Seria lunges at the mummy, slashing off one of its hands successfully. Rashaken, you don't notice anything. Khaddim, from the point in your chest where the undead hit you, you feel something a sensation that can only be compared to burning hot sand seeping into your skin. Coughing up sand, you notice the skin on your shoulders has rotted, just like the mummy's. (You take no damage but you are afflicted with mummy rot. Sorry! Feel free to share the information you learned now, it doesn't take an action to speak.)
"NO!!! MISTER!!!" Yurime notices Khaddim getting severely injured by the second mummy, causing her to change targets.
Bonus Action: Her pupils narrow and she bears sharp teeth when she snarls as she changes into her Beasthide form which brings her AC to 14. She almost lets her guard down in showing her true appearance but she manages to keep her tail under her cloak and her ears underneath the hood that is barely holding on.
"Get away from him you foul beast!" She blasts the same, horrifying melody into Mummy 2 but this time at 2nd level. Mummy 2 make a wisdom saving throw (DC 14) or take 15 Damage (Game log) and move away again like Mummy 1
This post has potentially manipulated dice roll results.
(Thankyou for clarifying)
The mummy in front of Khaddim wails as it hears Yurime's terrible melody. It immediately turns tail as a reaction, giving Khaddim and Rohar attacks of opportunity. The other mummy is going to go ahead and take it's turn, attempting to punch Gnash with the hand that didn't get chopped off.
To hit: 23 Damage: Bludgeoning: 13 Necrotic: 13
Three is up next!
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Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
OOC: Does being frightened activate my Hellish Rebuke?
If so, read the following: Three, pissed that he is frightened of something as weak as a rotting corpse, calls upon his demonic heritage. With his eyes glowing a wild red, he floats into the air two-to-three inches. Raising his hands above his head, he causes flames to rise from the ground near the mummy engaged with Gnash. They fly out like with an animal-like hunger, swarming the mummy, burning it deeply. (DEX12. 2d10 on a fail, half as much on a success.)
If not, read this: Three, scared of the mummy in front of him, turns towards the other mummy, and fires another arrow from his crossbow, which still has the Crimson Rite (fire damage). Attack: 8 Damage: 2
This post has potentially manipulated dice roll results.
While coughing up sand from his mouth, Khaddim toughens up his legs as to not fall to the ground in pain. "Everyone! Use fire against them, they are weak to it. They cannot suffer any charmed type of condition or be poisoned and paralyzed. And be careful to not get hit by them or you'll recive some kind of curse." Says as he attacks the fleeing mummy.
(Opportunity Attack with his quarterstaff): Attack: 22 Damage: 9
(I'm afraid being frightened doesn't activate your hellish rebuke - it's in response to damage only.)
Due to the many people blocking Three's view of the second mummy, his crossbow bolt misses. However, as the mummy goes to move away, its ear is carved off by Rohar, and it gets hit soundly across its chest by Khaddim, initiating the sound of cracking bone. It looks badly wounded.
Khaddim may take his turn next!
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Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
This post has potentially manipulated dice roll results.
Taking advantage of the hit that he managed to get on the escaping mummy, Khaddim proceeds to attack it again with his quarterstaff. Attack: 18 Damage: 6
And after that, he inhales air to then release it while punching the mummy twice (Flurry of Blows): Attack: 16 Damage: 6 Attack: 23 Damage: 4
Hampered by the mummy rot, Khaddim's first two swings go wide, but his last punch connects, breaking straight through the mummy and back out again. The undead now has a gaping hole in its stomach. Rohar rushes forward and slashes at the mummy, leaving it in rough shape.
Gnash is up next!
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Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
Gnash growls as he rips his head away from the creature before spitting out a mouthful of bandages and dust. As he does so he attempts another swing with his axe but it fails to connect once again. (I can't land a weapon hit to save my life.)
(To be fair, the mummy couldn't hit Gnash either, so I wouldn't worry too much)
The second mummy is next. As it moves, it catches sight of Rashaken in the corner, and lets out a hiss of contempt. Its eyes glow red with fury and desperation, turning to glare at this new threat. Rashaken, make a wisdom saving throw please. And while you're at it, it's your turn next!
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Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
The mummies proved to be a resilient force. Be it by coincidence or something supernatural, most of our attacks refused to connect with them. I searched my mind for something, anything I could use. I could try to bind them with sand but I feared that my grip on my own magic was not yet precise enough to ensure someone other than the mummies would not get caught within the spell as well. I was wrecking my brain when I heard Khaddim yell something about not touching them but also, and more importantly, that fire was our best chance to fend them off. Unfortunately I did not have any fire magic at the ready. Desperate to aid the others, Khaddim in particular looked unsteady on his feet, I did the next best thing. I pulled from my backpack a torch and my tinderbox and frantically struck the flint and steel to light the torch. When the torch roared to life, I stepped forward holding the flame at arm's length towards the mummy, hoping that the creature still remembered the fear all living things have of fire.
Free action: pull out equipment Action: light a torch Movement: move up two squares so Rashaken is waving a torch in the mummy's face. Sadly he cannot make an (improvised) attack with it but if anyone wishes to take the torch from him, feel free to do so.
For a moment, Rashaken is gripped with fear, feeling anything done against the mummies is futile. But that moment is fleeting as he manages to centre his mind on how to defeat the creatures. His rush towards the mummy with his torch held out catches it off guard, as it regards the flame with a mixture of horror and disgust.
Seria is up next!
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Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
(Forgot to mention this but, blurriness aside, I really like the battle map! I hope we see more of this later in the campaign.)
Unfortunately, Yuri's also too weak to make an improvised attack, let alone be able to produce any fire.
Bonus Action: "Hey! Miss! Or Mister! Whoever!" She addresses Rohar and Khaddim. "Grab the torch from Rashaken and finish the mummy off! I'll back you two up from a distance just in case!" She quickly gestures to Rohar, causing another pink crystal to fly to and hover around her (Rohar, you now have the same Bardic Inspiration mote that Khaddim once had).
Action: Not wanting to waste any more spell slots, Yuri puts her viol back in her bag, draws out an arrow and readies with her modified violin bow.
Trigger: If either Rohar or Khaddim manages to kill Mummy 2, she will shoot at Mummy 1 instead. If Mummy 2 is still alive she will finish it off.
Seria lunges at the mummy, slashing off one of its hands successfully. Rashaken, you don't notice anything. Khaddim, from the point in your chest where the undead hit you, you feel something a sensation that can only be compared to burning hot sand seeping into your skin. Coughing up sand, you notice the skin on your shoulders has rotted, just like the mummy's. (You take no damage but you are afflicted with mummy rot. Sorry! Feel free to share the information you learned now, it doesn't take an action to speak.)
Yurime is up next.
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
"NO!!! MISTER!!!" Yurime notices Khaddim getting severely injured by the second mummy, causing her to change targets.
Bonus Action: Her pupils narrow and she bears sharp teeth when she snarls as she changes into her Beasthide form which brings her AC to 14. She almost lets her guard down in showing her true appearance but she manages to keep her tail under her cloak and her ears underneath the hood that is barely holding on.
"Get away from him you foul beast!" She blasts the same, horrifying melody into Mummy 2 but this time at 2nd level. Mummy 2 make a wisdom saving throw (DC 14) or take 15 Damage (Game log) and move away again like Mummy 1
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul); Lancea
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger); Lancea
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
Wisdom: 3
(Quick question, is Yurime's beasthide form noticeable? Or is she trying to hide it?)
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
Only her narrowed eyes and her sharp teeth are visible. Her beasthide fox form (including her tail and her ears) are still hidden.
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul); Lancea
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger); Lancea
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)
(Thankyou for clarifying)
The mummy in front of Khaddim wails as it hears Yurime's terrible melody. It immediately turns tail as a reaction, giving Khaddim and Rohar attacks of opportunity. The other mummy is going to go ahead and take it's turn, attempting to punch Gnash with the hand that didn't get chopped off.
To hit: 23 Damage: Bludgeoning: 13 Necrotic: 13
Three is up next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
(Seria, Yurime, Mummy 1, Three, Khaddim, Rohar, Gnash, Mummy 2, Rashaken)
When it is Rohars turn...
If the mummy in front of her is still alive, she will attack with her scimitar.
"Die.. uhhh Again."
To hit: 17 Damage: 6
OOC: Does being frightened activate my Hellish Rebuke?
If so, read the following: Three, pissed that he is frightened of something as weak as a rotting corpse, calls upon his demonic heritage. With his eyes glowing a wild red, he floats into the air two-to-three inches. Raising his hands above his head, he causes flames to rise from the ground near the mummy engaged with Gnash. They fly out like with an animal-like hunger, swarming the mummy, burning it deeply. (DEX12. 2d10 on a fail, half as much on a success.)
If not, read this: Three, scared of the mummy in front of him, turns towards the other mummy, and fires another arrow from his crossbow, which still has the Crimson Rite (fire damage). Attack: 8 Damage: 2
-Archie
OOC: two nat 1's!!!
-Archie
OH, forgot Rohars AoO..
To hit: 11 Damage: 8
While coughing up sand from his mouth, Khaddim toughens up his legs as to not fall to the ground in pain. "Everyone! Use fire against them, they are weak to it. They cannot suffer any charmed type of condition or be poisoned and paralyzed. And be careful to not get hit by them or you'll recive some kind of curse." Says as he attacks the fleeing mummy.
(Opportunity Attack with his quarterstaff): Attack: 22 Damage: 9
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
(I'm afraid being frightened doesn't activate your hellish rebuke - it's in response to damage only.)
Due to the many people blocking Three's view of the second mummy, his crossbow bolt misses. However, as the mummy goes to move away, its ear is carved off by Rohar, and it gets hit soundly across its chest by Khaddim, initiating the sound of cracking bone. It looks badly wounded.
Khaddim may take his turn next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
Taking advantage of the hit that he managed to get on the escaping mummy, Khaddim proceeds to attack it again with his quarterstaff. Attack: 18 Damage: 6
And after that, he inhales air to then release it while punching the mummy twice (Flurry of Blows): Attack: 16 Damage: 6 Attack: 23 Damage: 4
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Hampered by the mummy rot, Khaddim's first two swings go wide, but his last punch connects, breaking straight through the mummy and back out again. The undead now has a gaping hole in its stomach. Rohar rushes forward and slashes at the mummy, leaving it in rough shape.
Gnash is up next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
Gnash growls as he rips his head away from the creature before spitting out a mouthful of bandages and dust. As he does so he attempts another swing with his axe but it fails to connect once again. (I can't land a weapon hit to save my life.)
Battleaxe 1H
To Hit: 8
(To be fair, the mummy couldn't hit Gnash either, so I wouldn't worry too much)
The second mummy is next. As it moves, it catches sight of Rashaken in the corner, and lets out a hiss of contempt. Its eyes glow red with fury and desperation, turning to glare at this new threat. Rashaken, make a wisdom saving throw please. And while you're at it, it's your turn next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
WIS saving throw: 13
The mummies proved to be a resilient force. Be it by coincidence or something supernatural, most of our attacks refused to connect with them. I searched my mind for something, anything I could use. I could try to bind them with sand but I feared that my grip on my own magic was not yet precise enough to ensure someone other than the mummies would not get caught within the spell as well. I was wrecking my brain when I heard Khaddim yell something about not touching them but also, and more importantly, that fire was our best chance to fend them off. Unfortunately I did not have any fire magic at the ready. Desperate to aid the others, Khaddim in particular looked unsteady on his feet, I did the next best thing. I pulled from my backpack a torch and my tinderbox and frantically struck the flint and steel to light the torch. When the torch roared to life, I stepped forward holding the flame at arm's length towards the mummy, hoping that the creature still remembered the fear all living things have of fire.
Free action: pull out equipment
Action: light a torch
Movement: move up two squares so Rashaken is waving a torch in the mummy's face.
Sadly he cannot make an (improvised) attack with it but if anyone wishes to take the torch from him, feel free to do so.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
For a moment, Rashaken is gripped with fear, feeling anything done against the mummies is futile. But that moment is fleeting as he manages to centre his mind on how to defeat the creatures. His rush towards the mummy with his torch held out catches it off guard, as it regards the flame with a mixture of horror and disgust.
Seria is up next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
While the mummy was focused on something else, Seria decided to use it to step back a bit and use her shortbow.
Move: Down 3 spaces away from the mummy before attacking so she should be a few steps in front of the wall next to the way they entered the room.
To hit: 6
Attack: 6
(If possible) Special action: Sneak Attack deals extra damage to the mummy
Sneak attack damage: 6
Seria stumbles as she attempts to walk backwards, there is a lot of debris on the ground which causes her shot to go wide.
Yurime is up next!
Pronouns: She/her/her's
Currently playing as Titaani Leelathae in The Wild beyond the Witchlight
(Forgot to mention this but, blurriness aside, I really like the battle map! I hope we see more of this later in the campaign.)
Unfortunately, Yuri's also too weak to make an improvised attack, let alone be able to produce any fire.
Bonus Action: "Hey! Miss! Or Mister! Whoever!" She addresses Rohar and Khaddim. "Grab the torch from Rashaken and finish the mummy off! I'll back you two up from a distance just in case!" She quickly gestures to Rohar, causing another pink crystal to fly to and hover around her (Rohar, you now have the same Bardic Inspiration mote that Khaddim once had).
Action: Not wanting to waste any more spell slots, Yuri puts her viol back in her bag, draws out an arrow and readies with her modified violin bow.
Trigger: If either Rohar or Khaddim manages to kill Mummy 2, she will shoot at Mummy 1 instead. If Mummy 2 is still alive she will finish it off.
The Wildland Shifters
Daisy Ethalena - Female Wood Elf Ranger (Monster Slayer)
Ethan Wolftree - Male Simic Hybrid Warlock (The Hexblade)
Mira Laurits - Female Harengon Sorcerer (Clockwork Soul); Lancea
Raiden Kurosaki - Male Kitsune Wizard (Bladesinger); Lancea
Rixian Nishinoya - Male Fire Genasi Paladin (Oath of Vengeance)
Tenebris Amaro - Male Dark Elf Druid (Circle of Stars)
Yurime Hanasaki - Female Kumiho Bard (College Of Creation)