As you creak open the door, you find yourselves in a room filled with broken sarcophagi and shattered amphoras. With an unearthly groan, two mummies rise from the sarcophagi unison, turning with glowing red eyes towards you. Their decaying, bandage wrapped arms stretch out before them as they open their rotting maws, ready to meet you in combat.
For the first time in this campaign, I'm going to need everyone to roll initiative! :D
A musty smell assaulted my nostrils when Rohar opened the door. For a moment a silence hung in the air before it was shattered by an unearthly groan and Rohan shouting a warning about mummies. Two figures wrapped in bandages rose from broken sarcophagi to shamble towards us. I noticed the similarities between them and myself and for some unknown reason I both felt a kinship and was repulsed by them, though I could not said why. I took my shield in my left hand and held my right at the ready to either draw my kopesh or handle a miniature clay figure wrapped in cloth: the focus for my magic
This post has potentially manipulated dice roll results.
Khaddim, who was in the middle in order to not beeing noticed by the sphinx, stayed quiet and followed everyone's lead until he heard Rohar indicate that there were enemies in the room she was in. He rushed as fast as he could holding his quarterstaff ready to deal with the threat.
"Everyone be careful. Mummies are undead creatures, expect powers from the world of the dead."said to everyone.
Mummy no 1: 15 Three: 15 (tie here - I'll roll a d20, and three, if you do the same and roll higher than me, you can go first, and vice versa. Roll: 8 )
Khaddim: 14
Rohar: 9
Gnash: 7
Mummy no 2: 5
Rashaken: 3
Seria, what would you like to do?
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Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
OOC: Umm should Seria maybe roll a d20 as well? Cause on the game log that d6 was for damage and not for the attack to hit. Just wanted to correct that.
Yuri's all the way behind the group but seeing the two mummies encroaching, she gets out her viol and blasts a horrifying melody that only Mummy #1 can hear (1st Level). Mummy #1 make a wisdom saving throw (DC 14) or take (Holy crap what) 17 Psychic damage and immediately use its reaction to move far away from her.
Bonus Action: Once she's done playing her viol she turns towards Khaddim and says quietly "You will never be considered a slave to me. Remember that well ok, mister?" before blowing a kiss to him which summons a tiny pink crystal that hovers around him.
Drama aside, Khaddim now has Bardic Inspiration (D6) in the form of a mote (in the spoiler):
When granting a creature a Bardic Inspiration die, you summon a Mote of Potential that orbits within 5 ft. of the creature.
Ability Check. The Bardic Inspiration die can be rolled again - choose which roll to use.
Attack Roll. The target and each creature of your choice that you can see within 5 ft. of it must succeed on a CON saving throw (DC: 14) or take thunder damage equal to the number rolled on the Bardic Inspiration die.
Saving Throw. The creature using the Bardic Inspiration die gains temporary hit points equal to the number rolled on the Bardic Inspiration die +4.
Bonus Action: Once she's done playing her viol she turns towards Khaddim and says quietly "You will never be considered a slave to me. Remember that well ok, mister?" before blowing a kiss to him which summons a tiny pink crystal that hovers around him.
(OOC: I don't know why, but the kiss and the crystal reminds to Ahri from Leage of Legends)
She will Jump toward mummy 2 and swing with her scimitar To hit: 21 Damage: 9 + 2(rage) = 11
Rohar feels that same power she felt earlier and a kind of joy fills her. She feels free, free to attack and defend herself and her new friends, the new blade in her hand feels like its a part of her as she charges forward. 'Aiiee' she screams as she attacks
OOC: Umm should Seria maybe roll a d20 as well? Cause on the game log that d6 was for damage and not for the attack to hit. Just wanted to correct that.
(so sorry I haven't been posting - I got hit with a ton of unexpected IRL stuff. On the plus side, I made a combat map that we can actually use now! Let me know if you'd like to be repositioned)
Three's crossbow bolt goes awry as the mummy scrambles across to the other side of the sarcophagus. Hearing the bolt fall nearby, however, the mummy turns to look to the teifling with undead fury, its red eyes glowing even brighter.
