This post has potentially manipulated dice roll results.
"We need to keep an eye out for Veena? Zap can do that. It must be hard being them." Zaps mask moves about to look around the bunking area and then they check the list of objectives then look to their allies. As they notice Kiki sign their bunk Zap follows suit and adds their name to their bunk. As some do not seem to all have found their own bunks the plasmoid walks around exploring the bunking area instead to see what other cadets are in this area. They wave to any who look at them and seems genuinely curious what others are doing and is generally just looking around until it is time to go to their next task.
*I am certain sure not good at steering anything,* Da"KAL looks for a bunk near the others *Just point me at trouble and we will see if we can sHorten it*
She meticulously sets up her few belongings making sure each is in a specific spot, then double checks their location. Her carapace shifts through a couple shades matching the primary colors of the room and furniture.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Assuming everyone is ready, Yaris heads off to the Sky Dock not wanting to be late. He will ensure he has his cap on and keeping an eye out for any out of bounds areas to steer clear of, disintegration is not on his to do list.
If no one else leads the way, Yaris will lead but will be scanning the map constantly to avoid getting lost as best he can.
Rollback Post to RevisionRollBack
Yaris Hurley | Water Genasi Monk Lvl 1 |Karrion's Spelljammer Port
You make your way all the way to the top of the island. As you make your way up a walkway that winds up the outside of the rocky cliff face between the level where you faced your simulated test and the level labelled "Spelljammer Nexus", two sailors walk past, discussing how even in spite of recent improvements, three out of ten exploratory fleet missions still result in all hands lost. Reaching the top level, a security checkpoint waves you through after seeing your blue helmets, onto a busy docking area with many different kinds of ship arriving, departing, taking on or unloading cargo. Most carry the flag of the Spelljamemer Fleet, but there are a spattering of other flags, presumably independent merchants or passenger vessels.
Two gnomes, both with walnut-colored skin and carefully groomed long black hair in tidy buns, and wearing meticulously maintained uniforms with white gloves, are talking quietly near a moored ship. Slender with large bulges near the bow, and large ventral and tail fins, the vessel appears to have been modelled after a hammerhead shark. Noticing your arrival, one of the gnomes flashes a huge grin that highlights a red scar down her cheek, and calls out, "Aha, our latest batch of recurits, now the fun part begins. It's time to learn your way around—"
"—a spelljamming ship," the second cuts in, with a more serious expression. "Pay attention, because when you're away from port knowing your boat is the number one thing that will keep you alive. My name is Kip, and this is my my sister—"
"—Pik! Don't mind my brother too much. Come, come aboard and let's start the tour!"
Yaris is stunned by the ships, whilst he did arrive here via ship, he has never been around so many in one place. He listens to Kip and Pik and nods when they invite them aboard the ship. He asks one of the two gnomes "Will this be the ship we do all our training on whilst we are here?"
Rollback Post to RevisionRollBack
Yaris Hurley | Water Genasi Monk Lvl 1 |Karrion's Spelljammer Port
Leaving the bunking area Zap waves to any familiar faces and makes their way towards the ship following the others. Once there they are greeted by a pair gnomes that seem excited about giving them a tour of the ship they will use. Zap has their mask face them to show they are paying attention. As they invite the group to board the ship the plasmoid seems happy to. They also raise a pseudopod like hand in an attempt to ask a question. This is after Yaris asked a question so the plasmoid waits for their turn and once address asks "Like learning the map is best not to get lost? Zap can do that. I want to learn about the ship. Zap flew one once. I was told Zap is rough with flying a ship despite the fact I am quite soft and squishy. Zap hopes you can explain that to me."
Kiki looks around the ship with wonderment written all over her face. "Wow, this is a hammerhead ship, isn't it? I've seen a few before, never thought I may actually get to be in one!"
"Will this be the ship we do all our training on whilst we are here?"
Pik replies to Yaris, "Well for starters you'll mostly train on the simulation deck; it's much easier to do all the whooosh, pow pow pow, kaboom!" she mimes a ship-to-ship battle with her hands, ending in the explosive destruction of one, "without having to worry about damaging a real—"
"—and very expensive—"
"—ship! But don't fret, there's not quite any substitute for the real thing, so yes you'll eventually get to take out the Flighty Foundling here—"
"I was told Zap is rough with flying a ship despite the fact I am quite soft and squishy. Zap hopes you can explain that to me."
