Valor takes time to care for his gear, sharpening and oiling his sword, checking the edging on his shield and looking for wear and tear on the laminated wood covered with painted rawhide. He sighs a little at a tear he can see in the rawhide, likely from some thorn on the forest. He's not so much worried about anything as petty as aesthetics, but that a small hole can turn into a big hole and can weaken your shield. His father had taught him this. It had been both a lesson on caring for his equipment and on managing those who relied upon his leadership and protection.
He spends some time during watch examining the bondsmen that remain, considering how they are holding up, both physically and mentally.
As Morseth has some time he breaks out his alchemist kit and begins crafting a flask of alchemist fire. Using the mortar and pestle to grind the necessary ingredients and lighting a small fire underneath the metal frame and glass beaker. He adds the grounded materials and water. Morseth gently stirs the concoction with a glass rod.
Once done he pours the contents of the beaker into flask and stoppers it with cork. He has a smile as he admires his handiwork and then he stows everything into his pack.
This post has potentially manipulated dice roll results.
Tana immediately becomes more alert at the sound, rising from her position at the roots of a tree to peer over at the rustling bush. She notes that Thatch also hears the noise and gestures at him to indicate a closer look at the shrubbery.
Valor takes time to care for his gear, sharpening and oiling his sword, checking the edging on his shield and looking for wear and tear on the laminated wood covered with painted rawhide. He sighs a little at a tear he can see in the rawhide, likely from some thorn on the forest. He's not so much worried about anything as petty as aesthetics, but that a small hole can turn into a big hole and can weaken your shield. His father had taught him this. It had been both a lesson on caring for his equipment and on managing those who relied upon his leadership and protection.
He spends some time during watch examining the bondsmen that remain, considering how they are holding up, both physically and mentally.
Medicine check: 8; Insight check: 19
Near as he can tell they all appear in decent spirits despite the recent traumas.
( If any individual PCs disagree, feel free to note it as Valor should have picked up on it.)
Dru winces slightly at all the noise Cainnach is making. "Too eager," she thinks, "always was." She looks over the strangers, looking to see if any have noticed the boy (she cannot think of him as a man). Either way, she prepares herself to intervene if necessary.
Thatch snaps his head up at the rustling in the bushes. He had just settled into his watch when he heard the noise “Sir Valor”he hisses in a whisper “There is something out there. Wake the others.” Thatch points in the direction of the noise and grabs his short bow and moves to the edge of the clearing to investigate.
Given that Cainneach is attentively watching the visitors to their forest after his audible gaffe, he notices the response by Thatch. Given that he's always been "too eager", he will attempt to make his way back to Dru's position without being seen OR heard this time.
(I'm thinking Stealth w/disadvantage given that they're aware of his general location, but haven't spotted him; let me know if that works.)
Thatch snaps his head up at the rustling in the bushes. He had just settled into his watch when he heard the noise “Sir Valor”he hisses in a whisper “There is something out there. Wake the others.” Thatch points in the direction of the noise and grabs his short bow and moves to the edge of the clearing to investigate.
Thatch snaps his head up at the rustling in the bushes. He had just settled into his watch when he heard the noise “Sir Valor”he hisses in a whisper “There is something out there. Wake the others.” Thatch points in the direction of the noise and grabs his short bow and moves to the edge of the clearing to investigate.
( Thatch zeros in and can track Cainneachs movement, and just manages to conceal giving away that he knows exactly where the unknown figure is, both Cainneach and Dru know that others are waking and the gig is likely up.....though Thatch isn't the one giving anything away.)
Drunods to Cainnach, trying to convey that it's alright and he just needs a bit more practice. She then stands and says, "Well met, strangers! What brings you to these woods?" She has replaced her bow on her back and is holding her hands up and palm out, intending to indicate she means no harm. Her voice is almost a croak, as if she hasn't spoken much above a whisper in a few days, which she hasn't.
(Ha, you beat me to it! Cainneach was just about to give himself up so as to give Dru the opportunity to escape.)
If anyone were still looking in Cainneach's direction after Dru's reveal, they would see anguish twist his face, for he had in that very moment resolved to do just as Dru had done, giving himself up to the interlopers so that Dru might safely retreat, if she so chose. Instead, Cainneach accepts her nod and rises as well, mimicking her stance. First, he turns his head to Dru, bowing shamefully. Then, he says, "Indeed, travellers this deep within Fenring Forest are few and far between. And some are met by a grizzly fate, although my teacher and I do what we can to prevent such things."
