The star lancer takes the full brunt of Icarus's breath attack, though in doing so shields Qitru from the worst of it. The space shark is looking decidedly injured!
This post has potentially manipulated dice roll results.
Princess doesn’t want the Yank to escape, and so moves up and whips the shark again with a booming blade. 11 To hit, 8 damage. If hit shark will take 1d8 if it moves.
The star lancer manages to avoid Princess's whip this time, but cannot avoid Zoides spell, and makes a pained noise as its wounds deepen.
"You will hear the name of Vocath again, mark my words. But for now, retreat!" Qitru speaks the last word as a command to her mount, and as the creature turns back toward the asteroid field, mount and rider both shimmer and vanish into invisibility.
[Combat over! Wow, you all made short work of that one.]
Princess grimaces and clicks her teeth as the rider escapes. A short stream of profanities escapes her lips before she settles. “Oi Icrus. Aughta report ta Bosun.”
You all head back to the command deck and report to Boatswain Tarto. "Good job," the old hadozee says gruffly. "Let's not hang around to entertain any more uninvited guests. Saerthe, take us home."
An uneventful tenday later, Princess drops the tyrant ship in orbit around Toril. Shortly after, the hammerhead ship Flighty Foundling arrives to give you, Saerthe, and Boatswain Tarto a lift back to the academy. Seasoned staff are left behind to take care of the tyrant ship. After returning to Spelljammer Academy on the island of Nimbral, Tarto tells you to get some rest while she and Saerthe brief the senior staff. Tarto orders you to stay away from Miken and report for maintenance work in the morning.
[We're heading toward the exciting final act of the adventure, so feel free to take a moment to RP and character interactions you might want to have before than, before or after your return from your successful mission.]
The next morning, you're assigned basic maintenance on the Flighty Foundling, which is moored partway down the spire of the academy, roughly alongside the gymnasium. The work is simple enough, if a bit dull: swabbing decks, splicing out worn sections of rope, disassembling the mangonels to oil the winches, replacing warped or damaged timbers, and so on. As you're deep in your tasks, a shadow of another ship passes over the deck of the Flighty Foundling seemingly preparing to dock on the level directly above you. The ship looks like a giant metal insect, its hull gleaming in the sunlight.
Suddenly ropes drop from the vessel and land on the main deck of the Flighty Foundling, near the sterncastle. Two brawny, hippo-headed humanoids dressed for combat zip down the lines on steel loops. They land on the deck with a resounding thud. One of them points at you, snorts, and says, "Get off our ship."
"Huh? Who in the nine lives are you? Since when did we all agree that you can just capture our spaceship without our permission huh? You just remind me of those filthy Dogisians with that rude attitude of yours!"Eris scoffs.
Rollback Post to RevisionRollBack
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
The other workers that had been assigned to maintenance with you, sensing a fight coming, scatter, diving either for the skiffs that ferried you down to the ship, or for the dubious safety of belowdecks.
[Well I guess I need to prep a battle map. Roll initiative! Giff initiative: 4]
The star lancer takes the full brunt of Icarus's breath attack, though in doing so shields Qitru from the worst of it. The space shark is looking decidedly injured!
[Zoide and Princess are up next]
Princess doesn’t want the Yank to escape, and so moves up and whips the shark again with a booming blade. 11 To hit, 8 damage. If hit shark will take 1d8 if it moves.
[Wis save: 2]
The star lancer manages to avoid Princess's whip this time, but cannot avoid Zoides spell, and makes a pained noise as its wounds deepen.
"You will hear the name of Vocath again, mark my words. But for now, retreat!" Qitru speaks the last word as a command to her mount, and as the creature turns back toward the asteroid field, mount and rider both shimmer and vanish into invisibility.
[Combat over! Wow, you all made short work of that one.]
Princess grimaces and clicks her teeth as the rider escapes. A short stream of profanities escapes her lips before she settles. “Oi Icrus. Aughta report ta Bosun.”
"Is it over? Did she vanish?" Eris pants as her tail rises on the edge of her back whilst her gauntlets still blaze with lightning just in case.
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
You all head back to the command deck and report to Boatswain Tarto. "Good job," the old hadozee says gruffly. "Let's not hang around to entertain any more uninvited guests. Saerthe, take us home."
An uneventful tenday later, Princess drops the tyrant ship in orbit around Toril. Shortly after, the hammerhead ship Flighty Foundling arrives to give you, Saerthe, and Boatswain Tarto a lift back to the academy. Seasoned staff are left behind to take care of the tyrant ship. After returning to Spelljammer Academy on the island of Nimbral, Tarto tells you to get some rest while she and Saerthe brief the senior staff. Tarto orders you to stay away from Miken and report for maintenance work in the morning.
[We're heading toward the exciting final act of the adventure, so feel free to take a moment to RP and character interactions you might want to have before than, before or after your return from your successful mission.]
The next morning, you're assigned basic maintenance on the Flighty Foundling, which is moored partway down the spire of the academy, roughly alongside the gymnasium. The work is simple enough, if a bit dull: swabbing decks, splicing out worn sections of rope, disassembling the mangonels to oil the winches, replacing warped or damaged timbers, and so on. As you're deep in your tasks, a shadow of another ship passes over the deck of the Flighty Foundling seemingly preparing to dock on the level directly above you. The ship looks like a giant metal insect, its hull gleaming in the sunlight.
Suddenly ropes drop from the vessel and land on the main deck of the Flighty Foundling, near the sterncastle. Two brawny, hippo-headed humanoids dressed for combat zip down the lines on steel loops. They land on the deck with a resounding thud. One of them points at you, snorts, and says, "Get off our ship."
"Huh? Who in the nine lives are you? Since when did we all agree that you can just capture our spaceship without our permission huh? You just remind me of those filthy Dogisians with that rude attitude of yours!" Eris scoffs.
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Icarus stops what he's doing and says "Get Off OUR ship. NOW!" He begins his Blade song and casts Shadow Blade but holds his position.
D&D since 1984
Princess draws her whip. “Oi ye fat eaded, lame duck. Feck off.” Princess yells at the intruders.
“Oi you fat headed, lame duck. Feck off.”
The other workers that had been assigned to maintenance with you, sensing a fight coming, scatter, diving either for the skiffs that ferried you down to the ship, or for the dubious safety of belowdecks.
[Well I guess I need to prep a battle map. Roll initiative!
Giff initiative: 4]
Icarus: 16
D&D since 1984
"You picked to wrong targets to start a catfight, pal!" Eris grits as she whips out her usual Catian weapons and braces herself.
Initiative: 21
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Da'Kal Inititative 15
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
7 Initiative
[Party positioning random-ish; feel free to decide you were somewhere else on deck when the giff boarded.]
[Wow, initiative is pretty clustered there. Let's start with the 21 club, Da'Kal, Zoide and Eris.]