"We talked to him to him for a while and determined he was board with this job, thinking it was beneath him. Then Rockcrusher here managed hurt him a couple of times, I guess he decided he had enough and left of field." Dawn replied
"Well, whatever you did, it's greatly appreciated! With the dragon gone, we might actually stand a chance of surviving the night! I can't express enough how much help you all have been for us."
The governor thanks you again before heading back out of the armory. You leave the armory and find somewhere to make yourself comfortable for a few minutes, coming back down from the adrenaline from fighting the dragon. Before you have time to get too comfortable though, Escobert comes rushing into the room. "We're under attack! Some of the raiders got in through the old tunnel! We have enough guards to take care of the ones loose in the keep, but we need help defeating the group in the cellar guarding the entrance!"
You hurry back to the cellar where you come up against a small force of raiders holding the entrance to prevent it from being closed again. An ambush drake and a human stands before the entrance, arrayed before them is a group of 4 kobolds.
(Roll initiative. If you beat the raiders, feel freet o post your first turn))
Everyone in the group hears Pop's knees pop has he stands back up. "Dammit, I have a headache." The wizard rushes down with the group to clear the cellar. Pops flicks his wrist and a slice of reality opens up revealing a black void filled with lights and flying through the gap soars Dolomite Jones. The Astral Owl flies towards Rockcrusher's target and harries the shit out of him. Help
Maythus also takes a new ranged weapon after being rather useless in the long range encounter with the dragon.
(Deekin and Pops taking anything?)
I'm good. I dont think I am proficient with any ranged weapon.
I got alot a doods
(Looks like you're proficient with a sling if you want one. Or darts)
Pops also is a school teacher so he is not big on weapons...
I got alot a doods
I'm fine with what I currently have. Let us press on!
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
The governor walks into the armory as you finish outfitting yourselves. “You drove off the dragon! How’d you do it?!”
"We talked to him to him for a while and determined he was board with this job, thinking it was beneath him. Then Rockcrusher here managed hurt him a couple of times, I guess he decided he had enough and left of field." Dawn replied
"Well, whatever you did, it's greatly appreciated! With the dragon gone, we might actually stand a chance of surviving the night! I can't express enough how much help you all have been for us."
“Glad we could help, let us know if something else happens “.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
The governor thanks you again before heading back out of the armory. You leave the armory and find somewhere to make yourself comfortable for a few minutes, coming back down from the adrenaline from fighting the dragon. Before you have time to get too comfortable though, Escobert comes rushing into the room. "We're under attack! Some of the raiders got in through the old tunnel! We have enough guards to take care of the ones loose in the keep, but we need help defeating the group in the cellar guarding the entrance!"
Rockcrusher grips his warhammer and says “let’s go”
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Dawn springs to attention, grabbing his bow.
You hurry back to the cellar where you come up against a small force of raiders holding the entrance to prevent it from being closed again. An ambush drake and a human stands before the entrance, arrayed before them is a group of 4 kobolds.
(Roll initiative. If you beat the raiders, feel freet o post your first turn))
Raiders initiative: 5
Dawn's initiative 4
Dawn shoots the drake Attack: 24 Damage: 4
Everyone in the group hears Pop's knees pop has he stands back up. "Dammit, I have a headache." The wizard rushes down with the group to clear the cellar. Pops flicks his wrist and a slice of reality opens up revealing a black void filled with lights and flying through the gap soars Dolomite Jones. The Astral Owl flies towards Rockcrusher's target and harries the shit out of him. Help
I got alot a doods
(Need initiative roll Pops)
4 initiative
can I enter rage as we come around the final corner knowing we are entering combat?
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Yah that's fine, you guys can do any pre-first round prep like rage just before you go around the corner)
Deekin loads up his sling and takes aim at the drake, this will be my attack when the party is ready.
Initiative: 13 Attack: 7 Damage: 5
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
sorry Initiative 15
I got alot a doods