It's going to use its dreadful glare against Three: The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
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Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
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A musty smell assaulted my nostrils when Rohar opened the door. For a moment a silence hung in the air before it was shattered by an unearthly groan and Rohan shouting a warning about mummies. Two figures wrapped in bandages rose from broken sarcophagi to shamble towards us. I noticed the similarities between them and myself and for some unknown reason I both felt a kinship and was repulsed by them, though I could not said why. I took my shield in my left hand and held my right at the ready to either draw my kopesh or handle a miniature clay figure wrapped in cloth: the focus for my magic
Initiative: 3
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Initiative(game log):21
OOC: I take it too personally
OOC: Yes!!! The story is finally going to come to the heated action
Khaddim, who was in the middle in order to not beeing noticed by the sphinx, stayed quiet and followed everyone's lead until he heard Rohar indicate that there were enemies in the room she was in. He rushed as fast as he could holding his quarterstaff ready to deal with the threat.
"Everyone be careful. Mummies are undead creatures, expect powers from the world of the dead." said to everyone.
6
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
(OOC: forgot to mention that the 14 is the initative)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Initiative Roll: 7
Gnash growls as he unhooks his battleaxe from the holder on his belt and raises his golden shield, tail lashing in anticipation for a fight.
Initiative order:
Seria: 21
Yurime: 16
Mummy no 1: 15 Three: 15 (tie here - I'll roll a d20, and three, if you do the same and roll higher than me, you can go first, and vice versa. Roll: 8 )
Khaddim: 14
Rohar: 9
Gnash: 7
Mummy no 2: 5
Rashaken: 3
Seria, what would you like to do?
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
10
-Archie
I’ll use a Shortbow at the mummy
Alright, roll me an attack please
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
Attack=9(gamelog)
Your shortsword doesn't quite reach the first mummy, who turns to you with a soul-less stare.
Yurime, you're up next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
OOC: Umm should Seria maybe roll a d20 as well? Cause on the game log that d6 was for damage and not for the attack to hit. Just wanted to correct that.
Yuri's all the way behind the group but seeing the two mummies encroaching, she gets out her viol and blasts a horrifying melody that only Mummy #1 can hear (1st Level). Mummy #1 make a wisdom saving throw (DC 14) or take (Holy crap what) 17 Psychic damage and immediately use its reaction to move far away from her.
Bonus Action: Once she's done playing her viol she turns towards Khaddim and says quietly "You will never be considered a slave to me. Remember that well ok, mister?" before blowing a kiss to him which summons a tiny pink crystal that hovers around him.
Drama aside, Khaddim now has Bardic Inspiration (D6) in the form of a mote (in the spoiler):
When granting a creature a Bardic Inspiration die, you summon a Mote of Potential that orbits within 5 ft. of the creature.
Ability Check. The Bardic Inspiration die can be rolled again - choose which roll to use.
Attack Roll. The target and each creature of your choice that you can see within 5 ft. of it must succeed on a CON saving throw (DC: 14) or take thunder damage equal to the number rolled on the Bardic Inspiration die.
Saving Throw. The creature using the Bardic Inspiration die gains temporary hit points equal to the number rolled on the Bardic Inspiration die +4.
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul); Lancea
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger); Lancea
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
(OOC: I don't know why, but the kiss and the crystal reminds to Ahri from Leage of Legends)
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Ok, Seria can reroll.
Wisdom saving throw for mummy #1: 20
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
The mummy shrieks, raking its fingers across its face. It scrambles over the sarcophagus it came from, desperately trying to get away from Yurime.
Three may act next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
Three pulls out his crossbow, imbuing it with his Crimson Rite, firing it at the shrieking mummy.
Attack: 6 Damage: 7
-Archie
To save time, I will go ahead and roll for Rohar.
Bonus Action: Rage
She will Jump toward mummy 2 and swing with her scimitar To hit: 21 Damage: 9 + 2(rage) = 11
Rohar feels that same power she felt earlier and a kind of joy fills her. She feels free, free to attack and defend herself and her new friends, the new blade in her hand feels like its a part of her as she charges forward. 'Aiiee' she screams as she attacks
Oh sorry I'll reroll.
To hit: 22
Attack: 5
(so sorry I haven't been posting - I got hit with a ton of unexpected IRL stuff. On the plus side, I made a combat map that we can actually use now! Let me know if you'd like to be repositioned)
Three's crossbow bolt goes awry as the mummy scrambles across to the other side of the sarcophagus. Hearing the bolt fall nearby, however, the mummy turns to look to the teifling with undead fury, its red eyes glowing even brighter.
It's going to use its dreadful glare against Three: The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight