Everyone is able to get what they needed from the supplies Bandomeer gathered for you. Graarl got a chain shirt from the Goblin Boss and we'll see if we can't find more stuff along the way.
Bandomeer leads you back to the point where you originally met. The map take you inland and you are saying your goodbyes when you hear some noises. Looking out into the lagoon you see a ship heading toward the town. Bandomeer becomes agitated, "You must leave, these are the enemies we have been warned about. Our defenses will handle these invaders but you must be on your way." He quickly moves towards the town. As soon as he is out of sight and you are gathering you things to leave you notice that there are flashes of light coming from Trabic's cabin. There is a figure next to Trabric and they are clearly in a battle. As you watch Trabric disappears, seemingly by magic, and the figure looks your way points at you and yells to something at his right then disappears as well. You also notice that there are large dog like beasts running across one of the bridges away from Trabic's cabin probably coming towards you.
Here is a map of the current scene. I kept the marching order the same as it was previously. What do you do?
Ooh, dogs! I like- wait no, guys we should move. Go, go!
Simon begins to urge Bimmy into action, getting ready to move quickly.
Simon's gonna try leaving by the north path on our current side of the river if he's in front, since that's the path that will take us furthest from all of the enemies, unless someone comes up with a better plan.
If we are going to fight Graarl will rage and be prepared to attack with his longsword unless the dogs are too far to get to him in one move, if they are he will throw a javelin at the one in front.
Guys, I think we need to run. Bandomeer says they can take care of it, and we do have a package to deliver. If we stick around I'm here for it, but given the look of that ship we're gonna have a lot more to deal with than those goblins that nearly put me down earlier and the wolves currently running after us.
Rollback Post to RevisionRollBack
Player : Khazad Dooom Productions Character : Simon, lv1 Aasimar Bard
I don’t know about you simon, but I’m not faster then a wolf. we need to stop them I don’t feel like being eaten.
Put your spoiler here. on foot i’m going to prepare for the wolves arrival as noted earlier (cover behind the cart and then hid). when there is a clean shot i plan to take it. DM please let me know if the stealth roll successfully hid me.
I'm with Graarl. If they start catching up, we can turn around and fight. I don't think a single cart is going to do us much good as cover against those wolves.
Rollback Post to RevisionRollBack
Player : Khazad Dooom Productions Character : Simon, lv1 Aasimar Bard
It's ok little man, I've got you. Graarl will pick Merry up and run. (Graarl will pick Merry up and run, Merry is light enough that he won't affect Graarl's encumberance).
As you try to decide what to do you seem to notice more than 2 animals but it is still too far away and they are in the heavy brush of the mini-island.
Initiative order so far, Tensen you get to lead things off!
Tenzen
Wolf
Wolf
Merry
Kilseth
We will go to that point and see what choices are made before continuing.
Everyone is able to get what they needed from the supplies Bandomeer gathered for you. Graarl got a chain shirt from the Goblin Boss and we'll see if we can't find more stuff along the way.
Bandomeer leads you back to the point where you originally met. The map take you inland and you are saying your goodbyes when you hear some noises. Looking out into the lagoon you see a ship heading toward the town. Bandomeer becomes agitated, "You must leave, these are the enemies we have been warned about. Our defenses will handle these invaders but you must be on your way." He quickly moves towards the town. As soon as he is out of sight and you are gathering you things to leave you notice that there are flashes of light coming from Trabic's cabin. There is a figure next to Trabric and they are clearly in a battle. As you watch Trabric disappears, seemingly by magic, and the figure looks your way points at you and yells to something at his right then disappears as well. You also notice that there are large dog like beasts running across one of the bridges away from Trabic's cabin probably coming towards you.
Here is a map of the current scene. I kept the marching order the same as it was previously. What do you do?
Lot's of stuff ...
Simon bounces a bit excitedly at first.
Ooh, dogs! I like- wait no, guys we should move. Go, go!
Simon begins to urge Bimmy into action, getting ready to move quickly.
Simon's gonna try leaving by the north path on our current side of the river if he's in front, since that's the path that will take us furthest from all of the enemies, unless someone comes up with a better plan.
Player : Khazad Dooom Productions
Character : Simon, lv1 Aasimar Bard
Are we going to fight?
If we are going to fight Graarl will rage and be prepared to attack with his longsword unless the dogs are too far to get to him in one move, if they are he will throw a javelin at the one in front.
Graarl, you have the package, so where you go, I go.
If we appear to be standing our ground I’m going use the nearby cart or whatever that is for cover and try and hide. stealth: 17
if we are fleeing then I head with the rest of the party.
ineither case, i’m pulling out my shortbow, as it seems likely the wolves will be closing sooner or later.
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
Guys, I think we need to run. Bandomeer says they can take care of it, and we do have a package to deliver. If we stick around I'm here for it, but given the look of that ship we're gonna have a lot more to deal with than those goblins that nearly put me down earlier and the wolves currently running after us.
Player : Khazad Dooom Productions
Character : Simon, lv1 Aasimar Bard
How do we get out of here?
Sorry I can't see the map until 5 today. Link is blocked :/
I don’t know about you simon, but I’m not faster then a wolf. we need to stop them I don’t feel like being eaten.
Put your spoiler here. on foot i’m going to prepare for the wolves arrival as noted earlier (cover behind the cart and then hid). when there is a clean shot i plan to take it. DM please let me know if the stealth roll successfully hid me.
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
Let's run north, we're greatly outnumbered. It's never smart to fight if you know you're not going to win...
Maybe we can lure the wolves to follow us and then we can fight them, I don't want to fight that magic man or whoever came from the ship.
I'm with Graarl. If they start catching up, we can turn around and fight. I don't think a single cart is going to do us much good as cover against those wolves.
Player : Khazad Dooom Productions
Character : Simon, lv1 Aasimar Bard
run it is then... not a great day to be 3 feet tall...
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
It's ok little man, I've got you. Graarl will pick Merry up and run. (Graarl will pick Merry up and run, Merry is light enough that he won't affect Graarl's encumberance).
I'm realizing that I need everyone to roll initiative.
Lot's of stuff ...
4
sorry that should be 5, I thought my modifier was 1 but it's actually 2
Initiative: 4
Player : Khazad Dooom Productions
Character : Simon, lv1 Aasimar Bard
Initiative 7
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
initiative: 12
Merry 1st lv halfling rogue
”Neverwinter” Johnson 1st lv human rogue
Nerithana is still shaken from her first battle and the blood, but she finally responds, belatedly, "Let's run!"
Initiative: 2
Initiative: 5
As you try to decide what to do you seem to notice more than 2 animals but it is still too far away and they are in the heavy brush of the mini-island.
We will go to that point and see what choices are made before continuing.
Lot's of stuff ...
Tenzen readies his short bow and nocks an arrow and waits to see if they approach, if they do he will let loose the arrow.