Drexon stands his ground as he feels the slowing effect of the Voidsphere. A little more wary of the Predator, knowing it can throw spines, he nevertheless concentrates on the crack at the top of Voidsphere, trying to figure out what was happening, and what the tendrils are.
Drexon, now that you are closer to the Voidsphere than seeing it from quite a distance, you can feel the power emanating from it. When Nalgas said that this is the one responsible for powering the entire base, they weren't lying. This is the most powerful thing you have ever seen and been in the presence of and it is slowly but surely cracking open. You are quite unsure what will happen if such a thing would occur, but it cannot be good for everyone in and out of the compound. At the back of your mind, you once again feel a brief overwhelming presence that vanishes as quickly as it comes. One way or another, you have to close the fractures or at least lessen them.
As you look at the slowly decaying bodies that the tendrils are grasping, you notice that the fracture is slowly widening and healing at the same time. It widens when Footsoldier or Predator bodies are consumed by the tendrils, but heals when Ancient bodies are consumed. Knowing that the Ancients are at least elemental, thus inherently magical in nature, there is a chance that a careful application of magic can weave a stitch on the fracture to close it. Otherwise, the fracture will keep widening, and the effect of the slow feeling will persist and grow.
You also notice that there is a dark spot where the bodies that had been consumed were previously. It is the same hole of darkness that you have seen before. It seems that the cracked Voidsphere is the reason for the hole outside Bast Fort.
{{You can expend a spell slot to make a check based on your spellcasting ability. On a success, it will reduce the DC of the Wisdom save at the start of the round by 2, which will otherwise increase by 1 as the fracture gets bigger at the end of each round. It will also slowly close the fracture. Currently, it is fractured in 3 places. On a fail, there will be consequences. Hopefully, it will be a success, but as a warning, don't fail twice. You will want to hit a 15 on this check.}}
Footsoldier 2 Attack Eremoz: 11 Damage: 6 {{Make a Wisdom check if hit.}} Footsoldier 3 Attack Dvark: 11 Damage: 6 {{Make a Wisdom check if hit.}} Predator Multiattack Spinal Thorn Drexon: 12 Damage: 9 Predator Multiattack Spinal Thorn Cob: 24 Damage: 24 Predator will move to the other side of the platform behind the Voidsphere to give itself half cover.
{{Third Quarter, you are up. As a reminder, the Ancient Defender is unconscious on the ground. I'll make a Death Save in case you want to save them: 15}}
{{two things. Does the predator make a dexterous impression to Karm? Is it possible to get a visual representation od the battlefield? When karm wants to do big damage he has catapult or ice knife, but he isnt a fan of hurting his allies
im not talking about an elaborate maps, a handdrawn grid would suffice easily}}
Drexon sees the Predator focus on Cob and start to project a vicious looking thorn towards him. Out of the corner of his eye, he sees Cob and is not certain his comrade is aware of the approaching danger. He whispers more words of Deep Speech causing flashes of silver light to distract the Predator.
As he does so, he consumes the positive energy it generates.
Reaction: Cast Silvery Barbs on Predator, who has to re-roll it's attack against Cob. Drexon himself gets advantage on his next attack, check or saving throw.
{{ Can Drexon use the spell slot now or on his next turn? Can he use Guidance on it as part of the same action by any chance? }}
{{It's a bit bare and made really quickly, but I think this will do. Each square is 10 feet by 10 feet. I didn't put the spellcasters on the map as from what I've read they are still about 45 to 60 feet away from the lip of the platform to the bottom left of the map. The round thing in the middle is the Voidsphere. Footsoldier 1 is to Eremoz's right. Footsoldiers 2 and 3 are in front of Dvark and Eremoz. The direction North is to the right (deepest apologies if that confuses you further).}}
Predator Reroll Silvery Barbs: 8 Damage: 10
{{Forgot a little bit of information in the previous post. As an Action, You can expend a spell slot to make a check based on your spellcasting ability. I'll edit the post too just to make sure it's clear. It is not necessarily casting a spell at the Voidsphere, but transferring your magical power to the Voidsphere. Unfortunately, Drexon, you will have to expend the spell slot at the Voidsphere next turn. Much apologies.}}
This post has potentially manipulated dice roll results.
Not knowing about the spell slot shenanigans with the void sphere karm will try to blast the footsolder to the right as he is the most visible target. He also tries to get as close to the others as he can with his now reduced speed.
Attack: 26 for 7 fire damage on a hit
whoops forgot to change the damage roll. That will be 2 fire damage
{{ Looking at that map, with the Predator at the back of the voidsphere, I don't think Drexon will be able to Silvery Barbs it, the spell only has a 60 feet range :-( }}
{{ Actually ignore me, he moved around after his attack :-)}}
"It looks as though the Voidsphere feeds off magical energy. I think we can heal it by sharing whatever magical energy we possess", Drexon calls to the others.
{{ Hopefully this is ok to do as a free action, if not he will do this at the start of his next turn }}
{{I allow speaking a short sentence or two as a free action. Longer than that will cost an Action. However, I would prefer it if it is done as a part of your turn. So, I will allow Drexon's call about the Voidsphere to happen during his turn, which is before Karm. Karm, as you already posted your turn, you can change your Action to fit this new information from Drexon if you want.}}
This post has potentially manipulated dice roll results.
Cob glances toward the Predator as he sees a thorn racing his way. But what initially looked like a straight shot to his heart bends slightly and glances off his leathers, failing to catch and actual part of Cob.
That was a nice piece of luck, Cob thinks to himself.
He then hears Drexon’s shout about the hole in the void thing but that Predator still seems like a bigger concern.
He strikes his fiddle hard, letting loose another blast of Eldritch energy.
Agonizing Blast: Attack: 18 Damage: 9 plus 5 necrotic damage from Hex.
Footsoldier 1 Attack Eremoz: 5 Damage: 10 {{Make a Wisdom save if hit}}
End of Round
Despite feeling the thickening air, Eremoz swings his maul toward the Footsoldier in front of him. His movement is fluid and fast, bolstered by a loud roar that makes the Footsoldier to his right tremble. The maul hits the Footsoldier's back, sending it to the path of Dvark's blade who has moved to its flank.
The Footsoldiers return the strike in kind, but unfortunately, their movement is too sluggish to do anything substantial. The predator throws another set of thorns toward the spellcasters, but Drexon's timely intervention causes one of the thorns to swerve slightly off to the side of Cob at the last second instead of fatally wounding him.
In retaliation, Cob flies closer to the other side of the platform to get a clear shot of the predator, striking the predator despite its best attempt to gain cover on the other side of the Voidsphere.
Standing quite a way behind Eremoz, Karm sends out another bolt of fire, harassing the Footsoldiers and distracting them from landing a hit on Eremoz and Dvark.
Start of Round 3
{{Make another Wisdom saving throw. As the crack widens a little, the DC is now 14.}}
Another din resounds across the platform as bodies upon bodies of Veistonii and Ancient alike are consumed by the tendril of darkness coming from the Voidsphere. Another flash of red comes from the Voidsphere as the fracture on its surface widens and lengthens. The air seems to grow thicker and heavier.
{{The effect is not cumulative. On a fail, the effect persists if you are already under the effect of the Voidsphere. If you succeed on the next check, the effect disappears until you fail another check.}}
Drexon just can't seem to shake off the feeling of lethargy, that time is something slower. He ignores the fight going on around him and concentrates on the voids-here, on the cracks.
Using the positive energy from his magical misdirection that saved Cob, he starts to channel his magical energy into the voidsphere, trying to repair it.
Drexon stands his ground as he feels the slowing effect of the Voidsphere. A little more wary of the Predator, knowing it can throw spines, he nevertheless concentrates on the crack at the top of Voidsphere, trying to figure out what was happening, and what the tendrils are.
Arcana: 19+2=21
Drexon, now that you are closer to the Voidsphere than seeing it from quite a distance, you can feel the power emanating from it. When Nalgas said that this is the one responsible for powering the entire base, they weren't lying. This is the most powerful thing you have ever seen and been in the presence of and it is slowly but surely cracking open. You are quite unsure what will happen if such a thing would occur, but it cannot be good for everyone in and out of the compound. At the back of your mind, you once again feel a brief overwhelming presence that vanishes as quickly as it comes. One way or another, you have to close the fractures or at least lessen them.
As you look at the slowly decaying bodies that the tendrils are grasping, you notice that the fracture is slowly widening and healing at the same time. It widens when Footsoldier or Predator bodies are consumed by the tendrils, but heals when Ancient bodies are consumed. Knowing that the Ancients are at least elemental, thus inherently magical in nature, there is a chance that a careful application of magic can weave a stitch on the fracture to close it. Otherwise, the fracture will keep widening, and the effect of the slow feeling will persist and grow.
You also notice that there is a dark spot where the bodies that had been consumed were previously. It is the same hole of darkness that you have seen before. It seems that the cracked Voidsphere is the reason for the hole outside Bast Fort.
{{You can expend a spell slot to make a check based on your spellcasting ability. On a success, it will reduce the DC of the Wisdom save at the start of the round by 2, which will otherwise increase by 1 as the fracture gets bigger at the end of each round. It will also slowly close the fracture. Currently, it is fractured in 3 places. On a fail, there will be consequences. Hopefully, it will be a success, but as a warning, don't fail twice. You will want to hit a 15 on this check.}}
Second Quarter:
{{Third Quarter, you are up. As a reminder, the Ancient Defender is unconscious on the ground. I'll make a Death Save in case you want to save them: 15}}
{{two things. Does the predator make a dexterous impression to Karm? Is it possible to get a visual representation od the battlefield? When karm wants to do big damage he has catapult or ice knife, but he isnt a fan of hurting his allies
im not talking about an elaborate maps, a handdrawn grid would suffice easily}}
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Drexon Reaction
Drexon sees the Predator focus on Cob and start to project a vicious looking thorn towards him. Out of the corner of his eye, he sees Cob and is not certain his comrade is aware of the approaching danger. He whispers more words of Deep Speech causing flashes of silver light to distract the Predator.
As he does so, he consumes the positive energy it generates.
Reaction: Cast Silvery Barbs on Predator, who has to re-roll it's attack against Cob. Drexon himself gets advantage on his next attack, check or saving throw.
{{ Can Drexon use the spell slot now or on his next turn? Can he use Guidance on it as part of the same action by any chance? }}
{{It's a bit bare and made really quickly, but I think this will do. Each square is 10 feet by 10 feet. I didn't put the spellcasters on the map as from what I've read they are still about 45 to 60 feet away from the lip of the platform to the bottom left of the map. The round thing in the middle is the Voidsphere. Footsoldier 1 is to Eremoz's right. Footsoldiers 2 and 3 are in front of Dvark and Eremoz. The direction North is to the right (deepest apologies if that confuses you further).}}
Predator Reroll Silvery Barbs: 8 Damage: 10
{{Forgot a little bit of information in the previous post. As an Action, You can expend a spell slot to make a check based on your spellcasting ability. I'll edit the post too just to make sure it's clear. It is not necessarily casting a spell at the Voidsphere, but transferring your magical power to the Voidsphere. Unfortunately, Drexon, you will have to expend the spell slot at the Voidsphere next turn. Much apologies.}}
Not knowing about the spell slot shenanigans with the void sphere karm will try to blast the footsolder to the right as he is the most visible target. He also tries to get as close to the others as he can with his now reduced speed.
