Deekin looks at Chasing Dawn's Song and says, "A watched pot never boils. Keep an eye on your targets or they will keep YOUR eyes!". Dawn has no idea what this means, or how it even applies to the current situation, but the Tabaxi feels strangely inspired.
Deekin will use a bonus action on his upcoming turn (or hopefully before Dawn's turn) to use his last BardicInspiration on Dawn.
"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time."
Deekin looks at Chasing Dawn's Song and says, "A watched pot never boils. Keep an eye on your targets or they will keep YOUR eyes!". Dawn has no idea what this means, or how it even applies to the current situation, but the Tabaxi feels strangely inspired.
Deekin will use a bonus action on his upcoming turn (or hopefully before Dawn's turn) to use his last BardicInspiration on Dawn.
"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time."
(Are we waiting for everyone to take the surpise round before we who have a higher initiative than the raiders go, or can we go. I'm not sure who besides me and Deekin have gone in the surpise round)
Rockcrusher throws a javelin, striking one of the humans and piercing all the way through the chest of one of the humans, then pinning his body to the door, where the body starts to burn from the fire they were trying to build. Maythus moves forwards to the low wall and waits to ambush one of the raiders when they come out of the smoke.
(Dawn and Pops rolle dhigher initiative, so they each get one more round before the raiders)
Pops will use minor illusion to make a copy of Rockcrusher standing in front of the wall were Maythus is hiding in order to lure ppl into his range. Dolomite will help Dawn with his next attack.
Dawn makes a Perception check 13 to make sure the patrol is not coming back after the attack. If he doesn't see anything he shoots at the closest enemy by the back door
Attack: 16 Damage: 11
If he does see the patrol returning he shoots atvthe closest Drake Attack: 22 Damage: 4 + 1
(That first damage roll should be 1d6 + 3 not 1d6 + 5 so it should be 9 damage)
Pops will use minor illusion to make a copy of Rockcrusher standing in front of the wall were Maythus is hiding in order to lure ppl into his range. Dolomite will help Dawn with his next attack.
( I don't think DJ can really help me as I am already hidden, and he may draw attention to my hiding spot, I rolled a 20 stealth)
(I also think the copy of Rockcrusher is premature, as the plan is he will attack as they try to find us in the trees. Maybe you should have held your action until after they went)
(Patrol doesn't come back. Assuming they were given enough time to move away a bit instead of as soon as the last guy got around the corner. And there's a lot of noise with cries coming from pepole trapped inside, plus the noise from the front group trying to take down the door).
Dawn strikes down another kobold with his bow. The remaining raiders rush out of the smoke to where it's clear. Seeing Rockcrusher standing by the wall, 2 of the kobolds and the cultist charge him, while the remaining 2 kobolds pull out their slings.
(Maythus you get your readied attack at one of the kobolds or the human as they get in range to attack the illusionary Rockcrusher. I'll roll the enemy attakcs after you take that)
(When I first envisioned hiding in the woods, I thought I would climb a tree and then roll stealth to hide myself, but decided that was to compacted. But I still think of myself up a tree which was why I didn't like DJ flying around. So is it possible at this point that as part of the stealth roll I climbed up a tree?)
Deekin looks at Chasing Dawn's Song and says, "A watched pot never boils. Keep an eye on your targets or they will keep YOUR eyes!". Dawn has no idea what this means, or how it even applies to the current situation, but the Tabaxi feels strangely inspired.
Deekin will use a bonus action on his upcoming turn (or hopefully before Dawn's turn) to use his last Bardic Inspiration on Dawn.
"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time."
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
(Are we waiting for everyone to take the surpise round before we who have a higher initiative than the raiders go, or can we go. I'm not sure who besides me and Deekin have gone in the surpise round)
6 initiative
Attack: 25 Damage: 14
Rockcrusher throws a javalin during the surprise round
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Ooh crit
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Maythus moves up to the wall to be ready to attack.
Rockcrusher throws a javelin, striking one of the humans and piercing all the way through the chest of one of the humans, then pinning his body to the door, where the body starts to burn from the fire they were trying to build. Maythus moves forwards to the low wall and waits to ambush one of the raiders when they come out of the smoke.
(Dawn and Pops rolle dhigher initiative, so they each get one more round before the raiders)
Pops will use minor illusion to make a copy of Rockcrusher standing in front of the wall were Maythus is hiding in order to lure ppl into his range. Dolomite will help Dawn with his next attack.
I got alot a doods
Dawn makes a Perception check 13 to make sure the patrol is not coming back after the attack. If he doesn't see anything he shoots at the closest enemy by the back door
Attack: 16 Damage: 11
If he does see the patrol returning he shoots atvthe closest Drake Attack: 22 Damage: 4 + 1
(That first damage roll should be 1d6 + 3 not 1d6 + 5 so it should be 9 damage)
(Doesn't do him any good to hold his action until after the raiders go. He gets another turn at that point anyway).
(Patrol doesn't come back. Assuming they were given enough time to move away a bit instead of as soon as the last guy got around the corner. And there's a lot of noise with cries coming from pepole trapped inside, plus the noise from the front group trying to take down the door).
Dawn strikes down another kobold with his bow. The remaining raiders rush out of the smoke to where it's clear. Seeing Rockcrusher standing by the wall, 2 of the kobolds and the cultist charge him, while the remaining 2 kobolds pull out their slings.
(Maythus you get your readied attack at one of the kobolds or the human as they get in range to attack the illusionary Rockcrusher. I'll roll the enemy attakcs after you take that)
(DJ will help Maythus with his next attack)
I got alot a doods
(That works. So maythus roll with advantage for your attack)
(When I first envisioned hiding in the woods, I thought I would climb a tree and then roll stealth to hide myself, but decided that was to compacted. But I still think of myself up a tree which was why I didn't like DJ flying around. So is it possible at this point that as part of the stealth roll I climbed up a tree?)
(Climbing a tree would need an acrobatics or athletics roll too)
(That’ll do. You’re in the tree)
Attack: 19 Damage: 6
Maythus attacks the closest kobold
Are we going to make another initiative roll shortly or do we have a current turn order yet?
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City