Cainneach gestures grandly upon reaching the fence, a sarcastic, silent exclamation of his scouting prowess. Intrigued by the clues laid out before them, he examines the cloth first, to see if it's obvious whether the former owner had been attempting to exit or enter the dell when the scrap had been separated from the rest of the garment. After looking that over, his attention is drawn to the fish. Cainneach then attempts to mine his memories for any knowledge of what this symbol might mean, but he imagines either Famh, with her knowledge of the fey, or Almeric, with his of heraldry, might have better luck.
Investigation13 (checking out the bloody scrap of cloth)
This post has potentially manipulated dice roll results.
Famh looks curiously at the gate and the mist. She certainly had seen nothing like this with her waking eyes; she wondered if whatever Fey had whispered this path for her had any information. She certainly hoped so; Cainneach and Almeric both seemed to think she knew more than shethought she did. But she'd sworn an oath of service to both of them, and she'd do her best not to let either one down ... or any of her other new comrades. A warm feeling begins to seep through her as the word crossed her mind. She had comrades now, and she would do her best for all of them. Still musing, keeping her mind open to any whispers that might come, she shins up the bars of the fence and flips herself over to land soft-footed beside Thatch.
=====================
Arcana 13
(OOC: Not sure if that fence climbing move would be more Athletics 5 or Acrobatics 14)
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
This post has potentially manipulated dice roll results.
Walking past the fish Ori looks over at it. "Maybe this mysterious fella is actually a cat and that's how they baited it in here? Must be one fat cat not to be able to climb out of there aye?." With a chuckle to himself, Ori will help everyone climb the fence. "How the view from your side fellas? Ready for more company?" Ori will plan to be last and can help toss items over if need be. When it's his turn, "Alright mates, stand back and look out below."
Fergus runs his fingers along the engravings and considers unlocking his ability to read it but considering how diverse this group is, one of them may be able to understand it.
Pulling out a sheet of parchment and some charcoal he get a rubbing of the text and proceeds to climb the fence. Using the bars the disperse his weight rather than try to pull himself up.
Acrobatics: 15
He shows the others the text (Celestial) before suggesting they walk in a line side by side as they look for clues in the mist.
Almeric considers the tactical situation in this new environment as he allows his Darkvision to acclimatise. There were hidden dangers here and unknown threats. This would certainly be a strong test for his leadership skills. Almeric remembers his Tacitus - Tactics of the Selentine Army, which has been compulsory reading for every officer of the Knights Capellar.
"Visibilty in this fog is as bad as we were told. It renders missile weapons and scouting almost useless. I feel we should stay close together, in clear sight and sound of each other. I do not want anyone wondering off and getting lost. Holding a close formation is more important to me, right now, that skirmishing in open order. Together, we can deal with any situation. I'd like Ori at the front with me, Cairnnach and Thatch watching the rear, with Tana, Fahm and Fergus in the centre. Stay focussed calm and cry out what you see. Any questions?"
Almeric has been taught Bacchile (Celestial), the language of the True Faith and will take a glance at the rubbing while the others form up around him. Religion = 2, Doh!
Cainneach gestures grandly upon reaching the fence, a sarcastic, silent exclamation of his scouting prowess. Intrigued by the clues laid out before them, he examines the cloth first, to see if it's obvious whether the former owner had been attempting to exit or enter the dell when the scrap had been separated from the rest of the garment. After looking that over, his attention is drawn to the fish. Cainneach then attempts to mine his memories for any knowledge of what this symbol might mean, but he imagines either Famh, with her knowledge of the fey, or Almeric, with his of heraldry, might have better luck.
Investigation13 (checking out the bloody scrap of cloth)
The way the cloth is snagged it was almost certainly ripped free from someone entering the Dell.
The fish is one of the more common symbols of what folks like Father Bretwald, and most of the Albish folk would call The True Faith. A Faith based around worship of Gatanades, a fisherman from some far off dry and dusty land as the embodied son of God....or possibly God....it was a little confusing. It was slowly growing in popularity among his people but had a long way to go to fully unseat traditional faiths among the Clans.