Attack: 26 for 7 fire damage on a hit
whoops forgot to change the damage roll. That will be 2 fire damage
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
{{ Looking at that map, with the Predator at the back of the voidsphere, I don't think Drexon will be able to Silvery Barbs it, the spell only has a 60 feet range :-( }}
{{ Actually ignore me, he moved around after his attack :-)}}
"It looks as though the Voidsphere feeds off magical energy. I think we can heal it by sharing whatever magical energy we possess", Drexon calls to the others.
{{ Hopefully this is ok to do as a free action, if not he will do this at the start of his next turn }}
{{I allow speaking a short sentence or two as a free action. Longer than that will cost an Action. However, I would prefer it if it is done as a part of your turn. So, I will allow Drexon's call about the Voidsphere to happen during his turn, which is before Karm. Karm, as you already posted your turn, you can change your Action to fit this new information from Drexon if you want.}}
{{I will keep the turn as it is. The way my intelligence based checks are going i dont see much success there}}
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
Cob glances toward the Predator as he sees a thorn racing his way. But what initially looked like a straight shot to his heart bends slightly and glances off his leathers, failing to catch and actual part of Cob.
That was a nice piece of luck, Cob thinks to himself.
He then hears Drexon’s shout about the hole in the void thing but that Predator still seems like a bigger concern.
He strikes his fiddle hard, letting loose another blast of Eldritch energy.
Agonizing Blast: Attack: 18 Damage: 9 plus 5 necrotic damage from Hex.
Fourth Quarter:
Footsoldier 1 Attack Eremoz: 5 Damage: 10 {{Make a Wisdom save if hit}}
End of Round
Despite feeling the thickening air, Eremoz swings his maul toward the Footsoldier in front of him. His movement is fluid and fast, bolstered by a loud roar that makes the Footsoldier to his right tremble. The maul hits the Footsoldier's back, sending it to the path of Dvark's blade who has moved to its flank.
The Footsoldiers return the strike in kind, but unfortunately, their movement is too sluggish to do anything substantial. The predator throws another set of thorns toward the spellcasters, but Drexon's timely intervention causes one of the thorns to swerve slightly off to the side of Cob at the last second instead of fatally wounding him.
In retaliation, Cob flies closer to the other side of the platform to get a clear shot of the predator, striking the predator despite its best attempt to gain cover on the other side of the Voidsphere.
Standing quite a way behind Eremoz, Karm sends out another bolt of fire, harassing the Footsoldiers and distracting them from landing a hit on Eremoz and Dvark.
Start of Round 3
{{Make another Wisdom saving throw. As the crack widens a little, the DC is now 14.}}
Another din resounds across the platform as bodies upon bodies of Veistonii and Ancient alike are consumed by the tendril of darkness coming from the Voidsphere. Another flash of red comes from the Voidsphere as the fracture on its surface widens and lengthens. The air seems to grow thicker and heavier.
Cob Wis Save: 6
Drexon Wisdom Save: 6+3=9 (Fail)
Wisdom Save: 13
{{are the effects of the void sphere cumulative or do they just appy for the one turn?}}
Olloray Dim - Limbo's Pit
Gunther Korroden - Nightmares in the Mist
{{The effect is not cumulative. On a fail, the effect persists if you are already under the effect of the Voidsphere. If you succeed on the next check, the effect disappears until you fail another check.}}
Wis save: 14
Concerned for the ancient, but even more concerned for the well-being of his companions, Dvark continues hacking at the foot soldier.
Attack: 17 Damage: 8
{{Minus one if I fail the save of course}}
Wis save: 16
Eremoz focuses through the heavy atmosphere and swings his maul.
Attack: 10 Damage: 11
Drexon just can't seem to shake off the feeling of lethargy, that time is something slower. He ignores the fight going on around him and concentrates on the voids-here, on the cracks.
Using the positive energy from his magical misdirection that saved Cob, he starts to channel his magical energy into the voidsphere, trying to repair it.
Action: Repair voidsphere - Charisma Check (with advantage from Silvery Barbs): (7,
6)+4=11 (fail)