Vee smiles at the highly inquisitive and overly protective tabaxi. He lays a hand on his back, intoning the words to send divine heading into his diminutive ground.
Nodding agreement about the looksee ahead, Sorrow smiles as she watches the wounds close and disappear on the exuberant tabaxi. She’ll motion everyone to close up as they wait for word of the scouting.
As Veeshal heals everyone close for 15 points of healing Tail=feathers ventures farther down the curving corridor. When she gets to the point where she will not see her companions she is able to see this corridor joins with another that runs perpendicular to it. Thus a T intersection about 30 feet ahead. She turns around and reports what she has found to the others. A choice in now at hand. Keep going to the intersection or back to the main corridor and follow it further down into the cave system. Possible occupied shrine as the other Cats had told you.
You all move down to the t intersection and make the right turn to follow the new corridor that goes approximately fifty feet before it comes to another T. I will need to know what your plans are from here.?
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
"Keep seeing thier teeth in the black, twisting and tearing when i close my eyes. It makes me understand indulgences better, all I want is a long hot bath in rose water with lavender glycerin soap! A bottle of wine and a fat pipe!" says Millwater.
"Maybe someone to fetch me out of the water after I fall asleep."
As you look for any signs of travel along the corridor you can see foot traffic has walked both ways along the corridor as well as turning up the corridor you just came from. Turning right you are able to follow it straight for about 40 feet where it ends in another T intersection. Looking around each corner you see a shut door ten feet away along both side corridors.
"When one is pulling you left, and the other is pulling right, did you know they go up and down too? Millwater stops talking and slips out a shuriken at the sight of the doors.
Staying behind Sorrow, looking up to see how high the ceiling is.
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Both doors are similar you see no signs of a lock there is a handle you can not see any hinges. There is nothing special about the doors just your regular run of a mill of iron bound wooden door. No synmbols or any writing adorn either door.
Pointing at the door, she quietly whispers ‘Need a visual three count down, then Mill you open the door and slide sideways so you’re not in my line of attack.’
Looks at Vee, holds up 3 fingers and waits for his nod. She then grips the axe and whispers ‘’Go’.
J'nah crouches behind the others near the door, keeping his short sword at the ready and being very careful of it's placement in case one of them suddenly backed up.
Festoon merely keeps his crossbow ready, pointed low but ready to pincushion anything untoward that decides to be a bully. He allows the shadows to cloak him, making himself less of a target.
Stealth 16
Rollback Post to RevisionRollBack
“Can you tell me the difference between a witch and a wizard?" "Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied ― Barbara Hambly, The Witches of Wenshar
Millwater pushes the door open and hangs on to it until it crashes into the wall on the right hand side before he lets go. In front of you, you see a octagonal room with no visible exit beside the one now before you. In the center taking up mush of the room is a pool of water. The water you estimate would be clean and refreshing if it were for not all the trash, garbage, dead bodies and other items fouling the water and most of the room. Around the pool you can see a walkway or most of a walkway that is not covered in heaps of refuge. You can not totally make out the far wall due to the amount of refuge in this room. The room seems to be approximately 30 feet across with each wall of the octagon being 10 feet to a side.
What is your next move?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Vee smiles at the highly inquisitive and overly protective tabaxi. He lays a hand on his back, intoning the words to send divine heading into his diminutive ground.
Heals: 15
Nodding agreement about the looksee ahead, Sorrow smiles as she watches the wounds close and disappear on the exuberant tabaxi. She’ll motion everyone to close up as they wait for word of the scouting.
As Veeshal heals everyone close for 15 points of healing Tail=feathers ventures farther down the curving corridor. When she gets to the point where she will not see her companions she is able to see this corridor joins with another that runs perpendicular to it. Thus a T intersection about 30 feet ahead. She turns around and reports what she has found to the others. A choice in now at hand. Keep going to the intersection or back to the main corridor and follow it further down into the cave system. Possible occupied shrine as the other Cats had told you.
You all move down to the t intersection and make the right turn to follow the new corridor that goes approximately fifty feet before it comes to another T. I will need to know what your plans are from here.?
Still feeling shaken from being shook, Millwater stays a few steps behind Sorrow. Sniffing the air and listening for noise.
Action: perception 7
Millwater Male Tabaxi Monk WoMercy 4 I 21/23HP
At the T Sorrow kneels to examine the floor, looking for signs of most traveled route.
Perception: 15
Tailfeathers pats Mill on the shoulder. "You okay?" She cocks an ear to listen down the left side.
Mouser shrugs and takes a casual look at the choices for any signs that make sense.
Perception: 3
Halfling Lucky re-roll of that one
12
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
"Keep seeing thier teeth in the black, twisting and tearing when i close my eyes. It makes me understand indulgences better, all I want is a long hot bath in rose water with lavender glycerin soap! A bottle of wine and a fat pipe!" says Millwater.
"Maybe someone to fetch me out of the water after I fall asleep."
Millwater Male Tabaxi Monk WoMercy 4 I 21/23HP
As you look for any signs of travel along the corridor you can see foot traffic has walked both ways along the corridor as well as turning up the corridor you just came from. Turning right you are able to follow it straight for about 40 feet where it ends in another T intersection. Looking around each corner you see a shut door ten feet away along both side corridors.
what are your next plans?
"When one is pulling you left, and the other is pulling right, did you know they go up and down too? Millwater stops talking and slips out a shuriken at the sight of the doors.
Staying behind Sorrow, looking up to see how high the ceiling is.
Millwater Male Tabaxi Monk WoMercy 4 I 21/23HP
Sorrow looks at Vee and points down the left hall. Seeing his acknowledgment, she heads to the right side.
SDOP
J'nah takes a breath and follows.
Festoon follows, slipping along the shadows.
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Both doors are similar you see no signs of a lock there is a handle you can not see any hinges. There is nothing special about the doors just your regular run of a mill of iron bound wooden door. No synmbols or any writing adorn either door.
Pointing at the door, she quietly whispers ‘Need a visual three count down, then Mill you open the door and slide sideways so you’re not in my line of attack.’
Looks at Vee, holds up 3 fingers and waits for his nod. She then grips the axe and whispers ‘’Go’.
Millwater opens the door, staying out of the way!
If the door opens inwards, I'll go open it all the way, holding it back!
Millwater Male Tabaxi Monk WoMercy 4 I 21/23HP
J'nah crouches behind the others near the door, keeping his short sword at the ready and being very careful of it's placement in case one of them suddenly backed up.
Festoon merely keeps his crossbow ready, pointed low but ready to pincushion anything untoward that decides to be a bully. He allows the shadows to cloak him, making himself less of a target.
Stealth 16
“Can you tell me the difference between a witch and a wizard?"
"Sure, a wizard is what they call you when they want to hire you, and a witch is what they call you when they're getting ready to run you out of town.” SunWolf replied
― Barbara Hambly, The Witches of Wenshar
Millwater pushes the door open and hangs on to it until it crashes into the wall on the right hand side before he lets go. In front of you, you see a octagonal room with no visible exit beside the one now before you. In the center taking up mush of the room is a pool of water. The water you estimate would be clean and refreshing if it were for not all the trash, garbage, dead bodies and other items fouling the water and most of the room. Around the pool you can see a walkway or most of a walkway that is not covered in heaps of refuge. You can not totally make out the far wall due to the amount of refuge in this room. The room seems to be approximately 30 feet across with each wall of the octagon being 10 feet to a side.
What is your next move?