Baldar is knocked over as the coyote takes a bit out of her. Grunting in pain, she quickly stands up. "Alright, doggy, let's play." Picking up her axe, she swings it at whichever coyote is still standing but looks the most wounded.
Free object interaction to pick up her axe Half movement to stand up ACTION to swing her axe To Hit 14 Damage 10 IF that hits but is not enough to kill it, she will Divine Smite for an additional 2d8 6
This post has potentially manipulated dice roll results.
The unseen kitten delivers a painful shock to the wounded coyote in the forefront. It yelps and leaps straight up into the air. It is badly wounded.
Bendrak topples over backwards (prone) from the massive beast even as Walt heals some of his wounds from afar.
The horses buck and rear and begin to move the cart forward, at an angle. Lady Dre again tries to calm them. Animal Handling: 10
The old man stands, disengages, and begins to back away nervously, only to be nearly trampled by the fleeing horses. He looks around in a panic for escape.
The Proclaimer,in the careening wagon and uncomfortably close now to the coyotes, pulls down another divine radiance out of the heavens onto the nearest coyote. DC 12 Dex save: 6 or take 7 radiant damage.
Bendrak, prone, may act. Baldar should make a DC13 Strength save or be knocked prone. Then, she may act.
This post has potentially manipulated dice roll results.
Bendrak hit, leaving another serious wound on the massive beast. The coyotes leap again, engaging once again with Bendrak and Baldar.
Coyote #2 Bite Attack vs. Bendrak: 22 Hit: 15 piercing damage and Bendrak must succeed on a DC 13 Strength save or be knocked prone. Coyote #3 Bite Attack vs. Baldar: 21 Hit: 8 piercing damage and Baldar must succeed on a DC 13 Strength save or be knocked prone.
Lucky disengages (if necessary) and scampers back into the cover of the fields. (He will lurk nearby, but maybe won’t be a factor anymore in this fight.)
This post has potentially manipulated dice roll results.
Strength Save: 11
(If fail, she will use half movement to stand up)
Bleeding heavily now and panting from the pain, Baldar grits her teeth and continues to attack the beasts before her, shifting over to aim for the one most wounded, hoping that if their numbers are diminished the other will turn tail and run. She may not survive much longer but at least she would go down swinging.
ACTION Battleaxe to hit: 11 Damage: 12 IF that does not kill it, Divine Smite for an additional 14 MOVEMENT 15ft to stand up if fail, 5ft shifting to hit the one opposite Bendrak (if that's the one most wounded) without provoking an AoO from the other.
Tuulidraws another arrow, standing still, a breeze ruffling her hair. She draws and sights on the other coyote, the one uninjured, and lets fly, the arrow seemingly accompanied by its own guiding wind.
Move: No, for Steady Aim Bonus Action: Steady Aim for Advantage Action: shoot unwounded coyote with Advantage and thus Sneak Damage: 14 to hit, for 13 piercing
This post has potentially manipulated dice roll results.
Tuuli sinks an arrow deep into coyote #3.
Baldar's battleaxe glows with radiant energy as she stands back up, steps to her right, and then decapitates the coyote with one mighty swing.
The horses begin to gallop, out-of-control. The wagon swings wildly past Bendrak, in danger of falling into a rut near the treeline. Lady Dre tries to maintain control. Dex check: 13
Bendrak should roll another STR save, then act. Walt may also act. One wounded coyote remains.
This post has potentially manipulated dice roll results.
Walt has just about lost faith in his aim and charges at the coyote. He casts healing word on Baldar while rushing the beast and attempts to whack the coyote with a double handed overhead swing of his quarterstaff.
Bonus Action: Cast healing word on Baldar for 5HP.
Movement: Run towards the last coyote standing, stopping within melee range.
Action: Two-handed attack with his quarterstaff. 16to hit for 2damage.
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Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
This post has potentially manipulated dice roll results.
Walt rushes in and takes a wild but ineffective swipe with his quarterstaff, while providing a healing boon to Baldar.
The old man retreats near Tuuli. "Get 'em!" he shouts.
The Proclaimer hangs on, keeping herself from flying out of the careening wagon, and then tried to help Lady Dre gain control over her out-of-control steeds. Lady Dre successfully manages to keep the wagon from overturning into the rut.
Bendrak tries to keep himself from being knocked down into the dirt again from the lunging coyote: DC 13 Strength save or be knocked prone:18
This post has potentially manipulated dice roll results.
Tuuli frowns as the creature tries to escape. A wounded beast of that size would be dangerous to anyone coming across it unawares. She draws another arrow, nocks and pulls, sighting along it and rotating as the creature lopes away. Almost at the last moment, she looses, already reaching for another arrow.
Move: No, for Steady Aim Bonus Action: Steady Aim for Advantage Action: shoot fleeing coyote with Advantage and thus Sneak Damage: 22 to hit, for 9 piercing
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. I love it so.
This post has potentially manipulated dice roll results.
As Tuuli draws her bow and lets an arrow fly, Walt looks towards the sky and mutters a silent apology to the Wild Mother for what he’s about to do. He sights in the fleeing wounded coyote, calls out an incantation and directs a bolt or radiant energy from the heavens to strike down the beast.
Action: cast guiding bolt at the last coyote standing. 21to hit for 19radiant damage.
(Ooc: Walt can cast guiding bolt twice without expending a spell slot. He regains these two uses after a long rest. I’ll take advantage of these uses and save my remaining spell slots. )
Rollback Post to RevisionRollBack
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
"Ow" Baldar watches as the coyote runs away. She lets her axe fall by her side. "Ow" She looks around to check the old man is OK and sees Walt looking quite dejected. "Ow" Raising a hand to pat him on the arm. "I'd be in a lot more pain were it not for ye, friend. I'm just bellyachin'. Everyone else alright? Are those the kinds of beasties you warned us about, Lady Dre?"
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Strength Save 14
Baldar is knocked over as the coyote takes a bit out of her. Grunting in pain, she quickly stands up. "Alright, doggy, let's play." Picking up her axe, she swings it at whichever coyote is still standing but looks the most wounded.
Free object interaction to pick up her axe
Half movement to stand up
ACTION to swing her axe To Hit 14 Damage 10
IF that hits but is not enough to kill it, she will Divine Smite for an additional 2d8 6
The unseen kitten delivers a painful shock to the wounded coyote in the forefront. It yelps and leaps straight up into the air. It is badly wounded.
Bendrak topples over backwards (prone) from the massive beast even as Walt heals some of his wounds from afar.
The horses buck and rear and begin to move the cart forward, at an angle. Lady Dre again tries to calm them. Animal Handling: 10
The old man stands, disengages, and begins to back away nervously, only to be nearly trampled by the fleeing horses. He looks around in a panic for escape.
The Proclaimer,in the careening wagon and uncomfortably close now to the coyotes, pulls down another divine radiance out of the heavens onto the nearest coyote. DC 12 Dex save: 6 or take 7 radiant damage.
Bendrak, prone, may act.
Baldar should make a DC13 Strength save or be knocked prone. Then, she may act.
Baldar slays the coyote with a powerful blow (Divine Smith unnecessary.)
The horses continue to panic and bolt, the carriage (and its two occupants) swinging wildly behind them.
Bendrak, prone, may act.

Bendrak clambers to his feet and swings his greataxe once again with a mighty, two-handed swing at his attacker:
Greataxe attack vs. coyote #2: 18. Hit 6
Bendrak hit, leaving another serious wound on the massive beast.
The coyotes leap again, engaging once again with Bendrak and Baldar.
Coyote #2 Bite Attack vs. Bendrak: 22 Hit: 15 piercing damage and Bendrak must succeed on a DC 13 Strength save or be knocked prone.
Coyote #3 Bite Attack vs. Baldar: 21 Hit: 8 piercing damage and Baldar must succeed on a DC 13 Strength save or be knocked prone.
Both are savaged by these oversized wild animals. (Bendrak and Baldar roll STR saves again!)
Everyone may act.
Lucky disengages (if necessary) and scampers back into the cover of the fields. (He will lurk nearby, but maybe won’t be a factor anymore in this fight.)
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Strength Save: 11
(If fail, she will use half movement to stand up)
Bleeding heavily now and panting from the pain, Baldar grits her teeth and continues to attack the beasts before her, shifting over to aim for the one most wounded, hoping that if their numbers are diminished the other will turn tail and run. She may not survive much longer but at least she would go down swinging.
ACTION Battleaxe to hit: 11 Damage: 12
IF that does not kill it, Divine Smite for an additional 14
MOVEMENT 15ft to stand up if fail, 5ft shifting to hit the one opposite Bendrak (if that's the one most wounded) without provoking an AoO from the other.
Extra d8 damage due to crit: 6
Tuuli draws another arrow, standing still, a breeze ruffling her hair. She draws and sights on the other coyote, the one uninjured, and lets fly, the arrow seemingly accompanied by its own guiding wind.
Move: No, for Steady Aim
Bonus Action: Steady Aim for Advantage
Action: shoot unwounded coyote with Advantage and thus Sneak Damage: 14 to hit, for 13 piercing
Reaction: reserved for Shield
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Tuuli sinks an arrow deep into coyote #3.

Baldar's battleaxe glows with radiant energy as she stands back up, steps to her right, and then decapitates the coyote with one mighty swing.
The horses begin to gallop, out-of-control. The wagon swings wildly past Bendrak, in danger of falling into a rut near the treeline. Lady Dre tries to maintain control. Dex check: 13
Bendrak should roll another STR save, then act. Walt may also act. One wounded coyote remains.
Walt has just about lost faith in his aim and charges at the coyote. He casts healing word on Baldar while rushing the beast and attempts to whack the coyote with a double handed overhead swing of his quarterstaff.
Bonus Action: Cast healing word on Baldar for 5 HP.
Movement: Run towards the last coyote standing, stopping within melee range.
Action: Two-handed attack with his quarterstaff. 16 to hit for 2 damage.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt rushes in and takes a wild but ineffective swipe with his quarterstaff, while providing a healing boon to Baldar.
The old man retreats near Tuuli. "Get 'em!" he shouts.
The Proclaimer hangs on, keeping herself from flying out of the careening wagon, and then tried to help Lady Dre gain control over her out-of-control steeds.
Lady Dre successfully manages to keep the wagon from overturning into the rut.
Bendrak tries to keep himself from being knocked down into the dirt again from the lunging coyote: DC 13 Strength save or be knocked prone: 18
Bendrak is up and may act next.
He swings his greataxe once again at the coyote: Greataxe attack vs. coyote: 25 Hit: 15 slashing damage.
Bendrak inflicts another serious wound on the remaining giant coyote.
It disengages, backing into the tall crops, then turns tail and leaps away. It is fast on its feet. It is now some 50' away, and under partial cover.
Everyone may act.
Tuuli frowns as the creature tries to escape. A wounded beast of that size would be dangerous to anyone coming across it unawares. She draws another arrow, nocks and pulls, sighting along it and rotating as the creature lopes away. Almost at the last moment, she looses, already reaching for another arrow.
Move: No, for Steady Aim
Bonus Action: Steady Aim for Advantage
Action: shoot fleeing coyote with Advantage and thus Sneak Damage: 22 to hit, for 9 piercing
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
As Tuuli draws her bow and lets an arrow fly, Walt looks towards the sky and mutters a silent apology to the Wild Mother for what he’s about to do. He sights in the fleeing wounded coyote, calls out an incantation and directs a bolt or radiant energy from the heavens to strike down the beast.
Action: cast guiding bolt at the last coyote standing. 21 to hit for 19 radiant damage.
(Ooc: Walt can cast guiding bolt twice without expending a spell slot. He regains these two uses after a long rest. I’ll take advantage of these uses and save my remaining spell slots. )
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
Walt see’s his guiding bolt miss the beast by a wide margin. His confidence is shot. He looks towards the heavens, sighs and gives a dejected shrug.
Pronouns: he/him/his
Pud - lvl 7 Human Artificer - Alchemist (The Wild Beyond the Witchlight).
Quinn - lvl 4 Human Ranger - Hunter (Phandelver and Below: The Shattered Obelisk)
"Ow" Baldar watches as the coyote runs away. She lets her axe fall by her side. "Ow" She looks around to check the old man is OK and sees Walt looking quite dejected. "Ow" Raising a hand to pat him on the arm. "I'd be in a lot more pain were it not for ye, friend. I'm just bellyachin'. Everyone else alright? Are those the kinds of beasties you warned us about, Lady Dre?"