"You are beyond all care and sorrow, now," the bard murmurs to his fallen comrade. "May you rest in peace with your ancestors. And may the celestial vintners keep you well supplied."
Valor grimaces at Teryl's death--particularly in the gruesomeness and senselessness of it. It's painful when a soldier dies in combat, but Teryl was no soldier. He kneels beside the ranger and makes sure he is laid peacefully.
"O Light, whose mercies cannot be numbered: Accept our prayers on behalf of thy servant Teryl, and grant him an entrance into the land of light and joy. Eternal rest grant him and perpetual light shine upon him." Valor proclaims, before standing. "Our apothecary is correct. We must continue on. If we survive, we'll return to reclaim his body, and I will be sure his family receives wergild."
This post has potentially manipulated dice roll results.
Thatch pales at Teryl’s death, but as the other party members rush to them, he realizes there is little he can do to help. Instead, he investigates the mess of gray ooze and ash left behind for any clues to their origins, and attempts to retrieve his two arrows. “What were those things, has anyone seen anything like them before?” He looks back at his fallen companion and bows his head in a moment of silence “Poor Teryl”
Argyle's fists shook in rage, before he finally growled and turned away. It was difficult, and he deeply appreciated Sir Valor speaking to Teryl's passing, but the others were right... they would have time to mourn later.
"The witch will pay," murmured Argyle to himself, in barely a whisper, but with all the blunt coldness of the grave.
Having said their goodbyes and prayers the companions made their way uphill following the broken trails left by the fiendish wolves.
Up through the trees you detect a flickering light. As you approach, you realise that this is the building you saw from far below, but it is a house only in the most primitive sense. There is a low chalk cliff with small black windows in it and a low door. A wide ledge, with rough steps hewn into it, leads up to it. The cliff is entwined by great knots of ancient tree roots. They are adorned with hundreds of tallow-candles, while the ledge is arrayed with a hundred burning brands, undimmed by the raging storm, blazing into the gloom.
From here you can look down on Maiden’s Vale, far below, a pitiful huddle of homes lashed by the icy wind.
You can make out a single light still burning in one of the windows.
Looking to the far horizon, you see a glow beneath the storm clouds. Day is coming.
As you hover at the edge of the light the door creaks open. A wizened, grey-skinned form with ginger eyebrows, dressed in a servant’s tabard, holds it open solemnly and seemingly spotting you in the darkness winks at you and makes a furtive ushering motion.
Erkiss then scampers back inside, and is lost in the darkness.
This post has potentially manipulated dice roll results.
Tana, having seen death out in the wilds before, sends a silent prayer to the surrounding nature. She trusts that the forces of the wild will allow Teryl's body to be one with the undergrowth and at peace.
As she follows the rest of the party through the line of trees, blinking curiously at the supposed home of the Lady. The house is quite basic in nature, even more so than Tana's own home had been when she had lived in the forest. Nonetheless, there's an odd sense of familiarity looking upon the house carved from nature.
She watches as Erkiss briefly steps out, taking note of the party before ducking back in. "What is the plan now? It doesn't seem like we're quite prepared to go charging inside." She murmurs to the rest of the group, edging forward slightly to try and get a better look of the place.
"What is the plan now? It doesn't seem like we're quite prepared to go charging inside."
"No matter. The entrance is open for us. We should end her now!" It looked as if Argyle was ready to sprint into the house. The only seeming restraint was that he had hesitated to look back toward Sir Valor.
"Well, we could try to reason with her, I suppose, but I have little faith that she would listen," muses the bard. "We could challenge her to come out, but she really has no reason to bother with us... unless.... " here he looks at the sword that had been wielded by the witch's lover.
Valor nods, "It is almost certainly a trap. But, as you say, we have no options." He looks meaningfully towards the brightening sky.
"Gird yourselves in faith friends, and stay close or behind myself or Argyle if you can. We will try to keep the witch's attention." He makes sure to give back to Hotspur the pouch Old Mab gave him, and prepares the old rusted sword to be able to pull free if needed to distract the witch. He then takes his own blade, and leans his head against it while he whispers a brief prayer to himself, "Blessed Light, grant me the strength to remain true and save the innocent babe. If I die, let me die myself, unsullied by the Witch's dark magic."
Afterward he puts on a determined look and cracks his neck, "Onward, to glorious battle!"
Tana, having seen death out in the wilds before, sends a silent prayer to the surrounding nature. She trusts that the forces of the wild will allow Teryl's body to be one with the undergrowth and at peace.
As she follows the rest of the party through the line of trees, blinking curiously at the supposed home of the Lady. The house is quite basic in nature, even more so than Tana's own home had been when she had lived in the forest. Nonetheless, there's an odd sense of familiarity looking upon the house carved from nature.
