Aino DEX Save: 14 (she is taken by surprise by the blast of wind but tries to stabilize herself using the rope and her companions).
@KaylonBalderk - great Smite! On the DEX save - Casey'sEnhance Ability (Cat's Grace) only gives Storm advantage on DEX Checks (like the one we need to move 30') not Saves. So I don't think you can roll it with advantage, though your bonus (+1) is the same for both.
I saw your 2 rolls in the log and the first one was a 14 (instead of a 19) which still puts us in a good spot. Should we just take that one instead?
As a bonus action, she has her Flaming Sphere move away a few feet, then slam into the back side of Eagle 2.
Action: Rapier, +1 to hit with advantage: 15 Rapier, +1 magical piercing damage: 12 Booming Blade additional 1d8 thunder damage on hit as soon as Eagle 2 moves voluntarily: 8
Bonus action: Flaming Sphere slam: DC 15 DEX Save for Eagle 2 On Failure: 5 fire damage On Success (half): 2 fire damage
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.)
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.)
No going to say you could not see the gust of wind
So it looks like our combined dex save is (16+14+14+17 =61, so we’re able to withstand the wind gust. Is eagle #2 still up? We’re rocking this so far… don’t forget all- you’ve got a 1d6 bardic inspiration to use if anyone needs)
So it looks like our combined dex save is (16+14+14+17 =61, so we’re able to withstand the wind gust. Is eagle #2 still up? We’re rocking this so far… don’t forget all- you’ve got a 1d6 bardic inspiration to use if anyone needs)
Unless Kileprat got less than 17 without advantage? (In which case she can use her bardic inspiration).
(Good to know thank you, and by failed save do you mean to my thunderous strike? Because if knocking it prone made it fall it would make me super happy.)
Aino casts Shield again with her off hand as a reaction to block the first attack (her AC becomes 26 until her next turn). Marked off the spell slot.
So the griffon's 21 misses. The crit hits for 18 damage.
(If the other attack wasn't a 21+, she would have cast Silvery Barbs as a reaction to force a re-roll of the crit, but no such luck).
DC 10 CON Save to maintain concentration on Flaming Sphere: 20. Success - maintains concentration (+9 on CON save so can't really fail DC10).
Aino: 8/26 hp (would have been knocked unconscious if the 21 didn't get blocked by Shield). 1st level spells: used 2/4 slots, both on Shield 2nd level spells: used 1/2 slots (concentrating on Flaming Sphere)
“Nice hittin crew! I’m trying this bad tune spell to scare it back- be ready to whack it if it flies!” Casey, now almost comfortable in her falling, with a big smile, again strums a discordant note and glares at the Griffon, casting dissonant whispers , for 15 psychic damage on a failed DC 14 Wis save, and use it’s reaction to fly away from Casey, (hopefully triggering multiple AOO).( 7 damage for passed save. )
Casey re- shifts her position to ensure she’s protected from a charge by the capable front line
Ooooo fun. The party falls into a cloud. Your visibility drops to zero. You have disadvantage on anything that requires sight this round. Also please roll a con save DC 15. On a fail you experience vertigo (can't act)
You are 3 blocks of air from the ground Storm is up.
Watching the Griffon’s reaction to her spell, Casey is completely caught off guard by the cloud. She can’t tell which way is up or down, spinning, falling, through the grey mist…..
Storm tries to get closer to his allies, readying himself to heal one of them, but then the party enters a cloud and the change in visibility causes his head to start swimming.
Dex save with advantage: 19
Strom will look at the eagle next to him, “May the skies you live in be your own doom.”
Bonus Action: Thunderous Smite
Attack: 16 Damage: 12 sword, 10 thunder, DC 12 strength - fail means pushed back 10 feet and knocked prone (All rolls in game log)
(If attack hits) A crack of thunder emits from Strom’s sword strike as the force of the sound pummels the eagles body.
Aino DEX Save: 14 (she is taken by surprise by the blast of wind but tries to stabilize herself using the rope and her companions).
@KaylonBalderk - great Smite! On the DEX save - Casey's Enhance Ability (Cat's Grace) only gives Storm advantage on DEX Checks (like the one we need to move 30') not Saves. So I don't think you can roll it with advantage, though your bonus (+1) is the same for both.
I saw your 2 rolls in the log and the first one was a 14 (instead of a 19) which still puts us in a good spot. Should we just take that one instead?
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Aino once again gets help from her owl, Thumbtack and attacks Eagle 2 with her Rapier, +1 and Booming Blade.
As a bonus action, she has her Flaming Sphere move away a few feet, then slam into the back side of Eagle 2.
Action:
Rapier, +1 to hit with advantage: 15
Rapier, +1 magical piercing damage: 12
Booming Blade additional 1d8 thunder damage on hit as soon as Eagle 2 moves voluntarily: 8
Bonus action: Flaming Sphere slam: DC 15 DEX Save for Eagle 2
On Failure: 5 fire damage
On Success (half): 2 fire damage
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Kileprat dex:17.
(OOC: would I get advantage on this...
At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.)
No going to say you could not see the gust of wind
So it looks like our combined dex save is (16+14+14+17 =61, so we’re able to withstand the wind gust. Is eagle #2 still up? We’re rocking this so far… don’t forget all- you’ve got a 1d6 bardic inspiration to use if anyone needs)
Unless Kileprat got less than 17 without advantage? (In which case she can use her bardic inspiration).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
I didn't use advantage..
Order: Storm, Aino, Griffin, Kileprat, Casey
Eagle 2 fails its save and falls to the earth dead.
The Griffen is up.
Seeing Aino kill the Eagle it will attack her again.
Woot lucky rolls finally
Beak attack. 21 to hit: 14 damage.
Claws Nat 20. Max damage is 18
Kileprat is up
DM: Storm and Casey forgot to say. Nat 20 is aways max damage or really goof. Nat 1 is fail plus end your turn or a very bad outcome
(Good to know thank you, and by failed save do you mean to my thunderous strike? Because if knocking it prone made it fall it would make me super happy.)
(The 1 2 punch between you an Aino killed it but it helped)
Cool! Makes thing extra interesting..
Aino casts Shield again with her off hand as a reaction to block the first attack (her AC becomes 26 until her next turn). Marked off the spell slot.
So the griffon's 21 misses. The crit hits for 18 damage.
(If the other attack wasn't a 21+, she would have cast Silvery Barbs as a reaction to force a re-roll of the crit, but no such luck).
DC 10 CON Save to maintain concentration on Flaming Sphere: 20. Success - maintains concentration (+9 on CON save so can't really fail DC10).
Aino: 8/26 hp (would have been knocked unconscious if the 21 didn't get blocked by Shield).
1st level spells: used 2/4 slots, both on Shield
2nd level spells: used 1/2 slots (concentrating on Flaming Sphere)
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Kileprat qill swing her greataxe at the griffon twice since she is in frenzy mode
To hit right. 17 Damage 15
To hit left. 26 Damage 12
"That's right bird, I'll have eggs for breakfast."
“Nice hittin crew! I’m trying this bad tune spell to scare it back- be ready to whack it if it flies!” Casey, now almost comfortable in her falling, with a big smile, again strums a discordant note and glares at the Griffon, casting dissonant whispers , for 15 psychic damage on a failed DC 14 Wis save, and use it’s reaction to fly away from Casey, (hopefully triggering multiple AOO).( 7 damage for passed save. )
Casey re- shifts her position to ensure she’s protected from a charge by the capable front line
Order: Storm, Aino, Griffin, Kileprat, Casey
Dirty 20 on the save. End of round. Rolling for the stage effect 3
Ooooo fun. The party falls into a cloud. Your visibility drops to zero. You have disadvantage on anything that requires sight this round. Also please roll a con save DC 15. On a fail you experience vertigo (can't act)
You are 3 blocks of air from the ground Storm is up.
Watching the Griffon’s reaction to her spell, Casey is completely caught off guard by the cloud. She can’t tell which way is up or down, spinning, falling, through the grey mist…..
(3 constitution save)
Con Save: 13
Storm tries to get closer to his allies, readying himself to heal one of them, but then the party enters a cloud and the change in visibility causes his head to start swimming.