(So, can you describe what we see when we look at you?)
Hotspur the bard can't quite contain a massive yawn. He blinks. "Ho there. I am called Hotspur for some ridiculous reason. A 'grizzly' fate you say? As in, eaten by bears? Or perhaps their hair turns grey? That would be unfortunate..."(He pulls down a lock of his own auburn hair to inspect.)
He looks over at the priest and says, "Friar Bretwald there can explain why we're traipsing through your woods in the wee hours of the morn. I'm a little fuzzy on the details."
Hotspur is dressed in simple travelling clothes but with a cloak that is a little too fancy for his outfit, and a floppy cap that he wears tilted to one side. His skin is fair, his hair auburn, and his eyes are violet, flecked with red.. You estimate him to be between 18 and 21 years of age.
(I suppose I can deign to provide you a visual depiction of this newly discovered denizen of Fenring Forest!)
Cainneach is draped in a well-worn cloak, ill-fitted to his lanky frame. Based on its condition, along with that of his battered leather armour, an attentive observer could deduce that the young man has been likely living in this forest for some time. His skin is pale, thanks in part to his heritage, but also due to the amount of time spent in the near perpetual twilight beneath the forest's canopy. Cainneach's hair is light brown, unkempt and long, tied back in a pony tail. He carries a long bow, spear, and quarterstaff, all of a quality beyond his current means. His eyes are a striking green, with a glint of defiance grown from a challenging life. At present, that defiance is glowing brighter than usual and Cainneach's overall comportment can be described as taut, like a bowstring fully drawn, ready to explode into action.
Turning to Hotspur, a man likely no older than he, Cainneach growls, "Mock my words at your peril, entertainer. We came across the remains of a misguided party some months past. They'd been chewed up and spit out by the gods know what ... although I think your priest might have some idea, if he's indeed encountered the Aos Si."
Thatch was about to jump on the source of the noise when the two strangers came forward to the party. As Hotspur talks to the two, Thatch shows himself as well, still holding his shortbow at the low ready.
Short and skinny with a tangled mass of straw colored hair, Thatch appears a lot younger than he actually is and is used to being out of sight and out of mind of others. He wears a dark green traveling cloak and battered, hand-me-down leather armor that is a little too big for him, arrows slung behind his back, and an ancient gladius belted to his waist. Observant eyes will notice the handles of several daggers hidden about his body.
“Well met”he responds “I am called Thatch. What can we call you strangers and what brings you to our camp?” He pauses at their conversation with the priest before continuing “What do you know of the Aos Si?”
The woman who stood and spoke steps forward. Her medium-length black hair is tied back in a ponytail with a strip of leather. Her hair tie matches the mottled leathers that she wears beneath an equally well-worn woolen cloak. She flashes a look at Cainnach, disapproving of his outburst. She says, “They call me Twiggy and that’s Dob. We are woodsmen in these parts. We did find the remains of some who’d offended the Aos Si some time back. We, like most, don’t know much of them, as it is best to avoid that trouble. Give them what they require and ask them for nothing. But here,” she glances at the door, “it seems you’ve come asking favors. May I ask why?”
Chastened by Dru/Twiggy's disapproval, Cainneach/Dob remains silent. He does take a closer look at Thatch and finds some similarities in their appearance, at least far as the nature and state of their equipment and perhaps how the world has treated them in their short lives. Cainneach thinks it unlikely that Thatch is a fellow woodsman, given the numerous daggers dotting his person, but the similarities are enough that Cainneach does noticeably relax his stance and the expression on his face softens a bit. He is very interested to hear why the motley crew has made their way to this place.
"Woodsmen?" Tana settles from a defensive stance, as her powers fade from her fingertips. "Do the two of you live around here? It's quite a lovely forest," She pauses as the two mention finding remain, "Well, lovely to some extent I suppose."
She is notably the only woman in the traveling party, lithe and fairly tall. Her hair is a stark white, standing out sorely in the greenery, and pulled back into a high messy ponytail. Icy blue eyes peer intently at the newcomers, curious as to why the two of them had been following their odd party.
Valor takes time to care for his gear, sharpening and oiling his sword, checking the edging on his shield and looking for wear and tear on the laminated wood covered with painted rawhide. He sighs a little at a tear he can see in the rawhide, likely from some thorn on the forest. He's not so much worried about anything as petty as aesthetics, but that a small hole can turn into a big hole and can weaken your shield. His father had taught him this. It had been both a lesson on caring for his equipment and on managing those who relied upon his leadership and protection.
He spends some time during watch examining the bondsmen that remain, considering how they are holding up, both physically and mentally.
Medicine check: 8; Insight check: 19
**By the Light of the Sun, you will burn!**
Previously BENEFICENCE
DM: Storm Lord's Wrath || Syr Valor Dayne: Sleeping Gods || tooltips | guides | dice |
As Morseth has some time he breaks out his alchemist kit and begins crafting a flask of alchemist fire. Using the mortar and pestle to grind the necessary ingredients and lighting a small fire underneath the metal frame and glass beaker. He adds the grounded materials and water. Morseth gently stirs the concoction with a glass rod.
Once done he pours the contents of the beaker into flask and stoppers it with cork. He has a smile as he admires his handiwork and then he stows everything into his pack.
Tana immediately becomes more alert at the sound, rising from her position at the roots of a tree to peer over at the rustling bush. She notes that Thatch also hears the noise and gestures at him to indicate a closer look at the shrubbery.
(Perception: 21)
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)
Near as he can tell they all appear in decent spirits despite the recent traumas.
( If any individual PCs disagree, feel free to note it as Valor should have picked up on it.)
Dru winces slightly at all the noise Cainnach is making. "Too eager," she thinks, "always was." She looks over the strangers, looking to see if any have noticed the boy (she cannot think of him as a man). Either way, she prepares herself to intervene if necessary.
Insight: 7 (game log)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Thatch snaps his head up at the rustling in the bushes. He had just settled into his watch when he heard the noise “Sir Valor” he hisses in a whisper “There is something out there. Wake the others.” Thatch points in the direction of the noise and grabs his short bow and moves to the edge of the clearing to investigate.
Given that Cainneach is attentively watching the visitors to their forest after his audible gaffe, he notices the response by Thatch. Given that he's always been "too eager", he will attempt to make his way back to Dru's position without being seen OR heard this time.
(I'm thinking Stealth w/disadvantage given that they're aware of his general location, but haven't spotted him; let me know if that works.)
Passive WIS (Perception) 20
Stealth 16
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Hotspur mumbles and blinks as he is shaken awake by Valor. He wipes some drool from his chin, and sits up. "What's going on?" he whispers.
Stealth to move quietly: 19.
Perception to locate source of the noise: 5.
.
Using Lucky to reroll perception: 14.
( Thatch zeros in and can track Cainneachs movement, and just manages to conceal giving away that he knows exactly where the unknown figure is, both Cainneach and Dru know that others are waking and the gig is likely up.....though Thatch isn't the one giving anything away.)
Dru nods to Cainnach, trying to convey that it's alright and he just needs a bit more practice. She then stands and says, "Well met, strangers! What brings you to these woods?" She has replaced her bow on her back and is holding her hands up and palm out, intending to indicate she means no harm. Her voice is almost a croak, as if she hasn't spoken much above a whisper in a few days, which she hasn't.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
(Ha, you beat me to it! Cainneach was just about to give himself up so as to give Dru the opportunity to escape.)
If anyone were still looking in Cainneach's direction after Dru's reveal, they would see anguish twist his face, for he had in that very moment resolved to do just as Dru had done, giving himself up to the interlopers so that Dru might safely retreat, if she so chose. Instead, Cainneach accepts her nod and rises as well, mimicking her stance. First, he turns his head to Dru, bowing shamefully. Then, he says, "Indeed, travellers this deep within Fenring Forest are few and far between. And some are met by a grizzly fate, although my teacher and I do what we can to prevent such things."
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
(So, can you describe what we see when we look at you?)
Hotspur the bard can't quite contain a massive yawn. He blinks. "Ho there. I am called Hotspur for some ridiculous reason. A 'grizzly' fate you say? As in, eaten by bears? Or perhaps their hair turns grey? That would be unfortunate..." (He pulls down a lock of his own auburn hair to inspect.)
He looks over at the priest and says, "Friar Bretwald there can explain why we're traipsing through your woods in the wee hours of the morn. I'm a little fuzzy on the details."
Hotspur is dressed in simple travelling clothes but with a cloak that is a little too fancy for his outfit, and a floppy cap that he wears tilted to one side. His skin is fair, his hair auburn, and his eyes are violet, flecked with red.. You estimate him to be between 18 and 21 years of age.
(I suppose I can deign to provide you a visual depiction of this newly discovered denizen of Fenring Forest!)
Cainneach is draped in a well-worn cloak, ill-fitted to his lanky frame. Based on its condition, along with that of his battered leather armour, an attentive observer could deduce that the young man has been likely living in this forest for some time. His skin is pale, thanks in part to his heritage, but also due to the amount of time spent in the near perpetual twilight beneath the forest's canopy. Cainneach's hair is light brown, unkempt and long, tied back in a pony tail. He carries a long bow, spear, and quarterstaff, all of a quality beyond his current means. His eyes are a striking green, with a glint of defiance grown from a challenging life. At present, that defiance is glowing brighter than usual and Cainneach's overall comportment can be described as taut, like a bowstring fully drawn, ready to explode into action.
Turning to Hotspur, a man likely no older than he, Cainneach growls, "Mock my words at your peril, entertainer. We came across the remains of a misguided party some months past. They'd been chewed up and spit out by the gods know what ... although I think your priest might have some idea, if he's indeed encountered the Aos Si."
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
Bretwald starts and clutches his left arm as the two suddenly appear but he seems to recover quickly once he notes they are human and not fay.
He looks down at the ground at Cainneachs words, " Yes."
Thatch was about to jump on the source of the noise when the two strangers came forward to the party. As Hotspur talks to the two, Thatch shows himself as well, still holding his shortbow at the low ready.
Short and skinny with a tangled mass of straw colored hair, Thatch appears a lot younger than he actually is and is used to being out of sight and out of mind of others. He wears a dark green traveling cloak and battered, hand-me-down leather armor that is a little too big for him, arrows slung behind his back, and an ancient gladius belted to his waist. Observant eyes will notice the handles of several daggers hidden about his body.
“Well met” he responds “I am called Thatch. What can we call you strangers and what brings you to our camp?” He pauses at their conversation with the priest before continuing “What do you know of the Aos Si?”
The woman who stood and spoke steps forward. Her medium-length black hair is tied back in a ponytail with a strip of leather. Her hair tie matches the mottled leathers that she wears beneath an equally well-worn woolen cloak. She flashes a look at Cainnach, disapproving of his outburst. She says, “They call me Twiggy and that’s Dob. We are woodsmen in these parts. We did find the remains of some who’d offended the Aos Si some time back. We, like most, don’t know much of them, as it is best to avoid that trouble. Give them what they require and ask them for nothing. But here,” she glances at the door, “it seems you’ve come asking favors. May I ask why?”
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Chastened by Dru/Twiggy's disapproval, Cainneach/Dob remains silent. He does take a closer look at Thatch and finds some similarities in their appearance, at least far as the nature and state of their equipment and perhaps how the world has treated them in their short lives. Cainneach thinks it unlikely that Thatch is a fellow woodsman, given the numerous daggers dotting his person, but the similarities are enough that Cainneach does noticeably relax his stance and the expression on his face softens a bit. He is very interested to hear why the motley crew has made their way to this place.
Active - Player: Sleeping Gods ---- Complete - Player: Masquerade, Teleportation Machine ---- Complete - DM: Extradimensional Spaces
Come join the Worlds of Pphost, a new and growing PbP community! Adventures are currently running in the world of Haven or do some role-playing!
It never hurts to help! ---- PbP: [Rolling Dice] [Tooltips] ---- DDB Content: [Free Adventures] [Encounter of the Week]
"Woodsmen?" Tana settles from a defensive stance, as her powers fade from her fingertips. "Do the two of you live around here? It's quite a lovely forest," She pauses as the two mention finding remain, "Well, lovely to some extent I suppose."
She is notably the only woman in the traveling party, lithe and fairly tall. Her hair is a stark white, standing out sorely in the greenery, and pulled back into a high messy ponytail. Icy blue eyes peer intently at the newcomers, curious as to why the two of them had been following their odd party.
Noire Havensong | Harengon Archfey Warlock 6/Lore Bard 4 | Westmarch - Guild of the Phoenix (Discord)
Tanatari Crelieu | Kalashtar Druid 2 | Damian_May's Sleeping Gods
Jynx Starrkeep | Changling GOO Warlock 2 | Astien's Tyranny of Dragons
DM | Eberron Eternal (Discord)