This post has potentially manipulated dice roll results.
Roy moves to the lower left square (diagonally) next to Gloix, creates an Eldritch Cannon (a legged Force Ballista), and, assuming bonus action for the cannon is available this turn, directs it to attack Horror #2.
[I don't normally run flanking, and we haven't been using it up till now. On the plus side, your first roll hit anyway.]
Erma misses her hurried swing as the creature moves away, then closes and lands a hit, albeit for minimal damage.
Roy continues the southward shuffle of the skirmish; as he falls back the monster takes a swing with one saw-tipped forelimb. [#2 AoO Rotating Saw vs Roy: 23 for 3 slashing damage]
Scavenging some parts of his own from the nearby piles of detritus, Roy cobbles together a miniature siege engine on legs; it looks uncomfortably similar to the very enemies you are fighting. It immediately launches a projectile at the nearest clockwork horror, but it's still calibrating its aim and the shot goes wide.
Up on the wall, Zaius attempts to knock Horror #1 off of its perch and down to the ground.
Attack: 22 Damage: 9.
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Zaius uses a Trip attack to attempt to knock the creature prone. Additional 5 slashing damage. Target must succeed on a DC13 strength save on be knocked prone.
The creature on the ground glares at Rel with its single crystal eye, affronted by the tone in his voice even as it doesn't understand the words. [Surprisingly for something without an organic brain, these guys aren't immune to psychic damage.] The one on the wall reels under Zaius's intense attack, almost losing its footing on the wall the has become slippery with its own leaked oils, but manages to just hold on.
Gloix picks up a piece of debris from the ground and slings it toward the closest enemy. [Sling vs #2: Attack: 5 Damage: 6]
The monster Rel insulted bites at him in return, and slashes at both the soft-bodied people it can reach, [#2 Bite vs Rel: 7 for 3 piercing damage #2 Rotating Saw vs Rel: 23 for 5 slashing damage #2 Rotating Saw vs Erma: 9 for 5 slashing damage]
while the one Zaius hurt badly retaliates as well. [#1 Bite vs Zaius: 13 for 10 piercing damage #1 Rotating Saw vs Zaius: 19 for 4 slashing damage #1 Rotating Saw vs Zaius: 24 for 6 slashing damage]
This post has potentially manipulated dice roll results.
Zaius uses his reaction to dodge away from the horror’s blades (reducing damage by 8. ) and grimaces back at Erma. “Thanks, I needed that. They are a tough nut to crack.” But he keeps at it, feinting one way to grab the creature’s attention then striking back hard the other direction.
Attack: 16 Damage: 6 plus 4 damage from superiority die.
(expending superiority die to use Feinting Attack to gain advantage).
Erma, Roy and his mobile ballista all attack and miss; though the latter gets closer this time as it dials in its targeting sights.
Zaius feints away from the creatures attack, then strikes with a slice that exposes the inner workings of the thing's torso; fluid is flowing freely from severed arterial lines and sparks flicker from frayed and broken wiring harnesses, but still it keeps coming.
The creatures continue their melee attacks. [#1 Bite vs Zaius: 7 for 5 piercing damage #1 Rotating Saw vs Zaius: 14 for 3 slashing damage #1 Rotating Saw vs Zaius: 20 for 6 slashing damage #2 Bite vs Erma: 8 for 9 piercing damage #2 Rotating Saw vs Rel: 6 for 5 slashing damage #2 Rotating Saw vs Erma: 10 for 6 slashing damage]
[Party is up again! Not much health left on these by now...]
This post has potentially manipulated dice roll results.
Zaius weaves away from the horror’s attacks and grunts in pain as one of the rotating saws finds purchase in his upper arm, tearing through the armor. “The bloody things just won’t go down!” He swings in frustration, trying to finish his opponent.
Zaius weaves away from the horror’s attacks and grunts in pain as one of the rotating saws finds purchase in his upper arm, tearing through the armor. “The bloody things just won’t go down!” He swings in frustration, trying to finish his opponent.
Attack: 8 Damage: 9.
Scimitar banging of off the steel exoskeleton of the horror, Zaius forces himself to calm down and catch his breath as he attempts to refocus on the enemy. (Second Wind for 9 hp).
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Attack of opportunity by Erma: Attack: 21 Damage: 7
She will follow the thing and hit it again. (Do we use flanking rules?)
Attack: 8 Damage: 8
(another to-hit roll in case we use flanking - 23)
Roy moves to the lower left square (diagonally) next to Gloix, creates an Eldritch Cannon (a legged Force Ballista), and, assuming bonus action for the cannon is available this turn, directs it to attack Horror #2.
Attack: 8 Damage: 8
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
[I don't normally run flanking, and we haven't been using it up till now. On the plus side, your first roll hit anyway.]
Erma misses her hurried swing as the creature moves away, then closes and lands a hit, albeit for minimal damage.
Roy continues the southward shuffle of the skirmish; as he falls back the monster takes a swing with one saw-tipped forelimb.
[#2 AoO Rotating Saw vs Roy: 23 for 3 slashing damage]
Scavenging some parts of his own from the nearby piles of detritus, Roy cobbles together a miniature siege engine on legs; it looks uncomfortably similar to the very enemies you are fighting. It immediately launches a projectile at the nearest clockwork horror, but it's still calibrating its aim and the shot goes wide.
[Rel and Zaius are up]
Finding his skill with the blade inadequate for the current challenge, Rel reverts to his preferred weapon: his mouth.
"You bucket of bolts! Your mother was a dustbin, and your father smelt of burning oil!"
(Vicious mockery DC 15 WIS Save else 2 psychic damage and DA on next attack)
(Sorry, that was against Horror 2)
Up on the wall, Zaius attempts to knock Horror #1 off of its perch and down to the ground.
Attack: 18 Damage: 6.
.
Zaius uses a Trip attack to attempt to knock the creature prone. Additional 5 slashing damage. Target must succeed on a DC13 strength save on be knocked prone.
[#2 WIS save: 4; #1 STR save: 14]
The creature on the ground glares at Rel with its single crystal eye, affronted by the tone in his voice even as it doesn't understand the words. [Surprisingly for something without an organic brain, these guys aren't immune to psychic damage.] The one on the wall reels under Zaius's intense attack, almost losing its footing on the wall the has become slippery with its own leaked oils, but manages to just hold on.
Gloix picks up a piece of debris from the ground and slings it toward the closest enemy.
[Sling vs #2: Attack: 5 Damage: 6]
The monster Rel insulted bites at him in return, and slashes at both the soft-bodied people it can reach,
[#2 Bite vs Rel: 7 for 3 piercing damage
#2 Rotating Saw vs Rel: 23 for 5 slashing damage
#2 Rotating Saw vs Erma: 9 for 5 slashing damage]
while the one Zaius hurt badly retaliates as well.
[#1 Bite vs Zaius: 13 for 10 piercing damage
#1 Rotating Saw vs Zaius: 19 for 4 slashing damage
#1 Rotating Saw vs Zaius: 24 for 6 slashing damage]
[All your turns again]
Erma says, "Hard bastards..."
and hits #2 again: Attack: 9 Damage: 10
She looks at Zaius, "You OK?", sending healing word that way for 7 health.
Roy attacks Horror #2 with his crossbow and fires the force ballista at it as well.
Crossbow Attack: 18 Damage: 8
Force Ballista Attack: 23 Damage: 16
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
Zaius uses his reaction to dodge away from the horror’s blades (reducing damage by 8. ) and grimaces back at Erma. “Thanks, I needed that. They are a tough nut to crack.” But he keeps at it, feinting one way to grab the creature’s attention then striking back hard the other direction.
Attack: 16 Damage: 6 plus 4 damage from superiority die.
(expending superiority die to use Feinting Attack to gain advantage).
Erma, Roy and his mobile ballista all attack and miss; though the latter gets closer this time as it dials in its targeting sights.
Zaius feints away from the creatures attack, then strikes with a slice that exposes the inner workings of the thing's torso; fluid is flowing freely from severed arterial lines and sparks flicker from frayed and broken wiring harnesses, but still it keeps coming.
[Rel's turn]
(Sorry, started a post the other day and guess I never finished it....)
Rel avoids the tin can's bite, but gasps as the saw tears at his flesh.
"You're so ugly, even a rust monster wouldn't want you!" (vicious mockery vs Horror 2 DC 15 WIS save else 3 psychic damage and DA next attack)
[#2 Wis: 5]
Gloix slings another chunk of stone at the horror on the ground.
[Sling vs #2: 15 for 5 bludgeoning damage]
The creatures continue their melee attacks.
[#1 Bite vs Zaius: 7 for 5 piercing damage
#1 Rotating Saw vs Zaius: 14 for 3 slashing damage
#1 Rotating Saw vs Zaius: 20 for 6 slashing damage
#2 Bite vs Erma: 8 for 9 piercing damage
#2 Rotating Saw vs Rel: 6 for 5 slashing damage
#2 Rotating Saw vs Erma: 10 for 6 slashing damage]
[Party is up again! Not much health left on these by now...]
Erma smacks #2 again: Attack: 11 Damage: 6
"Keep at it, lads! They're on their last spindly legs!"
Rel will revert to his blades to attempt to finish off Horror #2
Action: Shortsword Attack: 19 Damage: 4 piercing
BA: Dagger Attack: 23 Damage: 3 piercing
Zaius weaves away from the horror’s attacks and grunts in pain as one of the rotating saws finds purchase in his upper arm, tearing through the armor. “The bloody things just won’t go down!” He swings in frustration, trying to finish his opponent.
Attack: 8 Damage: 9.
.
Scimitar banging of off the steel exoskeleton of the horror, Zaius forces himself to calm down and catch his breath as he attempts to refocus on the enemy. (Second Wind for 9 hp).
.