was curiously thorough enough to at least try to follow the vomit to it's source. She 'must' sniff around for as much knowledge to report back to their wise elders. That's what she told themself anyway.
(Medicine: 17 rolled on char sheet in game log)
Then it happened. The faintest gust of wind and the subtlest of sways. Ivy's attention whips over and locks on. The feathered cap. It sits on top of the head of the red haired lady, and Ivy just had to get closer. Besides, the woman and her pocket was interest number three. So the feathered hat wasn't technically a distraction. An added perk she'd say! Yes. A good reason to drum up a conversation right? Yes... And off she goes.
Ivy continues the last of their meander. Low and slow, she slinks around others, under tables and behind the redhaired lady. She looks up. Blue hues go wide with awe and wonder, swaying with the feather in the cap. A loud ruckus of laughter erupts, breaking the silver haired half-elf's focus on the feather. She clicks into silent sniffing mode, fully expecting the woman to smell as pretty and exotic as she looked. Where was she from? She wondered. Getting carried away, Ivy cooed softly to themself as she'd come to hover near the woman's pockets. She wanted the hat so much more, but Durnir mentioned magic pockets and the hat was their opener. And maybe Ivy can get the hat another way, or one just like it. So what's a little fumbling oopsie bump introduction going to hurt to learn more? Sometimes you gotta risk it for the biscuit.
Unable to contain their excitement further, Ivy reaches into the woman's pocket as she bounces and bobs, bumping against her on the way up. "Oopsie!"
(Sleight of Hand: 16 + 1 guidance for 17 to access the item in the woman's pocket)
"Sorry!" Ivy blinks at the woman as they collect themself. "I just love your hat." So close to her, the half elf smiles sweetly, their dimple sinking into their cheek as they flush pink. "Hi! I'm Ivy." She bobs, pausing a moment for a potential reply before adding. "Are you from around here?"
Intentions:
(Again, apologies if it's lots. Just wanted/tried to wait for everyone else to have their 'kick at the cat' before jumping in with Ivy. As always DM may cut out/adjust as desired.)
1. Familiarize Ivy with anything distinctive about the vomit and the man (smell, colour, texture etc.) with the intention of being able to potentially recognize it later should they come across it again. ie. maybe smells something similar on someone's hand, or someone else who vomits, or recognizes it while in another bar. 2. Wellness check on the puking man. Is he going to be okay? Can Ivy/is it possible to tell if the man is suffering from any illness/affects of the magic, or experiencing symptoms of something besides the assumed over consumption of alcohol? 3. Access the item in the woman's pocket. Ivy would try to get their hands on it/pocket it out of their own curiosity for their own inspection later (and consideration for potential of return of it). At minimum, should she fail, she'd hope to fumble it out of the woman's pocket to try to get a look at it while trying return the item as if it where an accident.
Walf holds up one of his hands and swats at Durnir's hand with the other.."Walf think items cursed. Magic lady downstairs identify? Durnir take items to town holy place?"
"Ow. Okay, no touching. I got my damn gloves on. I doubt the Magic Lady, whoever she might be, will be any help. We can take them to the Temple of Helm in the morning, maybe we can have better luck there. Did you find anything out?" Durnir rubs his hand. "I got us a room, we can move there now, if you want. We will need to find some kind of work to complete our journey, though." He stops and thinks for a minute. "You know what, I never told Ivy our room number. Well, we can go collect her later. I'm sure she's not getting into too much trouble right now. Rohohoho. That Brynn and Ahryman probably have there hands full with those two."
This post has potentially manipulated dice roll results.
That albino was a quite peculiar one, they all were really in their own most charming way. Ahryman´s golden eyes follows Adaban as he meanders through the taproom of the Rigger's Retreat with no visible intent or plan. And then there was Ivy...IVY?. The blue-skinned cambion's golden eyes goes wide as he realizes the silver-haired half-elf has literary dropped out of sight. With his long blue tail swaying excitedly behind him, Ahryman agilely steps up on a chair to scan the tap room for the lost girl. As he spots her she has already found herself to the one place he hoped she would stay away from, and yet his chest swells with pride over the fearlessness the silver-haired half-elf shows as she single-handedly takes on the pirate captain. Not wanting to disrupt any devious plan Ivy might have cooked up, the blue-skinned cambion simply weaves closer through the crowd to be able to step in should there be any misundertandings about Ivy's quite honest intentions.
Stealth if needed to discreetly move close to Ivy and the behatted woman: 23
Walf holds up one of his hands and swats at Durnir's hand with the other.."Walf think items cursed. Magic lady downstairs identify? Durnir take items to town holy place?"
"Ow. Okay, no touching. I got my damn gloves on. I doubt the Magic Lady, whoever she might be, will be any help. We can take them to the Temple of Helm in the morning, maybe we can have better luck there. Did you find anything out?" Durnir rubs his hand. "I got us a room, we can move there now, if you want. We will need to find some kind of work to complete our journey, though." He stops and thinks for a minute. "You know what, I never told Ivy our room number. Well, we can go collect her later. I'm sure she's not getting into too much trouble right now. Rohohoho. That Brynn and Ahryman probably have there hands full with those two."
“oh Durnir good idea. Helm help Durnir. Walf worry Walf be stoner. Walf know curse…too scared. Durnir leave Ivy!? Ivy in eat place with shiny trinkets?!” Walf smacks his head and falls backwards into a bed in a dramatic fashion. “Ivy doomed around shiny trinkets”
Brynn is casually looking around the taproom. Mostly watching the strange.person that came.out of the ring...he looks strangely when his tiefling friend climbs on the chair but thats it
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Brynn moves slightly away from Ahryman as he speaks to the bartender
(Specifically after the words virgin blood)
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The blue-skinned cambion raises his eyebrows slightly as Brynn move away from him. "You don't appreciate drinking virgin blood my friend?" He says with feigned surprise to the mercenary before chuckling."Relax, neither do I. I just like to tease sometimes, curious what people would think of one such as me, let me buy you something to drink now. Another mead perhaps?"
"A a mead w would be fine. Yes. Thank you"
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"A mead for my friend here then." Ahryman turns and says to the tavernkeeper with a friendly smile, putting some more coin on the counter before turning back to Brynn. "You seem like a rather worrying kind Brynn, if you don't mind me saying so. How does that work out for you as a mercenary caravan guard. I don't mean to pry, but let's just say I'm the curious kind." The blue-skinned cambion says with a curious smile.
"Im not sure i guess...th the trip out here was my first. And that seems like it was just a one way trip. " he takes a sip of.his mead. Eyes scanning the room. "This is actually the first time ive been out of Merlot"
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"A lot to experience still then my friend. I've never been to Merlot, please tell me of your home Brynn, I would love to visit it some day." The blue-skinned cambion says, his golden curious eyes studying the mercenary while his long blue tail sway back and forth behind him.
"Whats to tell. Typical Crosslands city. Bit more backwater than the capitol but still run by the merchants amd clergy with their fingers into everything"
Laissez les bons temps rouler
Durnir - The barkeep smiles and nods, "You got it, good dwarf feller. And I've got one room left. They be goin' up quick now so if I were you I wou'nt wait!" He pours another flagon full, finishing it with a flourish of the blade across the foam as it rises. "There you be." He then turns to Ahryman as they begin to speak.
Adaban - This place is decorated with the tools of a ship - rigging lines the walls, there are two anchors - both rusted are mounted across from one another, several large hooks and other knickknacks are interspersed within the holes of the rigging. over several of the tables are chandeliers made from ship's wheels. There are also a few taxidermized fish, one as large as a person mounted above the bar.
Ahryman - The barkeep's expression changes at the mention of virgin blood, and he gulps. Then after a brief moment he starts to smile, and breaks into a hearty chuckle, "Oh, ho ahaha - That's a good one! You near had me there, strange feller. Sweet rolls and a tea, I can do tha'. Patricia! Gods, where that woman be?" He looks around until he sees her mopping up the mess in the corner. "Oh right - that lad got himself in a right mess o' there. Don't remember him orderin' all tha' much though. Maybe came from one o' the other taverns." He shakes his head and goes back to the kitchen area to fetch the tea.
Adaban carefully examines the ship adornments. A flood of mixed, confused memories cloud his mind momentarily. He sits down at a corner table and listens. He listens to everyone he can, quietly mimicking speech mannerisms and vocal inflections. From afar he is just people watching, up close he is muttering to himself those things which he hears.
"Yes, the clergy and merchants have a real way of controlling and restricting the lives of the ordinary people with their rules and their gold, but what if that could change Brynn?" Ahryman says with and encouraging smile.
Durnir nods his approval at the barman's display. "You, sir, are am artesian and a gentleman! Beautiful work! We will take that room, if you please!"
After he gets the key, he'll rejoin Brynn and Ahryman. "The clergy is corrupt, you say? Not all of them, though, right? I mean, I never found it odd they charged so much for healing, that is until I went to Es'Verdai-el. Basic healing is free there." He looks around around and sees Adaban at a table and Ivy wandering about. Then he'll look up. "Do me a favor, can you keep an eye on Adaban? I don't want him getting into more trouble. And make sure Ivy behaves herself. But I'm a bit worried about Walf. Don't want to leave him on his own with those things." With a nod to them, he'll take his tankard and head back upstairs.
((I'm on my phone, so no formatting today))
"You can count on us Durnir, me and Brynn will look after Adaban and Ivy. Just give us a shout if you need any help with Walf and those...items." The blue-skinned cambion says with a nod to the dwarf before turning his attention to the albino and the silver-haired half-elf, his curious golden eyes watching them, ready to step in if they would somehow get themselves into trouble.
Adaban - You overhear several conversations: A nearby table of men and woman converse about the weather of tomorrow and their hopes for clear skies when they sail from the harbor, another conversation between a halfling and a dwarf seems to be about the fermentation process of a fruit called granberry. You hear a ruckus of laughter coming from a table across the dining hall following a story about a goat and farmhand. The dialect spoken here is casual, blunt, and riddles with curses.
Durnir - heading back upstairs, you'd enter the room to find Walf sitting amongst the objects in front of him.
Durnir will come in, finishing his drink as he enters. "You ain't stoned yet, are ya Walf?" He will see him looking at the objects. "Which one are you looking at first, I'll take one as well. Here, pass me the skull." He'll cast [Tooltip Not Found] on himself as he will try to discern the magic of the skull, making sure to keep his gloves on and not making direct contact with it.
Walf holds up one of his hands and swats at Durnir's hand with the other.."Walf think items cursed. Magic lady downstairs identify? Durnir take items to town holy place?"
Ears perked, Ivy had been listening. Adaban was learning a wide range of new words and the two newest companions where getting to know more of each other. Meanwhile Ivy had gathered three points of interest from Durnir's whispers. And since the boys were settling in with their own research, why not do their own research? So, coincidentally, as if the moment Durnir was out of view with Ahryman's promising words, Ivy slinks out of sight.
(Stealth: 21 rolled on char sheet in game log)
This time the silver haired half-elf drops low to the ground to meander around. Nose an inch from the floor, she snoops some more around the store. Ivy had already completed the 'people height' inspection of the place earlier like Adaban. Now for the nitty gritty! She begins by huffing their way over while it was still fresh-ish. Jackpot! Ivy acquaints themself with the vomit corner, further noting details she couldn't while having watched Patricia clean most of it up. Colours, smells, textures, oh my!
Once satisfied with their ability to recall it, Ivy stays low and continues their meander. She pit stops to check on the man if she can. While she had no desire to touch him, and took advantage of his state to hopefully go unnoticed, Ivy was curiously thorough enough to at least try to follow the vomit to it's source. She 'must' sniff around for as much knowledge to report back to their wise elders. That's what she told themself anyway.
(Medicine: 17 rolled on char sheet in game log)
Then it happened. The faintest gust of wind and the subtlest of sways. Ivy's attention whips over and locks on. The feathered cap. It sits on top of the head of the red haired lady, and Ivy just had to get closer. Besides, the woman and her pocket was interest number three. So the feathered hat wasn't technically a distraction. An added perk she'd say! Yes. A good reason to drum up a conversation right? Yes... And off she goes.
Ivy continues the last of their meander. Low and slow, she slinks around others, under tables and behind the redhaired lady. She looks up. Blue hues go wide with awe and wonder, swaying with the feather in the cap. A loud ruckus of laughter erupts, breaking the silver haired half-elf's focus on the feather. She clicks into silent sniffing mode, fully expecting the woman to smell as pretty and exotic as she looked. Where was she from? She wondered. Getting carried away, Ivy cooed softly to themself as she'd come to hover near the woman's pockets. She wanted the hat so much more, but Durnir mentioned magic pockets and the hat was their opener. And maybe Ivy can get the hat another way, or one just like it. So what's a little fumbling oopsie bump introduction going to hurt to learn more? Sometimes you gotta risk it for the biscuit.
Unable to contain their excitement further, Ivy reaches into the woman's pocket as she bounces and bobs, bumping against her on the way up. "Oopsie!"
(Sleight of Hand: 16 + 1 guidance for 17 to access the item in the woman's pocket)
"Sorry!" Ivy blinks at the woman as they collect themself. "I just love your hat." So close to her, the half elf smiles sweetly, their dimple sinking into their cheek as they flush pink. "Hi! I'm Ivy." She bobs, pausing a moment for a potential reply before adding. "Are you from around here?"
Intentions:
(Again, apologies if it's lots. Just wanted/tried to wait for everyone else to have their 'kick at the cat' before jumping in with Ivy. As always DM may cut out/adjust as desired.)
1. Familiarize Ivy with anything distinctive about the vomit and the man (smell, colour, texture etc.) with the intention of being able to potentially recognize it later should they come across it again. ie. maybe smells something similar on someone's hand, or someone else who vomits, or recognizes it while in another bar.
2. Wellness check on the puking man. Is he going to be okay? Can Ivy/is it possible to tell if the man is suffering from any illness/affects of the magic, or experiencing symptoms of something besides the assumed over consumption of alcohol?
3. Access the item in the woman's pocket. Ivy would try to get their hands on it/pocket it out of their own curiosity for their own inspection later (and consideration for potential of return of it). At minimum, should she fail, she'd hope to fumble it out of the woman's pocket to try to get a look at it while trying return the item as if it where an accident.
just an unstable unicorn.
"Ow. Okay, no touching. I got my damn gloves on. I doubt the Magic Lady, whoever she might be, will be any help. We can take them to the Temple of Helm in the morning, maybe we can have better luck there. Did you find anything out?" Durnir rubs his hand. "I got us a room, we can move there now, if you want. We will need to find some kind of work to complete our journey, though." He stops and thinks for a minute. "You know what, I never told Ivy our room number. Well, we can go collect her later. I'm sure she's not getting into too much trouble right now. Rohohoho. That Brynn and Ahryman probably have there hands full with those two."
That albino was a quite peculiar one, they all were really in their own most charming way. Ahryman´s golden eyes follows Adaban as he meanders through the taproom of the Rigger's Retreat with no visible intent or plan. And then there was Ivy...IVY?. The blue-skinned cambion's golden eyes goes wide as he realizes the silver-haired half-elf has literary dropped out of sight. With his long blue tail swaying excitedly behind him, Ahryman agilely steps up on a chair to scan the tap room for the lost girl. As he spots her she has already found herself to the one place he hoped she would stay away from, and yet his chest swells with pride over the fearlessness the silver-haired half-elf shows as she single-handedly takes on the pirate captain. Not wanting to disrupt any devious plan Ivy might have cooked up, the blue-skinned cambion simply weaves closer through the crowd to be able to step in should there be any misundertandings about Ivy's quite honest intentions.
Stealth if needed to discreetly move close to Ivy and the behatted woman: 23
“oh Durnir good idea. Helm help Durnir. Walf worry Walf be stoner. Walf know curse…too scared. Durnir leave Ivy!? Ivy in eat place with shiny trinkets?!” Walf smacks his head and falls backwards into a bed in a dramatic fashion. “Ivy doomed around shiny trinkets”
Brynn is casually looking around the taproom. Mostly watching the strange.person that came.out of the ring...he looks strangely when his tiefling friend climbs on the chair but thats it
Laissez les bons temps rouler