Pure sunlight flashed from the glowing blade as it struck, filling the wight's body with radiant energy. For a brief moment, one could even see the bones and especially the skull inside the wight. And also in that moment, Yamatsunami had earned her place in the eyes of the others of the newly assembled Doomvault assault team. As they watched the impressive spectacle, they all silently acknowledged to themselves how glad they were that the multi-talented warrior was fighting on their side... and how woeful it would be if she ever became embraced by undeath...
The wight snarled and gurgled as the radiant blade plunged in, and its eyes snapped open wide as Yamatsunami ripped the blade back out as she leaped deftly to the side. Surprise turned back to anger and the wight lunged at her...and burst in midair as if a keg of blasting powder had erupted from within the undead soldier. Bits of leather, bone and rotten flesh scattered in all directions, showering everyone in the room with small bits of gore...everyone that is, except Drohjo, whose rear flank became instantly painted head-to-toe in wet filth as Yama's booming blade spell was triggered.
The dragonborn, already raising his guard and moving to face the zombies shambling in his direction, froze for a moment. He gave a quick look around his shoulder, inspecting his tunic - now lathered in dark purplish blood and guts - with cold curiosity. His pupilless, ozone-blue eyes narrowed for the briefest of instants as he grunted disapprovingly, then returned his attention to the undead horde.
Rollback Post to RevisionRollBack
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Sopa flips down the shelf attached to his Shield just above his arm revealing his spell book. Curling his clawed fingers up he can just touch the pages contained in the book. The contact is just enough to allow him to access the magical weave of this plane. A waggle of fingers and a whispered arcane phrase causes a swirling flickering cloud to appear around wight2. A closer look reveals shimmering daggers flittering about inside but the daggers appear to be made of fire instead of steel as Sopa adjusts the spell parameters to deal fire damage.
The wight takes 12 fire damage. and 12 at the start of its turn..
As a bonus action Sopa commands his manifested spell book to move directly in front of wight2 (1square to the right of the wight).
Clank struggles against the vines but bits and pieces of the plant work their way into joints and gears causing enough damage to put the construct out of commission for now.
This post has potentially manipulated dice roll results.
Saoirse continues to swing at the Zombies in front of them. Artu continues to stay back and not join the fray.
Action: Attack Zombie 3 (If it dies with the first swing then 2nd attack on Zombie 7) with greatsword twice Attack 1, Attack: 12 Damage: 10 slashing Attack 2, Attack: 10 Damage: 14 slashing
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Active Characters Tink - Elf ArtificerNicholas Meloncreek - Human Fighter Thurkear - Lizardfolk WarlockBjorn "Whitewalker" Akannathi - Goliath Ranger
This post has potentially manipulated dice roll results.
ZOMBIE 3 Undead Fortitude: If reduced to 0 hit points, the zombie must make a Constitution saving throw: 16 vs. DC 20. On a success, the zombie drops to 1 hit point instead.
This post has potentially manipulated dice roll results.
ZOMB 6 The undead thrusts a fist out at Saj; dry, decaying flesh was peeled back away from the knuckles of its hand, presumably from repeated pounding on doors...or people...
Attack (Slam): 8 vs. AC 17 (Saj); dealing 7 bludgeoning damage on a hit.
This post has potentially manipulated dice roll results.
The dragonborn snorts one more time at the smell of gore sticking to his tunic and turns towards his assailants: with one swift strike of his spear he delivers a brutal slam at the creature crawling at his feet, following by the full force of a scaly knee directed at the other zombie's lower body. His radiant spear twirls in his hands with dazzling speed, the rotating motion creating a loud humming reminiscent of the blades of a great wheel of steel, as he repositions himself in a defensive stance and surveys the damage done.
** Action: Sun Spear strike at Advantage vs prone ZOMBIE 4 - Attack: 14 Damage: 15 then Kick as Unarmed Attack targetting ZOMBIE 1for Attack: 16 Damage: 8 . Movement: none, remains on his position. Bonus Action: none this turn. **
Rollback Post to RevisionRollBack
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV) " Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII) " Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr) " This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
ZOMBIE 1 Undead Fortitude: If reduced to 0 hit points, the zombie must make a Constitution saving throw: 11 vs. DC 13. On a success, the zombie drops to 1 hit point instead.
This post has potentially manipulated dice roll results.
Sopa's shield guardian breaks free from the vines, leaving only Saj still entangled in their grasp.
The wight shoots a disgusted look at Sopa as the cloud of daggers floating around him all momentarily stop, pivot so that their blades are facing inward and thrust into the undead's body before resuming their orbits. "You stab at that which cannot die," says the wight as he pulls forth a longsword covered in dried blood. The menacing creature, which actually seems to still be very much a thinking being (unlike the zombies), wades forward emerging from the cloud while admiring the dried gore stuck to his blade.
"I wonder what elephant liver tastes like," says the wight approaching Saj, "...let's find out..." and he lunges at the druid plunging his sword towards Saj's midsection
Multiattack (Longsword): 12 vs. AC 17 (Saj); dealing 10 slashing damage on a hit. Multiattack (Longsword): 23 vs. AC 17 (Saj); dealing 11 slashing damage on a hit.
"I'm pretty sure we don't taste that great," Saj grumbles back. The loxodon lets out a low rumble that is less heard the felt in the others chests, opens his ebony book, and a bolt of light leaps from it and lances at the wight. Saj starts glowing, stars forming on his body, glowing lines connecting them like a star map, and an arrow of light shoots from his forehead and at zombie near him.
Saj casts Guiding Bolt at Wight 2: 27; Damage on hit - 10 Radiant. If hit, the next attack before the end of my next turn on Wight 2 has advantage.
Bonus action: Saj uses Starry Form: Archer and makes one attack on Zombie 6: 19; Damage on hit - 11 Radiant
Saj is now shedding Bright Light for 10 feet and Dim Light for 10 more feet.
Beams erupt from the druid sending bolts of radiance through the wight and its zombie minion. As they howl in pain, the remaining zombies press their assault against Saoirse and Drohjo
ZOMB 7 The zombie lashes out at the paladin with a rotted fist. This monster is wearing what looks to have once been a paisley sundress and its thin frame leads Saoirse to believe it was female in its former life.
Attack (Slam): 15 vs. AC 20 (Saoirse); dealing 5 bludgeoning damage on a hit.
ZOMB 4 This zombie clamors up to its feet and strikes out at Drohjo, despite the gleaming radiance pouring forth from his shining spear.
Attack (Slam): 22 vs. AC 17 (Drohjo); dealing 7 bludgeoning damage on a hit.
ZOMB 5 This zombie moves past ZOMB 7 towards Yamatsunami, who is still in an offensive crouch, waiting for the next attack.
Attack (Slam): 21 vs. AC 22 (Yamatsunami); dealing 3 bludgeoning damage on a hit.
This post has potentially manipulated dice roll results.
Yama smiled as the wight made its last mistake and almost giggled as the goo splattered the others. They may eventually take note to wear a mask as she has.
When the zombie lunged at her she brought her sword up just at the last moment to block it. Pushing back she stabs straight through at its center while she says "boom."
The zombie….explodes…fetid entrails scatter across the room before quickly burning into ashes as the radiance from Yamatsunami’s blade consumes the undead power that was animating the corpse
Just before the death blow, the warrior thinks she heard the zombie utter the words “thank…you…” through lipless teeth…
This post has potentially manipulated dice roll results.
Magnus activates the Hex, causing the wight and the zombie next to him to feel mental anguish.
He then magically creates a bonfire under the wight's feet.
"Immolate, dead one. Experience the Hells that await you!"
(Activating Maddening Hex to cause 4 psychic damage to Wight 2 and Zombie 6. Then casting Create Bonfire underneath Wight 2, who must make a DC 16 Dex Save now and at the beginning of any turn he starts in that square or take 12 fire damage)
Rollback Post to RevisionRollBack
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Pure sunlight flashed from the glowing blade as it struck, filling the wight's body with radiant energy. For a brief moment, one could even see the bones and especially the skull inside the wight. And also in that moment, Yamatsunami had earned her place in the eyes of the others of the newly assembled Doomvault assault team. As they watched the impressive spectacle, they all silently acknowledged to themselves how glad they were that the multi-talented warrior was fighting on their side... and how woeful it would be if she ever became embraced by undeath...
The wight snarled and gurgled as the radiant blade plunged in, and its eyes snapped open wide as Yamatsunami ripped the blade back out as she leaped deftly to the side. Surprise turned back to anger and the wight lunged at her...and burst in midair as if a keg of blasting powder had erupted from within the undead soldier. Bits of leather, bone and rotten flesh scattered in all directions, showering everyone in the room with small bits of gore...everyone that is, except Drohjo, whose rear flank became instantly painted head-to-toe in wet filth as Yama's booming blade spell was triggered.
The dragonborn, already raising his guard and moving to face the zombies shambling in his direction, froze for a moment. He gave a quick look around his shoulder, inspecting his tunic - now lathered in dark purplish blood and guts - with cold curiosity. His pupilless, ozone-blue eyes narrowed for the briefest of instants as he grunted disapprovingly, then returned his attention to the undead horde.
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
Sopa flips down the shelf attached to his Shield just above his arm revealing his spell book. Curling his clawed fingers up he can just touch the pages contained in the book. The contact is just enough to allow him to access the magical weave of this plane. A waggle of fingers and a whispered arcane phrase causes a swirling flickering cloud to appear around wight2. A closer look reveals shimmering daggers flittering about inside but the daggers appear to be made of fire instead of steel as Sopa adjusts the spell parameters to deal fire damage.
The wight takes 12 fire damage. and 12 at the start of its turn..
**This Space for Rent**
As a bonus action Sopa commands his manifested spell book to move directly in front of wight2 (1square to the right of the wight).
Clank struggles against the vines but bits and pieces of the plant work their way into joints and gears causing enough damage to put the construct out of commission for now.
**This Space for Rent**
ZOMBIE 3 sniffs at Magnus for a moment before seeming to find him...unappetizing...and stumbles forward swinging a rotted fist at Saoirse
Attack (Slam): 8 vs. AC 20 (Saoirse); dealing 4 bludgeoning damage on a hit.
Saoirse continues to swing at the Zombies in front of them. Artu continues to stay back and not join the fray.
Action: Attack Zombie 3 (If it dies with the first swing then 2nd attack on Zombie 7) with greatsword twice
Attack 1, Attack: 12 Damage: 10 slashing
Attack 2, Attack: 10 Damage: 14 slashing
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
ZOMBIE 3
Undead Fortitude: If reduced to 0 hit points, the zombie must make a Constitution saving throw: 16 vs. DC 20. On a success, the zombie drops to 1 hit point instead.
Soairse cuts down another zombie with little effort
ZOMB 6
The undead thrusts a fist out at Saj; dry, decaying flesh was peeled back away from the knuckles of its hand, presumably from repeated pounding on doors...or people...
Attack (Slam): 8 vs. AC 17 (Saj); dealing 7 bludgeoning damage on a hit.
The dragonborn snorts one more time at the smell of gore sticking to his tunic and turns towards his assailants: with one swift strike of his spear he delivers a brutal slam at the creature crawling at his feet, following by the full force of a scaly knee directed at the other zombie's lower body. His radiant spear twirls in his hands with dazzling speed, the rotating motion creating a loud humming reminiscent of the blades of a great wheel of steel, as he repositions himself in a defensive stance and surveys the damage done.
** Action: Sun Spear strike at Advantage vs prone ZOMBIE 4 - Attack: 14 Damage: 15 then Kick as Unarmed Attack targetting ZOMBIE 1for Attack: 16 Damage: 8 . Movement: none, remains on his position. Bonus Action: none this turn. **
' Rogues Will Be Rogues ' (Circle of Fives Admission Rules, § 6 par. IV)
" Put It Down. Now. Or Be Sorry. " (D. Khar-Errendis' Reported Tips For Curing Soul Ailments And Assorted Bad Behaviours, v. LIV p.XIII)
" Tween thisThy and yonThou, shall I prove to Thee that these art what thou dost see ? " (Grimoire of The Great Pananthyr)
" This One has said enough. Now, we fight. This way please ?" (8th Grade Bronze Disciple Raulnar Drohjo, Way of the Open Palm)
ZOMBIE 1
Undead Fortitude: If reduced to 0 hit points, the zombie must make a Constitution saving throw: 11 vs. DC 13. On a success, the zombie drops to 1 hit point instead.
Clunks listens and gears hum and whir as the mechanoid tries again to break its bonds.
**This Space for Rent**
Clunks listens and gears hum and whir as the mechanoid tries again to break its bonds.
20
**This Space for Rent**
Clunks pistons and gears hum and whir as the mechanoid tries again to break its bonds.
10
**This Space for Rent**
Sopa's shield guardian breaks free from the vines, leaving only Saj still entangled in their grasp.
The wight shoots a disgusted look at Sopa as the cloud of daggers floating around him all momentarily stop, pivot so that their blades are facing inward and thrust into the undead's body before resuming their orbits. "You stab at that which cannot die," says the wight as he pulls forth a longsword covered in dried blood. The menacing creature, which actually seems to still be very much a thinking being (unlike the zombies), wades forward emerging from the cloud while admiring the dried gore stuck to his blade.
"I wonder what elephant liver tastes like," says the wight approaching Saj, "...let's find out..." and he lunges at the druid plunging his sword towards Saj's midsection
Multiattack (Longsword): 12 vs. AC 17 (Saj); dealing 10 slashing damage on a hit.
Multiattack (Longsword): 23 vs. AC 17 (Saj); dealing 11 slashing damage on a hit.
"I'm pretty sure we don't taste that great," Saj grumbles back. The loxodon lets out a low rumble that is less heard the felt in the others chests, opens his ebony book, and a bolt of light leaps from it and lances at the wight. Saj starts glowing, stars forming on his body, glowing lines connecting them like a star map, and an arrow of light shoots from his forehead and at zombie near him.
Saj casts Guiding Bolt at Wight 2: 27; Damage on hit - 10 Radiant. If hit, the next attack before the end of my next turn on Wight 2 has advantage.
Bonus action: Saj uses Starry Form: Archer and makes one attack on Zombie 6: 19; Damage on hit - 11 Radiant
Saj is now shedding Bright Light for 10 feet and Dim Light for 10 more feet.
Beams erupt from the druid sending bolts of radiance through the wight and its zombie minion. As they howl in pain, the remaining zombies press their assault against Saoirse and Drohjo
ZOMB 7
The zombie lashes out at the paladin with a rotted fist. This monster is wearing what looks to have once been a paisley sundress and its thin frame leads Saoirse to believe it was female in its former life.
Attack (Slam): 15 vs. AC 20 (Saoirse); dealing 5 bludgeoning damage on a hit.
ZOMB 4
This zombie clamors up to its feet and strikes out at Drohjo, despite the gleaming radiance pouring forth from his shining spear.
Attack (Slam): 22 vs. AC 17 (Drohjo); dealing 7 bludgeoning damage on a hit.
ZOMB 5
This zombie moves past ZOMB 7 towards Yamatsunami, who is still in an offensive crouch, waiting for the next attack.
Attack (Slam): 21 vs. AC 22 (Yamatsunami); dealing 3 bludgeoning damage on a hit.
Yama smiled as the wight made its last mistake and almost giggled as the goo splattered the others. They may eventually take note to wear a mask as she has.
When the zombie lunged at her she brought her sword up just at the last moment to block it. Pushing back she stabs straight through at its center while she says "boom."
Attack 16
Damage 7 radiant + 8 thunder + 12 sneak
She will jump back 5ft
If it moves next turn it takes 4 thunder damage
The zombie….explodes…fetid entrails scatter across the room before quickly burning into ashes as the radiance from Yamatsunami’s blade consumes the undead power that was animating the corpse
Just before the death blow, the warrior thinks she heard the zombie utter the words “thank…you…” through lipless teeth…
Magnus activates the Hex, causing the wight and the zombie next to him to feel mental anguish.
He then magically creates a bonfire under the wight's feet.
"Immolate, dead one. Experience the Hells that await you!"
(Activating Maddening Hex to cause 4 psychic damage to Wight 2 and Zombie 6. Then casting Create Bonfire underneath Wight 2, who must make a DC 16 Dex Save now and at the beginning of any turn he starts in that square or take 12 fire damage)
DM - Saturday and Tuesday: Eberron
Player - PBP: (Vaxis, Dragonborn Cleric of Bahamut, DoIP), Discord: Byron Bojengles III (Dragonmarked Half-Elf Rogue/Warlock Hexblade)
Other games: (Aardwolf MUD, Diablo 3, Starcraft 2, Pokemon, Borderlands {all})