Pik struggles to suppress a giggle at the plasmoid's question, while Kip replies, "I suspect whoever told you that was being somewhat mean-spirited, and implying that the movement of the ship, rather than your good self, was somewhat—"
"—bumpy. Don't worry, that's common for your first time, a few turns in the nexus will have your sailing as smooth as a plasmoid's bottom. Er, so to—"
"Wow, this is a hammerhead ship, isn't it? I've seen a few before, never thought I may actually get to be in one!"
"Very good, cadet," Kip continues. "The Hammerhead class is a popular design with merchants, but also pirates, with it generous 30 ton cargo capacity, and a gravity plane that typically runs below the—"
"—lower deck, so no tricky deckside-up business! It can sail of water but don't try to land on solid ground or floop! You'll tip right—"
"—over. Its recreational spaces are another draw, with the starboard cephalofoil typically set up as a saloon and the port used as—"
"—the ship's mess. The spelljammer has their quarters near the helm, which is at the stern of the main—"
"—deck; the captain's quarters are located in the fore, and the rest of the crew's are below that, in the forward compartment of the cargo deck..." Kip and Pik continue to lecture about the facilities of the ship as they lead you around, then begin teaching you how each piece of equipment should be handled, operated and maintained. Eventually you end up on the sterncastle, being shown the proper care of the ship's aft mangonel.
[Everyone make a Wisdom (Perception) check, please]
This post has potentially manipulated dice roll results.
Following the others, Da"kal tries to keep an eye out for Veena and her associates, just in case [Perception Check 5]
She is impressed with the docks, theY are much cleaner and more organized than she has experienced. Upon seeing their destination a click of approval issues from her mandibles. A hammerhead, a handsome craft indeed. Far better than tramp freighters and trash barges.
Following the others her head rotates almost all the way around as she takes it all in.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
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"We need to keep an eye out for Veena? Zap can do that. It must be hard being them." Zaps mask moves about to look around the bunking area and then they check the list of objectives then look to their allies. As they notice Kiki sign their bunk Zap follows suit and adds their name to their bunk. As some do not seem to all have found their own bunks the plasmoid walks around exploring the bunking area instead to see what other cadets are in this area. They wave to any who look at them and seems genuinely curious what others are doing and is generally just looking around until it is time to go to their next task.
Perception: 12
Yaris turns to Zoide "Well we are definitely gonna need you out there with us, you keep us alive and we'll keep you alive sound like a deal?"
Yaris Hurley | Water Genasi Monk Lvl 1 | Karrion's Spelljammer Port
*I am certain sure not good at steering anything,* Da"KAL looks for a bunk near the others *Just point me at trouble and we will see if we can sHorten it*
She meticulously sets up her few belongings making sure each is in a specific spot, then double checks their location. Her carapace shifts through a couple shades matching the primary colors of the room and furniture.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
There's not much else to see in the dormitory; where to next?
If everyone else is ready Yaris will suggest heading up for ship inspection at the skydock.
Yaris Hurley | Water Genasi Monk Lvl 1 | Karrion's Spelljammer Port
Icarus says "I think the next item on the list is to report to the Sky Dock for Spelljamming ship inspection"
D&D since 1984
Da"KAL waits patiently, slowing swaying side to side.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Assuming everyone is ready, Yaris heads off to the Sky Dock not wanting to be late. He will ensure he has his cap on and keeping an eye out for any out of bounds areas to steer clear of, disintegration is not on his to do list.
If no one else leads the way, Yaris will lead but will be scanning the map constantly to avoid getting lost as best he can.
Yaris Hurley | Water Genasi Monk Lvl 1 | Karrion's Spelljammer Port
Icarus follows
D&D since 1984
Kiki will also follow!
Da"kal follows.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
You make your way all the way to the top of the island. As you make your way up a walkway that winds up the outside of the rocky cliff face between the level where you faced your simulated test and the level labelled "Spelljammer Nexus", two sailors walk past, discussing how even in spite of recent improvements, three out of ten exploratory fleet missions still result in all hands lost. Reaching the top level, a security checkpoint waves you through after seeing your blue helmets, onto a busy docking area with many different kinds of ship arriving, departing, taking on or unloading cargo. Most carry the flag of the Spelljamemer Fleet, but there are a spattering of other flags, presumably independent merchants or passenger vessels.
Two gnomes, both with walnut-colored skin and carefully groomed long black hair in tidy buns, and wearing meticulously maintained uniforms with white gloves, are talking quietly near a moored ship. Slender with large bulges near the bow, and large ventral and tail fins, the vessel appears to have been modelled after a hammerhead shark. Noticing your arrival, one of the gnomes flashes a huge grin that highlights a red scar down her cheek, and calls out, "Aha, our latest batch of recurits, now the fun part begins. It's time to learn your way around—"
"—a spelljamming ship," the second cuts in, with a more serious expression. "Pay attention, because when you're away from port knowing your boat is the number one thing that will keep you alive. My name is Kip, and this is my my sister—"
"—Pik! Don't mind my brother too much. Come, come aboard and let's start the tour!"
Yaris is stunned by the ships, whilst he did arrive here via ship, he has never been around so many in one place. He listens to Kip and Pik and nods when they invite them aboard the ship. He asks one of the two gnomes "Will this be the ship we do all our training on whilst we are here?"
Yaris Hurley | Water Genasi Monk Lvl 1 | Karrion's Spelljammer Port
Icarus takes a journal out and starts writing notes and drawings of the ship layout.
D&D since 1984
Leaving the bunking area Zap waves to any familiar faces and makes their way towards the ship following the others. Once there they are greeted by a pair gnomes that seem excited about giving them a tour of the ship they will use. Zap has their mask face them to show they are paying attention. As they invite the group to board the ship the plasmoid seems happy to. They also raise a pseudopod like hand in an attempt to ask a question. This is after Yaris asked a question so the plasmoid waits for their turn and once address asks "Like learning the map is best not to get lost? Zap can do that. I want to learn about the ship. Zap flew one once. I was told Zap is rough with flying a ship despite the fact I am quite soft and squishy. Zap hopes you can explain that to me."
Kiki looks around the ship with wonderment written all over her face. "Wow, this is a hammerhead ship, isn't it? I've seen a few before, never thought I may actually get to be in one!"
Pik replies to Yaris, "Well for starters you'll mostly train on the simulation deck; it's much easier to do all the whooosh, pow pow pow, kaboom!" she mimes a ship-to-ship battle with her hands, ending in the explosive destruction of one, "without having to worry about damaging a real—"
"—and very expensive—"
"—ship! But don't fret, there's not quite any substitute for the real thing, so yes you'll eventually get to take out the Flighty Foundling here—"
"—or one very like her," finishes Kip.
Pik struggles to suppress a giggle at the plasmoid's question, while Kip replies, "I suspect whoever told you that was being somewhat mean-spirited, and implying that the movement of the ship, rather than your good self, was somewhat—"
"—bumpy. Don't worry, that's common for your first time, a few turns in the nexus will have your sailing as smooth as a plasmoid's bottom. Er, so to—"
"speak."
"Very good, cadet," Kip continues. "The Hammerhead class is a popular design with merchants, but also pirates, with it generous 30 ton cargo capacity, and a gravity plane that typically runs below the—"
"—lower deck, so no tricky deckside-up business! It can sail of water but don't try to land on solid ground or floop! You'll tip right—"
"—over. Its recreational spaces are another draw, with the starboard cephalofoil typically set up as a saloon and the port used as—"
"—the ship's mess. The spelljammer has their quarters near the helm, which is at the stern of the main—"
"—deck; the captain's quarters are located in the fore, and the rest of the crew's are below that, in the forward compartment of the cargo deck..." Kip and Pik continue to lecture about the facilities of the ship as they lead you around, then begin teaching you how each piece of equipment should be handled, operated and maintained. Eventually you end up on the sterncastle, being shown the proper care of the ship's aft mangonel.
[Everyone make a Wisdom (Perception) check, please]
Perception: 14
Yaris Hurley | Water Genasi Monk Lvl 1 | Karrion's Spelljammer Port
Following the others, Da"kal tries to keep an eye out for Veena and her associates, just in case [Perception Check 5]
She is impressed with the docks, theY are much cleaner and more organized than she has experienced. Upon seeing their destination a click of approval issues from her mandibles. A hammerhead, a handsome craft indeed. Far better than tramp freighters and trash barges.
Following the others her head rotates almost all the way around as she takes it all in.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale