Zaius gives Saerthe a glare that shows he is not amused and moves across the simulation deck, helping the crew to their feet as some of the others investigate. “Well, what did you find? Any idea what happened? What about the other crew, should we check the other simulation deck?”
This post has potentially manipulated dice roll results.
Investigation: 23
Gloix looks a bit put out by having been electrocuted but he is stil standing. He listens to the explanation given for the malfunction, but moves about looking for his own conclusion to form.
(OOC Rel's rapier is now a shortsword? That was some fancy lightning!)
[Heh, whoops; I wrote rapier at first because for some reason in my head Bard==Rapier, before actually checking your sheet, and then I fixed two out of three instances >.<]
Roy spots it first, and Gloix, Rel and Erma are not far behind: an odd-shaped metallic plate, a jagged sigil carved into it, has been crudely jammed into the wall, destroying one of the runes inscribed there.
[Heh, whoops; I wrote rapier at first because for some reason in my head Bard==Rapier, before actually checking your sheet, and then I fixed two out of three instances >.<]
(OOC Yeah I had some weird delusion that Rel was gonna be a dual-wielder in melee when I chose that. Silly me.)
This post has potentially manipulated dice roll results.
arcana: 13
gloix spots the plate and moves towards it with finger outstretched to trace the sigil in the air as he considers it. "over here" he says to the others in their heads as well.
The metal plate seems to just be a piece of scrap metal that someone has poured a whole lot of magical energy into. The magic isn't subtle nor complex: the culprit just needed a mass of energy in one place to upset the delicate balance of the simulation. The sigil is a sort of embellished V shape:
The sigil doesn't seem to carry any magic of its own; it looks more like someone signing their work. You don't recognize the symbol; perhaps the faculty would?
You don't recognize the symbol, but Saerthe clearly does. Their quicksilver eyes scan the object coldly, and grabbing the plate they march briskly out into the hallway, where [I'm assuming you follow] they meet up with Boatswain Tarto escorting the other team out of the next simulation chamber. It looks like that team experienced a similar explosion, and Tarto got the worse of it the same way Saerthe did; the old hadozee is seriously singed.
"That look familiar to you?" the boatswain scowls, chomping down on her cigar and holding up another plate with the same sigil for Saerthe to see. "Guess who tried to blow up my simulation."
"Vocath." Saerthe displays the plate you found as well. "I should have suspected. It appears that the mercane’s grudge against Mirt has become a vendetta. The Old Wolf must be told."
“Wait just a bloody minute”Zaius interrupts Saerthe and Tarto “Who in blazes is Vocath and who or what is a mercane? Does this have something to do with the earlier attack against the old man? Why attack the simulation deck, he wasn't in it” Now that they have a potential suspect behind the attack against him and his companions, Zaius is eager to make someone pay.
Rel would have heard stories of the mercane. An alien race (alien to Toril, that is), they are blue-skinned, stand twice the height of most humanoids, and have a reputation throughout the astral sea as traders of information, goods and services, and particularly powerful magic items. They are said to be meticulously fair in their dealings—as long as you haven't offended one of them.
Tarto replies to Zaius, "Never you mind about that, cadet." The emphasis on the last word is not unkind, but it does speak volumes: that this is Bridge Officer business, and none of yours.
"Ah, but first," Saerthe announces with an only slightly forced grin, "the results of our little competition!" Turning to Tarto, they continue, "Unfortunately, one squad was unable to complete the assignment. Through no fault of their own, of course," they add hastily as the boatswain's expression darkens. "That squad will be allowed to retake the exercise once they have fully recovered. As to my team," they beam at you with obvious pride, "if that had been the real Foundling, you'd be assigned to a tenday of repair duties for that little fender bender, but apart from that you passed with flying colors!"
