This post has potentially manipulated dice roll results.
For me, my post looks hella scuffed on mobile. Im gonna just repeat the entire thing here. Ignore this if you can see it the original.
Karm‘s initiative: 12
held action: 22 for 10 fire damage
regular action: 14 for 1 fire damage
i forgot to mention the target. Karm would definetly unload on the big fella. If that seems to meta-gamey, just ignore the second rolls (i didnt roll with advantage)
Drexon takes a step back and, seeing the creatures coming around and certain now they are hostile, attacks.
"Not sure who this emperor of yours is, but he's no friend of mine. You're not either for that matter"
He reaches forward and whispers some words in Deep Speech, sending a ghostly hand to grasp the larger enemy.
Initiative (with Guidance cast last post): 3+2+1=6 Movement: Back 10' towards the doorway Action: Chill Touch against the big creature (with Advantage) - To Hit: (1,7)+6 =13, Damage: 6
This post has potentially manipulated dice roll results.
As the crystal shuts down, a bolt of fire twists around a bolt of eldritch energy and strikes the larger creature's torso before a ghostly hand passes through its torso and leaves behind a larger rot on its flesh. Dvark rushes forward following the attack, grasps the symbol of the Dusk Weaver on his person, and unleashes a dark aura around him. Seeing Dvark in the thick of it, Eremoz leaps to join the fray, swinging his maul and sending the smaller creature back a bit with a heavy hit.
Instead of fleeing as you expected, Dvark, the large creature seems to shake off the effect of whatever you have done to it. You are too surprised that it manages to shake your ability that you see the swing coming toward you too late. The creature's large maul crashes on your body heavily, causing you to buckle.
The creature in front of Eremoz walks around him for a bit before attacking. You manage to dodge away, but you can feel something about the creature causing you to be more cautious of it. You cannot help but be reminded of the time when you are being hunted in the wild instead of being the hunter.
The other small creature rushes toward Drexon, but its long sharp limb strikes the doorway. Drexon, Cob, and Karm, you can also feel the presence of the creature pressing down on you. For whatever reason, this small creature in front of you feels bigger than it looks.
Drexon sees the massive maul descend towards Dvark, who appears to be caught flat footed. He whispers more words of Deep Speech causing flashes of silver light to distract the big creature.
As he does so, he sends the positive energy it generates to Eremoz.
Reaction: Cast Silvery Barbs on Breaker, who has reroll attack against Dvark. Eremoz gets advantage on his next attack, check or saving throw.
Dvark grunts in surprise as the maul swings straight past his shield into his side. He rebalances and draws his sword and strikes forward at the breaker.
Attack:Attack: 21 Damage: 10(21)(10)
((I accidentally rolled advantage but the first roll was the one it used would you like me to reroll or is this one okay?))
This post has potentially manipulated dice roll results.
Karm picks a bebble of the ground and flicks it against the big dude with great velocity and then tries to take cover around a corner if possible
DC 14 dex save or take 13 bludgeoning damage. If he succeeds and if there is a creature behind him, that creature has then to succeed or take the damage.
Drexon ducks the attack of the smaller creature attacking him, and yet again speaks in the Deep Speech tongue, driving a psychic dagger into it's mind.
He stands his ground, frowning at the thing whose presence was so perplexing. How could it feel larger than was visible?
Action: Mind Sliver - DC14 Int save or take 2 Damage and subtract 1d4 from it's next save.
This post has potentially manipulated dice roll results.
Cob's eyes widen at the ferocity of their three opponents. But while the two little ones feel bigger than they look, the big one is still his focus.
Cob flies up as high as he can (not sure the height of the ceiling in here), while keeping his focus on the big beast. His bow flies over the strings of his fiddle again, unleashing a blast of crackling eldritch energy.
Movement: up to 30' to the ceiling.
Action: Casts Eldritch Blast on the big enemy: Attack: 10 Damage: 12 force damage plus 1 necrotic damage (from Hex)
Eremoz, feeling the rush of energy from Drexon's spell and the adrenaline from his primal instincts kick in, decides to try and take one of the opponents out of the fight. He takes two strikes at the same creature.
{{Sorry, Cob, forgot to address the ceiling situation. The height from floor to ceiling is 15 ft. high in the corridor, but up to 20 ft. high in the room.}}
Dvark, with Drexon's distraction, you manage to deflect the blow a bit. You retaliate, slashing open the large creature's stomach open. As the blade connects with the creature's skin, your blade fails to slash as deep as you expect. It seems that the creature has some resistance to your blade.