She watches as Erkiss briefly steps out, taking note of the party before ducking back in. "What is the plan now? It doesn't seem like we're quite prepared to go charging inside." She murmurs to the rest of the group, edging forward slightly to try and get a better look of the place.
"What is the plan now? It doesn't seem like we're quite prepared to go charging inside."
"No matter. The entrance is open for us. We should end her now!" It looked as if Argyle was ready to sprint into the house. The only seeming restraint was that he had hesitated to look back toward Sir Valor.
"Well, we could try to reason with her, I suppose, but I have little faith that she would listen," muses the bard. "We could challenge her to come out, but she really has no reason to bother with us... unless.... " here he looks at the sword that had been wielded by the witch's lover.
Valor nods, "It is almost certainly a trap. But, as you say, we have no options." He looks meaningfully towards the brightening sky.
"Gird yourselves in faith friends, and stay close or behind myself or Argyle if you can. We will try to keep the witch's attention." He makes sure to give back to Hotspur the pouch Old Mab gave him, and prepares the old rusted sword to be able to pull free if needed to distract the witch. He then takes his own blade, and leans his head against it while he whispers a brief prayer to himself, "Blessed Light, grant me the strength to remain true and save the innocent babe. If I die, let me die myself, unsullied by the Witch's dark magic."
Afterward he puts on a determined look and cracks his neck, "Onward, to glorious battle!"
With Tana noting no signs of danger the companions moved carefully to the open door and entered.......
A stairway of rough-hewn rock winds down to a large, dimly lit cave. The high, domed ceiling and walls are a tangled mass of vast tree roots, like knotted serpents. The floor is of pale rock, with a wide circle carved into it. In the far east wall, the roots divide to reveal a huge stone hearth. A handful of dim-glowing coals creak and shift in the grate, on the verge of going out. The wavering glow makes the shadows seem to breathe.
Before the fireplace is a block of stone almost two metres tall. Its sides are engraved with twisted marks.
Its top has been carved into the shape of a cradle. A dank chill seeps to the marrow of your bones. A wide crack forms an arch leading north
"This doesn't feel right..." Mizzen murmurs as the crew moved inside. "This may look like the inside of a peaceful cottage but... looks can be deceiving and deadly. Keep an eye out for anything suspicious inside here." Investigation: 16
Rollback Post to RevisionRollBack
Mizzen - Male Triton Paladin (Lvl 1), Currently In Sleeping Gods (Thank you Damian May for keeping my hopes of playing in at least 1 pbp alive)
"This doesn't feel right..." Mizzen murmurs as the crew moved inside. "This may look like the inside of a peaceful cottage but... looks can be deceiving and deadly. Keep an eye out for anything suspicious inside here." Investigation: 16
As Mizzen peers around the twisted roots he notes figures among them, they appear to be men caked in chalk and dirt...their breath is shallow and it seems they are alive but utterly motionless.
Tana moves forward, eyes tracing the interior of this odd abode as they enter. She shivers ever so slightly at the chill within the home, keeping close behind Valor and Argyle. She inches toward the hearth instinctively, eyeing the floors and walls carefully as to avoid any possible traps.
"What... in the..." Mizzen gasps in absolute horror as he notes the motionless men embedded in the roots, draped full of chalk, dirt or whatever stuff that seems to be covering them. Like icing on a cake. "Uhh, you guys seeing this? Whatever drove that lady to encase these poor souls in... chalk... or dirt... is it? W-whatever it is... she's got some fine nerve right there. Besides, are they even alive right now? Can anyone tell?"
Rollback Post to RevisionRollBack
Mizzen - Male Triton Paladin (Lvl 1), Currently In Sleeping Gods (Thank you Damian May for keeping my hopes of playing in at least 1 pbp alive)
Argyle felt the chill, but didn't really feel it. He looked over the trapped men, but remained silent. Such foul magic... but he'd already steeled himself. He couldn't spare the distraction of being further incensed. Instead, he kept his senses on alert as he carefully made his way toward the northern arch.
Tana moves forward, eyes tracing the interior of this odd abode as they enter. She shivers ever so slightly at the chill within the home, keeping close behind Valor and Argyle. She inches toward the hearth instinctively, eyeing the floors and walls carefully as to avoid any possible traps.
(Perception: 14 or Investigation: 12)
Tana finds no sign of traps but must pass the large stone with the scalloped top, she notes the designs on there are similar to those on the ancient sword they were given by Old Mab.
"What... in the..." Mizzen gasps in absolute horror as he notes the motionless men embedded in the roots, draped full of chalk, dirt or whatever stuff that seems to be covering them. Like icing on a cake. "Uhh, you guys seeing this? Whatever drove that lady to encase these poor souls in... chalk... or dirt... is it? W-whatever it is... she's got some fine nerve right there. Besides, are they even alive right now? Can anyone tell?"
Argyle felt the chill, but didn't really feel it. He looked over the trapped men, but remained silent. Such foul magic... but he'd already steeled himself. He couldn't spare the distraction of being further incensed. Instead, he kept his senses on alert as he carefully made his way toward the northern arch.
Perception: 15 Stealth: 15
Argyle passes noiselessly and sees no danger ahead for now. Venturing a little further down he sees the crack forms a thin corridor down into the hillside. It ends in a circular cave, its walls coated in thick moss. Nestled amid the nooks and crannies of the walls are hundreds of sealed pottery jars. In the centre of the cavern is a pool. The water stirs eerily, as if with a life of its own....the walls of the cavern glowed with a soft bluish light .
Morseth moves over to the trap men to check on them
Medicine Check
19
A quick check over reveals them to be alive and rather filthy there seem to be a half dozen or so, though their features are hard to make out under the grime and chalk he determines that one of them is Sir Olvar or at least the young knight they took to be Sir Olvar on the hillside. He is as unresponsive as the rest...
"I think I found Sir Olivar over here. He looks like the young knight we saw earlier. Sir Dayne can you check to see if this is indeed Sir Olivar"says Morseth
Rollback Post to RevisionRollBack
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"You are beyond all care and sorrow, now," the bard murmurs to his fallen comrade. "May you rest in peace with your ancestors. And may the celestial vintners keep you well supplied."
Valor grimaces at Teryl's death--particularly in the gruesomeness and senselessness of it. It's painful when a soldier dies in combat, but Teryl was no soldier. He kneels beside the ranger and makes sure he is laid peacefully.
"O Light, whose mercies cannot be numbered: Accept our prayers on behalf of thy servant Teryl, and grant him an entrance into the land of light and joy. Eternal rest grant him and perpetual light shine upon him." Valor proclaims, before standing. "Our apothecary is correct. We must continue on. If we survive, we'll return to reclaim his body, and I will be sure his family receives wergild."
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
Thatch pales at Teryl’s death, but as the other party members rush to them, he realizes there is little he can do to help. Instead, he investigates the mess of gray ooze and ash left behind for any clues to their origins, and attempts to retrieve his two arrows. “What were those things, has anyone seen anything like them before?” He looks back at his fallen companion and bows his head in a moment of silence “Poor Teryl”
Investigation: 6.
Perception: 24.
.
Argyle's fists shook in rage, before he finally growled and turned away. It was difficult, and he deeply appreciated Sir Valor speaking to Teryl's passing, but the others were right... they would have time to mourn later.
"The witch will pay," murmured Argyle to himself, in barely a whisper, but with all the blunt coldness of the grave.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Having said their goodbyes and prayers the companions made their way uphill following the broken trails left by the fiendish wolves.
Up through the trees you detect a flickering light. As you approach, you realise that this is the building you saw from far below, but it is a house only in the most primitive sense. There is a low chalk cliff with small black windows in it and a low door. A wide ledge, with rough steps hewn into it, leads up to it. The cliff is entwined by great knots of ancient tree roots. They are adorned with hundreds of tallow-candles, while the ledge is arrayed with a hundred burning brands, undimmed by the raging storm, blazing into the gloom.
From here you can look down on Maiden’s Vale, far below, a pitiful huddle of homes lashed by the icy wind.
You can make out a single light still burning in one of the windows.
Looking to the far horizon, you see a glow beneath the storm clouds. Day is coming.
As you hover at the edge of the light the door creaks open. A wizened, grey-skinned form with ginger eyebrows, dressed in a servant’s tabard, holds it open solemnly and seemingly spotting you in the darkness winks at you and makes a furtive ushering motion.
Erkiss then scampers back inside, and is lost in the darkness.
Tana, having seen death out in the wilds before, sends a silent prayer to the surrounding nature. She trusts that the forces of the wild will allow Teryl's body to be one with the undergrowth and at peace.
As she follows the rest of the party through the line of trees, blinking curiously at the supposed home of the Lady. The house is quite basic in nature, even more so than Tana's own home had been when she had lived in the forest. Nonetheless, there's an odd sense of familiarity looking upon the house carved from nature.
She watches as Erkiss briefly steps out, taking note of the party before ducking back in. "What is the plan now? It doesn't seem like we're quite prepared to go charging inside." She murmurs to the rest of the group, edging forward slightly to try and get a better look of the place.
(Perception: 14)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
"No matter. The entrance is open for us. We should end her now!" It looked as if Argyle was ready to sprint into the house. The only seeming restraint was that he had hesitated to look back toward Sir Valor.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
"Looks like a trap, but do we have any other options. We need to end the Witch tonight" says Morseth
"Well, we could try to reason with her, I suppose, but I have little faith that she would listen," muses the bard. "We could challenge her to come out, but she really has no reason to bother with us... unless.... " here he looks at the sword that had been wielded by the witch's lover.
Valor nods, "It is almost certainly a trap. But, as you say, we have no options." He looks meaningfully towards the brightening sky.
"Gird yourselves in faith friends, and stay close or behind myself or Argyle if you can. We will try to keep the witch's attention." He makes sure to give back to Hotspur the pouch Old Mab gave him, and prepares the old rusted sword to be able to pull free if needed to distract the witch. He then takes his own blade, and leans his head against it while he whispers a brief prayer to himself, "Blessed Light, grant me the strength to remain true and save the innocent babe. If I die, let me die myself, unsullied by the Witch's dark magic."
Afterward he puts on a determined look and cracks his neck, "Onward, to glorious battle!"
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
accidentally posted twice
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
With Tana noting no signs of danger the companions moved carefully to the open door and entered.......
A stairway of rough-hewn rock winds down to a large, dimly lit cave. The high, domed ceiling and walls are a tangled mass of vast tree roots, like knotted serpents. The floor is of pale rock, with a wide circle carved into it. In the far east wall, the roots divide to reveal a huge stone hearth. A handful of dim-glowing coals creak and shift in the grate, on the verge of going out. The wavering glow makes the shadows seem to breathe.
Before the fireplace is a block of stone almost two metres tall. Its sides are engraved with twisted marks.
Its top has been carved into the shape of a cradle. A dank chill seeps to the marrow of your bones. A wide crack forms an arch leading north
"This doesn't feel right..." Mizzen murmurs as the crew moved inside. "This may look like the inside of a peaceful cottage but... looks can be deceiving and deadly. Keep an eye out for anything suspicious inside here." Investigation: 16
Mizzen - Male Triton Paladin (Lvl 1), Currently In Sleeping Gods (Thank you Damian May for keeping my hopes of playing in at least 1 pbp alive)
As Mizzen peers around the twisted roots he notes figures among them, they appear to be men caked in chalk and dirt...their breath is shallow and it seems they are alive but utterly motionless.
Tana moves forward, eyes tracing the interior of this odd abode as they enter. She shivers ever so slightly at the chill within the home, keeping close behind Valor and Argyle. She inches toward the hearth instinctively, eyeing the floors and walls carefully as to avoid any possible traps.
(Perception: 14 or Investigation: 12)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
"What... in the..." Mizzen gasps in absolute horror as he notes the motionless men embedded in the roots, draped full of chalk, dirt or whatever stuff that seems to be covering them. Like icing on a cake. "Uhh, you guys seeing this? Whatever drove that lady to encase these poor souls in... chalk... or dirt... is it? W-whatever it is... she's got some fine nerve right there. Besides, are they even alive right now? Can anyone tell?"
Mizzen - Male Triton Paladin (Lvl 1), Currently In Sleeping Gods (Thank you Damian May for keeping my hopes of playing in at least 1 pbp alive)
Argyle felt the chill, but didn't really feel it. He looked over the trapped men, but remained silent. Such foul magic... but he'd already steeled himself. He couldn't spare the distraction of being further incensed. Instead, he kept his senses on alert as he carefully made his way toward the northern arch.
Perception: 15
Stealth: 15
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Morseth moves over to the trap men to check on them
Medicine Check
21
Tana finds no sign of traps but must pass the large stone with the scalloped top, she notes the designs on there are similar to those on the ancient sword they were given by Old Mab.
Argyle passes noiselessly and sees no danger ahead for now. Venturing a little further down he sees the crack forms a thin corridor down into the hillside. It ends in a circular cave, its walls coated in thick moss. Nestled amid the nooks and crannies of the walls are hundreds of sealed pottery jars. In the centre of the cavern is a pool. The water stirs eerily, as if with a life of its own....the walls of the cavern glowed with a soft bluish light .
A quick check over reveals them to be alive and rather filthy there seem to be a half dozen or so, though their features are hard to make out under the grime and chalk he determines that one of them is Sir Olvar or at least the young knight they took to be Sir Olvar on the hillside. He is as unresponsive as the rest...
"I think I found Sir Olivar over here. He looks like the young knight we saw earlier. Sir Dayne can you check to see if this is indeed Sir Olivar" says Morseth