Famh looks curiously at the gate and the mist. She certainly had seen nothing like this with her waking eyes; she wondered if whatever Fey had whispered this path for her had any information. She certainly hoped so; Cainneach and Almeric both seemed to think she knew more than shethought she did. But she'd sworn an oath of service to both of them, and she'd do her best not to let either one down ... or any of her other new comrades. A warm feeling begins to seep through her as the word crossed her mind. She had comrades now, and she would do her best for all of them. Still musing, keeping her mind open to any whispers that might come, she shins up the bars of the fence and flips herself over to land soft-footed beside Thatch.
=====================
Arcana 17
(OOC: Not sure if that fence climbing move would be more Athletics 4 or Acrobatics 23)
Reaching out, Famh feels a thrum of power throughout the fence but especially through the chain itself, it is likely the seal that holds the binding together....
Walking past the fish Ori looks over at it. "Maybe this mysterious fella is actually a cat and that's how they baited it in here? Must be one fat cat not to be able to climb out of there aye?." With a chuckle to himself, Ori will help everyone climb the fence. "How the view from your side fellas? Ready for more company?" Ori will plan to be last and can help toss items over if need be. When it's his turn, "Alright mates, stand back and look out below."
Fergus runs his fingers along the engravings and considers unlocking his ability to read it but considering how diverse this group is, one of them may be able to understand it.
Pulling out a sheet of parchment and some charcoal he get a rubbing of the text and proceeds to climb the fence. Using the bars the disperse his weight rather than try to pull himself up.
Acrobatics: 15
He shows the others the text (Celestial) before suggesting they walk in a line side by side as they look for clues in the mist.
Fergus climbs over without issue and assists Ori in getting Tana over as well.
Almeric considers the tactical situation in this new environment as he allows his Darkvision to acclimatise. There were hidden dangers here and unknown threats. This would certainly be a strong test for his leadership skills. Almeric remembers his Tacitus - Tactics of the Selentine Army, which has been compulsory reading for every officer of the Knights Capellar.
"Visibilty in this fog is as bad as we were told. It renders missile weapons and scouting almost useless. I feel we should stay close together, in clear sight and sound of each other. I do not want anyone wondering off and getting lost. Holding a close formation is more important to me, right now, that skirmishing in open order. Together, we can deal with any situation. I'd like Ori at the front with me, Cairnnach and Thatch watching the rear, with Tana, Fahm and Fergus in the centre. Stay focussed calm and cry out what you see. Any questions?"
Almeric has been taught Bacchile (Celestial), the language of the True Faith and will take a glance at the rubbing while the others form up around him. Religion = 2, Doh!
Almeric squints at it trying to recall long ago lesson and boring masses.....Noli Ultra Procedere....something something proceed or pass....probably....
Within the gate a stone path leads a few feet in to a t-junction with paths leading off left and right, off of the path the Dell is choked with tall black reeds though they are mostly concealed by the all consuming mist.
Among the tangled weeds bordering the Dell you see a cracked stone slab. The resemblance to a half buried sarcophagus is unmistakable. Some words are carved into the face of the slab, so badly weathered that you can hardly make them out: QUIESCO MANEO CUSTODIO ( The words are in Bacchile ( Celestial))
Almeric-
You have a bit more luck with this translation as it has commonalities with a number of Knightly Orders mottos.
Walking forward to take her place, Famh pauses to tell Fergus what she has learned about the chain being key to a power that spreads out through the fence. "...Not that we didn't already suspect that.," she murmurs wryly as she moves up to the spot Almeric assigned her in the group.
Cainneach gestures grandly upon reaching the fence, a sarcastic, silent exclamation of his scouting prowess. Intrigued by the clues laid out before them, he examines the cloth first, to see if it's obvious whether the former owner had been attempting to exit or enter the dell when the scrap had been separated from the rest of the garment. After looking that over, his attention is drawn to the fish. Cainneach then attempts to mine his memories for any knowledge of what this symbol might mean, but he imagines either Famh, with her knowledge of the fey, or Almeric, with his of heraldry, might have better luck.
Investigation13 (checking out the bloody scrap of cloth)
The way the cloth is snagged it was almost certainly ripped free from someone entering the Dell.
The fish is one of the more common symbols of what folks like Father Bretwald, and most of the Albish folk would call The True Faith. A Faith based around worship of Gatanades, a fisherman from some far off dry and dusty land as the embodied son of God....or possibly God....it was a little confusing. It was slowly growing in popularity among his people but had a long way to go to fully unseat traditional faiths among the Clans.
Cainneach figures the second piece of information is probably common knowledge, given the perceived religious proclivities of the party. The first piece, though, might be of use given that it confirms that the tax collector likely fled into the Dell. "Almeric ... not a surprise, perhaps, but based on that bloody cloth up there, it looks like our quarry leapt into the Dell to escape his pursuers. At least there's a chance that he and the sword are still in the Dell."Cainneach will then follow the lead of the other party members and attempt to vault over the fence, happy for the assistance given by Ori. "Really appreciate it, big fellow! I'm sure I'll be able to return the favour in the near future."
Acrobatics11 (advantage w/Ori's help - original was 15 in case Edit goes wonky, changed skill to Acrobatics)
Thatch takes up his position in the rear of the party as instructed, looking around the thick fog surrounding them as his hand grips the hilt of his ancient gladius. His eyes keep drifting back to the stone slab in front of them. “You don’t think anything got out of that broken slab there, do you? What do you figure this gate was meant to keep in?”he asks the others while trying to put on a brave face.
Almeric inspects the tomb further, recognising the script and symbolism as traditional True Faith. Almeric was excited now. It was rare to find the tomb of a holy man, and judging by the actual power of the fence, Ambrosius must have been truly holy. The tradition of holy relics was a potent one, especially within the Knights Capellar, which was not lost on Almeric..
"The inscription reads 'To rest, to wait, to guard.' This must be St Ambrosius tomb, the guardian of this place. Everything is beginning to make sense now. Legend and rumour and truth meet in this misty dell. An ancient spirit, known as Gardener Jack, created a lair, covered it with dense fog to conceal it's evil and trap it's victims. A holy man, St Ambrosius, used cold iron, silver and the power of Gatanades to imprison the evil here. Harold the Tax Collector, pursued by two murderous brigands, is thrown by his horse, or jumps in desperation over the iron fence to flee. Indeed, we should be able to find Harold and the prize sword within. Before doing do, I want to venerate saint. He is still the master here and is still of service, even in death."
Almeric sheaths his sword, drops his shield and moves to one corner of the tomb, standing ready to slide the cover stone from the tomb. Nodding to Ori, Thatch and Cairnnach to take a corner each and carefully life the heavy stone. "A hand if you please?"STRENGTH (16) = roll 11
Famh hesitates a moment, then drops to one knee. "I'm not quite sure what I believe any more," she murmurs, "but he is in a sense our host now, and it never hurts to be courteous. If we're certain that opening his resting place to greet him face to face is courteous."
She kneels fully and bows her head to the tomb as the four men prepare to lift the lid.
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Trying to stay in the fog while still being able to see most of the party, Ori walks along with his club leisurely on his shoulder. Hearing Sir Almeric call his name over to help open the tomb, he mutters
"Aye, Almeric, I hope you know what your doing. Bad enough chasing the tax man, but I ain't about to get accused of grave robbing. If it takes a few of us to move this, I doubt taxes did "
Thatch takes up his position in the rear of the party as instructed, looking around the thick fog surrounding them as his hand grips the hilt of his ancient gladius. His eyes keep drifting back to the stone slab in front of them. “You don’t think anything got out of that broken slab there, do you? What do you figure this gate was meant to keep in?”he asks the others while trying to put on a brave face.
"The inscription reads 'To rest, to wait, to guard.' This must be St Ambrosius tomb, the guardian of this place. Everything is beginning to make sense now. Legend and rumour and truth meet in this misty dell. An ancient spirit, known as Gardener Jack, created a lair, covered it with dense fog to conceal it's evil and trap it's victims. A holy man, St Ambrosius, used cold iron, silver and the power of Gatanades to imprison the evil here. Harold the Tax Collector, pursued by two murderous brigands, is thrown by his horse, or jumps in desperation over the iron fence to flee. Indeed, we should be able to find Harold and the prize sword within. Before doing do, I want to venerate saint. He is still the master here and is still of service, even in death."
Almeric sheaths his sword, drops his shield and moves to one corner of the tomb, standing ready to slide the cover stone from the tomb. Nodding to Ori, Thatch and Cairnnach to take a corner each and carefully life the heavy stone. "A hand if you please?"STRENGTH (16) = roll 11
Famh hesitates a moment, then drops to one knee. "I'm not quite sure what I believe any more," she murmurs, "but he is in a sense our host now, and it never hurts to be courteous. If we're certain that opening his resting place to greet him face to face is courteous."
She kneels fully and bows her head to the tomb as the four men prepare to lift the lid.
Between seeing Famh drop to her knees and the all too fresh scars from the last time his party approached a sarcophagus, Cainneach hesitates and looks pointedly at Thatch. "Almeric, are you certain this is wise? Perhaps Thatch is right and the crack in the stone means that something has desecrated this tomb. Shouldn't we at least take a closer look before we risk doing further damage? With Old Jack ranging beyond the Dell and the state of his sarcophagus, perhaps your Saint Ambrosius' blessing isn't what it used to be ..." Cainneach moves slowly toward the broken slab, hand upon the hilt of his ursine short sword, hoping to glimpse what lies beneath the cover or to see if there are any traps awaiting them.
Walking forward to take her place, Famh pauses to tell Fergus what she has learned about the chain being key to a power that spreads out through the fence. "...Not that we didn't already suspect that.," she murmurs wryly as she moves up to the spot Almeric assigned her in the group.
Fergus nods in acknowledgment.
"Interesting, I will record that once we make safe camp. It is good to know as I am sure that if the presence here wished to bargain with us, breaking that chain may be one of its requests. Now we know its true value."
Fergus follows Sir Almeric's instructions and waits anxiously as the men discuss disturbing the tomb. Both hands wringing the quarterstaff, he alternates his attention to each of the three roads of the T junction looking for danger or clues on where the taxman may be. Though it feels futile he tries to make out shapes in the fog and focus his hearing.
Almeric kneels with Fahm and prays in Bacchile, venerating the saint and waiting patiently for the others to comply with his wish . [Divine Sense].After praying, Almeric rises and speaks.
"I have shown that I trust each of you to perform your duties to the best of your ability. I am happy to discuss plans openly and respect your views. This is the tomb of St. Ambrosius, who created the fence and bound it with a holy lock, to keep the evil in place. The motto inscribed in Bacchile on his tome 'To Rest, To Wait, To Guard' shows that even in death, the saint still serves, but the power appears to be within the fish and not upon the tomb. The power of the Gatanades flows through him in life and in death. I have been taught of the power of holy relics from such saints. Even a tiny piece of him, a tooth or a knuckle bone, will have the residue of this power and will aid in our defence. Besides, I don't have the 'exceptional blades that some of you have and I must take advantage where I may. There is not the threat from the tomb and I do not believe it will affect the fence. It is my solemn wish to continue and hope you will help."
Almeric is using his full arsenal of charm, authority and persuasion, without giving a direct order, to gain assistance here.
It appears a shallow grave with a simple slab placed over the top, the crack in the slab seems more due to weathering than anything else......you do have vague recollections of travellers stories of cathedrals with ghoulish displays of holy peoples remains but weren't sure it was true up until now.
Walking forward to take her place, Famh pauses to tell Fergus what she has learned about the chain being key to a power that spreads out through the fence. "...Not that we didn't already suspect that.," she murmurs wryly as she moves up to the spot Almeric assigned her in the group.
Fergus nods in acknowledgment.
"Interesting, I will record that once we make safe camp. It is good to know as I am sure that if the presence here wished to bargain with us, breaking that chain may be one of its requests. Now we know its true value."
Fergus follows Sir Almeric's instructions and waits anxiously as the men discuss disturbing the tomb. Both hands wringing the quarterstaff, he alternates his attention to each of the three roads of the T junction looking for danger or clues on where the taxman may be. Though it feels futile he tries to make out shapes in the fog and focus his hearing.
Perception: 18
Fergus can see nothing but he does note an absence of frog and insect calls within the Dell.
Thatch shares a nervous glance with Cainneach and then moves to a corner of the slab. “I’m not sure if I can offer much, it looks heavy, but I will help mi’lord if I can.” Thatch helps move the slab and will take a curious peek inside if possible, he has never seen the bones of a saint before.
"I have shown that I trust each of you to perform your duties to the best of your ability. I am happy to discuss plans openly and respect your views. This is the tomb of St. Ambrosius, who created the fence and bound it with a holy lock, to keep the evil in place. The motto inscribed in Bacchile on his tome 'To Rest, To Wait, To Guard' shows that even in death, the saint still serves, but the power appears to be within the fish and not upon the tomb. The power of the Gatanades flows through him in life and in death. I have been taught of the power of holy relics from such saints. Even a tiny piece of him, a tooth or a knuckle bone, will have the residue of this power and will aid in our defence. Besides, I don't have the 'exceptional blades that some of you have and I must take advantage where I may. There is not the threat from the tomb and I do not believe it will affect the fence. It is my solemn wish to continue and hope you will help."
Cainneach crosses his arms and raises an eyebrow during Almeric's speech, clearly skeptical of what he is hearing, although several parts of it are entirely foreign to him. "Almeric, I have to be honest with you. I know little of the True Faith and your Gatanades and various saints. When the missionaries came to my village, they were driven out and we got along just fine following Morkaan, Kernanu, and the like. I don't know anything about your crusades, your knightly order, or any of that. And I don't know why you folks feel the need to torment the dead in the manner you do. As you've heard, our latest venture into a supposedly sacred tomb cost us all dearly, so you'll have to forgive my doubts. Now, I'll help you, but this feels profane, regardless of what gods you worship."Cainneach mutters a brief request for forgiveness to Morkaan before stepping up to the corner of the slab and attempting to lift along with the others.
Cainneach gestures grandly upon reaching the fence, a sarcastic, silent exclamation of his scouting prowess. Intrigued by the clues laid out before them, he examines the cloth first, to see if it's obvious whether the former owner had been attempting to exit or enter the dell when the scrap had been separated from the rest of the garment. After looking that over, his attention is drawn to the fish. Cainneach then attempts to mine his memories for any knowledge of what this symbol might mean, but he imagines either Famh, with her knowledge of the fey, or Almeric, with his of heraldry, might have better luck.
Investigation 13 (checking out the bloody scrap of cloth)
History 11 (what's the meaning of this fish?)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Famh looks curiously at the gate and the mist. She certainly had seen nothing like this with her waking eyes; she wondered if whatever Fey had whispered this path for her had any information. She certainly hoped so; Cainneach and Almeric both seemed to think she knew more than she thought she did. But she'd sworn an oath of service to both of them, and she'd do her best not to let either one down ... or any of her other new comrades. A warm feeling begins to seep through her as the word crossed her mind. She had comrades now, and she would do her best for all of them. Still musing, keeping her mind open to any whispers that might come, she shins up the bars of the fence and flips herself over to land soft-footed beside Thatch.
=====================
Arcana 13
(OOC: Not sure if that fence climbing move would be more Athletics 5 or Acrobatics 14)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Walking past the fish Ori looks over at it. "Maybe this mysterious fella is actually a cat and that's how they baited it in here? Must be one fat cat not to be able to climb out of there aye?." With a chuckle to himself, Ori will help everyone climb the fence. "How the view from your side fellas? Ready for more company?" Ori will plan to be last and can help toss items over if need be. When it's his turn, "Alright mates, stand back and look out below."
Athletics: 15
Fergus runs his fingers along the engravings and considers unlocking his ability to read it but considering how diverse this group is, one of them may be able to understand it.
Pulling out a sheet of parchment and some charcoal he get a rubbing of the text and proceeds to climb the fence. Using the bars the disperse his weight rather than try to pull himself up.
Acrobatics: 15
He shows the others the text (Celestial) before suggesting they walk in a line side by side as they look for clues in the mist.
Almeric considers the tactical situation in this new environment as he allows his Darkvision to acclimatise. There were hidden dangers here and unknown threats. This would certainly be a strong test for his leadership skills. Almeric remembers his Tacitus - Tactics of the Selentine Army, which has been compulsory reading for every officer of the Knights Capellar.
"Visibilty in this fog is as bad as we were told. It renders missile weapons and scouting almost useless. I feel we should stay close together, in clear sight and sound of each other. I do not want anyone wondering off and getting lost. Holding a close formation is more important to me, right now, that skirmishing in open order. Together, we can deal with any situation. I'd like Ori at the front with me, Cairnnach and Thatch watching the rear, with Tana, Fahm and Fergus in the centre. Stay focussed calm and cry out what you see. Any questions?"
Almeric has been taught Bacchile (Celestial), the language of the True Faith and will take a glance at the rubbing while the others form up around him. Religion = 2, Doh!
The way the cloth is snagged it was almost certainly ripped free from someone entering the Dell.
The fish is one of the more common symbols of what folks like Father Bretwald, and most of the Albish folk would call The True Faith. A Faith based around worship of Gatanades, a fisherman from some far off dry and dusty land as the embodied son of God....or possibly God....it was a little confusing. It was slowly growing in popularity among his people but had a long way to go to fully unseat traditional faiths among the Clans.
Reaching out, Famh feels a thrum of power throughout the fence but especially through the chain itself, it is likely the seal that holds the binding together....
She easily vaults the fence to land within.
Ori makes it over and assists others to do so.
Fergus climbs over without issue and assists Ori in getting Tana over as well.
Almeric squints at it trying to recall long ago lesson and boring masses.....Noli Ultra Procedere....something something proceed or pass....probably....
Within the gate a stone path leads a few feet in to a t-junction with paths leading off left and right, off of the path the Dell is choked with tall black reeds though they are mostly concealed by the all consuming mist.
Among the tangled weeds bordering the Dell you see a cracked stone slab. The resemblance to a half buried sarcophagus is unmistakable. Some words are carved into the face of the slab, so badly weathered that you can hardly make them out: QUIESCO MANEO CUSTODIO ( The words are in Bacchile ( Celestial))
Almeric-
You have a bit more luck with this translation as it has commonalities with a number of Knightly Orders mottos.
' To rest, to wait, to guard.'
Walking forward to take her place, Famh pauses to tell Fergus what she has learned about the chain being key to a power that spreads out through the fence. "...Not that we didn't already suspect that.," she murmurs wryly as she moves up to the spot Almeric assigned her in the group.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Cainneach figures the second piece of information is probably common knowledge, given the perceived religious proclivities of the party. The first piece, though, might be of use given that it confirms that the tax collector likely fled into the Dell. "Almeric ... not a surprise, perhaps, but based on that bloody cloth up there, it looks like our quarry leapt into the Dell to escape his pursuers. At least there's a chance that he and the sword are still in the Dell." Cainneach will then follow the lead of the other party members and attempt to vault over the fence, happy for the assistance given by Ori. "Really appreciate it, big fellow! I'm sure I'll be able to return the favour in the near future."
Acrobatics 11 (advantage w/Ori's help - original was 15 in case Edit goes wonky, changed skill to Acrobatics)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Thatch takes up his position in the rear of the party as instructed, looking around the thick fog surrounding them as his hand grips the hilt of his ancient gladius. His eyes keep drifting back to the stone slab in front of them. “You don’t think anything got out of that broken slab there, do you? What do you figure this gate was meant to keep in?” he asks the others while trying to put on a brave face.
Almeric inspects the tomb further, recognising the script and symbolism as traditional True Faith. Almeric was excited now. It was rare to find the tomb of a holy man, and judging by the actual power of the fence, Ambrosius must have been truly holy. The tradition of holy relics was a potent one, especially within the Knights Capellar, which was not lost on Almeric..
"The inscription reads 'To rest, to wait, to guard.' This must be St Ambrosius tomb, the guardian of this place. Everything is beginning to make sense now. Legend and rumour and truth meet in this misty dell. An ancient spirit, known as Gardener Jack, created a lair, covered it with dense fog to conceal it's evil and trap it's victims. A holy man, St Ambrosius, used cold iron, silver and the power of Gatanades to imprison the evil here. Harold the Tax Collector, pursued by two murderous brigands, is thrown by his horse, or jumps in desperation over the iron fence to flee. Indeed, we should be able to find Harold and the prize sword within. Before doing do, I want to venerate saint. He is still the master here and is still of service, even in death."
Almeric sheaths his sword, drops his shield and moves to one corner of the tomb, standing ready to slide the cover stone from the tomb. Nodding to Ori, Thatch and Cairnnach to take a corner each and carefully life the heavy stone. "A hand if you please?" STRENGTH (16) = roll 11
Famh hesitates a moment, then drops to one knee. "I'm not quite sure what I believe any more," she murmurs, "but he is in a sense our host now, and it never hurts to be courteous. If we're certain that opening his resting place to greet him face to face is courteous."
She kneels fully and bows her head to the tomb as the four men prepare to lift the lid.
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Trying to stay in the fog while still being able to see most of the party, Ori walks along with his club leisurely on his shoulder. Hearing Sir Almeric call his name over to help open the tomb, he mutters
"Aye, Almeric, I hope you know what your doing. Bad enough chasing the tax man, but I ain't about to get accused of grave robbing. If it takes a few of us to move this, I doubt taxes did "
Ori will assist in moving thr lid.
Between seeing Famh drop to her knees and the all too fresh scars from the last time his party approached a sarcophagus, Cainneach hesitates and looks pointedly at Thatch. "Almeric, are you certain this is wise? Perhaps Thatch is right and the crack in the stone means that something has desecrated this tomb. Shouldn't we at least take a closer look before we risk doing further damage? With Old Jack ranging beyond the Dell and the state of his sarcophagus, perhaps your Saint Ambrosius' blessing isn't what it used to be ..." Cainneach moves slowly toward the broken slab, hand upon the hilt of his ursine short sword, hoping to glimpse what lies beneath the cover or to see if there are any traps awaiting them.
Investigation 12
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
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Fergus nods in acknowledgment.
"Interesting, I will record that once we make safe camp. It is good to know as I am sure that if the presence here wished to bargain with us, breaking that chain may be one of its requests. Now we know its true value."
Fergus follows Sir Almeric's instructions and waits anxiously as the men discuss disturbing the tomb. Both hands wringing the quarterstaff, he alternates his attention to each of the three roads of the T junction looking for danger or clues on where the taxman may be. Though it feels futile he tries to make out shapes in the fog and focus his hearing.
Perception: 18
Almeric kneels with Fahm and prays in Bacchile, venerating the saint and waiting patiently for the others to comply with his wish . [Divine Sense]. After praying, Almeric rises and speaks.
"I have shown that I trust each of you to perform your duties to the best of your ability. I am happy to discuss plans openly and respect your views. This is the tomb of St. Ambrosius, who created the fence and bound it with a holy lock, to keep the evil in place. The motto inscribed in Bacchile on his tome 'To Rest, To Wait, To Guard' shows that even in death, the saint still serves, but the power appears to be within the fish and not upon the tomb. The power of the Gatanades flows through him in life and in death. I have been taught of the power of holy relics from such saints. Even a tiny piece of him, a tooth or a knuckle bone, will have the residue of this power and will aid in our defence. Besides, I don't have the 'exceptional blades that some of you have and I must take advantage where I may. There is not the threat from the tomb and I do not believe it will affect the fence. It is my solemn wish to continue and hope you will help."
Almeric is using his full arsenal of charm, authority and persuasion, without giving a direct order, to gain assistance here.
It appears a shallow grave with a simple slab placed over the top, the crack in the slab seems more due to weathering than anything else......you do have vague recollections of travellers stories of cathedrals with ghoulish displays of holy peoples remains but weren't sure it was true up until now.
Fergus can see nothing but he does note an absence of frog and insect calls within the Dell.
Thatch shares a nervous glance with Cainneach and then moves to a corner of the slab. “I’m not sure if I can offer much, it looks heavy, but I will help mi’lord if I can.” Thatch helps move the slab and will take a curious peek inside if possible, he has never seen the bones of a saint before.
Cainneach crosses his arms and raises an eyebrow during Almeric's speech, clearly skeptical of what he is hearing, although several parts of it are entirely foreign to him. "Almeric, I have to be honest with you. I know little of the True Faith and your Gatanades and various saints. When the missionaries came to my village, they were driven out and we got along just fine following Morkaan, Kernanu, and the like. I don't know anything about your crusades, your knightly order, or any of that. And I don't know why you folks feel the need to torment the dead in the manner you do. As you've heard, our latest venture into a supposedly sacred tomb cost us all dearly, so you'll have to forgive my doubts. Now, I'll help you, but this feels profane, regardless of what gods you worship." Cainneach mutters a brief request for forgiveness to Morkaan before stepping up to the corner of the slab and attempting to lift along with the others.
Athletics 20 (w/Help from Thatch)
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]