Karm, using the bright flash of light from Drexon, you fling a piece of rock toward the large creature. The rock bursts into dust as it hits the creature, but you can see the hole where the rock has penetrated letting out a brackish ichor.
Cob, seeing the ferocity of the larger creature, you unleash another blast of eldritch energy at it. The blast knocks the creature slightly back and you can see that the rot that is on its body starts to spread around its body as it takes more damage.
Eremoz, you strike the creature before you despite the feeling it invokes. You hear a loud crack as your maul hits the creature's body. You can see that it is beginning to falter. Your maul flies toward the creature once again in a rush, but it twists away despite its visibly broken limbs.
Drexon, you can see that the creature before you falter a bit in its attack, but instead of being in pain, it seems to be unaffected by your psychic attack. Instead, you can hear in your mind a whisper of cackling from the creature. {{The smaller creature is immune to psychic damage.}}
{{Immune to psychic damage, oh dear! Does it still suffer the -1d4 to it's next saving throw before the end of my next turn? Not that I will be using it as was planning another psychic damage attack, so change of plan there. No reactions from Drexon, and it missed thanks to Mage Armor btw}}
This post has potentially manipulated dice roll results.
I might be just fine here shouts Karm after dodging a heavy blow that would have done him badly
Assuming the Breaker is in melee, he grabs to his hip and pulls out his grappling hook, swings it for a second and tries to clobber the Breaker on the head Attack: 21, 7 piercing damage on a hit. {{i am usure about proficiency, because the weapon isn't exactly RAW. if karm isn't proficient with it reduce that attack by 2}}
Should the breaker be outside of 5ft for some reason, standart fire bolt spam Attack: 20, 3 fire damage on a hit
...but i wont say no to help
{{rolls changed. melee was 22 for 5 damage, firebolt was 8 for 6 damage}}
{{btw, are attacks against the biggie still with advantage?}}
This post has potentially manipulated dice roll results.
Cob seeing the ferocity of the attacks from the three creatures below and knowing there's no way he could withstand the punishment that the bigger members of the party can, he stays near the ceiling in the room (20-25' up).
The growing rot on the big one makes him hopeful, but he's also worried about what contact with it might do to the others.
"Don't let that big flesh bag touch you," Cob calls down.
He focuses on the big one once more, letting the energy surge through him and the fiddle before rippling outwards.
Attack with Eldritch Blast Attack: 9 Damage: 12 plus 4 necrotic from Hex
{{The attack on the big one is not with advantage unless you are flanking it. The advantage during the surprise round was due to it still being stunned by the crystal's effect. When the crystal was turned off, the stunned condition disappeared.}}
{{Karm, concerning your grappling hook, as I think we've discussed before, it is considered a weapon you are proficient with. The damage is 1d4 piercing + your Strength modifier.}}
{{Drexon, yes, the one affected by your Mind Sliver will still have 1d4 subtracted from its next saving throw until your turn ends. It still failed the save and took the spell's effect, just not taking any of the psychic damage.}}
Hearing the cackle from the creature invading his mind, and suspecting that his attack did not bear fruit, Drexon changes tack.
He reaches out to the creature and attempts to place his palm on it in order to send a jolt of electricity through it.
Action: Shocking Grasp on Foot Solider 2 - Advantage due to Dvark Flanking - (3, 20) + 6 = 26, Damage - 2 + 4 = 6 - it cannot take reactions Movement: Backs away from Foot Soldier 2 and up the wall trying to get out of reach - up to 35'
For me, my post looks hella scuffed on mobile. Im gonna just repeat the entire thing here. Ignore this if you can see it the original.
Karm‘s initiative: 12
held action: 22 for 10 fire damage
regular action: 14 for 1 fire damage
i forgot to mention the target. Karm would definetly unload on the big fella. If that seems to meta-gamey, just ignore the second rolls (i didnt roll with advantage)
reroll 1st attack: 7
reroll 2nd attack: 9
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Cob watches as the mist dissipates and the three uglies start to show their true colours.
"Nice. Guy does you a favour and you get all hostile," Cob says.
Initiative: 23
Cob flies through the doorway and up above the others to stay out of their way.
Movement: To ceiling?
He then strums a note on his fiddle, causing energy to ripple along the strings. Cob then points his fiddle bow at the larger creature and says "You."
Bonus Action: Casts Hex on the large nasty - it also now has disadvantage on strength checks.
After the curse is set, Cob makes two more quick motions on the fiddle, sending a rippling crackle of energy at the large creature.
Action: Casts [Tooltip Not Found] Attack: 25 Damage: 9 force damage (modifier from Agonizing Blast), plus 4 necrotic damage from Hex.
Initiative: 21
Eremoz rushes one of the smaller creatures (Furthest South on the map). He swings his maul at the small angry thing.
Attack: 16 Damage: 12
Drexon takes a step back and, seeing the creatures coming around and certain now they are hostile, attacks.
"Not sure who this emperor of yours is, but he's no friend of mine. You're not either for that matter"
He reaches forward and whispers some words in Deep Speech, sending a ghostly hand to grasp the larger enemy.
Initiative (with Guidance cast last post): 3+2+1=6
Movement: Back 10' towards the doorway
Action: Chill Touch against the big creature (with Advantage) - To Hit: (
1,7)+6 =13, Damage: 6As the crystal shuts down, a bolt of fire twists around a bolt of eldritch energy and strikes the larger creature's torso before a ghostly hand passes through its torso and leaves behind a larger rot on its flesh. Dvark rushes forward following the attack, grasps the symbol of the Dusk Weaver on his person, and unleashes a dark aura around him. Seeing Dvark in the thick of it, Eremoz leaps to join the fray, swinging his maul and sending the smaller creature back a bit with a heavy hit.
Enemy Turn:
Instead of fleeing as you expected, Dvark, the large creature seems to shake off the effect of whatever you have done to it. You are too surprised that it manages to shake your ability that you see the swing coming toward you too late. The creature's large maul crashes on your body heavily, causing you to buckle.
The creature in front of Eremoz walks around him for a bit before attacking. You manage to dodge away, but you can feel something about the creature causing you to be more cautious of it. You cannot help but be reminded of the time when you are being hunted in the wild instead of being the hunter.
The other small creature rushes toward Drexon, but its long sharp limb strikes the doorway. Drexon, Cob, and Karm, you can also feel the presence of the creature pressing down on you. For whatever reason, this small creature in front of you feels bigger than it looks.
Drexon sees the massive maul descend towards Dvark, who appears to be caught flat footed. He whispers more words of Deep Speech causing flashes of silver light to distract the big creature.
As he does so, he sends the positive energy it generates to Eremoz.
Reaction: Cast Silvery Barbs on Breaker, who has reroll attack against Dvark. Eremoz gets advantage on his next attack, check or saving throw.
Breaker Reroll Maul Attack: 24 Damage: 9
Dvark grunts in surprise as the maul swings straight past his shield into his side. He rebalances and draws his sword and strikes forward at the breaker.
Attack:Attack: 21 Damage: 10(21)(10)
((I accidentally rolled advantage but the first roll was the one it used would you like me to reroll or is this one okay?))
Karm picks a bebble of the ground and flicks it against the big dude with great velocity and then tries to take cover around a corner if possible
DC 14 dex save or take 13 bludgeoning damage. If he succeeds and if there is a creature behind him, that creature has then to succeed or take the damage.
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Drexon ducks the attack of the smaller creature attacking him, and yet again speaks in the Deep Speech tongue, driving a psychic dagger into it's mind.
He stands his ground, frowning at the thing whose presence was so perplexing. How could it feel larger than was visible?
Action: Mind Sliver - DC14 Int save or take 2 Damage and subtract 1d4 from it's next save.
Cob's eyes widen at the ferocity of their three opponents. But while the two little ones feel bigger than they look, the big one is still his focus.
Cob flies up as high as he can (not sure the height of the ceiling in here), while keeping his focus on the big beast. His bow flies over the strings of his fiddle again, unleashing a blast of crackling eldritch energy.
Movement: up to 30' to the ceiling.
Action: Casts Eldritch Blast on the big enemy: Attack: 10 Damage: 12 force damage plus 1 necrotic damage (from Hex)
Eremoz, feeling the rush of energy from Drexon's spell and the adrenaline from his primal instincts kick in, decides to try and take one of the opponents out of the fight. He takes two strikes at the same creature.