They hand Rel a piece of parchment. On it in a neat, studied hand, are your scores:
Points Required for Success: 7 or more
☑ Taking off on the first attempt: 1 point ☑ Plotting a course on the first attempt: 1 point ☒ Mitigating the damage of the electrical storm: 1 point ☑ Entering the asteroid cluster without damaging the ship: 1 point ☑ Exiting the asteroid cluster without damaging the ship: 1 point ☑ Defeating or outrunning the enemy ship: 4 points
Underneath has been added, in a different, more flowery handwriting:
☑ Bonus: Stopping to assist a ship in distress: 2 points
"And," they say somewhat pointedly to Tarto, "they did technically win the race…" The hadozee groans and grudgingly hands Sarethe a small pouch, from which they draw a number of platinum coins: ten for each of you.
Zaius grumbles quietly at Tarto’s words, but straightens up quickly “Aye, aye, Boatswain.” His sour mood improves dramatically as he takes his ten platinum pieces with a nod of thanks.
He looks over at Miken and grins “Glad you made it, lad.” Zaius moves to stand behind Rel and adds “Yes, what do we do now? Go after Vocath?”
"Now you clear off, the lot of you," Tarto shoos you away. "And get some rest, you've still got classes in the morning."
[And with that we reach the end of Episode Two! Feel free to roleplay any post-adventure conversations, and also there's a bit of in-game time before the next episode, so if you want to RP anything you get up to in the next few weeks of classes and training that could be fun too (80's-soundtracked training montage anyone?). You all level up to level 3, and we'll pick up with Episode Three in a few days!]
Erma spends the following weeks being even more antisocial as she was before. She took the latest training exercise to heart and pretty much the only places she can be seen are the gym and hunting for salad (buying it as contraband if needed).
At times when the motivation gets especially low she recalls an ancient tune sang by the gnomes working the quarry.
Rel spends his days attending class with a more dedicated approach, now that he has seen the practical application of the knowledge up close. His nights he spends searching for decidedly different forms of contraband, and pestering Erma to teach him all the songs she knows.
Zaius gives Saerthe a glare that shows he is not amused and moves across the simulation deck, helping the crew to their feet as some of the others investigate. “Well, what did you find? Any idea what happened? What about the other crew, should we check the other simulation deck?”
Investigation: 23
Gloix looks a bit put out by having been electrocuted but he is stil standing. He listens to the explanation given for the malfunction, but moves about looking for his own conclusion to form.
Xavier, the only one to see the lightning coming and deftly move away, scanned the room, shouting to his fellow companions:
"Everyone ok?" He then joins the group in looking for what the heck caused that"
Investigation 8
[Heh, whoops; I wrote rapier at first because for some reason in my head Bard==Rapier, before actually checking your sheet, and then I fixed two out of three instances >.<]
Roy spots it first, and Gloix, Rel and Erma are not far behind: an odd-shaped metallic plate, a jagged sigil carved into it, has been crudely jammed into the wall, destroying one of the runes inscribed there.
(OOC Yeah I had some weird delusion that Rel was gonna be a dual-wielder in melee when I chose that. Silly me.)
Rel Arcana/History to recognize the sigil (same modifier for either skill) (game log, cause forum dice roller is acting wacky) 12
arcana: 13
gloix spots the plate and moves towards it with finger outstretched to trace the sigil in the air as he considers it. "over here" he says to the others in their heads as well.
Lol everyone got it and Xavier is just like -------__________________-------
"Saerthe, is that supposed to be there?" Roy says gesturing to the ruined rune.
Oriovar - Wood Elf Cleric (1) - Sword Coast Campaign
Roy Quigley - Human Artificer (1) - Karrion's Spelljammer Academy Starboard
The metal plate seems to just be a piece of scrap metal that someone has poured a whole lot of magical energy into. The magic isn't subtle nor complex: the culprit just needed a mass of energy in one place to upset the delicate balance of the simulation. The sigil is a sort of embellished V shape:
The sigil doesn't seem to carry any magic of its own; it looks more like someone signing their work. You don't recognize the symbol; perhaps the faculty would?
[crossed posts with Roy...]
You don't recognize the symbol, but Saerthe clearly does. Their quicksilver eyes scan the object coldly, and grabbing the plate they march briskly out into the hallway, where [I'm assuming you follow] they meet up with Boatswain Tarto escorting the other team out of the next simulation chamber. It looks like that team experienced a similar explosion, and Tarto got the worse of it the same way Saerthe did; the old hadozee is seriously singed.
"That look familiar to you?" the boatswain scowls, chomping down on her cigar and holding up another plate with the same sigil for Saerthe to see. "Guess who tried to blow up my simulation."
"Vocath." Saerthe displays the plate you found as well. "I should have suspected. It appears that the mercane’s grudge against Mirt has become a vendetta. The Old Wolf must be told."
“Wait just a bloody minute” Zaius interrupts Saerthe and Tarto “Who in blazes is Vocath and who or what is a mercane? Does this have something to do with the earlier attack against the old man? Why attack the simulation deck, he wasn't in it” Now that they have a potential suspect behind the attack against him and his companions, Zaius is eager to make someone pay.
Rel limps over to stand beside Zaius, both to show support, and perhaps add a little calming to the situation.
History/Arcana for "mercane" 16 (game log)
Rel would have heard stories of the mercane. An alien race (alien to Toril, that is), they are blue-skinned, stand twice the height of most humanoids, and have a reputation throughout the astral sea as traders of information, goods and services, and particularly powerful magic items. They are said to be meticulously fair in their dealings—as long as you haven't offended one of them.
Tarto replies to Zaius, "Never you mind about that, cadet." The emphasis on the last word is not unkind, but it does speak volumes: that this is Bridge Officer business, and none of yours.
"Ah, but first," Saerthe announces with an only slightly forced grin, "the results of our little competition!" Turning to Tarto, they continue, "Unfortunately, one squad was unable to complete the assignment. Through no fault of their own, of course," they add hastily as the boatswain's expression darkens. "That squad will be allowed to retake the exercise once they have fully recovered. As to my team," they beam at you with obvious pride, "if that had been the real Foundling, you'd be assigned to a tenday of repair duties for that little fender bender, but apart from that you passed with flying colors!"
They hand Rel a piece of parchment. On it in a neat, studied hand, are your scores:
Points Required for Success: 7 or more
☑ Taking off on the first attempt: 1 point
☑ Plotting a course on the first attempt: 1 point
☒ Mitigating the damage of the electrical storm: 1 point
☑ Entering the asteroid cluster without damaging the ship: 1 point
☑ Exiting the asteroid cluster without damaging the ship: 1 point
☑ Defeating or outrunning the enemy ship: 4 points
Underneath has been added, in a different, more flowery handwriting:
☑ Bonus: Stopping to assist a ship in distress: 2 points
"And," they say somewhat pointedly to Tarto, "they did technically win the race…" The hadozee groans and grudgingly hands Sarethe a small pouch, from which they draw a number of platinum coins: ten for each of you.
Rel's jaw drops as he receives the ten platinum. He's trying not to show it, but he doesn't think he's ever been around that much money before, ever.
He snaps a smart salute, "Sir, thank you, Sir!... Do you have further instructions for us at this time?"
Erma pockets the money. "What happens now?"
Zaius grumbles quietly at Tarto’s words, but straightens up quickly “Aye, aye, Boatswain.” His sour mood improves dramatically as he takes his ten platinum pieces with a nod of thanks.
He looks over at Miken and grins “Glad you made it, lad.” Zaius moves to stand behind Rel and adds “Yes, what do we do now? Go after Vocath?”
"Now you clear off, the lot of you," Tarto shoos you away. "And get some rest, you've still got classes in the morning."
[And with that we reach the end of Episode Two! Feel free to roleplay any post-adventure conversations, and also there's a bit of in-game time before the next episode, so if you want to RP anything you get up to in the next few weeks of classes and training that could be fun too (80's-soundtracked training montage anyone?). You all level up to level 3, and we'll pick up with Episode Three in a few days!]
Erma spends the following weeks being even more antisocial as she was before. She took the latest training exercise to heart and pretty much the only places she can be seen are the gym and hunting for salad (buying it as contraband if needed).
At times when the motivation gets especially low she recalls an ancient tune sang by the gnomes working the quarry.
Rel spends his days attending class with a more dedicated approach, now that he has seen the practical application of the knowledge up close. His nights he spends searching for decidedly different forms of contraband, and pestering Erma to teach him all the songs she knows.
(OOC Grats on the level everybody!)