"It was a steep price to pay, but I don't regret it. I am sorry though, I might be a little useless for a while", he says with a shrug. "The proprietor was quite knowledgeable though. Worth remembering this place".
Looking up from his book, Eremoz looks at his companions. “Just another reason to go get some rest while I work tonight. I won’t object if anyone wants to be at the bar and keep an eye out for me. Aside from you, Drexon. You need to rest up.”
"Well, let's get your fancy new clothes and head back," Cob suggests, looking at Eremoz with a smirk at the thought of the big warrior wearing a new uniform for his stint as a guard.
Eremoz closes his book and puts it away. He sighs, “Hopefully it feels more like armor than a suit.” He begins heading back to the tailor with the group.
You return back to Flit & Flutter. Inside the shop, you see the young woman from before helping Mrs Flitwing tidy the shop.
"Good, you're here," Mrs Flitwing says when she sees Eremoz. "Change. We have some last-minute adjustments to make for it to fit properly." She hands you a loose white cotton shirt and cream-coloured leather breeches. You can feel the hardness of the leather, not exactly on par with your chain, but close enough for the occasion. When you return, Mrs Flitwing does a few minor measurements before fitting you with a thick, mid-thigh length, cream leather jacket. The jacket itself is padded in someplace, but hard in others. It really resembles fancy, almost ceremonial, heavy leather armour.
Cob watches Eremoz in his new clothes, working very hard to keep a laugh inside.
"Shouldn't he have a hat?" Cob asks Mrs. Flitwing. "A bowler perhaps?"
While he waits for Eremoz to be done he looks around the shop to see if they have any other reinforced clothing, something in a blue studded leather perhaps.
"A hat?" Mrs Flitwing asks incredulously. "Why would you do that? No, no, no. No hat! A hat is a hazard in your line of work. You are a mercenary company, are you not? You are definitely not a soldier if you have to come to me for a dress suit. Or perhaps explorers? What is that word that they are using now?"
"Adventurers," the young woman, the supposed Clarent, says.
“Adventurers is probably the closest. I think of us more as travelers who try to be of assistance when we can.” Eremoz moves around in the suit a bit, trying to get used to the new clothing. “And I would agree, no hat.”
"Yours is fine," Mrs Flitwing says to Drexon. She then points at Eremoz. "Him, on the other hand, would only see it as a hindrance. I can tell that he is martially adept and needs as much mobility as possible. A hat would get in the way. I also have some experience with Tabaxis and Harengons that absolutely loathe hats because it interferes with their ears and general senses. The solution is a headband or a circlet, but you would have to go to a smith or a jeweller to get one."
"How does it feel?" Mrs Flitwing asks Eremoz. "Too tight in some places? Too loose in others?"
Eremoz, moving in the new suit is strange for a while, but you get used to it quickly. It feels like that first time you don an armour. It feels uncomfortable, but the feeling eventually goes away.
You return to the Twenty-One Jack to see a much-changed scene. When you came here in the afternoon, it was quiet. Some of the tables and chairs were still folded. Nothing there would say that the place was a game house. However, everything had been set up to tempt people to come in and stay. In the middle of the room is a stage where a band is preparing to perform. Round and rectangular tables had been arranged and clothed in crisp green. At the back, there are a few pool tables that you didn't see before. Slightly to the side near the staircase is a line of clockwork machinery. Several chandeliers had lit up with dancing golden light while crystal scones illuminated the decorations hung on the wall.
There are already some people starting the evening early. Several guards are already patrolling the room. You count 2 standing firmly near the bar, 1 standing in front of what you know to be the entrance to the private game room, and 5 roaming the floor to keep watch of the players.
Drexon, you notice that there are 3 particular games being played on the tables around the floor. On the round tables, people are playing Hand of Fate and a dice game you know to be called Life and Death. On the rectangular tables, you can see people playing Three-Dragon Ante. The other thing that catches your attention is the clockwork machinery that seems to resemble a very, very old version of the slot machines that you know.
"Ah, you're here," Harren, the Goliath guard, calls to Eremoz. "You elected to get the heavy-duty one, I see." He adds, looking at Eremoz's new clothing. You can see that Harren is wearing the same clothing as Eremoz but with a lack of armour and padding. "Perhaps it will be needed. Just a heads up, we will be having the Mayor in attendance today. Expect a problem or an attack. Let me give you the rundown of what you will be doing tonight."
Harren leads you near the bar and begins to point out some people. He points to one stern-looking human, someone he says called Massey, that is patrolling the floor with a scowl on his face. He points out the one standing in front of the private game room, a quiet muscular fellow by the name Geralt. Lastly, he points to the only female guard, Neti, a half-elf that is enthusiastically chatting with Arastoo, the bartender, standing by the bar, keeping watch of the transaction happening there.
"You will be joining us in keeping the peace," Harren says. "If you notice something and need backup, you notify Massey immediately. You won't have much interaction with Geralt, but he will be joining you in the private game room when the boss begins his game at 7. Sometimes, you will also notice people trying to cheat. If you do, you notify Neti and she'll deal with it."
Eremoz continues to enjoy the nice day and read his book.
Dvark paces next to Eremoz while waiting for the others to return. Grumbling in an unsettled manner about reckless youth.
Cob sticks the books in his pack and waves at Eremoz and Dvark as they exit the shop.
"Very odd place," Cobb says. "And the guy in there talked Drex into giving up a bunch of his blood."
Drexon looks at the other's wearily.
"It was a steep price to pay, but I don't regret it. I am sorry though, I might be a little useless for a while", he says with a shrug. "The proprietor was quite knowledgeable though. Worth remembering this place".
Looking up from his book, Eremoz looks at his companions. “Just another reason to go get some rest while I work tonight. I won’t object if anyone wants to be at the bar and keep an eye out for me. Aside from you, Drexon. You need to rest up.”
"Just plonk me on a chair with a table, and I'll be fine", Drexon replies to Eremoz with a smile.
He really does look pale, but knows he can be of some benefit at the club, if only with his ability to communicate telepathically.
"Well, let's get your fancy new clothes and head back," Cob suggests, looking at Eremoz with a smirk at the thought of the big warrior wearing a new uniform for his stint as a guard.
Eremoz closes his book and puts it away. He sighs, “Hopefully it feels more like armor than a suit.” He begins heading back to the tailor with the group.
You return back to Flit & Flutter. Inside the shop, you see the young woman from before helping Mrs Flitwing tidy the shop.
"Good, you're here," Mrs Flitwing says when she sees Eremoz. "Change. We have some last-minute adjustments to make for it to fit properly." She hands you a loose white cotton shirt and cream-coloured leather breeches. You can feel the hardness of the leather, not exactly on par with your chain, but close enough for the occasion. When you return, Mrs Flitwing does a few minor measurements before fitting you with a thick, mid-thigh length, cream leather jacket. The jacket itself is padded in someplace, but hard in others. It really resembles fancy, almost ceremonial, heavy leather armour.
"Looking good Eremoz", Drexon says as he finds a chair to slouch on.
Cob watches Eremoz in his new clothes, working very hard to keep a laugh inside.
"Shouldn't he have a hat?" Cob asks Mrs. Flitwing. "A bowler perhaps?"
While he waits for Eremoz to be done he looks around the shop to see if they have any other reinforced clothing, something in a blue studded leather perhaps.
"A hat?" Mrs Flitwing asks incredulously. "Why would you do that? No, no, no. No hat! A hat is a hazard in your line of work. You are a mercenary company, are you not? You are definitely not a soldier if you have to come to me for a dress suit. Or perhaps explorers? What is that word that they are using now?"
"Adventurers," the young woman, the supposed Clarent, says.
"Nothing wrong with a good stylish hat, preferably with a feather", Drexon says with a weak chuckle from where he is still seated.
"It's true though, not everyone can pull them off", he adds with a wink to Eremoz.
With that he closes his eyes and waits for one of the other's to tell him it is time to leave.
“Adventurers is probably the closest. I think of us more as travelers who try to be of assistance when we can.” Eremoz moves around in the suit a bit, trying to get used to the new clothing. “And I would agree, no hat.”
"Yours is fine," Mrs Flitwing says to Drexon. She then points at Eremoz. "Him, on the other hand, would only see it as a hindrance. I can tell that he is martially adept and needs as much mobility as possible. A hat would get in the way. I also have some experience with Tabaxis and Harengons that absolutely loathe hats because it interferes with their ears and general senses. The solution is a headband or a circlet, but you would have to go to a smith or a jeweller to get one."
"How does it feel?" Mrs Flitwing asks Eremoz. "Too tight in some places? Too loose in others?"
Eremoz, moving in the new suit is strange for a while, but you get used to it quickly. It feels like that first time you don an armour. It feels uncomfortable, but the feeling eventually goes away.
“It’ll take some getting used to. But that’s just me.” Eremoz bows his head to Mrs. Flitwing. “Thank you for your assistance.”
Turning to his companions, “I need to head back. Anybody else coming with?”
Drexon forces his eyes open, “It’s as good a place as any to sit and rest, and I can keep in touch if I am there”.
With that he struggles to his feet, and makes ready to head out.
Cobb waves away the reaction to his hat comment with good willed smile.
"It seems as good a place as any to rest up for this evening," Cobb says when Drexon and Eremoz plan to head back to the inn.
You return to the Twenty-One Jack to see a much-changed scene. When you came here in the afternoon, it was quiet. Some of the tables and chairs were still folded. Nothing there would say that the place was a game house. However, everything had been set up to tempt people to come in and stay. In the middle of the room is a stage where a band is preparing to perform. Round and rectangular tables had been arranged and clothed in crisp green. At the back, there are a few pool tables that you didn't see before. Slightly to the side near the staircase is a line of clockwork machinery. Several chandeliers had lit up with dancing golden light while crystal scones illuminated the decorations hung on the wall.
There are already some people starting the evening early. Several guards are already patrolling the room. You count 2 standing firmly near the bar, 1 standing in front of what you know to be the entrance to the private game room, and 5 roaming the floor to keep watch of the players.
Drexon, you notice that there are 3 particular games being played on the tables around the floor. On the round tables, people are playing Hand of Fate and a dice game you know to be called Life and Death. On the rectangular tables, you can see people playing Three-Dragon Ante. The other thing that catches your attention is the clockwork machinery that seems to resemble a very, very old version of the slot machines that you know.
"Ah, you're here," Harren, the Goliath guard, calls to Eremoz. "You elected to get the heavy-duty one, I see." He adds, looking at Eremoz's new clothing. You can see that Harren is wearing the same clothing as Eremoz but with a lack of armour and padding. "Perhaps it will be needed. Just a heads up, we will be having the Mayor in attendance today. Expect a problem or an attack. Let me give you the rundown of what you will be doing tonight."
Harren leads you near the bar and begins to point out some people. He points to one stern-looking human, someone he says called Massey, that is patrolling the floor with a scowl on his face. He points out the one standing in front of the private game room, a quiet muscular fellow by the name Geralt. Lastly, he points to the only female guard, Neti, a half-elf that is enthusiastically chatting with Arastoo, the bartender, standing by the bar, keeping watch of the transaction happening there.
"You will be joining us in keeping the peace," Harren says. "If you notice something and need backup, you notify Massey immediately. You won't have much interaction with Geralt, but he will be joining you in the private game room when the boss begins his game at 7. Sometimes, you will also notice people trying to cheat. If you do, you notify Neti and she'll deal with it."
Drexon is completely shattered, and simply looks for a seat at a non gaming table where he can rest and maybe have a drink.
When Eremoz is about to go into the private room, he will establish a telepathic link that will last 3 minutes.
If possible, he will spend time then concentrating on his new item.