Attack: 25 Damage: 11
Attack: 9 Damage: 12
{{Sorry, Cob, forgot to address the ceiling situation. The height from floor to ceiling is 15 ft. high in the corridor, but up to 20 ft. high in the room.}}
Breaker Dexterity save: 11
Footsoldier 2 Intelligence save: 8
Dvark, with Drexon's distraction, you manage to deflect the blow a bit. You retaliate, slashing open the large creature's stomach open. As the blade connects with the creature's skin, your blade fails to slash as deep as you expect. It seems that the creature has some resistance to your blade.
Karm, using the bright flash of light from Drexon, you fling a piece of rock toward the large creature. The rock bursts into dust as it hits the creature, but you can see the hole where the rock has penetrated letting out a brackish ichor.
Cob, seeing the ferocity of the larger creature, you unleash another blast of eldritch energy at it. The blast knocks the creature slightly back and you can see that the rot that is on its body starts to spread around its body as it takes more damage.
Eremoz, you strike the creature before you despite the feeling it invokes. You hear a loud crack as your maul hits the creature's body. You can see that it is beginning to falter. Your maul flies toward the creature once again in a rush, but it twists away despite its visibly broken limbs.
Drexon, you can see that the creature before you falter a bit in its attack, but instead of being in pain, it seems to be unaffected by your psychic attack. Instead, you can hear in your mind a whisper of cackling from the creature. {{The smaller creature is immune to psychic damage.}}
Enemy Turn:
{{The Breaker will attack Karm as the largest damage dealer besides Cob who is flying.}}
{{Dvark gets a chance for an opportunity attack when the large creature moves.}}
{{Immune to psychic damage, oh dear! Does it still suffer the -1d4 to it's next saving throw before the end of my next turn? Not that I will be using it as was planning another psychic damage attack, so change of plan there. No reactions from Drexon, and it missed thanks to Mage Armor btw}}
Opportunity attack:Attack: 18 Damage: 7
Seeing it miss Karm he turns to the two littles "Eremos you got Karm?"
and stows his sword as he moves flanks the little one after Drexon and casts Inflict Wounds as shadowy mist begins to pour from his hand.
Attack: 25 Damage: 17
I might be just fine here shouts Karm after dodging a heavy blow that would have done him badly
Assuming the Breaker is in melee, he grabs to his hip and pulls out his grappling hook, swings it for a second and tries to clobber the Breaker on the head
Attack: 21, 7 piercing damage on a hit.
{{i am usure about proficiency, because the weapon isn't exactly RAW. if karm isn't proficient with it reduce that attack by 2}}
Should the breaker be outside of 5ft for some reason, standart fire bolt spam
Attack: 20, 3 fire damage on a hit
...but i wont say no to help
{{rolls changed. melee was 22 for 5 damage, firebolt was 8 for 6 damage}}
{{btw, are attacks against the biggie still with advantage?}}
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Cob seeing the ferocity of the attacks from the three creatures below and knowing there's no way he could withstand the punishment that the bigger members of the party can, he stays near the ceiling in the room (20-25' up).
The growing rot on the big one makes him hopeful, but he's also worried about what contact with it might do to the others.
"Don't let that big flesh bag touch you," Cob calls down.
He focuses on the big one once more, letting the energy surge through him and the fiddle before rippling outwards.
Attack with Eldritch Blast Attack: 9 Damage: 12 plus 4 necrotic from Hex
{{The attack on the big one is not with advantage unless you are flanking it. The advantage during the surprise round was due to it still being stunned by the crystal's effect. When the crystal was turned off, the stunned condition disappeared.}}
{{Karm, concerning your grappling hook, as I think we've discussed before, it is considered a weapon you are proficient with. The damage is 1d4 piercing + your Strength modifier.}}
{{Drexon, yes, the one affected by your Mind Sliver will still have 1d4 subtracted from its next saving throw until your turn ends. It still failed the save and took the spell's effect, just not taking any of the psychic damage.}}
Hearing the cackle from the creature invading his mind, and suspecting that his attack did not bear fruit, Drexon changes tack.
He reaches out to the creature and attempts to place his palm on it in order to send a jolt of electricity through it.
Action: Shocking Grasp on Foot Solider 2 - Advantage due to Dvark Flanking - (
3, 20) + 6 = 26, Damage - 2 + 4 = 6 - it cannot take reactionsMovement: Backs away from Foot Soldier 2 and up the wall trying to get out of reach - up to 35'